This actual play podcast follows those who attempt to weave stories out of threads of fantasy, gothic, apocalyptica, mystery, and more for their players and for you. Whether you like Fifth Edition D&D, Powered by the Apocalypse, or map drawing games where you can't see the map because this is a podcast, we've got you covered!
This was recorded as a one-shot game to teach Dungeon World and the Powered by the Apocalypse system to one of my more D&D-inclined players, and also as a prologue to a game we'll be playing later.
As a fair warning, towards the end we say we're done and start going into post-game chat, but then we intermittently go back into roleplay, so stick around or skip ahead if you want to hear that.
Hey guys, Jonah writing this. Just wanted you to know the sitch, Urban Shadows is on indefinite hiatus due to conflicts with schedules and the fact that I have recently moved to a new apartment where conditions make it difficult to find time to record, especially not in very good quality. So right now, I'm gonna start trying to put up episodes of Princes of the Apocalypse in the hopes that eventually we'll get to the episodes I never released on Youtube. Hopefully by then, either some new project will have occurred to us, or we'll be able to continue Urban Shadows.
Rebekah, Aerin, and Andrew all make their characters for the series!
Apologies for all the technical-, human-, and comedy-of-errors that occurred during this episode. Next week's episode we are attempting to record our own audio on Audacity and hopefully have no further issues.
This is the last episode of the Quiet Year! Next episode is having some technical difficulties, so hopefully next week you'll get to hear at least most of a character creation session for Urban Shadows.
Jonah, Rebekah, Aerin, and Michael begin weaving the history of the city of Fontaine, Louisiana by playing a map-drawing game called the Quiet Year, in preparation to play Urban Shadows in the same setting. Vampires and werewolves carve out portions of the city for themselves, wizards set up new corporate foundations, people tainted with demonic blood assist those who must now steal to survive. And this is all in the less-exciting time in the city's history.