“The Great Indiedev Mindshare” AT BEHIND THE INDIES WE ARE ALL ABOUT SUPPORTING INDIE DESIGNERS, STUDIOS, AND DEV TEAMS BY GIVING YOU A ‘BEHIND THE SCENES’ LOOK AT THE TALENTED FOLKS MAKING SOME REALLY GREAT INDIE GAMES!
Ultrafast Competitive Turn-Based Battles!
In AVARIAvs, players choose a party of 3 heroes to battle against an opponent’s party. During battle, opposing players choose their actions simultaneously and then witness the mayhem of their decisions. Combat rages on until one winner reigns victorious by decimating their opponent’s HP to zero.
In Mister Mart, you play the role of a customer service representative at a bad grocery store. Because it's such a bad grocery store, all of the customers are returning their purchases! Use your hands to place the items into the return bin, and punch annoying customers to get them away from your desk.
Try to get the highest score and keep your stress level down by returning items and getting rid of customers as fast as possible.
Miasma Caves is an experience focused on exploration and discovery. The story follows Lesath, a bookish dragon girl who has taken up the family business of treasure hunting to help reinvigorate her village, Radiant Ridge. As Lesath, you venture into the caves, looking for treasures while avoiding the natural environmental dangers.
The Looking Glass is a new holographic display that lets you view, interact with, and share 3D creations in the real world. See whatever you put inside your Looking Glass — from a virtual pet to an architectural model or a CAD drawing of a rocket engine — come to life.
Hero: Tales of the Tomes is a multiplayer card game in which each of the players takes the role of a legendary hero and battles it out until only one is left standing. The gameplay is fast and exciting. With all the potential for twists and comebacks, you'll never truly feel out of the game.
We’re currently building a narrative driven puzzle game, Way of Rhea. In the game, the player navigates a world in which they can only interact with objects while their character matches the object’s color.
You should be thinking of monetizing your indie game now. Or better yet, let James think about it. He's the CEO of Indie Box and has a true desire to help indie developers put their best foot forward at every conference they go to!
We finally got a chance to talk with Jack about his company Eurydice Games and his current project Flick Fleet! We also talk about his game Zombology, crafting games, and much more.
We talk with Dan Adams from Polar Zenith about his Space Shooter / RTS hybrid indie game Solar Warden! We find out A LOT about the game, their current kickstarter campaign, and also some conspiracy theories, aliens and a little random weirdness!
We get an in depth, behind the scenes look at the indie game NUTZ put out by Pandemonium Interactive. We talked with Alex about their upcoming Kickstarter, some new characters and mechanics, working with a PR firm and lots of other indiedev goodness!
Behind the Indies first podcast! We go behind the scenes with Alban and Håvard from Pine Leaf Studio and find out about their indie game Dwarfheim. It was their first podcast as well and we have a lot fun talking about the game, the challenges and rewards of being an indie game studio and rockets! As you've some to expect from the website they also share some dev to dev advice and a little weirdness! You can keep up to date with them at www.dwarfheim.com and also on twitter @dwarfheim.
For more about Behind the Indies visit us at www.behindtheindies.com and on twitter and intsagram @behindtheindies