The utilization of story and characterization in voice experiences is highly underrated and a key piece of the development process for the team at Xandra, who share insights into their process and techniques and how they can apply to even individual developers.
As more voice devices are built with screens, our voice experiences need to be designed with screens in mind. My guest, Mark Tucker, talks through many considerations and provides tips for how to design and build multimodal experiences that use the screen to enhance a voice experience.
Voice experiences today are fairly linear and shallow with their ability to handle tasks, and guests Felicia and Antoine share how to think about building high density experiences that more closely align with how people actually converse. The technology today already enables us to build these experiences but the techniques for design and challenges of implementation are still making it difficult to build with high density.
As more people have voice assistant devices, the demand for interesting interactions and content is rising. As I talk with Teri Fischer, we look at how the concept of a daily flash briefing is a great opportunity to connect with a community and getting started is easier than you may think.
Voice design is more than just voice, it also includes utilizing audio for branding and enhancing the experience. I'm joined byEric Seay who has a strong background in music and branding, and we talk about how to bring those tools to the forefront of your voice experiences, from small to large brands and experiences.
In this episode of Design for Voice, I talk with Neto Marin of Google about getting into voice experience design and development from a web and mobile development background. We talk about the kinds of things that work best in voice or in web or mobile apps, the differences between the device form factors, and how to make voice, web, and mobile experiences compliment one another.
Voxable has been working on various chatbots and voice assistants and recognized design patterns that could be repeated across the platforms. These patterns relate to the nature of conversation and align to established interface heuristics like Jakob Nielsen’s 10 Usability heuristics.