Note: There is a brief period of silence, from the 59 minute mark to the 1 hour 2 minute mark, because I cannot push buttons.
In this episode, I look at ways to reward your players and incentivize certain types of play, and how those ideas apply to a new campaign I am planning.
In today's episode, I tackle some serious questions about my canine companion, megadungeon random tables, and the first "Boss" fight we have had in our Barrowmaze campaign since making the switch to Scarlet Heroes.
On this episode, I dive into the mailbag and then examine my troubling history of saving great gaming content for the "perfect" time. I also give an update on the Barrowmaze campaign, but be warned...it involved skygnomes and giant space hamsters.
I answer a listener question about whether complexity in combat is a characteristic of modern D&D, and then dive into the topic of using mechanics to manage dramatic pacing in tactical combat encounters in tabletop RPGs.