In this episode, I discuss my approach to designing an RPG one-shot based on Netflix's October Faction tv series, and how I came up with a custom set of rules for the session tailored to the sensibilities of the show.
In this episode, I discuss the topic of adventure design and how it relates to choice of game. I also give an example of adventure design, using the upcoming October Faction one-shot I will be running as an example. Warning: SPOILERS for October Faction (the series) and my one shot are in segments 3 and 4, so skip those if you want to avoid spoilers.
In this episode, I discuss some lessons I feel I drew from my first successful effort at running a Story-focused or Narrative-focused game, in this case Son of Oak Game Studios' awesome City of Mist RPG.
In this episode, I talk about the slate of games I am currently running, some of the games coming soon to the Dungeon Musings YouTube channel, and my love for the ugly stepchild that is the Mechwarrior 3rd edition RPG (aka the Classic Battletech RPG).
In this episode, I discuss one of my current ongoing campaigns, Beneath the Boneyard, which is played using a heavily houseruled version of Astonishing Swordsmen and Sorcerers of Hyperborea to play a Gothic Mystery Pathfinder adventure.
In this episode, I talk about the positive experience I recently had returning to Chaosium's Call of Cthulhu after more than two decades away and I give an update on my upcoming Gaming Marathon, and what I have decided to do with my Platinum Edition Waterdeep: Dragon Heist boxed set.
In this episode I chat about the One Ring RPG, published by Cubicle 7, the new Runequest Glorantha edition, the narrative constraints of milestone leveling, and my plans for a month dedicated to fiction-emulating games, like the One Ring, the 2d20 Conan RPG, and the Song of Ice and Fire RPG, which I am calling Appendix August. I also tall about my upcoming annual gaming marathon.
Note: There is a brief period of silence, from the 59 minute mark to the 1 hour 2 minute mark, because I cannot push buttons.
In this episode, I look at ways to reward your players and incentivize certain types of play, and how those ideas apply to a new campaign I am planning.
In today's episode, I tackle some serious questions about my canine companion, megadungeon random tables, and the first "Boss" fight we have had in our Barrowmaze campaign since making the switch to Scarlet Heroes.
On this episode, I dive into the mailbag and then examine my troubling history of saving great gaming content for the "perfect" time. I also give an update on the Barrowmaze campaign, but be warned...it involved skygnomes and giant space hamsters.
I answer a listener question about whether complexity in combat is a characteristic of modern D&D, and then dive into the topic of using mechanics to manage dramatic pacing in tactical combat encounters in tabletop RPGs.