Dungeons n Dagons is an Australian actual-play RPG podcast chronicling our weekly Dungeons & Dragons 5E and Call of Cthulhu sessions. Our games are live and unedited, allowing you to experience these games along with us and witness our true, honest reactions - whether they be yells of triumph or screams of terror.
Check out our website for news and updates: https://dungeonsndagonspodcast.com/
Please note: this podcast contains explicit language and adult references.
Still shaken from the terrifying events at Arkham Museum, the investigators receive a lead from out of town. But as they set out for a long drive into a stormy night, things are set to once again go horribly wrong.
In March of 1924, a group of ordinary people are brought together by the dying wish of an old friend, Rupert Merriweather. Duty bound to fulfil what at first seems like nothing more than an innocent request, a new cast of characters are soon thrust into the terrifying world of Lovecraftian horror as a new Call of Cthulhu campaign begins.
As spring returns to Waterdeep, our newly minted heroes are contacted by the Fellowship of Steel with a new call to adventure.
Moving on from Waterdeep: Dragon Heist, this is the first episode of our Tomb of Annihilation arc. Join the party as they journey to the distant jungles of Chult, where something has gone terribly wrong.
After months of adventuring, the party finally holds the Stone of Golorr - the key to an unimaginable fortune. But as they venture into the Vault of Dragons, their enemies have one last desperate plan up their sleeves.
Having uncovered a horrific threat in Hayden, Nebraska, the agents must race against time to stop the summoning of Ghroth, the Harbinger This is the second half of the scenario, postponed last session after Liam took ill during the stream.
Six months after the explosive events in Colorado, Delta Green assembles once more to investigate a cosmic radio signal that may mean the end of humanity itself. While we originally intended for this to be a full episode we had to end on a cliffhanger as Liam took ill during the stream. The remainder of the scenario will commence in Episode 5.2.
Having been beaten to the Stone of Golorr by the Xanathar Guild, the heroes must track down a gang of Zhentarim thugs in possession of a glass beholder eye - the key that will grant them access to Xanathar's lair.
When Delta Green receives a distress call from a veteran agent, the players are sent in to investigate. This leads them to the isolated mining town of Hillstrom, Colorado, where something has gone horribly wrong.
Having barely recovered from their nightmarish first operation, the agents are called in to investigate the work of a suspected serial killer in a Long Island suburb. Unfortunately, serial murder is the least of Delta Green's problems.
Newly recruited by Delta Green, the agents receive their first invitation to a night at the opera - investigating the shocking aftermath of a mass shooting, and a mysterious sequence of numbers that may hold unnatural properties.
The second part of a special "Liam's birthday" one-shot. Reeling from a night of terrors, the doomed soldiers regroup and decide to take the fight to the enemy, but how can they fight what they do not even understand?
The first part of a special "Liam's birthday" one-shot, this classic Call of Cthulhu brings together the Dungeons 'n Dagons crew as members of the infamous Lost Batallion in 1918. Join Liam, M1 and M2 as they face the horrors of World War I... and entities much worse.
September, 1999. The aftermath of a horrific murder spree thrusts a new cast of characters into the path of an unknowable evil. Join us for the first episode of Delta Green, a campaign of modern horror and conspiracy.
Our investigators find themselves quickly rising through the ranks of the Hermetic Order. But when rumors of dark deeds and secret rituals reach their ears, they realise their new patrons may not be as they seem.
Having now survived two encounters with the murderous followers of Gla'aki, the investigators come together one last time to follow a lead that may bring them face to face with the Great Old One himself.
When an industrialist's daughter is kidnapped, a posse is quickly formed to pursue her kidnappers into the primeval wilds of Vermont. Unbeknownst to everyone involved, however, something for more sinister than mere abduction is at play.