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Earthdawn Survival Guide

Earthdawn Survival Guide

By Josh H & Dan B
A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison.

Whether it's rules basics, setting lore, or behind-the-scenes insights, this is the place to start building your legend.
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EDSG Episode 101 - Email, Vasdenjas

Earthdawn Survival Guide

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EDSG 103: Enchanting
* Happy New Year! * Email from Ted: Outcast pop culture reference. * Enchanting * Disclaimer about optional status of enchanting rules. * Problems and hazards of enchanting rules and systems. * Goals of enchanting rules in fourth edition. * Primary methods of enchanting. * Alchemy skill: blood charms, common magic items, and consumables. * Role of alchemical enchanting in the setting. * Talent Knack enchanting: Living Armor, Spell Matrix Items, and Thread Items. * Knacks can allow an adept to make alchemical items. * Enchanting Process * Step One: Obtain the enchanting pattern. * The recipe or formula used to create a magical item. * Every formula has a rank that represents the complexity of the process and sets the minimum ability level required to make the item. * Multiple enchanting patterns can (and do) exist for each item. * This variety can be used to add color to the world, clues, or other story aspects based on the item’s origin. * Learned like learning a spell, but no associated Legend Point cost. * Once learned, can make the item as often as time and materials allow. * Enchanting patterns can be learned from other enchanters, found in a forgotten kaer or as another reward, or made from scratch. * Obtaining the pattern should not be difficult unless dealing with potent or rare items. * Step Two: Gather the Materials. * Best source for adventure hooks and story content. * Generic alchemical materials and reagents of a value based on the item being made. * Expensive, special, or rare materials (e.g., magic creature parts, living crystal, orichalcum, True elements). * Left flexible for the GM to justify ingredients based on story needs, and the artisanal nature of enchanting. * Skills and talents that can be used to find ingredients. * Downtime gathering versus adventure based. * True elements * Step Three: Perform the Enchantment * Relevant skill or talent test against the EDN of the item. * High results can create additional doses or reduce time of the process. * Working as a group. * Living armor and shields follow the process of crafting in the Player’s Guide. * Designing your own items. * The more different design aspects you use, the easier the EDN, but the harder it is to create the custom formula in the first place. * Reiterating tying the enchanting process into adventures and story arcs. * Questions? Send them in! Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
57:25
January 12, 2022
EDSG Episode 102 - The Outcast Path
* Paths in Depth: The Outcast * Development background for the path. * Originally the “Outcast Warrior” racial Discipline for trolls. * Very tied into highland troll concepts of honor as presented in the original Denizens of Earthdawn. * Path leans into the idea of an individual sacrificing something in the name of honor and gaining magical power in return. * Unlike other paths, no greater organization or structure. Intensely personal. * Review of three aspects of troll honor. * Comparison to Asimov’s Laws of Robotics. * Ka’tosh – a category of honor Outcasts hold that is considered higher than the other aspects. * Starting as an Outcast versus having it develop during a campaign. * Doesn’t necessarily warp the narrative the way some paths do. * Very heavy on the story and role-play. * Discussion of the essay and opposing points of view. * Pop culture references. * Josh disputes Dan’s focus on redemption rather than sacrifice. * Becoming an Outcast. * Discipline affinities. * Passions and Questors. * Possibility of becoming eligible for the Path before Circle 5. * Ordeals and Advancement. * Outcast Half-Magic. * Path bonuses. * Path talents; new talent: Rite of Khopesh. * Honor points. * Outcast Path Knacks. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
51:50
January 05, 2022
EDSG Episode 101 - Email, Vasdenjas
* Email from Sebastian: Thoughts on a homebrew alchemist Discipline. * Design insights on new talents and knacks. * Email from Chad: Group symbol and vinyl stickers. * Email from Lee: Pop culture and historical references for Alchemy. * Email from Aaron: Difference between “elder” and “great” dragons? * Dragons in Depth: Vasdenjas, aka Talespeaker * Killed during the assault on Sky Point during the Second Theran War. * Loremaster: Dragon equivalent of a Troubadour. * Keeper of the dragon’s history and etiquette. * Believed in sharing information with the Younger Races, but selectively. * Preferred talking and diplomacy to fighting, but still powerful. * Laired in Mount Wyrmspire in the Scytha Mountains. * Very skilled at dragonsight, pattern reading, and thread weaving. * Helped develop the Dance of the Blue Spirits. * Rite of Succession to determine new Loremaster and the distribution of his hoard. * Talespeaker’s servants and allies; drakes, Namegivers, and adult dragons. * Roles the adult dragons could play in a campaign as part of Vasdenjas’s legacy. * Vasdenjas as a character from his appearances in Earthdawn products like Creatures of Barsaive. * Impact of his death on the setting, as well as from a meta-standpoint. * Other hooks and story ideas related to Talespeaker’s lair and legacy. * Closing thoughts on our series about dragons. * Spotify’s mobile app allows for ratings now! So please drop us a rating! Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
49:54
December 29, 2021
EDSG Episode 100 - An evening with Opti
* Episode 100! Thank you to everyone who has been with us on this amazing journey, and we hope you stick around as we continue! * Please forgive Josh’s audio in this episode. We’re not sure what happened. * We are joined by special guest Opti, aka O.C. Presley. * We talk about how Opti came to the world of Earthdawn, his experiences working as a freelancer in the RPG industry and starting his own company. * Opti talks about the lessons learned, the triumphs, and the struggles of launching Fragging Unicorn Games, their first Kickstarter, and delivering during the pandemic. * Visit their website and order Gangs of the Undercity: https://fraggingunicorns.com/ Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
01:06:58
December 22, 2021
EDSG Episode 99: The Messenger
* Episode 99! Next week our 100th episode with special guest Opti, aka Scratch. * Paths in Depth: The Messenger * Development history; first appearance in RedBrick’s Namegiver’s Compendium. * Setting origins as obsidiman messengers being highly desired for inter-city communication. * Original version didn’t feel like its role in a game was considered. * Pop culture inspiration: The Postman, Book of Eli, pony express. * Strong thematic presence in the setting and historical resonance. * “A collective of dedicated wanderers.” * Unsworn to any individual in a position of power; dedication to remaining neutral. * Relationship (or lack thereof) with Blood Wood. * Not just messages, also sometimes goods, but information also valuable. * Also a secretive cabal dedicated to keeping Barsaive free. * A network of wanderers is excellent at keeping its finger on the pulse of affairs in Barsaive, putting important information in the right hands at the right time to support their objective. * Reminiscent of the Harpers from Forgotten Realms. * Campaign hook: What happens to that kind of network if it is compromised or under the thumb of one who seeks their own power? * Potential for cloak-and-dagger, Cold-War-spy-thriller activity. * Perhaps the Messengers have insight into the deeper secrets because of their intelligence network. * Possibility of a secret group within the broader path; lower ranking members may not be fully aware of the spy network. * Favorable Disciplines: Illusionist, Scout, Troubadour, Thief. * Affiliated Passions: Floranuus, Lochost, Mynbruje, and Vestrial. * Questors are very rare because of desire to be independent from outside authority. * Initiation and Advancement rituals. * Solitude to the Messenger’s duty. * Messenger work can form a solid adventure or campaign framework. * Advancement rank bonuses. * Talent options: Nothing unique or flashy. Abilities to help the Messenger do their job. * Knacks: Lots of tricks to enhance the talents and abilities most useful to the Messenger’s mission. * Closing thoughts. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
59:32
December 15, 2021
EDSG Episode 98 - Email and Icewing
* Email from RamethZer0: Discipline (or path) focused on alchemy? * If you can explain to Josh what gap needs to be filled by an Alchemist Discipline, please write in! * Insight from Lou about the choices were made by Living Room Games for Dvilgaynon and possibly why. * Dragons in Depth: Icewing aka Dollmaker * Silvery blue scales. * Origin of his moniker; ice storm summoned by his wings. * Very old, very large. * Main focus on creation and propagation of drakes, also knowledgeable about spirits. * Raised by All Wings along with Mountainshadow. * During the Age of Dragons, Icewing was charged with overseeing the relationship between the dragons and those they ruled. * Bears a grudge toward the dragons’ “wayward children” and consequently the Theran Empire. * Along with Yuichotol, created the ritual known as the “Dance of Blue Spirits”, creating drakes. * Drakes were used heavily to disrupt Theran activity—reason for the Theran attacks on Yuichotol, Cloudtamer, and Icewing. * Gave the dwarf kings of Throal the longevity potions as a counter to the Theran plans. * Icewing’s opinion of the Younger Races. * Sidebar about the Outcast’s opinion of the other Great Dragons. * Works with Earthroot to manage the Kingdom of Throal. * Dicussion of Icewing and the status of Throal. * Relationships with other dragons. * Icewing’s lairs. * Open to visits from younger races at his lair on Mount Vapor, provided you bring a suitable gift. * Drakes and other servants. * Did not shelter communities the way Mountainshadow did. * Involving Icewing in adventures and campaign arcs. * First edition adventure: Shattered Pattern * Icewing’s goals and objectives. * Personality insights. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
53:39
December 08, 2021
EDSG Episode 97 - Purifier
* Paths in depth: Purifier * Dan calls out his favorite quote from the essay. * Development history of the Purifier. * Current version is no longer exclusive to obsidimen, but still owes a lot of its lore and concept to those Namegivers. * Original version concepts were split into two paths (Brother of Stone, Purifier) and one Discipline (Gauntlet). * Focus on the natural balance of the natural world. * Strong concept on appropriate stewardship and care of the land. * Space within the concept for different approaches and extremes. * Does not have as much narrative gravity in terms of shaping a campaign’s direction. * Purifiers and the Blood Wood. * Secondary goal of educating people in proper care of the land. * Kaliff sites; places reclaimed from corruption and damage. * Initiation and advancement; Ritual of Cleansing. * Naturally aligned Disciplines: Beastmaster, Elementalist, Scout. * Strong affinity with questors of Jaspree, though there could be some causes for conflict. * Karma Ritual modification. * Half-Magic additions. * Purifier advancement bonuses. * Path talent options; related to themes of investigation and healing. * New talents: Earth Bond allows adept to heal themselves or the land. * Purification: Dispel or remove negative effects, like a souped-up Remove Curse. * Path karma knacks. * Path spells – Patterncraft knack gives magicians access to thematic spells they might not otherwise be able to learn. * Earth Bond knacks. * Purification knacks. * Sidebar about healing or support roles in Earthdawn. * Pop culture and real world inspirations for Purifiers. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
45:05
December 01, 2021
EDSG Episode 96 - Emails and Dvilgaynon
* Email from Scott: Detecting dragons in Namegiver form. * Email from Ramethzer0: Questions about group patterns. * Email from Lee: Liberators and binding/commanding spirits? * Email from Mortium: Origins and fate of t’skrang. * Immortal elves? * Hestaby in the Fourth World? * Deep dive into metaplot links? * Shadowrun’s HMHVV and Earthdawn Ghouls? * Dragons in depth: Dvilgaynon * Disclaimer: Much of the material discussed should be considered apocryphal. * Transplant from Cathay; supposedly came at Mountainshadow’s request due to her knowledge of ritual magic. * Josh does some digital archeology for first edition references. * Usually appears in human form, Outcast has not confirmed her appearance as a dragon. * Dvilgaynon’s name as a derivation of Chinese. * Sketchy information about her personality; enjoys puzzles and riddles. * Little material about Dvilgaynon in original sources. * Talking about good ideas in the essay. * Likely uses for Dvilgaynon in a campaign. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
57:25
November 24, 2021
EDSG Episode 95: Emails, Asante, and Nightsky
* Follow-up comment about Aban and dragon colors as possible homage to Dungeons and Dragons. * Email from Rasmus: Episode dedicated to Alachia? * Using multiple masks on a creature? * Avoid Blow’s all-or-nothing status? * Group patterns and thread limits? * New Legends of Earthdawn episodes? * New Earthdawn books? * Email from Sebastien: Shout-out for Lars and Steps! * Email from Aleyn: Why silver cost for Attribute increases? * Windling racial astral sight vs the astral sight talent from a Discipline? * Email from Matthew: Swapping a chosen talent option from a Discipline to become a Path talent. * Alternate approach to a Scholar? * Dragons in depth: Asante and Nightsky * Adult dragons, lair in the Caucavic Mountains * Rebellious, immature, and naïve. * Mated pair, breaking the mold of traditional dragon isolation. * Future plot seeds or just an interesting idea to explore? * Nightsky: Achieved adulthood just before the Scourge. * Did not have his own lair, sheltered with Earthroot. * Emerged very early post-Scourge and set out to explore the world. * Encountered the Earthdawn during his excursions, hint to its possible future appearance. * Asante: Another young dragon, feels compassion for the Younger Races. * Raised by Redwing, a Great Dragon that fell to a Horror. * Accidentally revealed some secrets to the Scythan dwarves, banished and came to adulthood in isolation. * Bears a grudge toward the Great Dragons about the Rites of Protection and Passage and protecting the peoples of Barsaive. * Banished again to her lair, strong independent streak. * As a pair: Shared experience of frustration and anger at the world. * The Outcast sees an opportunity for his offspring to bring the pair to their side against the Greats. * At the very least, could cause headaches for the Greats, opening opportunities for the Denairastas. * Connections with the Dream Spire Company of Throal. * Asante’s eggs. * Lots of potential plot hooks and story ideas. * Only a couple days left on the Vasgothia Kickstarter! Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
01:07:16
November 17, 2021
EDSG Episode 94 - The Liberator
* Paths in Depth: The Liberator * Development history and perspective. * Origins in legacy of ork slavery. * Expanded to include any who feel the call to fight slavery and oppression. * Latest version deemphasizes slavery to expand story hooks and possibilities. * Josh talks about bringing modern-day perspectives into fictional situations (and the pitfalls thereof). * Possible internal disputes among followers of the Path. * Thematic ties to Lochost and Mynbruje. * Multiple Liberators in an adventuring group. * Narrative gravity and its effect on the campaign. * Pop culture and historical inspirations for the Liberator. * Pacifism and violence. * Commonly associated Disciplines. * Traditionally poor Discipline associations. * Passions. * Relations with other Paths. * Joining the Liberators. * Initiation: Old school versus new school. * Need for careful association, the oath demands a lot. * Karma Ritual and Half Magic expansions. * Rank progression bonuses and Path talents. * New talents: Sense Captives, Tyranny’s Ruin, Shout of Justice, Liberation. * Liberator talent knacks. * Closing thoughts. * Don’t forget to check out the Vasgothia Kickstarter! Running until November 19, 2021. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
59:19
November 10, 2021
EDSG Podcast Vasgothia Kickstarter Special
* Vasgothia Kickstarter Special – A conversation with writer Nick Lowe. * Nick’s journey into Earthdawn and coming to work on the book. * Josh admits he hasn’t read the book yet. * Why Vasgothia? And why now? * How true to the original work by Robin Laws? * Inspiration from Nick’s own Vasgothia-based campaign? * Back to why this book now? * Connections between Vasgothia and Barsaive? * Cultural divide of Empirist and Barrite. * Home much of Vasgothia’s mysteries are explained? * Research for inspirations outside Earthdawn? * Desire to hear from appropriate and relevant cultural voices. * What is Nick most excited for readers to encounter? * Any easter eggs or references to his own campaigns and game groups? * Not forgetting to focus on player characters. * Opportunity to play either Vasgothian or Barsaivian characters. * Advice or direction for gamemasters? * A team effort; not just Nick’s work. * Anything coming up in the future? * Stretch goals: Tower levels, adventure. * Vasgothia on Kickstarter until November 19, 2021. * https://www.kickstarter.com/projects/fasagames/eathdawn-4th-ed-vasgothia-and-champions-challenge-vol-2 Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
57:06
November 03, 2021
EDSG Episode 93 - Email and Aban
* Email from Brian: Journeyman thoughts and path talents. * Email from Tim: Namegiver status of ogres. * Extensive discussion of what makes a Namegiver. * Vasgothia Kickstarter is live! * https://www.kickstarter.com/projects/fasagames/eathdawn-4th-ed-vasgothia-and-champions-challenge-vol-2 * Dragons in Depth: Aban, aka Mistweaver * Like Usun, very insular and protective of her domain. * Raised by Cloudtamer, a now-deceased great dragon. * Youngest and only female great dragon in Barsaive. * Unlike Usun, involves herself more in provincial affairs, just secretly. * Very strong, physical dragon, one of the physically largest great dragons. * Very keen on and attentive to dragon rituals in order to assert her presence and authority in the great dragon council. * Sexism in dragon society, and a sidebar about such things in the game at large. * The Mist Swamps and the lost city of Yrns Morgath. * Theran interest in Yrns Morgath: Naaman Y’ross. * Aban versus the Therans and Cloudtamer’s fate. * Metaplot implications for Naaman Y’ross. * Physical description of Aban; varied, but always dark. * Highly skilled in elemental and spirit magic. * Aban’s connection with the Mist Swamps. * Inspiration: Swamp Thing from DC Comics. * Aban’s servants. * The Castle of Assassins and the Hand of Corruption. * The Outcast’s error. * Aban’s real hidden servants. * Using Aban in adventures and campaigns. * This episode was cut off due to a power failure! Sorry for the abrupt end. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
53:56
October 27, 2021
EDSG Episode 92 - The Scholar
* Paths in Depth: The Scholar * Originally the dwarf racial Discipline of Traveled Scholar. * Background on the original version. * Mindset of the Scholar and contrast to the Troubadour. * Inspiration drawn from present-day academia. * Inspirations for Scholar-type characters. * Indiana Jones, Doc Brown, Atomic Robo, the Librarians, Daniel Jackson from Stargate, Giles from Buffy. * Venturing into the field and getting involved. * Look back at the talent selection from the original Traveled Scholar. * Moving away from “Race as Culture”. * Highly organized and structured path. * Could involve politics and personalities of Barsaivian academia. * Suitability for game styles and flavor it can contribute to a campaign. * Becoming a Scholar; entrance exams and academic presentations. * Custom GMC: The character’s advisor. * Passions, Questors, and the Scholar. * Initiation. * Possible source for humor and contrast to typical adventuring activities. * Karma Ritual Modifications. * Focused on a particular field of study, not simply the “know-it-all”. * Scholar Half-Magic. * Path bonuses and talent options. * New talent: Expansive Expertise * New talent: Applied Knowledge * Scholar Knacks. * Closing thoughts. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
50:21
October 20, 2021
EDSG Episode 91 - Email and Vestrivan
* Email from Rasmus: Purchasable thread items from earlier editions? * Armor layering or stacking? * Dwarves getting lower initiative penalties for armor? * Flame Weapon on arrows? * Multiple Wounds from high damage results? * Chain casting-type ability for extended duration talents? * Creature Challenge Ratings? * Email from Jason: Thanks for the show. * Email from Shane: Taildancer tongue twister. * Email from Jonathan: Visibility of an active Bone Circle? * Picture or imagery for a bone spirit? * Why can’t wing rats from Travar be used as animal companions? * Perspective of Journeyman following other paths. * Journeyman path talents and karma usage. * Dragons in Review: Vestrivan * The Horror marked dragon. * Vasdenjas’s sibling, twin-shelled eggs. * Curious like his brother, reached out to the Horrors on purpose to learn more about them. * Thought by the Outcast to be two minds in one body—the dragon and the Horror. * Despoiler’s lair in the Twilight Peaks, leads a cult of Horror worshippers. * Possible story hooks involving Vestrivan and his cult. * Vestrivan’s game statistics and possible powers. * Vestrivan’s appearance in the Second Theran War. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
52:36
October 13, 2021
EDSG Episode 90 - Journeyman
* Episode Ninety and our two-year anniversary! * A look at our numbers over and after two years. * Paths in Review: Journeyman * Development history (with design insights) * Overview of the “original recipe “Discipline. * Morphism talent. * Rewards system mastery. * Josh reminiscences about a Journeyman from his old campaign. * Philosophy of the Journeyman path. * Effectively adds additional Versatility slots to learn additional talents. * Initiation into the path. * The Journeyman, Passion worship, and other paths. * Devoted to expanding their perspective and learning new things. * Karma Ritual modifications. * Morphism in Fourth Edition. * Morphism knacks. * Journeyman path knacks. * Reasons to play a Journeyman. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
49:30
October 06, 2021
EDSG Episode 89 - Usun
* Josh is back from GenCon * Great Dragons: Usun; aka “Vast Green” * Solitary and does not look well on other Namegivers. * Classic dragon stereotype: physically powerful, vicious, territorial. * Straightforward, not complicated. * Believes dragons should rule over the younger races. * Outcast refers to him as a ‘throwback’ to earlier days. * Short-sighted when it comes to the ability of people to work together. * Usun’s appearance. * Usun’s domain: Liaj Jungle. * The Tamers: Those who live under Usun’s Eye. * Outcast speculations about Usun. * Vast Green’s Lair. * Servants and messengers: Elemental spirits and creatures. * Josh speculates on a reason for Usun’s distrust of intelligent servants. * Common uses of magic. * Asked to clutch numerous eggs. * Using Usun in campaigns. * Original edition storyline plans: Loci from the Wastes. * Reminder that dragons in Earthdawn are characters, beyond simple “good guy/bad guy” labels. * Liaj River and the t’skrang * Usun’s role in the Great Dragon council. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
41:37
September 29, 2021
EDSG Episode 88 - Taildancer
* Paths In Review: Taildancer * Historical development background from the Earthdawn Journal to present day. * One with the rhythm of the world. * The epitome of t’skrang combat style. * Requirements to follow the Path. * Association with the War College of House K’tenshin. * Review of the four schools presented in Mystic Paths. * Edo: Area control and movement. * Skora: Using tail as shield for defense. * Ch’tard: Subtlety and stealth, surprise, and ambush attacks. * Shivoavara: Offensive style, most traditional/iconic version. * Draws on ideas of martial academies from history and pop culture. * Less “secret society” and more “elite fraternity/sorority”. * Initiation into the Taildancers. * Rivalries between different schools. * Mechanical Review: Requirements. * Karma Ritual modification. * Half-Magic additions. * Path Bonuses: Physical Defense, Social Defense, Initiative boosts. * Primary path talent options. * New talents: Dance Partner, Tail Dance, Tail Spike, Engaging Dance. * Ch’tard school talent options. * New talents: Ch’tard Dance, Ch’tard Pierce. * Sidebar about general design intentions: Expand physical combat into a more complex, crunchy system. * Edo school talent options. * New talents: Edo Dance, Edo Sweep. * Shivoavara school talent options. * New talents: Shivoavara Dance, Shivoavara Escalation. * Skora school talent options. * New talents: Skora Dance, Skora Slam. * Taildancers have a lot of talent knacks, sometimes restricted by school. * Potential downside of Taildancers hogging the spotlight in combat, expectation of system mastery. * Unlike some paths, Taildancers are easy to incorporate into a campaign; don’t dominate narrative themes the way some paths do. * Possibility of other schools. * Intentionally designed for a more intensive game mechanical focus. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
59:52
September 22, 2021
EDSG Episode 87 - Email and Earthroot
* Email from George: Coming back to the game and praise for the show. * Email from Jonathan: Can a Journeyman path join racially restricted paths by taking on aspects of that race? * Ogres as Namegivers? * Horror Stalkers relationship to the Grim Legion or Lightbearers? * Great Dragons: Earthroot * Secretive and mysterious, domain below the Throal Mountains. * Very rarely seen in dragon form outside his domain. * Served by the Pale Ones, a subterranean variety of t’skrang. * Exceptionally skilled in Elemental magic. * Three drake servants that act as his eyes and ears in the outside world. * Works with Icewing to shepherd Throal, but they sometimes disagree. * Sidebar about ‘fracture points’ between the dragons and difficulty of controlling large populations as part of their plans. * Description of Earthroot. * Insights into the Outcast’s personality. * Extent of Earthroot’s domain and his ability to traverse it. * More Outcast insights. * Earthroot’s shaping of Throal and some concerns about Asian exoticism. * The White Tree, artifact connected to All Wings and the fate of dragonkind. * Using Earthroot in a campaign. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
01:00:54
September 15, 2021
EDSG Episode 86 - Horror Stalker
* Mystic Paths: Horror Stalker * Development history of the Horror Stalker from first edition Discipline to fourth edition path. * Uniquely Earthdawn—few fantasy games take an aspect of the setting and build a class or profession solely dedicated on it. * Problems with older versions of the Horror Stalker. * As with other focused Disciplines, it defines the style of game you are going to have. * Path essay provides some setting detail and path structure that was lacking in earlier versions. * Nature of the Horror Stalker and their mindset. * Horrors, their presence in the setting and your game. * Themes and ideas you can explore with the Horrors. * Horror Stalkers and Questors. * Pop culture inspirations for Horror Stalkers. * Becoming a Horror Stalker. * Lessons for new initiates and the mission. * Expanded roles beyond simple combat. * External sources for horror-style games—Call of Cthulhu, Delta Green. * Modifications to Karma Rituals * Path Half-Magic * Path rank benefits. * Path talent options—tools that help track down and deal with Horrors, but no basic combat abilities. * New talents: Bear Mark, Call of Harrow, Bane Strike, Gaze Into the Abyss, Purge Karma, Sense Horrorspawn. * Path Knacks * Wrapping up. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
58:39
September 08, 2021
EDSG Episode 85 - Email and Charcoalgrin
* Email from Anthony: Where can vendors get books? * www.studio2publishing.com * Email from Tim: Digital Travar map? * Now available free on the FASA Web Shop * Email from Insaniac99: Path requirements – Josh made a mistake! * Dragons in depth: Charcoalgrin * No physical description is presented in any official published material. * Very talkative, vain, and self-important. * Lairs in the former Imperial Palace of Parlainth. * Game statistics for Charcoalgrin are in the ED4 GM Guide * Josh muses on her role in Parlainth and the city being “walled off” from Earthdawn’s greater storyline. * Charcoalgrin’s involvement with Parlaith, and possible role in the ritual that hid the city. * Obsessed with events in the city during the Scourge and the fate of its residents. * The Unforgiveables: Charcoalgrin’s eyes and ears. * Josh muses on Charcoalgrin’s clutch-parent. * Shut-in, depressive personality because of her backstory. * Speculation on her friendship with Torgak. * Goal to return Parlainth to its astral pocket to find possible survivors? * Ideas, consequences, or complications of that objective. * Charcoalgrin in campaigns; revolve around Parlainth. * Discussion of her game statistics and the difficulty of using a single powerful creature as a combat encounter. * Possible consequences of Charcoalgrin’s death. * As always, remember that dragons are characters, not merely sacks of health you can stab. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
49:16
September 01, 2021
EDSG Episode 84 - Windmaster
* Paths Series: Windmaster * Background on windling-specific racial Disciplines from previous editions. * Role of the Windmaster in fourth edition. * Being invited to the path. * Disciplines suited for the path. * Reminder that paths are organizations that have obligations and responsibilities. * Windmaster testing and initiation. * The mask and its importance to the path’s followers. * Advancement in the path. * Mechanical explanation of Initiative benefits from extra successes. * Windmaster Karma Ritual modification. * Windmaster half-magic abilities. * Windmaster rank bonuses and talent options. * Dive Attack–the first Windmaster unique talent, enhances damage. * Wing Blitz–the second Windmaster unique talent, enhances Initiative. * Windmaster knacks * Closing thoughts. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
51:40
August 25, 2021
EDSG Episode 83 - Emails and Alamaise
* Emails and more dragon backgrounds! * Email from K Scott: How about talking about secret societies? * Email from Brian: What about all the great stuff on Panda Gaming Grove? * http://pandagaminggrove.blogspot.com/ * Email from Rasmus: Replica Throalic coins as a stretch goal for a Kickstarter? * Reason for design choice behind Claw Frenzy for Beastmasters? * Email from Tim: Praise for Attitudes and Favors discussion. * Email from Anthony: Questions on thread items and the spontaneous creation or growth of them. * Email from Kogorsi: Catching up on his life so far and commenting on our recent episode topics. * Dragon biographies: Alamaise! * A lot of the most blatant spilling of dragon and immortal elf secrets is in the Alamaise chapter of the dragon sourcebook. * Alamaise is considered one of Barsaive’s dragons but has not been involved in their affairs since long before the Scourge. * Josh expresses regret that Alamaise was not referenced more in the Elven Nations manuscript. * According to the Dragons manuscript, Alamaise persuaded Jaspree to plant Oak Heart and developed Wyrm Wood as his lair and domain. * Discussion Alachia and other elf stuff. * Alamaise’s temperament and personality; petty and grudge-bearing. * Lofwyr, Alamaise’s brother. * Alamaise’s description. * Alamaise’s involvement in the death of Queen Dallia. * Connections with Wyrm Wood/Blood Wood. * Potential roles of Alamaise in a campaign and his goals. * Josh muses on some possible deep secrets. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
53:07
August 18, 2021
EDSG Episode 82 - Mountainshadow
* Great Dragon Backgrounds: Mountainshadow * Far Scholar, “the meddler” * Mountainshadow is toward the top of the list of ostensibly “good guy” dragons. * Appears in Shadowrun as Dunkelzahn, where he is a fan of humanity in general, but not as blatantly in the Earthdawn era. * He and his brother Icewing were clutched by All Wings. * Primary lair is in the Dragon Mountains, rumored to have a secondary lair in the Badlands. * Helped Prince Neden recover from his suffering under the Death Rebellion. * According to the Outcast, caring for a small clutch of eggs. * Adult dragons that also lair in Mountainshadow’s territory, and what that likely says about their relationship. * Legendary artifact: The Eye of All Wings * Collects magical lore and mystical secrets, one of the most magically learned beings in Barsaive, if not the world. * Became Loremaster after the death of Vasdenjas. * Could be brought into a game as a source of mystic lore. * Large network of spies and loyal servants across the province. * Mountainshadow’s drakes, and possible involvement with the theft of the Everliving Flower. * The Dragons’ Network and Darktooth * Mountainshadow’s personality: Compulsive need to study things he does not understand. * Possible weakness in that he might take time to gather information before he acts. * Opposition to Thera as a campaign hook to involve Mountainshadow as an ally (or antagonist). * Possible involvement with Iopos and the Denairastas. * Good option as high-level employer or mentor for “typical” player character groups, especially compared to other dragons. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
39:40
August 11, 2021
EDSG Episode 81 - Email Madness
* Email Madness! * Email from Scott: Yes to dragon biographies, but also maybe Horrors? * Email from Graham: Windling party is still going! Yes to more dragon stuff! * Email from Leamon: Praise for paths and his growth into the Windmaster. * Email from Lee: Spell Matrix item legend point cost and rank restrictions? * Possibility of paths for Lightbearers, Bodyguard, other secret societies, or the like? * Expansive scenario to illustrate using different perceptive abilities (Perception/Awareness, Astral Sight, Danger Sense, etc.). * Email from Jesse: Yes to dragons. Inclination and ability to release Little Treasures? * Email from Insaniac: Choice paralysis! * Gamemastering Advice Toolbox * Plan scenes, not stories. * Balancing efficiency of prep and player character freedom of action. * Session Zero and setting expectations. * Improvisation and recommendation of book “Improv for Gamers” from Evil Hat. * Knowing your players and what they are likely to do, or how to nudge them (when necessary). * Provide multiple clues, think of multiple ways an obstacle or problem might be dealt with. * Opponent motivations and evil. * Know when to break the rules! * Interweaving storylines. * Email from Relative Dimension Joe: Drakes and Namegiver forms? * Email from Aaron: Yes, more dragon stuff! * Episodes on Horrors or Thera as opposition? * Declaration phase of combat? And some Initiative discussion. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
59:17
August 04, 2021
EDSG Episode 80 - Fire Eater
* Mystic Paths: The Fire Eater * Essay by Opti from the Legends of Earthdawn podcast and Fraggin Unicorn games! * The Fire Eater is the fully original ork-focused mystic path, built around the gahad trait. * Like the Brother of Stone explores obsidimen, and the Woodsman explores elves, Fire Eaters explore orks. * Not strongly organized or structured compared to some other paths. * In-setting, is seeing a resurgence due to the return and growth of Cara Fahd and an exploration and rediscovery of ork temperament and culture. * Sky Raiders, Cavalryman, Elementalists, and Troubadours are most strongly suited to the path. * Fire Eater training focuses, channels, and supports the inner fire that is gahad. * Gahad is something to be embraced and celebrated, turned to positive ends. * Joining the Fire Eaters involves giving in to your gahad in a dramatic and public way. * Initiation rites. * Path roles in character development. * Path modifications to the Karma Ritual. * Fire Eater half-magic. * Summary of the path’s five ranks in its progression. * Unique Path Talent: Fires of Gahad. * Fire Eater talent knacks. * Fires of Gahad talent knacks. * Reminders: Earthdawn Actual Play from Thornvale * Foundry Virtual Table Top Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
44:44
July 28, 2021
EDSG Episode 79 - Email, a soapbox moment, and more Dragons
* New short series Earthdawn actual play from the Thornvale podcast, run by Rob from the Namegivers podcast! * Email from Tom: Episode on adventure and campaign design? * Josh provides some thoughts, including a campaign idea called “Scavenger Hunt”. * Foundry VTT and the new Earthdawn Player’s Guide Compendium in the FASA Games shop! * Josh gets on a soapbox about advice, complex mechanics, the reflection of setting in the system, and narrative permissions. * Josh’s rant wanders into reskinning, verisimilitude, and the purpose mechanics serve in the game. * We talk about dragons some more, this time focusing on dragon powers! * Armored scales, including a review of changes to armor defeating hits over the editions. * Dispel Magic: Works like the talent, but also covers creature powers, Horror abilities, and the like. * Disrupt Fate: The dragon can spend a Karma point to force a target to reroll a test. * Dominate Beast: Like the talent but allows the dragon to control multiple creatures. * Dragon Breath: Area effect damage and item destruction. * Dragon Sight: Astral Sight on steroids. * Dragon Speech: Communication and spirit interaction ability. * Fear: Similar to Frighten, penalizes action steps by target. * Karma Cancel: Dragon can spend their karma points to cancel use of karma by the target. * Karma Points: Errata on Karma Step and available points. * Lair Sense: Enhanced Awareness in the dragon’s lair. * Poison: Some dragons have venomous bites or stings. * Regeneration: Spend a Recovery test in combat to heal damage or wounds. * Talents and Skills * Spellcasting: Requirement for weaving threads and raw magic. * Suppress Magic: Reduces Steps from magic on the target. * Wingbeat: Knockdown and knockback effect. * With their power suite, dragons are significant opponents and taking one out requires lots of planning and luck. * Link to the Thornvale Podcast: https://www.thornvalepodcast.com/ Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
01:01:40
July 21, 2021
EDSG Episode 78 - Woodsman
* Mystic Paths: The Woodsman * The development history from first to fourth edition. * Originally the elven racial Discipline. * Originally fit the “ranger” archetype, like the elves of Lothlorian. * Lacked anything unique or particularly “elfy”. * Shift to the flexibility of the talent option design style. * Developed in line with Elven Nations from fourth edition, very heavily elf-oriented, but not exclusively so. * Designed as a “cultural” path with a strong elven influence to examine the conflict between the elven nations. * Philosophy like the Scout but focuses on forests to the exclusion of other biomes. * Lots of elf culture wrapped up in the background and origins of the path background. * In one sense, a story involving a Woodsman revolves around the question of what it means to be an elf. * Becoming a Woodsman. * Woodsman Karma Ritual modifications. * Woodsman Half Magic * Path Rank progression and bonuses. * Woodsman talent options. * Unique talents: Guardian’s Service, Wood Speak, Wood Walk, Forest Sense * Woodsman talent knacks. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
39:39
July 14, 2021
EDSG Episode 77 - Emails and More Dragons
* Email from Brian F.: Shaman Spells feedback * Email from Maciej P.: Question about dragons and the immortal elves. * SPOILERS FOR DEEP LORE (About 6 minutes) * Second question from Maciej: Mad Passions and following them. * Email from Jesse: Lightbearers and their exclusion from Mystic Paths? * Dragons, part the second! * Dragons can speak all Namegiver languages, dragonspeech, body language. * Dragon lairs and shal-mora. * Dragon magic, spellcasting, thread magic, spirit magic. * Dragon views on blood magic. * Dragon ritual magic, possible reasons why they are cautious with it, and why it is a big deal. * Types of dragons. * Common, or western dragons, “Dragons of the Earth”. * Leviathans, “Dragons of the Water”. * Cathay dragons, “Dragons of the Wind”. * Feathered Serpents, “Dragons of Fire”. * Dragon-like creatures. * Drakes, servants of the dragons. * False drakes, servants of Alamaise. * Hydra, iconic fantasy monster with an Earthdawn twist. * Do you want us to delve into info on the Great Dragons? Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
57:54
July 07, 2021
EDSG Episode 76 - Brother of Stone
* Mystic Paths: Brother of Stone * Development history and origins of Paths. * Broad overview of how a character joins and a path and the basic mechanics. * Paths as a function of character development and campaign focus. * Brother of Stone. * Origins in the original Purifier Discipline. * Three concepts each broken out into separate pieces. * Focus on obsidimen in the broader sense; Liferocks are extensions of the earth, and to all obsidimen are connected to each other through the earth. * Present-day purposes include repairing damage to Liferocks, cleanse and lay to rest those obsidimen lost to damage or corruption. * Also seek to protect and promote the earth itself as obsidimen’s collective ‘mother’. * Joining the Brotherhood of Stone. * Ordeals and advancement, using them in the game. * Requirements for qualifying for the path. * Path Karma Ritual. * Path bonuses. * Overview of Talents available through the Brother of Stone path. * Some example Brother of Stone Karma knacks. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
01:00:08
June 30, 2021
EDSG Episode 75 - Dragons
* Dragons! * Dan brings up an old review of Earthdawn that says the game “does dragons right.” * In Earthdawn, dragons are characters. They have goals and motivations, sometimes in line with the PCs, sometimes not. * Dragons are not, generally, “nice.” They tend to take the long view and may have an alien mindset of a kind. * Dragons might be fond of individual Namegivers but might not necessarily “care” about them as we might think of that. * Summary of native dragon abilities. * Very formal society; rituals and ceremonies of all kinds that allow them to exist as a society and minimize direct violent conflict. * An overview of draconic life cycle. Eggs are held by Great Dragons, hatchlings educated by their guardian. * Adolescence (and resemblance to wyverns). * Josh spins some theories and potential hooks related to the similarity. * Final form relates to guardian dragon type (and a basic overview of the four types). * Adulthood. * Sidebar about 90s movie Rising Sun and formalized hierarchies and rituals. * Dragon death rituals. * Dragonspeech and memory crystals. * Questions! * Updated Dragons sourcebook? * Sidebar about development goals and how we choose what to develop. * Supplement about dragons using low Circle adepts as agents? * Introducing new (great) dragons to Barsaive? * Do the dragons care about affairs in Iopos? * More legends involving dragons? * Adolescent forms of other dragon varieties? * Dragon type association with elemental wood? * Which dragons survive the Fourth World? * Dragonkin other than the Denairastas or Immortal elves? * Book on Araucania and Feathered Serpents? * Rather work for a dragon or Theran noble? * How should adepts interact with a dragon? * House Henghyoke’s connection with dragons? * Is Cara Fahd the most dragon-influenced nation? * How many immortal dragon kin in Barsaive? * Dragon appearance changing (scale color, etc)? * Armor or weapons made of dragon parts? * Is dragonfire magic or biology? * Other known Great Dragons descended from All Wings? * Barsaive’s significance in relation to the Age of Dragons? * Was All Wings a previous Lorekeeper? * Remains of All Wings and their significance or role in the Fourth World? * Death of All Wings connected to the Passions? * Dragonkin and their role in ancient Earthdawn history and why can they exist when there aren’t other “half-races”? * Dragonkin displaying draconic traits? * Reasons behind dragon ritual cremation on death? * Returning to wyverns. * Favorite movie with dragons in it? Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
01:16:19
June 23, 2021
EDSG Episode 74 - Emails and Shaman Spells
* Talk about the weather! * Email from Travelling Wizard: Josh made a mistake about who is working on updating old spells to ED4. * Email from Leamon: Story about Death’s Sea. * Email from Lee: Suggestion to announce upcoming topics in advance to prompt questions. * “Steel Trap” and “Sewer Grate” memory * Shaman Spells. * Shaman talent progression is covered in Episode 56! * Shaman spell design incorporates some of the lessons learned from the other magician Disciplines. * Pack and Spirit keywords. * Shaman spell list in ED4 is unique to the Discipline, not cobbled from other spell lists as in previous editions. * Discussion of First Circle Shaman spells. * Mixture of original spells and spells imported from other magician lists from previous editions. * Priority list for Circle 1 spells. * Discussion of Second Circle Shaman spells. * Comment on binding spells and their negative consequences when ended. * Priority list for Circle 2 spells. * Link to Morgan’s presentation on the upcoming magic book, Deeper Secrets: https://youtu.be/XnLxO9ITXbw * Check out the Aetherstream: Interceptor Kickstarter: https://www.kickstarter.com/projects/fasagames/interceptor-0 Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
47:35
June 16, 2021
EDSG Episode 73 - Grab Bag of Options
* Episode 73 is a grab bag of optional rules! * Piecemeal Armor * First appeared in the first edition book Denizens Volume 2 * Attempt to simulate making a full suit out of fragments of different types of armor for style purposes. * Could be used in relation to using hit locations, but that’s not an aspect of the standard Earthdawn rules. * Chain Casting * Developed in ED4 to offer guidelines for magicians keeping spells active over multiple castings or extended durations. * Makes some assumptions to limit rolling dice and interfering with gameplay flow. * Combat Training for mounts and animal companions. * Considered a certain number of “trick” slots from Animal Training. * Based on base creature tier plus ranks of Willful. * Raising “free” talent ranks. * Way of reflecting more of the setting realities into the mechanics. * ED4 makes some assumptions and trades simulation in favor of reducing the perception of “wasting” Legend Points. * Talent Crisis * Mechanical teeth for a roleplaying concept introduced in ED1 The Adept’s Way. * If an adept does not behave in line with their philosophical taboos and strictures, the magic is weaker or may not work at all. * Should not be used as a cudgel by GMs to enforce “one true way” Discipline philosophies. * Training Pledges and Ghost Masters * Alternate advancement method from simply paying silver to a trainer. * More mystical, leans into idea of a Discipline as a mystery cult or tradition passed from master to student through the generations. * Possible stronger role-playing bond with a long-term NPC, other story potential. * Potential drawbacks of the oath and its components. * Ghost Master ritual is similar just uses a long-dead master of the Discipline. * Often used for higher tier–Warden and Master–advancement. * Very flavorful and appropriate for the setting but has its weaknesses. * Discussion of change for Ghost Master Ritual from talent to knack for ED4. * Dragons are planned for Episode 75! Get your questions in! Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
50:43
June 02, 2021
EDSG Episode 72 - Emails and Illusionist Spells
* Follow-ups from Episode 71: Reviews and ratings depend on what the individual platform allows! * Lou Prosperi comments on Josh’s commentary about Landis. * Email from Edward: T’skrang physiology and sexual dimorphism. * Praise and thank yous. * Earthdawn soundtrack. * Urupa book? * Email from Nils: Magicians taking additional matrix options beyond the one listed? * Discussion of First Circle Illusionist spells * Illusionist Discipline discussion is in Episode 34, going more broadly into illusion spell rules. * Assuring Touch is underrated. * Discussion of Figment status for Cloak and Unseen Voices. * Josh finds “Fun With Doors” frustrating. * Brief discussion of reason behind allowing some spells to share matrices. * Second Circle Illusionist spells. * Discussion of Needles, the windling Illusionist from Legends of Earthdawn. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
49:44
May 26, 2021
EDSG Episode 71 - Email and Cara Fahd
* Email from Insaniac99: Ideas for questors of Garlen going too far, whether healer or protector. * Sidebar about movies related to overprotective parents. * Geographic Exploration: Cara Fahd * Cara Fahd has everything! Variety of terrain types to cover many different campaigns. * Josh bursts a bubble by talking about things you can’t do in Cara Fahd. * Areas near Cara Fahd and what they can offer. * Sidebar about Landis and its lack of development details. * Internal border fuzziness between the ork carads. * Discussion of Cara Fahd’s dearth of Elemental Wood. * Cara Fahd is a new nation, dust is still settling. * Campaign Theme: Nation building and what an “ork nation” will look like. * Overview of political conflicts and challenges facing Cara Fahd. * Not just politics! Lots of ruins and “traditional” adventuring scenarios. * Whirlwind tour of cities, towns, and settlements of Cara Fahd. * Zarass and the mysterious ruins in the southern jungle. * Basstown, Kerup, and Freewater. * More threats and dangers in Cara Fahd. * Setting a campaign in the lead-up to the restoral, and the Blades product. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
50:60
May 19, 2021
EDSG Episode 70 - Passions and Questors: Lochost and Vestrial
* Final entry in our series on Passions and Questors! * Lochost: Passion of Rebellion, Change, and Freedom * Often associated with adventurers, and with games that feature anti-slavery themes. * Symbols: strong winds, uprooted trees, open gates. * Powers: Inspire rebellion, comfort the imprisoned, unlock doors, transform into wind. * Rebellion can be awkward; ideals don’t always live up to reality. * Lochost could be drawn to anybody who is seeking to upset the status quo, even of an egalitarian or progressive society. * Places in Barsaive that could draw Lochost or be a focus for their questors. * Discussing “The Lady of Chains” essay in the Questors book. * Bringing followers and devotees of Lochost into your game. * Devotions available to Questors of Lochost. * Vestrial: Passion of Manipulation and Deceit * Trickster before the Scourge, not as drastic a change as other Mad Passions. * Inspiration from other mythological tricksters: Coyote, Loki, Anansi. * Focus shifted from trickery as a way of conveying moral lessons to secrets for secret’s sake, or holding power over others. * Is Vestrial actually Mad, or just playing a long con? * Powers: To confuse or beguile with lies, learn someone’s secret desires, travel to anywhere somebody has said a lie. * Pop culture reference: Nick Fury * Player characters as followers of Vestrial. * Discussion of essay “Vestrial Revealed” and self-justification for following a Mad Passion. * Devotions available to Questors of Vestrial. * Lots of overlap with talents and knacks available to Thief adepts. * Looking back at the Passions series and lessons learned. * Check out the Questors book! * Rate and review at your podcast place of choice! Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
57:38
May 12, 2021
EDSG Episode 69 - Email and Nethermancer Spells
* Episode 69. Nice. * Shipments from Empty Thrones have been showing up in people’s mailboxes in the US and overseas! * Email from Leamon: Thanks and talking about group Names. * Email from K Scott Rowe: Flame Weapon on missile weapons or shields? * Purify other elements? * Email from Clare: Windling racial astral sight and taking a Discipline that gets astral sight as a talent? * Review of First and Second Circle Nethermancer spells from the Player’s Guide. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
53:39
May 05, 2021
EDSG Special 13 - Legends 5
* We took a week off from our regular recording due to life issues, but Dan brings us another special episode. * From The Book of Exploration: * A Plea for Help * The Fountain Parchment * Masquerade of Death’s Dreams * Carrul and the Therans * And from Legends of Earthdawn: * The Book of Scales Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
31:20
April 28, 2021
EDSG Episode 68 - Passions: Mynbruje and Thystonius
* Part Five of our series on Passions and Questors * Passions to the extreme: Briefly revisiting Garlen and Dis * Mynbruje: Passion of Justice, Compassion, Empathy, and Truth * To the extreme: Batman, Judge Dredd * Role of justice in society, breaking or fracturing the social contract. * Justice versus Law * Compassion and nuance; the role of society to provide for members of that society. * Powers: Read minds, ease suffering, perceive obscure clues, travel thoughts from Namegiver to Namegiver. * Roles: Demonstrators, lawyers, journalists, judges, negotiators, counselors, diplomats. * Example: King Solomon; wisdom and understanding. * Often overlooked as a patron of adventurers in their role as troubleshooters and reinforcers of (positive) social order. * Strong associations with Scout, Archer, Troubadour, and Weaponsmith Disciplines due to strong perceptive or community elements. * Discussion devotions and powers provided to Questors of Mynbruje. * Questors and followers of Mynbruje in the game. * Thystonius: Passion of Physical Conflict and Valor * Not a war god * Thystonius versus Floranuus * Elements: Weapons, armor, banners, battlefields * Again, NOT A WAR GOD * Powers: Increased battle prowess, strength, overcoming pain, travel to site of physical conflict. * To the extreme: Treating Thystonius as a “war god”; unsportsmanlike conflict and the “little league parent”, Imperialism * Discussion of devotions and powers provided to Questors of Thystonius. * Questors and followers of Thystonius in the game. * Don’t be afraid to look for subtlety or nuance in Thystonius’s ideals. * Passions don’t play politics, but their questors might. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
51:06
April 21, 2021
EDSG Episode 67 - Email and Elementalist Spells
* Books from the Kickstarters in 2020 should be on their way to backers very soon! * Email from Brian: Wizard Fifth Circle Karma ability and how it interacts with their spell utility. * Clever uses of the Rope Ladder spell. * Illusion spells and removing potential targets with extra threads. * Email from Leamon: Airships and Karma Rituals in kaers during the Scourge. * Josh sidebars about division between in-setting narrative and game mechanics. * Construction of the Earthdawn in Throal. * Other Windling weapon options? * Support for Foundry Virtual Tabletop? * Sidebar about the Steps Character Sheet * http://www.secondstep.dk/Steps/ * Discussion of First and Second Circle Elementalist Spells * Includes discussion of utility spells and the GM’s responsibility for giving the character opportunities to use them. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
58:33
April 14, 2021
EDSG Episode 66 - Passions: Garlen and Dis
* Part Four of our series on Passions and Questors * Garlen: Patron of Hearth and Healing. * Very popular, easy to work into a game. * Questors often have Alchemy, Physician, or Medicine to supplement. * Hearth and Home aspects often overlooked, defenders and protectors. Not just healers! * Powers: Heal the wounded, comfort the frightened, travel to any home at a moment’s notice. * Discussing the Garlen essay in the Questors book (which Dan wrote) * Acts of devotion * Devotions and powers available to questors of Garlen * Many powers relating to and powered by Recovery Tests * Non-adept questors of Garlen as Player Characters * Dis: Mad Passion of confusion, slavery, and unnecessary work. * Association with slavery can make them easy to bring in as an antagonist force. * Rules and regulations for their own sake rather than the good of society. * References to classic Asterix comic/cartoon, movie Office Space * Wage slavery, lives broken and ruined in the heartless gears of society * Powers: Confusion, obedience * Discussing the Dis essay in questors; operational depression. * Devotees of Dis and engaging the Passion’s ideals with player characters. * Symbolic chains * Devotions and powers available to questors of Dis * Dis as a dark mirror of Upandal * Many powers relating to mental domination and control * Questors of Dis as antagonists; often operates with a network of compelled but innocent followers. * They present social and mental obstacles rather than physical. * Following Dis as a player character. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
56:27
April 07, 2021
EDSG Episode 65 - Emails, First and Second Circle Wizard Spells
* Email from Kendall: Kudos and comments about Sky Raider followers of Floranuus. * Email from Sebastian: Magic use by dragons and Horrors? * Where do spells known by Horrors and dragons come from? * Email from Bryan: Questor Devotion abilities? * Email from Riley: Undead association with Dis instead of Raggok? * Email from Joel: Sensing tests with Displace Image? * How obvious is it that somebody is disbelieving a spell? * T’skrang (and other Namegiver) sleeping positions? * Does strain happen before or after action? * Does Avoid Blow break the Claw Frenzy chain? * Using Riposte against missed attacks? * Using the butt end of a spear as a Second Weapon and how that interacts with Forge Weapon. * Using Second Weapon or Second Attack when getting up? * Suggestions for future topics. * Thanks to Kyle for the email with the story about his adventure near Death’s Sea! * Discussion of First and Second Circle Wizard Spells Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
58:42
March 31, 2021
EDSG Episode 64 - Passions: Floranuus and Upandal
* Part Three of Passions and Questors * Floranuus: Passion of Revelry, Energy, Motion, and Victory. * The thrill of speed or exhilaration, anything that makes you “feel alive”. * Strong association with the element of fire. * Shares some ideas of classical or mythological sun gods driving across the sky. * Powers include increased stamina, turn depression into exhilaration with a thought. * The antithesis of depression and lethargy. * Not great planners, drive to get up and go, DO something. * Essay highlight: Tying Floranuus to aspects of other Passions. * Floranuus and their aspects in the setting. * Questors of Floranuus: Generally happy, optimistic. * Strong association with windlings, Air Sailors, and Boatmen. * Overview of Devotions available to Questors of Floranuus. * Lots of upbeat social and movement related abilities. * Upandal: Passion of Construction, Building, and Planning. * Associated with order in the sense of following a plan. * Symbols include the hammer, compass, forge, blueprints. * Hephaestus or other smith or craftsman deities. * More practical than Astendar when it comes to crafting or artistic expression. * Powers include making tools quickly, fortify structures, make bridges and towers. * Essay highlight: Two questors debating the Passion’s ideals. * Not just physical engineering: Civil and cultural engineering. * Upandal and their ideals in the setting. * Overview of Devotions available to Questors of Upandal. * Many extended action and group project management powers. * Strong association with dwarfs, Weaponsmiths, and enchanters. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
54:32
March 24, 2021
EDSG Episode 63 - Email and Death's Sea
* Most of the recorded streams from FreedoniaCon are available on the FASA Games YouTube Channel. * Email from Riley: Ways of handling magician spell acquisition. * Josh reveals Virag has 44 spells in her grimoire and talks spell scarcity. * Email from Ted: True Ephemeral Bolt and how its secondary effect interacts with other tests. * Email from Lee: Interpretations of Robin Hood and the Sheriff of Nottingham as Disciplines and followers of Passions. * Nethermancers not Necromancers; lack of animate/control undead spells in the core book. * Email from Brian: Guidelines for spell design – effects to be careful with. * Geographic overview: Death’s Sea * According to legend, the Passions imprisoned Death beneath the sea, turning it into molten rock. * The Keys of Death cult * Reasons for characters to visit Death’s Sea: True Fire, unusual components from creatures native to the area, interesting and dangerous terrain. * Possible kaers or abandoned strongholds. * Area surrounding Death’s Sea: Twilight Peaks. * Dead Man’s Gullet and the Scarlet Sea. * Southernmost reaches of Death’s Sea are water. * Mist Swamps: The Great Dragon Aban and the Castle of Assassins of the Hand of Corruption * The Badlands. * Unusual and exotic location for adventures to be set. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
51:01
March 17, 2021
EDSG Episode 62 - Passions: Chorrolis and Raggok
* Passions Part Two * Chorrolis: Passion of Wealth, Trade, Envy, and Desire * Overlap of aspects and how that is expressed in different Passions. * Even the Passions that aren’t Mad can have toxic or destructive expressions. * Trade and exchange; Throal’s cultural dissemination as an expression of Chorrolis’s ideals. * Symbols and powers of Chorrolis. * Ways to show devotion to Chorrolis. * Not just about raw wealth; trade as a cultural good. * Review of Devotions available to questors of Chorrolis. * Player character questors of Chorrolis. * No strongly aligned Disciplines; Weaponsmiths, Air Sailors, and Boatmen could be peripherally related. * Theme or story ideas relating to Chorrolis. * First Edition Adventure: Desire Box in Parlainth Adventures * Raggok: Mad Passion of Vengeance, Bitterness, and Jealousy. * In some respects, the easiest, most direct of the Mad Passions. * Strongly associated with undead and corruption. * Symbols and markers of Raggok. * Pop culture references: Cask of Amontillado, Count of Monte Cristo. * Review of Devotions available to questors of Raggok. * Reasons for access to Durability. * Another pop culture references: Wormtongue from Lord of the Rings. * Approaches and motivations for a questor of Raggok as an antagonist. * Before they went Mad: Rashomon and how those ideals might be twisted in a Raggok-fueled antagonist. * Scrooge’s bitterness and misandry and Raggok. * Expressing devotion toward Raggok; witting and unwitting. * Pop culture reference: Chronicle (film), Jack the Ripper * Player character devotees of Raggok: Safety Tools like the X-Card, Lines and Veils, etc. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:02:06
March 10, 2021
EDSG Episode 61 - Spell Acquisition
* Into the Weeds: Spell Acquisition * Historical Retrospective: First Edition * Start with PER Step in spell points. * No free or granted spells after creation. * Spells must be acquired through training with mentors, finding in kaers, or looting from dead enemy magicians. * No codified cost in silver, no Legend Point cost. * Second Edition * Starting spells based on WIL Step (possibly to diversify important Attributes at creation for magicians). * On Circle Advancement, 2 times Circle in spell points for free new spells. * Introduced a Legend Point cost for spells, 100 LP times Spell Circle. * Codified silver piece cost for purchasing spells. * Discussion of reason for some ED2 rules changes for spells. * Earthdawn Classic * Returned to starting spells based on PER Step. * One free spell of new Circle on Circle advancement up to Fifth Circle. * Legend Point and silver cost are shifted to Optional Rules, changed some values in those options. * Third Edition * No changes from Earthdawn Classic * Fourth Edition * Removed free spells on Circle advancement, Legend Point cost is now standard rule. * Josh discusses the concerns with spell LP cost hindering character advancement. * GM Advice: Where does a magician learn new spells? * Discipline mentors and trainers, whether as part of Circle advancement or not. * Recovering grimoires from ruins, kaers, or defeated opponents. * The GM should provide spells as rewards for magicians the same way they provide rewards or loot for other Disciplines. * Suggestions for learning about NPC magicians to approach for tutoring. * Common spells might be available in library collections. * Sidebar about magician guilds and their role in the Earthdawn setting. * Josh waxes admiringly about magicians. * Spell creation rules. First Edition had detailed spell creation rules, no plans for that detailed a process in Fourth Edition. * Porting or updating spells from earlier editions to ED4; look to similar spells and set up effects and extra threads based on published material. * Spells don’t always have to cost silver; that is a rough guideline for simple “buying” spell knowledge. * Keep track of mentors and GMCs for future connections and plot development. * GMC magician mentors traveling along with their PC students. * FreedoniaCon panels and seminars have started appearing on the FASA Games YouTube Channel. Looking at what might start being done on the FASA Games Twitch. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
53:24
March 03, 2021
EDSG Episode 60 - Live from Freedonia Con
* Episode Sixty LIVE from Freedonia Con 2021 * Brief look at show stats * Email from Dustin: Thanks for the Astral Sight episode! * Email from Nanander: Impressions provided by astral sight? * Visibility of patterns through materials? * Pattern centerpoints; space the pattern takes up “inside” an item. * Names and ED4 philosophy addressing them. * Email from Lee: Fiction suggestions for astral sight inspiration. * Katherine Kerr’s Deverry Cycle, David Gemmell’s Drenai Series, Raymond Feist’s Riftwar Series * Email from Aaron: Thoughts on astral space and patterns. * Email from Riley: Introducing Passions to new players. * Email from Brian: Followers who aren’t questors displaying their devotion. * Email from Vincent: Handling the modifier for Steps 1 and 2? * Armor penalties reducing Initiative to 0? * Rules variant for armor on Morgan’s blog. * Discussion of comments and questions from the live audience chat. * Bookshelves, Unarmed Combat, Audiobooks, Passions appearing to characters, Harbingers Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
55:44
February 24, 2021
EDSG Episode 59 - Passions and Questors: Astendar and Jaspree
* Part one of our series on Passions and Questors * Reminder: FreedoniaCon February 19-21 * The Passions * Earthdawn’s version of deities. * Questors can work together, but no large-scale formal religious organization. * Passions represent ideals of Namegiver society. * True nature is unclear. * Astendar: Passion of love, art, music, creative arts and inspiration. * Vaguely analogous to Aphrodite, Cupid, Apollo, the Muses. * Strongly associated with Troubadours, Swordmasters. * Devotees can be seen as frivolous, flighty, overly romantic. * Astendar can entrance with music, inspire love, restore youth. * Sidetrack general discussion of questors. * Population of questors and adept questors. * The role of questors in society; connection between the mundane and spiritual. * Introducing or using Astendar in adventures or plot arcs. * Best suited to social/political scenarios and obstacles. * More than love stories—artistic and creative challenges. * Passions don’t necessarily play favorites; Followers and questors of the same Passion can come into conflict. * Questors of Astendar in depth * Brief overview of questor powers and progression. * Devotion Points and acts of devotion to replenish them. * Overview of devotions available to Questors of Astendar. * Brief discussion of non-adept Questor player characters * Jaspree: Passion of growth, care of the land, and love of the wilderness. * Analogous to Gaea, Demeter, Pan, harvest deities. * Not just “nature” but proper stewardship of the land. * Strong association with Beastmaster, Shaman, and Cavalryman Disciplines. * Gardener, famer, herdsman. * Jaspree in adventures and story arcs. * Followers of a “positive” or not-Mad Passion as antagonists. * Overview of devotions available to Questors of Jaspree. * Final thoughts on using Passions in your game. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:03:18
February 17, 2021
EDSG Episode 58 - Emails and Blood Wood
* Email Questions and Blood Wood * Email from Matthew: Steps Desktop Version * Email from Brandon: Comments and question on Forge Weapon * Why was Ukraine chosen as the setting for Barsaive? * Josh discovers ED4 doesn’t have Improve Blade/Weapon * Anonymous Email: Upcoming episode on the Passions? * Favorite adventures for new groups? * Managing crunchiness of the Step Dice? Rules lite options? * Blood Wood * It is a fascinating and unique setting but can be difficult for a standard campaign to interact with. * The “Cavalryman” of the setting; games with it can often end up revolving around the Wood. * Not to be taken lightly. Creepy, and everything screams “Go away!” * Geographic survey of the Wood * Eidolon: Fortress at the confluence of the Serpent and Mothingale Rivers. * Joint venture between Blood Wood and House Syrtis to forestall Ishkarat aggression. * Trenevar is the “market town” on the Mothingale, most accessible location in the Wood. * Low population density, only about 60k elves in 600 square miles. * Pop culture references: Mirkwood and the Old Forest from Lord of the Rings. “Stanley Kubrick’s The Shining on the Forest Moon of Endor.” * The Southern Fringe: More populated and cultivated than other regions. * The Western Border: More isolated, heavy magical defenses protecting the border from Iopos and their allies the Firescale moot. * Northern Reaches: Most sparsely populated, not quite as heavily patrolled because of how far it is from Barsaive. * May be easiest to sneak in this way, though it would take a long time to get there. * Goro’imri: The settlement of dissidents and outsiders. * Grove of Thorns: Blood Wood’s War College * Elf Queen’s Palace and the Ranelles * Josh can’t help but talk about Alachia. * The Forest’s Heart: The most dangerous region. The rot at the heart of the apple. Nobody is allowed in. * More discussion about Alachia. * Hazards and obstacles in the Wood. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:09:41
February 10, 2021
EDSG Episode 57 - Astral Sight
* Astral Sight and Astral Sensing * Questions from Dustin * Does a character directly perceiving astral space see native astral entities as imprints or in their full appearance? * Does a character using Astral Sight see the imprints of astral entities present in astral space? * Tangent into astral perception translating information about magical energy into stimuli the Namegiver can understand. It is not necessarily limited to sight. * Astral Sight as a way for visually impaired characters to navigate the world. * Can the patterns of purely astral entities be studied in the same way as patterns of physical objects? * What does astral sensing perceive when it comes to dual-natured Horrors? * Question from K Scott * How can you tell a person/place/thing is tainted or corrupted? Can you just astrally perceive the target? * Questions from Brian * Lifesight and the Shaman spell Lifesense * After consultation with Morgan, should behave like the Wizard spell Astral Sense, with the GM requiring new tests when appropriate. * Can you use Astral Sight (or Lifesight) separately while the related spell is active? * Can the user make a new Astral Sight test when they are aware of a poor initial result? * Tangent into Josh’s general approach to astral sight. Providing mood and atmosphere, providing clues or information during an investigation. * Describing what astral space and astral imprints look like. * Question from Lee: Can Astral Sight provide insight into a subject’s emotional state? * Question from Shane: Visual consistency of portraying astral space in published books? * Ideas and suggestions for imagery and sensations to use when describing patterns and imprints. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:00:08
February 03, 2021
EDSG Episode 56 - Shaman Discipline
* Discipline Review: Shaman * Anthropological background on the term * Some thoughts on the problematic origins and use of “shaman” * Goals of the Fourth Edition rework of the Shaman Discipline * The in-character essay * Shaman as Earthdawn’s take on the “druid” archetype * Karma Ritual * Artisan Skills * Half-Magic Abilities * “Fetishes” as set dressing for spellcasting * Novice Tier Discipline Talents and abilities * Novice Tier Talent Options * Journeyman Tier Discipline Talents and abilities * Journeyman Tier Talent Options * Warden Tier Discipline Talents and abilities * Warden Tier Talent Options * Master Discipline Talents and abilities * Master Discipline Talent Options Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
59:10
January 27, 2021
EDSG Episode 55 - Airships
* We will soon be doing an episode focused on Astral Sight and astral perception. Get your questions in! * Episode Fifty-Five: Airships * Pop Culture References: Firefly, Red Dwarf, Star Trek, Killjoys, Battlestar Galactica, The Orville, Farscape * Wooden Airships * Airboat: Smallest airship, small capacity, short range. Flying rowboat. * Drakkar: “Longship”, scout or patrol vessel. Common among highland troll raiders. * Most common vessel that a PC group would have. * Owning an airship would have ongoing costs, not just a purchase price. * Style and design of airships as a campaign aspect. * Galley: Merchant or military vessels. Travels between major population centers. * Faster than a traditional caravan, but limited cargo space. * Galleon: Largest Barsaivian airship. Limited number. Flagships of naval forces. * Stone Airships * Vedette: Equivalent to the drakkar. Transport, scouting, elemental mining. * Kila: Flying fortress. Display of Theran might. Gunship or carrier equivalent. Primary focus of Theran naval forces. * Theran airships in adventures. * Behemoth: Flying city. Rare and powerful. When it shows up, things are serious. * Behemoths are a campaign-shaping display of Theran power. The “Death Star” of the setting. * Refer to supplement Prelude to War for info on the behemoth. * Ghost ships: Any kind of airship that has befallen a disaster or problem; can be the focus of an adventure. * Ships as characters; drama and story potential of airship crew. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
54:04
January 20, 2021
EDSG Special 12 - Legends 4
* As mentioned in Episode 54, this week Dan brings you another reading from Legends of Earthdawn, Volume One. * The Love of Tonlaa and Enard * Justice of Horrors * The Heart of Heroes * The Horror Storm * The Brightest Star in the Sky * The Pipes of Wrongness * New Sun in a New Sky Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
35:34
January 13, 2021
EDSG Episode 54 - Forge Weapon
* Happy New Year! Welcome to year two. * Emails and Forge Weapon * Email from Matthew: Condolences and praise for Dan’s Legends Readings * Email from Brian: Strengths of alternate mounts for Cavalryman adepts * Forge Blade/Weapon * Six different variants of the talent (depending how you count) * First Edition overview * Adept’s Way Addendum * Introduces cap to bonus equal to base weapon damage. * Introduces more difficult DNs for use on thread items. * Two consequences of these changes: Starts balance difficulties of mundane weapons versus thread weapons. * Permanent bonus also warps the setting in certain ways. * Second Edition Overview * Introduced time limit bonus lasts. * Discussion of consequences and issues. * Classic Edition Overview * Lots of heavy lifting, covering crafting in addition to damage bonuses. * Discussion of consequences and issues. * Lots of fiddly (and extraneous) behind-the-scenes math and edge-case exceptions. * Reminder: Changes were attempts to address issues each development team had with talent balance. * Third Edition Overview * Discussion of consequences and issues. * Fourth Edition Overview * Design process to address different issues and consequences. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:12:37
January 06, 2021
EDSG Special 11 - Legends 3
* Brief recording hiatus for the holidays. We’ll be back next week. For now, enjoy more entries from Legends of Earthdawn Volume 1, and we hope you have a happy new year! * Astendar’s Devotion * Lyllaria’s Mirror * The Dance of Korrencia * The Fire Pool * Lisar’s Wondrous Pack of Tales * The Nameless Lad * The Lost Dream of Wyrm Wood * How Lor’jak Bonetusk Found His Passion Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
38:30
December 30, 2020
EDSG Special 10 - Tales from the Omniverse One Shot Part 5
Happy holidays! In honor of the season, and with the kind permission of Critshow producer Rev, we bring you the Earthdawn one-shot Josh ran for the cast this past spring. If you like what you hear, check them out at thecritshowpodcast.com
35:28
December 25, 2020
EDSG Special 9 - Tales from the Omniverse One Shot Part 4
Happy holidays! In honor of the season, and with the kind permission of Critshow producer Rev, we bring you the Earthdawn one-shot Josh ran for the cast this past spring. If you like what you hear, check them out at thecritshowpodcast.com
49:25
December 25, 2020
EDSG Special 8 - Tales from the Omniverse One Shot Part 3
Happy holidays! In honor of the season, and with the kind permission of Critshow producer Rev, we bring you the Earthdawn one-shot Josh ran for the cast this past spring. If you like what you hear, check them out at thecritshowpodcast.com
54:35
December 25, 2020
EDSG Special 7 - Tales From the Omniverse One Shot Part 2
Happy holidays! In honor of the season, and with the kind permission of Critshow producer Rev, we bring you the Earthdawn one-shot Josh ran for the cast this past spring. If you like what you hear, check them out at thecritshowpodcast.com
58:42
December 25, 2020
EDSG Special 6 - Tales from the Omniverse One Shot Part 1
Happy holidays! In honor of the season, and with the kind permission of Critshow producer Rev, we bring you the Earthdawn one-shot Josh ran for the cast this past spring. If you like what you hear, check them out at thecritshowpodcast.com
01:04:32
December 25, 2020
EDSG Episode 53 - Riverboats and Water Travel
* This one is episode Fifty-Three. * Ship rules and Josh’s design goals for Fourth Edition. * Link to the blog post about chase rules. * There’s more to water travel than t’skrang riverboats. * Canoes, rowboats, and sailboats. * Overland travel may encounter rivers or lakes that provide an obstacle. * Josh describes canoe design and overland transport. * Rowboats and sailboats tend to be used more locally * Canal boats and the Floating City * Barges * Josh wanders into a sidebar about the classic Sierra game Gold Rush (which does feature water travel) * Ferries and the ferryman as an important NPC * The Scavians and their barge villages * T’skrang riverboat design (with a brief discourse on keels) * Lots of waterways in Barsaive with the Serpent River and its tributaries. * Larger populations along waterways. * Advantages of riverboats versus airships. * Riverboats in adventures. * Perilous Tides (by The Critshow) uses Rapscallion from Magpie Games. * Pop culture sources for inspiration. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:01:41
December 23, 2020
EDSG Episode 52 -- Post-Hiatus Emails
* We’re back from our hiatus with an email episode. Thank you for your patience. * Remembering Mary Harrison * Email from Lee: Suggestions about spirit desires and goals. * First Email from Shane: Mounted path for other Disciplines? * Tips on crossing to a new edition? * Second Email from Shane: Name variation in Earthdawn and monocultures. * Email from Jesse: Momentum attack once per round. * SETTING DEEP SECRET SPOILERS * Email from Maciej: Orichalcum deposit under Vivane, magic level stability, and elemental clocks. * Voice message from Tristan * You can leave a voice message, too! Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
48:48
December 16, 2020
EDSG Special 5 - Legends 2
* Regular episodes should resume next week. In the meantime, enjoy some more readings from Legends of Earthdawn Volume One. * The Questor and the Magician * Ciarra Shy-Ru * Parliament of Mermaids * T’selas Vriimon and the Vyrkanogen * The King Who Ruled the Passions * The Way of the Beasts * The Grass Bridge Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
36:36
December 09, 2020
EDSG Special 4 - Legends 1
As mentioned in our social media feeds, regular episodes are on a short hiatus as real life has disrupted the normal production flow. To sate your boundless appetite for content (and to keep the feed from going totally silent), Dan has recorded audio versions of seven legends from the "Legends of Earthdawn" supplement, originally published in 1995. The legends include: * The Passion's Dance * The Bloody Coin * The Bravery of Nelsen Long-Ears * How Thystonius Gave Us His Spear * Baby, Baby, Anointed in Sand * Valvidius, King of Thieves * The Shacked Feet of Friendship Thank you for your patience and understanding. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
36:34
December 03, 2020
EDSG Episode 51 - Emails
* E-mail episode! * Correction: Body Control does have a bonus equal to the one-handed size total for the adept using the talent. * Email from Nick: Why does training require time? * Email from Matt: Suggestions for the mostly-windling group. * Email from Chainwolf: Raising Thread Weaving for a second non-magician Discipline. * Motivations for spirits? * Email from Scott: Windling astral sight and strain? * Email from Riley: Attributes in 4th edition development? * Email from Dustin: Poison timing and related durations. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
53:56
November 18, 2020
EDSG Episode 50 - Empty Thrones with Kyle Pritchard
* Episode Fifty with special guest Kyle Pritchard * Potential spoilers within! * Empty Thrones * Five story arcs featuring Iopos, Jerris, Freewater, Daiche * Journeyman tier challenges. * Covers about a year of in-setting time. * Differences in approaching Empty Thrones compared to Legends of Barsaive * Where did the “big idea” come from? * An idea that didn’t make the cut. * Lots of NPCs * Kyle’s feelings on working in the sandbox. * References a lot of previous material. * Logistics of standalone arcs versus interconnected story. * Inspiration for where the stories come from. * Favorite NPCs or items? * Player character choices and challenges? * Theme of power and what happens with shifting power or power vacuum. * Kyle talks about his favorite (and least favorite) bits to work on. * How long did it take from concept to execution? * Choices for adventure and section titles. * Game information chapter includes a lot of helpful stuff. * The fate of Aardelea is in the book! * Final thoughts. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
51:28
November 11, 2020
EDSG Episode 49 - The Gauntlet
* Episode 49! * The Gauntlet Discipline * Design background * Different approach to close combat * Original flavor Purifier broken up into different themes * In the lore originated with obsidimen * Slow, deliberate bruiser. * Unstoppable force and immovable object. * Pop culture: Juggernaut, Ben Grimm * “Living weapons” * Unarmed combat focused, but not in the D&D Monk style * Important Attributes * Karma Ritual * Example Artisan Skills * Focus is a strong core theme * Novice Tier Abilities and Discipline Talents * Correction: Body Control does provide a bonus to the damage step equal to the character’s one-hand weapon size. * Deliberate Assault to enhance attacks * Secondary theme of resilience and defense. * Discussion of early fighting style for Gauntlets * Novice Tier Talent Options * Journeyman Tier Abilities and Discipline Talents * Journeyman Tier Talent Options * Warden Tier Abilities and Discipline Talents * Warden Tier Talent Options * Master Tier Abilities and Discipline Talents * Master Tier Talent Options * Final Thoughts * Good choice for veterans looking to try something new * Available in Mystic Paths * Next week: Episode 50 with special guest Kyle Pritchard Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:07:50
November 04, 2020
EDSG Episode 48 - Knacks and Hazards
* Talent Knacks * Special use cases or enhanced uses for magical talents. * May substitute a new effect. * Special maneuvers for using a knack. * Access to skills or other abilities related to the talent. * Some knacks can be purchased and advanced as a skill. * Can spend Karma on talent knacks, it is still a talent test. * Knacks cannot be learned for talents known under Versatility. * Must have the associated talent at a certain rank in order to learn. * Cost Legend Points equal to the Novice-tier cost of the minimum Rank the knack is available at. * Some knacks have additional restrictions the character must meet, but only one if there are multiple restrictions. * Most commonly learned from a trainer while advancing Circle. * Possible to develop knacks without a trainer, but no hard rules. * Can only use one knack per use of a talent unless otherwise noted. * Game stats for knack take precedence over normal talent characteristics. * Enchanting knacks allow adepts to create magical items. * Discussion of some low rank knacks. * Poisons, Diseases, Traps, and Curses * Step, Duration, Onset, and Interval. * Damage, debilitating and paralytic effects. * Resisting poison and disease. * Traps have Detection DN, Initiative, Disarm DN, Trigger, and Effect * Curses impose a penalty of some sort to tests. * Come in minor, major, and Horror flavors. * Empty Thrones PDF is available! * Upcoming special episode with Kyle about the new book! * Legends of Barsaive Volume 1 * Champions Challenge Volume 1 Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:02:30
October 28, 2020
EDSG Episode 47 - Travar
* Travar: The Merchant City * Gushing about the map * Travar is an old city * The Road Wardens and their role * The Travar citadel and the Scourge * The Water Rebellion and how its significance * A brief sidebar on world building and themes * Animals and the Hounds of Travar * Air Sailors and airships * The experience of entering Travar * The number and significance of the number five * The districts: Old Town, Industrial Divide, Commercial Divide, Riverside, Great Divide, South Valley Divide * A lot of politics, factions, personalities, and relationships * The Magistrates, the Founding, and the Arena * The advantage of a large pool of resident adepts * Outside Travar: The Badlands * Tensions with House K’tenshin * Other stuff to do in and around Travar * Great addition to the setting, strong hub location to base a game from. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
44:30
October 21, 2020
EDSG Episode 46 - Email and Multiple Disciplines
* Email from Doomzy: Naming conventions for characters in the setting? * Email from Ste: reNaming and passing on a title or name? * Email from Matty: T’skrang and the Saurids from 1879? * Email from Graham: Handling a group of five windlings and a troll? * Multiple Disciplines * A disclaimer about assumptions. * Should consider philosophical compatibility and character personality. * Josh discusses multi-Discipline consideration for Virag from the Legends of Earthdawn game. * Discussion of likely incompatible combinations as examples. * Air Sailor and Sky Raider * Weaponsmith and Thief * Cavalryman and Sky Raider or Air Sailor * Archer and Swordmaster * Josh makes a good case for Weaponsmith and Archer * (Josh misspeaks and says Archer/Swordmaster in his discussion.) * Swordmaster and Thief * Josh argues that Thief is a tough second Discipline * Some likely unconsidered but good combinations * Beastmaster and Cavalryman or Warrior * Beastmaster and Scout * The order you learn Disciplines can make a notable difference * Magician combinations * Elementalist and Weaponsmith * Cost of learning spells can make it more difficult * Expanded questor and path rules reduce the need for multiple Disciplines * Check out The Adept’s Way from first edition for more insight into combinations. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
58:02
October 14, 2020
EDSG Episode 45 - Spirits and Summoning
* One year of the Survival Guide. * Spirits and Summoning * Four Types of Spirits * A goal in ED4 was to try and make spirits more than just a stat block. * Spirits are not common, but not unusual. * Example spirits in the GM Guide show variety. * Inspiration taken from Werewolf and Mage games from White Wolf. * Try to see spirits as more than a tool for summoners. Make them denizens of the setting. * Lower Strength Rating spirits are simpler and more “archetypal”. * Spirits have their own goals and motivations that may not make logical sense. * Ally spirits: Often “Spirits of Man”, but also could be other strange astral fauna. * Beast spirits: “Spirits of Nature”, animals, wild places. * Elementals: Connected to one of the five elements, often focus on strengthening their element. * Insect spirits, or Invae: Goal is usually to expand the hive. Possess and transform people. * Horrors are astral entities, but NOT spirits. * Tasked spirits: A spirit called up by a talent or spell to serve a specific function. * Strength Rating is a guide for how relatively powerful a spirit is. Modifies a spirit’s base game statistics. * Named spirits are more powerful and harder to control. * Might get a Name from their summoner, or develop one on their own. * Spirits can have a diverse array of powers, including access to spells and talents. * Spirits should be characters * Summoning * Ritual process, intentionally designed not to be quick. * Generic summoning, if not handled carefully, can overshadow other characters due to the variety of powers the spirit can bring to bear. * For each success on the Summon test, the spirit stays for one hour. * Spirit Talk or Elemental Tongues determines which powers the spirit will use. * Contest of Wills: Forcing the spirit to do what you want. * Banishing: Sending a spirit back to its native realm. * Failed summoning can cause damage like raw magic. * GM Advice: Look at the examples and the variety possible for spirits. * If you have summoners in your group, look at bringing spirits into your story before they get the summon talent. * Similar concerns to Beastmaster animal companions or Cavalryman mounts with regard to group balance and spotlight time. * Players: Some planning and preparation is using spirits. * Work with GM to develop a spirit you work with frequently. * Weird sidebar question about Sorcerous Apprentice. * Winternight Trilogy by Katherine Arden. * Take inspiration from legend and folklore, especially from other cultures. * Spirited Away (or Princess Mononoke) by Miyazaki * Once again: Look at spirits as characters. * Potential source of plot hooks, key knowledge. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:01:18
October 07, 2020
EDSG Episode 44 - Scout
* The Scout Discipline * The Spy and the Wolf by Dakota Wind * The Scout is the vanguard, the tracker, the ranger. * Original Adept’s Way essay talks about the Scout’s oneness with their environment. * Not limited to the wilderness, the Scout can be equally at home in towns and cities. * Important Attributes: Dexterity and Perception. * Karma Ritual Discussion * Artisan Skill Suggestions * Hobo codes and trail markers * Half-Magic Abilities * Pop Culture References: Aragorn/Strider, Katniss Everdeen * Free Talent: Navigation * Specialist Durability * Can fight but not generally a high damage combatant. * Novice Tier Discipline abilities and talents. * Pop culture reference: Aloy from Horizon Zero Dawn * Novice Tier Talent Options. * Character style developed through options. * Combat development: Melee vs Missile. * Journeyman Tier Discipline abilities and talents. * Continuing the themes of perception and survival. * Journeyman Tier Talent Options. * Some thematic overlap with Beastmaster and Thief. * Lesser overlap with Archer and Swordmaster. * Pop culture reference: Recon platoon from Heartbreak Ridge. * Western movies and television. * Scout can be a Jack-of-all-Trades to fill in the gaps of an adventuring group. * Earthdawn’s version of the “Ranger” archetype. * Weak against social obstacles. * Great support Discipline Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
55:38
September 30, 2020
EDSG Epsiode 43 - More Email!
* Josh’s day gig has been a bear recently, so it’s another e-mail episode! * Email from Scott: Is Shield Bash compatible with Second Weapon or Second Attack? * Link to the Official Earthdawn Errata Document. * Email from Corey: Correction on Teal’c from Stargate SG-1. * Correction on member of a group pattern dying. * Limit on number of permanent threads. * Masks are great. * Official support for community-created content? * Email from Joe: Support for actual play podcasts or streams on the Discord? * Allowing use of official logos and art for the same? * Dev team engagement with chat in streams? * Giveaways to promote or support podcasts or streams? * Coordination with casters to promote upcoming new material? * Back our Kickstarters to get early access to books! * Email from Matthew: Suggestions for subjects to address in the show. * Metaplot, Second/Sixth World, Legends, Namegivers outside Barsaive, Living Legend Cults, Lands Beyond the Theran Empire * Email from Shane: Changing Cavalryman to be equally useful off their mount as on it? * Email from Aaron: Second Discipline versus Paths? * Anniversary suggestion: Live Q&A with developers? Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
47:24
September 23, 2020
EDSG Episode 42 - Emails, Getting a Game Off the Ground
* Don’t listen to Dan. It’s okay if this is your first episode. * Email from Rob: Spirit Talk talent. Errata about Ally and Beast spirits. * Email from Vince: Spell creation mechanics and why there are no plans for it in ED4. * Number of threads versus narrative casting complexity? * Reducing Wound Threshold as a Nethermancer spell effect? * Email from Steven: Illusion buff targets not being aware of spell being an illusion? * Email from Sedgewick: Weaponsmith picking up Sky Raider as additional Discipline? * Email from Ken: Question about Shield Drive and knack effect overriding talent effect. * Email from Shannon: Having Lou Prosperi on the show? * Earthdawn sponsored streaming or podcasts? * Email from Ste: Favorite characters or scenes from our games? * Josh tells a story of his first longe term campaign. * Dan talks about a couple of his characters. * Email from Shannon: Standing an Earthdawn game from scratch? * Josh’s first piece of advice: Don’t worry so much about getting the mountains of lore down! * Session Zero: Get the group together and go through the Namegiver and Discipline options, see what captures your imagination or excites them. * Start small: Still sealed or recently opened kaer. Establish a difficult but achievable goal for the first story arc. * Research lore and background in the areas most relevant to those early themes. * Encourage players to develop mastery of their character’s abilities and powers to help shoulder some of the mechanical burden. * Crib shamelessly from other fantasy rpg material, recast for Earthdawn. * Dan suggests random tables as inspiration for adventures. * Let players explore their characters before jumping into major arcs. * Allow players to rework their characters if they aren’t happy with choices. * Reach out to the community for advice or suggestions. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:04:27
September 16, 2020
EDSG Episode 41 - Sky Raider
* Third time is the charm! * Sky Raiders * “Ruthless pirates” * Sky Raider vs. Air Sailor * Crystal Raider vs. Theran Empire * Important Attributes * Conceptually the aggressive, “barbarian-style” fighter * Karma Ritual discussion * Artisan Skills * Combat Discipline, high Durability and no free talents. * Novice Tier Discipline talent discussion. * Focus on themes of combat, aggression, and endurance. * Sidebar about Knockdown tests and Wound Balance. * Novice Tier Talent Option discussion. * Journeyman Tier abilities and Discipline talent discussion. * Continued focus on Discipline themes. * Journeyman Tier talent option discussion. * Some leadership ability available for captains or officers. * Why are Air Sailing and Wind Catcher options and not Discipline talents? * A couple pop culture references. * Tactically an easier combat Discipline than Warrior. * Obsidimen and Windlings may have difficulty as Sky Raiders. * Quarterly FASA Games Newsletter. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:03:10
September 09, 2020
EDSG Special 3 - FASA Games Panel Orichalcum 2020
There were technical difficulties getting out next episodes together. We know you want your weekly Earthdawn fix, so here's the audio from the FASA Games Panel at Orichaclum 2020. Join Andi, Don, James, Josh, Karol, Kyle, Michael, and Morgan as they answer questions, talk about upcoming projects, and generally discuss Earthdawn.
01:18:27
September 02, 2020
EDSG Episode 40 - Email and Obsidimen
* Episode Forty! * Any ideas on one-year anniversary special? * Any ideas for spreading the word about Earthdawn? * Email from Lee: Windling Archer and weapon selection? * Link to Fang from the Developer’s Blog * Email from Kogorsi: Swordmaster feedback and Josh gets called out. * Email from Brandon: Magicians not killing? * How soon to provide thread items? * Western gunslingers as inspiration for Swordmasters? * Dual wielding? * Another Email from Lee: True Shot process? * Stopping Aim preventing actions? Timing? * Brief sidebar on Initiative. * Group pattern threads? * Email from Benito: Wood Skin providing Unarmed damage bonus? * Most Earthdawn movie? Casting? * Ghost Master Ritual? * Are t’skrang related to dragons? * Namegiver discussion: Obsidimen * Dan has a lot of obsidiman characters. * Asexual, not necessarily agender or aromantic. * “To learn and appreciate all things.” * Have biological need to eat, sleep, breathe, etc. * Massive beings, half-ton. Like trolls world not often made for them. * No infantile or child-size stage of life. * Often contemplative, unassuming, deliberate, even-tempered. * Nature and trees are often sacred to obsidiman. * Liferocks and obsidiman birth and life. * Ultimate role-playing challenge in Earthdawn. * Discussion of obsidiman attributes. * Dexterity penalty, very large Strength bonus, Toughness bonus. * Slow movement, low Karma. * Limited to living armors. * Obsidimen stand out as one of the more unique aspects of Earthdawn. * Great choice for seasoned players looking for a role-playing challenge. * Champions’ Challenge Kickstarter. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:14:33
August 26, 2020
EDSG Episode 39 - Nethermancer
* Nethermancers! * Spooky, unsettling. * Josh plays Virag, a Nethermancer in the Legends of Earthdawn game. * Not Necromancers. An Earthdawn twist on a well-worn archetype. * Focus on denizens of the astral realm and netherworlds. * Karma Ritual example and the symbolic importance of ritual. * Significance and symbolism of bones. * Nethermantic Grimoire “Chain of Skulls” * Half-Magic knowledge coverage and detection of spirits. * Pop culture inspirations for Nethermancers. * Commonly villains in pop culture. * Progression Breakdown * Durability 3 and two free standard matrices. * Novice Discipline Talent discussion. * Frighten is a potent talent and Virag does not use it enough. * Spell synergies with Frighten. * Novice talent options. * Command Nightflyer and more spell synergies. * Possible development lines: spell focus, scholar, survival. * Journeyman tier abilities * Enhanced matrix * Karma to increase spell penalties. * Blood Summon to make ally spirits last longer. * Journeyman Discipline talent discussion. * Journeyman talent options. * Nethermancers as healers or physicians. * Nethermancer style and role-playing tropes. * Follow Virag’s adventures in the Legends of Earthdawn podcast. * Keep in mind presence of ally spirits if you have a Nethermancer in the group. * Make sure you aren’t hindering a Nethermancer too much with in-setting distrust. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:01:38
August 19, 2020
EDSG Episode 38 - Attitudes and Interactions
* Attitudes and Interaction Tests * Josh addresses social mechanics and roleplaying. * Some Disciplines are socially oriented and should leverage the social system. * History lesson about reaction rolls and morale in past games and shifts in design. * Attitudes and social rules can help reduce the GM’s workload. * Attitudes range from Awestruck to Enemy. * Intended mainly for PC to GMC interactions. * Published adventures as a template or example of using game systems in play. * Making an Impression tests * Cautionary advice about not punishing characters for things you encourage them to do. * Deceit: Exaggeration, Fabrication, Half-Truths * Insight: The counterpart to Deceit * Lean more on letting players roll the appropriate test for their characters and fewer contested rolls unless the stakes are appropriate. * Intimidation * Use Interaction tests to inform role play and vice versa. * Look at the example of play on pages 152-153 of the GM Guide. * Favors * Use favor level as guideline for achieving objectives in social interactions. * Economy of favors to count as automatic or extra success when players do something for a GMC. * Followers: Building a long-term relationship with an NPC. * Actually called “Supporters” and in First Edition Earthdawn Companion starting on page 125. * Attitudes, Interaction Tests, and Favors are NOT mind control. * Example from a problem brought up in the FASA Discord. * Long-term relationships are built on reciprocal favors and positive interactions. * Gamemasters should keep track of GMC Attitudes and Favor status as ongoing grist for the campaign story mill. * Interaction tests with creatures and animals. * Animal companions are more than a “special power” to activate when you need it. * Animal Bond versus Dominate Beast. * Interaction tests with spirits. * Integrating Attitudes and Interactions more deeply into summoning. * Interaction tests with Horrors. * Generally a bad idea. That is how they get their hooks into you. * Unfriendly AT BEST and unlikely to be improved with magic. * Room for both mechanics and free-form role-play in social scenes. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:01:15
August 12, 2020
EDSG Episode 37 - Email and Masks
* Follow-up on Beast Form spell email from episode 35 * Email from Jesse: Information from an anthropologist about line marriage. * Email from Cory: Using Earthdawn in a home-brew setting? * Long sidebar about setting development and the stumbling blocks of a setting based in the real world. * More from Cory: How hard is it to keep quiet about cool stuff you’re working on? * Suggestion of an episode on astral space and astral sensing. * Question about extra threads in an Enhanced Matrix. * Bonuses to thread weaving from magic items? * Masks * Alter a creature to change its game statistics or powers. * Provides a guide or template for a GM to modify creatures to increase variety and challenge. * Review of the different mask categories and potential uses in your game. * Use masks to foreshadow and thematically tie into adventures. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
53:11
August 05, 2020
EDSG Episode 36 - Swordmaster
* A brief mention of listener metrics. * Swordmasters! * No lack of pop-culture references for Swordmasters * But not Jedi * Panache, style, presentation. * Warriors versus Swordmasters * Important Attributes: Charisma and Dexterity * Combat as a dance * Artisan Skills and Half-Magic * Swordmaster schools and styles. * Old dueling manuals. * Princess Bride duel between Inigo and Westley. * Jackie Chan versus Bruce Lee * Not limited to swords! * Combat Discipline Durability * Novice Tier Discipline Talents * Agility-style fighters, lack the endurance and resistance talents of the Warrior. * Maneuver and a sidebar about numerical advantage * Taunt: Penalize opponent to make it harder to hit the Swordmaster * Balanced Social and Physical Defense bonuses. * Riposte, one of the definitive Swordmaster talents. * Avoid Blow OR Riposte * Novice Tier Options * Bladesman, Gallant, or balanced focus. * Slightly more combat choices. * Journeyman Tier abilities and talents * Second Weapon, primary intended style. * Journeyman Talent Options * Slightly more social choices. * No ranged attack options. * Swordmasters using a shield. * Novice versus Journeyman fighting styles. * Defensive bonuses from magic items are important. * Tend to be weak against spells and other Mystic Defense targeting effects. * Swordmasters are great! Good mix of fighting and talking. * Solid option if Troubadour is not as well suited to the campaign. * Strong choice for new players. * Iconic Discipline for a reason. * FASA Games events and appearances. * Last chance on the Empty Thrones Kickstarter! Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:02:12
July 29, 2020
EDSG Episode 35 - Email and Trolls
* Empty Thrones Kickstarter until July 31! * Fragging Unicorn Games Kickstarter Gangs of the Undercity! * Artisan Dice are good people as well! * Josh will be on Seize the GM Podcast! * Email from Chris: Questions and discussion about following multiple Disciplines. * Email from Shannon: Metaplot focus on politics and factions? * Email from Rafael: Beast Form spell and non-magical animals? * Email from Brandon: Feedback and production questions. * Josh pushes back against digs at other systems. * Introducing new players to Earthdawn and RPGs? * Trolls! * “The dual people” * Measures of extremes, very little gray area. * Troll philosophy and culture shaped by their environment. * Balance between frenetic and calm activity; oneness with the moment. * Differences between troll and ork “live in the moment” attitude. * Troll Honor - Racial, Clan, and Personal Honor * Not using honor to be a jerk or disrupt the fun of your fellow players. * Troll traditions of birth, Naming, marriage, and death. * Game statistics; only drawbacks are a minor Perception penalty and low Karma. * Really strong Warrior, Sky Raider, Beastmaster, Swordmaster. * Josh’s second favorite race. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:15:27
July 22, 2020
EDSG Episode 34 - Illusionists
* Don’t forget the Kickstarter for Empty Thrones! * Disregard what Josh said — Uhl *will* be on the poster. * Illusionists! * Magician Discipline, masters of illusion, deception, and mental magic. * Common perception as pranksters or practical jokers. * Illusion mechanics can be difficult to wrap your head around. * Josh’s Blog post about illusions: https://fasagames.com/earthdawn/practical-magic-illusions/ * Important Attributes: Charisma, Perception, Willpower * Karma Ritual leans into the “stage magician” * Brief aside about real-world stage magicians. * Artisan skills. * Knotted handkerchiefs as Illusionist grimoire. * Half-Magic * Durability 3 * Novice Tier Talents * An example of Sensing Difficulty and use of False Sight. * Illusionists have more of a Social direction or sub-theme than other magicians. * Some overlap with Thief and Troubadour. * Options can be chosen to potentially “present” as another magician Discipline. * Illusionist can fill the role of a “face man” with their social capability. * A brief word about the Illusionist artwork. * Journeyman Tier Talents. * Glamour Discipline ability. * Power Mask discussion. * Best Multi-Discipline options. * Illusionists suited to more creative, clever, thinking-outside-the-box play. * Good investigators, contrast to Archers. * Illusionist and Archer “buddy cop” concept. * Potential group roles for the Illusionist * Storytime: Rensil and the illusory breakfast. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
58:07
July 15, 2020
EDSG Episode 33 - Email and Character Advancement
* Email from Steven: Tips on converting old adventures to 4th Edition? * Email from Matty S: Tips on managing small parties? * Email from Aaron: Obsidiman episode? Known Liferock or brotherhood Names? * Email from Matthew: Combining tail attack and Spellcasting? * Special note: Touch range spells should not require a separate unarmed test. * Email from Kogorsi: Sure on the rules of being an ork? * Facebook feedback about episode prep. * Character Advancement: Places to spend Legend Points * Talent Ranks * Circle Advancement * Discussion of different edition advancement requirements. * Increase Attributes * Increasing Skills * Spells for magicians * Talent Knacks * Permanent Threads (items, group patterns) * Legendary Status * Total and Current Legend. * Renown and Reputation Bonus. * Benefits and drawbacks of fame. * New Kickstarter! Empty Thrones - a campaign story book! Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:02:29
July 08, 2020
EDSG Episode 32 - Email, Group Patterns, and Rewards
* Bombshell dropped in Earthdawn Webcomic Champion’s Challenge - Uhl is Dead * PDF of Iopos sourcebook is out. * New Kickstarter! Empty Thrones! * Email from Kendall: Namegivers Podcast * Email from K Scott: Magicians who can’t summon spirits? * A sidebar on niche protection, Discipline theme and focus, and design choices. * Group True Patterns. * A deliberately created magical enchantment. * A group of adepts in common cause swear an oath to work together and can gain power from that. * Pop culture example: The Avengers. * Walkthrough example: The Redeemers of Cynoc from Legends of Earthdawn. * Group Name. * Group Symbol. * Individual items to represent each member of the group. * Perform creation ritual and swear blood oath. * The group as a “conceptual” place. * Weaving threads to group pattern and the benefits that can provide. * Oath of Blood Peace. * Obsidimen, blood oaths, and group patterns. * Death of a group member, adding or removing members. * Legend Awards. * Different categories of awards. * Where the numbers on the chart came from. * Josh’s Under the Hood Legend Award blog post. * Legend awards are a pacing mechanic. * Monetary rewards. * Under the Hood Financial Awards blog post Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:01:05
July 01, 2020
EDSG Episode 31 - Thief
* The Thief Discipline * Language lesson: Josh says “larcenical” is not a word. * Two new Earthdawn actual play podcasts: Namegivers Podcast and Circle of Dawn. * Legends of Earthdawn podcast is back to a more regular release schedule. * Final PDF of Iopos Sourcebook is available, as are preorders for dead tree version. * Origin of Thieves in fantasy gaming. * Thief working with a group; anti-social identity of Garlthik and J’role from The Longing Ring. * Self-reliance versus selfish. * Iconic role of the Thief as trap handler in dungeon/kaer delving style of play. * Important Attributes: Dexterity, Perception, Charisma. * Sample Artisan skills. * Half-magic abilities. * Free Talent: Danger Sense. * Novice Tier Discipline Talents. * Iconic Thief abilities. * Disarm Trap unlocks ability to notice traps with Awareness. * Haggle as negotiation for fencing stolen goods. * Novice Talent Options. * Discussion of Climbing as an option. * All attack talents are options. * Different attack styles for the Thief. * Journeyman Tier Abilities. * Shadowcloak was originally Circle 10 and did basically the same thing. * Journeyman Tier Discipline Talents. * Minor theme of illusion magic enhancing Thief abilities. * Journeyman Talent Options. * The problem of Dead Fall. * Thief concepts: Cat burglar, con artist, high damage striker. * Comparison and coexistence with other Disciplines. * Book recommendation: A Burglar’s Guide to the City * Heist movies. Ocean’s Eleven and sequels. * Leverage as heroic team of different Thief concepts. * Indiana Jones as a kaer-delver Thief. * Racial Thief variations. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:05:58
June 24, 2020
EDSG Episode 30 - Email and Orks
* Episode 30! * Email from Jan: Questions about the Servos Jungle and ruins within. * Shorthand for appearance of Barsaivian cultures? * A deep dive into the Passions and theories about them. * Email from Cory: Refund of Legend Points from broken/defunct threads? * Email from Matthew: Obsidiman biological functions? * Orks! * Etymology of the word “orc”. * Folkloric and mythic origins of orks and similar monsters. * “Modern” development of the fantasy genre and fantasy gaming. * Orks as allegory or parallel of racism, especially in Shadowrun. * Problematic descriptions of orks and similarity to racist language. * Earthdawn’s cultural context of orks as slave race and the related real-world minefield. * Approaching perspectives of orks and Cara Fahd in the setting and the appropriate empathy. * Fiery, passionate, shorter-lived people whose culture derives from that nature. * Archetype of the nomadic horsefolk. * Vast majority—like any Namegiver—are just people. * Gahad: A physiological response that drives them to act. * “We are measured by our outlaws.” * Three flavors: City orks, raiders or “Scorchers”, and the “Carads” or traditional tribes. * Gender equality - prominent female ork leaders. * Ork manners and behavior. * Game mechanics: Higher Strength and Toughness, lower Willpower and Charisma. * High Karma - only Windlings are better. * “Ujnort”; “Those who do not understand.” * The ork Cavalryman as a Barsaivian icon. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:08:08
June 17, 2020
EDSG Episode 29 - Elementalist
* Elementalist * The Five Elements: Air, Earth, Fire, Water, Wood. * Important Attributes: Perception and Willpower. * Karma Ritual. * Elementalist as a guardian of the natural balance. * Elemental specialists and the Litany of the Elements * Artisan Skills * Half-Magic * Durability * Free Matrices * Novice Discipline Talents * The seemingly odd choice of Wood Skin * Tougher than other magicians, but still not “front line” * Frequently seen as “combat caster” * The double-edged sword of Fire Heal * Relationship with elemental spirits. * Novice talent options * “Skinning” talents as a way of expressing character’s magic * Journeyman-tier abilities and upgrades. * Journeyman Discipline Talents * Journeyman Talent Options * Flavor paths of wilderness caster, scholar, or combat support. * Pop culture reference - Avatar: The Last Airbender * Elementalist is easiest conceptual grasp for new players. * Stereotypical “blasts” spells are Elementalist * Works nicely with enchanting. * Synergies with Weaponsmith, questor of Jaspree or Garlen * Grove Renewal was the spell Josh couldn’t think of. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:00:55
June 10, 2020
EDSG Episode 28 - Blood Magic and Creatures
* A few words on recent national events. * Intro * Josh walks back his suggestion about Swordmaster Discipline talents. * Email from Kosmit: Will we talk about Kratas? * Email from Brain: Elves and single child families. * Blood Magic * A source of magical power available to everybody. * Possible alternate method of powering kaer defenses. * Why is blood magic not more common? * Bonuses from talent pushing not worth the cost? * Blood magic often an indication that somebody is a “bad guy”. * Blood charms, living armors, group oaths. * Discussion of some specific blood charms. * Blood oaths. * Depatterning (Josh is not a fan) * Creatures * Original location of the encounter balance guidelines * The complexity of managing player characters versus creatures and GM characters. * Special maneuvers and powers. * Tactical complexity without a battle map. * Balancing encounters and opposition that is stronger or weaker than the group. * Boss fights and the drawbacks of the action economy. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:03:04
June 03, 2020
EDSG Episode 27: Email Bonanza!
* Email bonanza! * From Matthew: New Earthdawn novels? * From Carl: Artisan tests and Horror taint? * From Brian: Past technology in Earthdawn? * Adding another age? Future tech? 1879 and Equinox * From Ted: Silver was the Lone Ranger’s Horse * Pattern item questions: Can you voluntarily unweave a thread? * Horrors and pattern items? * From Joao: Beastmaster and Cavalryman fluff vs crunch. * From Aaron: Momentum Attack as a skill? * Adapting old adventures to Fourth Edition and balancing combat encounters? * From Brandon: Swordmaster two-handed weapons? * Handling downtime in game (especially for players familiar with D&D/Pathfinder)? Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:01:59
May 27, 2020
EDSG Episode 26: Troubadour
* How are you doing? * Troubadours * Dan raves about A Knight’s Tale * Shakespeare * Entertainers, storytellers, actors and songsmiths. * Oral historians and scholars. * THE social Discipline. * Bards versus Troubadours. * Strongly tied into Earthdawn’s theme of legend and history. * Charisma is highest priority. * Karma Ritual as a ritual performance. * Artisan skill as background or interest outside performance. * Anne McCaffrey’s Harper Hall of Pern * Novice Discipline Talents * Free talent: Entertainer * Interaction Tests and their utility in the game * Variety of social talents. * Item History * Novice Talent Options * A couple of combat tricks but Troubadours are not fighters. * Impressive Display * Throwing vs Missile Weapons * Journeyman Abilities: Karma after a social test failure. * Contribute Karma to another character’s test * Journeyman Discipline Talents * More social support and manipulation * Journeyman Talent Options * The complexity of Blade Juggle * The Troubadour options add a little bit of illusion. * Reminder: Troubadours are not fighters. * GM Tip: Make sure you give your Troubadour PCs have their moments to shine. * (Episode 15 has the discussion of social mechanics.) * Troubadours have a significant role in the setting. * Maybe base your character’s performance style on an existing musical style. * Filk * This week’s unsurprising fact: Josh loves Troubadours. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
56:10
May 20, 2020
EDSG Episode 25: Emails, Metaplot, and Elves
* Email from Spencer: Getting back into Earthdawn and thanks for the podcast! * Email from Rob: Clarifying earlier comment about recorded actual play. * Any plans for the EDSG to talk about the connections with 1879? * Rob will be doing an Earthdawn one-shot for an actual play podcast and will let us know! * Josh’s Soapbox: Metaplot * Focus of the Iopos book on the city and people in it rather than the Deep Lore. * Elven Nations did not go into ancient immortal elf secrets. * The story of the immortals and powerful beings is interesting. * Focus on kings, dragons, and immortals can result in not leaving room for the player characters. * Word of the day: Deprotagonization * Sourcebooks should be gameable, not a novel focused on favored NPCs. * Potential pitfalls of a living setting. * Can’t assume that every game has the same interest in the Deep Lore. * Josh avoids a rant on the obsession with continuity, canonicity, and trivial minutiae. * Only so much space in the book, so choices must be made. * Elves! * Lots of information to take in about them in Earthdawn. * The trouble with elves in RPGs and related backlash. * Elves are people. * The Elven Court and a twist on the cliche. * Tension between Blood Elves and Unprotected Elves. * Lest you forget, Alachia is awesome, but also a garbage person. * Philosophy of the Wheel of Life. * Weaknesses of the Wheel as presented. * Lots of detailed rituals described in the Denizens essay. * Descriptive, not prescriptive. * Elven crafts form as much as function. * Family size and the realities of population sustainability. * The stereotype of long-lived races, patience, and relationship with time. * Number crunching the elf player character. * Combat-type elves should probably focus on defensive talents that lean on their high Dexterity * Good Troubadours and magicians * Fast, agile, middling karma, fragile. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
01:09:33
May 13, 2020
EDSG Episode 24: Cavalryman
* Cavalryman * Least played Discipline? * Primary issue with Cavalryman: Their mount. * Size and logistics when kaer diving. * Remember though, kaers can be big. * The Cavalryman is great world building. * Josh’s campaign wish list: Cavalry focused game. * Bond between rider and mount. * Pop culture references: Sparhawk and Faran, Phoebus and Achilles, Sleipnir * Karma Ritual * Important Attributes * Half Magic * Starting mount choices * Novice Discipline Talents * Charge Talent * Trick Riding * More Pop Culture References: Brisco County and Comet, Xena and Argo, Lone Ranger and Trigger * Mount enhancing talents. * Morgan has some alternate animal companion material on his blog: http://pandagaminggrove.blogspot.com/2020/04/earthdawn-4e-rules-variant-09-animal.html * Novice Talent Options * Where you define the rider’s style. * Blood Share * Journeyman Discipline Talents * Wheeling Attack * Wheeling Defense * A brief aside about Defense bonuses * Lots of mounted versions of other talents * Journeyman Talent Options * Mounted archery * Spirit Mount * Cool Discipline, it’s a shame the obstacles hinder them appearing more as PCs * Strength of the windling cavalryman * Mounted combat primer page 397 of Player’s Guide Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches Iopos: Lair of Deceit Kickstarter
01:00:48
May 06, 2020
EDSG Episode 23: Parlainth, Weapons and Armor
* Parlainth * Important in what it represents * Review of Parlainth’s History * Haven: An adventuring boom town * Original boxed set available in PDF * A full campaign setting on its own * Lots of room for GMs to place their stuff * Not fully mapped out on purpose * The Map Wall * Immersive in-character inserts and bits * Laneways and Screaming Fountain * 8-episode In depth podcast series from Live From Barsaive * https://lavamonkeygames.com/livefrombarsaive/ * Geographic Overview of the City. * Legends of Barsaive adventure series * Classic Adventures * Not just a high-Circle area, but be careful about danger level. * Dan describes his group’s arrival at Parlainth. * Use personalities and factions in Haven to drive adventures. * Old-school dungeon crawl mega-setting… with an Earthdawn twist. * Research and investigation are important. Lack of caution gets you killed. * Strong reinforcement of Earthdawn’s theme of forgotten past. * New Topic: Weapons and Armor * “Living” Armors * Magic weapon and armor discussion will be a later episode * Armor doesn’t change your Defense Rating, it reduces damage dealt. * Armor Defeating Hits and why they changed. * Shields increase Defense Rating not Armor Rating. * Earthdawn doesn’t have hit locations by default. * We talk about hit locations a bit anyway. * Third Edition’s Parry versus Avoid Blow. * Josh is a fan of narrative differences rather than redundant mechanics. * Shattering a shield. * Weapons: No notable changes to basic stats * Josh admits he didn’t look at them clearly. * Quarterstaff discussion. * The illusion of weapon variety and granularity. * Weird armors and more variety. * Not getting into bows and crossbows again. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches Iopos: Lair of