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Earthdawn Survival Guide

Earthdawn Survival Guide

By Josh H & Dan B

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison.

Whether it's rules basics, setting lore, or behind-the-scenes insights, this is the place to start building your legend.
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EDSG Episode 75 - Dragons

Earthdawn Survival GuideJun 23, 2021

00:00
01:12:26
EDSG Episode 212 - Mailbag!

EDSG Episode 212 - Mailbag!

* Diving into the mailbag!

* Panels from FreedoniaCon 2024 are available on the FASA Games YouTube channel

* Email from Rob: Update on actual play podcasts.

* Declaration phase at start of each round.

* Bringing on other GMs to answer questions?

* Email from Leamon: Kaer breached and survived?

* Battle Shout: Increased DN based on target, or the talent user?

* Non-adept humans and Versatility? Learn skills more easily?

* Story time! Character death and consequences.

* Josh sidebars about obsidiman sky raiders and air sailors.

* Email from Konrad: Any restrictions on armor for magicians?

* Thoughts about using Generative AI for personal use?

* Josh rants about art and late stage capitalism.


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Mar 13, 202456:33
EDSG Episode 211 - Parlainth Adventures: Dead Man's Hand

EDSG Episode 211 - Parlainth Adventures: Dead Man's Hand

* Parlainth Adventures: Dead Man's Hand

* Written by Robin Laws

* Features Twiceborn, Queen of the Cadaver Folk

* More darkly whimsical.

* Early Tim Burton, Addams Family

* Works best with the characters having a previously established relationship with an NPC.

* Agreement between Torgak and Twiceborn

* Inciting Event: The Carnival of the Dead.

* Stuff to see and do at the Carnival.

* Friendly NPC loses a wager and gets taken down to the Catacombs.

* Different approaches to rescue the friend.

* A coup is brewing!

* Choosing which side to support.

* Outcomes and consequences.

* Influences and inspirations.

* Another likely one-session scenario.

* Solid option to flesh out a Legends of Barsaive home campaign.

* But keep in mind how it might affect Ch 9, Once Bitten, Twiceborn.

* Presents a non-standard adventure story for Earthdawn.


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Mar 06, 202424:38
EDSG Episode 210 - Parlainth Adventures: Blood Pact

EDSG Episode 210 - Parlainth Adventures: Blood Pact

* Parlainth Adventures: Blood Pact

* Dan figured out why he thought there was a well!

* Overall theme: Vulnerability of youth and the responsibility to protect the weak.

* Child gets poisoned by Mindtrap's blood on the map wall.

* Josh explains the set-up; what came before.

* Avenues of investigation.

* Portraying those mentally broken by Horrors.

* The infection spreads.

* Hunting the Horror.

* Mindtrap's game statistics and challenge.

* Alernate approaches and things to keep in mind.

* Player Character plot armor and ways to address it.

* A good, short adventure with a mix of stuff.

* Reward: Butterspider Box.

* Back to Mindtrap's methods and analysis.


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Feb 28, 202431:14
Special Video Episode! Live from Freedonia Con!

Special Video Episode! Live from Freedonia Con!

This special episode is the video of Episode 209, recorded at FreedoniaCon 2024.

Feb 28, 202459:14
EDSG Episode 209 - Live from FreedoniaCon 2024

EDSG Episode 209 - Live from FreedoniaCon 2024

* EDSG Live at FreedoniaCon 2024!

* Josh summarizes the convention so far.

* Email from Patrick: Our ending to Infected!

* Email from Matthew: Thread items allowing the user to cast a specific spell?

* Email from Patrick: Favorite easter egg or plot detail?

* Email from K Scott: Glowing eyes in description of Astral Targeting spell?

* Email from Konrad: Thanks for the show.

* What do you do when a skill the character knows becomes a talent?

* Conventions in the UK?

* Email from Graywulfe: Our resolution to Infected!

* Another email from Matthew: Life in Haven: food and water?

* Adventure inspirations and hierarchy of needs.

* Non-adept humans using Versatility?

* Chat question from K Scott: Third printing of the guides?

* Chat comment from Rob about adventure inspriations.

* Josh gushes about a therapist analyzing video games on YouTube

* Chat question from Bean: Intelligent thread items?

* Dan's wish for an Earthdawn dice set.

* Closing thanks and comments.


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Feb 21, 202459:13
EDSG Episode 208 - Shosara's History and Geography

EDSG Episode 208 - Shosara's History and Geography

* Shosara: Elves of the North

* Reminder: FreedoniaCon Feb 16-18 on the FASA Games Discord!

* Live EDSG on the 18th!

* Shosara is on a peninsula extending into the Gwyn Sea.

* Shosara's citadel was not breached.

* Founded by elves who set out from Wyrm Wood following a vision from Jaspree.

* Real world parallel geography.

* Early history of the Shosaran elves, meeting the Khistovans.

* Partnership and cultural blending, shared ship designs.

* Separation from the Elven Court.

* Abdication of Queen Failla and ascension of Liara.

* Josh's head canon of behind-the-scenes politics.

* Exile of the Laryskova ranelle.

* Stresses in the elven cultural diaspora.

* Preparing for and surviving the Scourge.

* One citadel for the region's entire population.

* After the Scourge, pushing to claim the seat of elvendom.

* Geographical and environmental overview.

* Wild, feral lands that seem to shift.

* Lots of open area to fill in details; "distant horizons".

* Region has its own primeval, wild magic feel.

* Marvel's Savage Land

* Conan Doyle's Lost World

* Skull Island

* Not just a retread of Barsaive.

* Feast of the New Dawn, regatta on the Gwyn Sea.


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Feb 14, 202444:01
EDSG Episode 207 - Infected

EDSG Episode 207 - Infected

* Infected! Spoilers for the adventure in this episode!

* FreedoniaCon February 16-18 on the FASA Games Discord

* Written by the legendary Robin Laws

* Probably Josh's favorite published adventure.

* Let's talk about the cover!

* General gushes about art from old school FASA

* Dramatic, evocative cover.

* Open ended resolution.

* Plays on expectations and twists them.

* Plot background and summary.

* How the PCs are introduced.

* On the Road to Hanto

* Shantaya's Sextant

* Yellowspring and Cherrypit.

* Thematic foreshadowing - no clear cut solution.

* The previous messengers attack.

* Learn about the situation in Hanto.

* Combat focused groups may miss a lot of the nuance.

* Arrival at Hanto, meeting the Grim Legion.

* "Now what do you do?"

* Discussion of Moltaa and Kwamm.

* Aardelea and what's really going on.

* Branching endings... ways to resolve the problem.

* The aftermath.

* Features strong player character agency.

* Situation not story.

* Discussion of the treasures recovered.

* Threads moving forward in the setting.

* Maps and handouts.

* Masterclass in "Adventure as location"

* Any interesting stories from your experience with this adventure? Let us know!


Find and Follow:

Email: edsgpodcast@gmail.com

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Get product information, developer blogs, and more at www.fasagames.com

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FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Feb 07, 202450:55
EDSG Episode 206 - The Talshara Ranelle

EDSG Episode 206 - The Talshara Ranelle

* The Talshara Ranelle

* Reminder: FreedoniaCon Feb 16-18 on the FASA Games Discord!

* Talshara comprises most of the militia and exolashers in the Blood Wood

* Nearly every combat Discipline is represented in the ranelle.

* Likely includes a significant number of Woodsman followers

* (Check out Episode 78 for the Woodsman Episode.)

* Current leader: Erithander, strongly loyal, can be blunt with the queen.

* Founded during the reign of queen Failla

* Queen Liara brought on members of the ranelle as her personal guard.

* Alachia charged the Talshara with repeling the Horrors as the kaer was prepared.

* Founded the Grove of Blades as a military academy to train fighters.

* If you go with Failla as a prior tenure of Alachia as queen, that puts an interesting spin on her relationship with the ranelle.

* Detachment of Talshara at Eidolon, representing the Wood in that partnership.

* Erithander: Over 300 years old, honest, loyal, and straightforward.

* Follows the elven wheel, has studied four combat Disciplines.

* Possible spin of Erithander as another immortal elf.

* Erthander's agenda: Ensure the defense and protection of the wood.

* Heads the Grove of Thorns that trains the militia, guards, and exolashers.

* Rhisiart: Eritahnder's son.

* Sent out on expeditions to retrieve elven artifacts from outside the wood.

* Banished from court when he disagreed with the queen, now leads Eidolon garrison.

* Dedicated to rooting out Monus Byre and the Seekers of the Heart.

* Honest and loyal like his father.

* Current consortis: Ilisa Willowby

* Was scribe on Rhisiart's expeditions, good friends with the scion.

* Born and raised in court, knows a bit about court culture and politics.

* Made consortis as a slight against the Talshara because of Rhisiart's gaffe.

* Working to get her friend back in Alachia's good graces and lift his exile.

* Goro'imri: The town of the outsiders.

* Founded by an unprotected elf who believes in the strength found in diversity.

* Alachia is aware of the settlement but does not acknowledge it.

* Rommanarel Oakfast is the leader, and has petitioned to meet with Alachia.

* She has learned of the wood longing and its effects.


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Jan 31, 202432:60
EDSG Episode 205 - Terror in the Skies

EDSG Episode 205 - Terror in the Skies

* Adventure breakdown: Terror in the Skies

* SPOILERS!

* FreedoniaCon is February 16-18 on the FASA Games Discord

* Live Survival Guide on Sunday the 18th.

* Second adventure published.

* Like Mists of Betrayal, likely written to feature different aspects of the game.

* Still potential balance issues, but not as severely as Mists.

* Sidebar about adventures not strictly speaking a series, despite easter eggs.

* Written by Shane Lacy Hensley.

* High concept of the adventure.

* "You all meet in a tavern..."

* Early heroics and hired by the air patrol.

* Options for NPC interactions and character development.

* The Obsidian Flyer and first encounter with the rakken.

* Letter from a Wizard and learning about the Tome of Banishment.

* Voyage to the Thunder Mountains.

* Sidebar about Juliak Merris, Omasu, and future storylines.

* Encountering ork scorchers.

* Talon Kaer, the windling refuge.

* Sidebar about Jennell Jacquays and adventure design.

* First appearances of some creatures.

* Lower section and the vault.

* The problem with the solution to opening the vault.

* Leaving the kaer and chasing the Shadow Skulker.

* Possible appearance of railroading.

* Opposition of the climactic battle.

* Banishing the rakken and Rasper-Nor.

* Overall opinions and assessment.

* Discussion of casting the banishment spell.

* Ship combat and the airships in the adventure.

* Treasures and loot.


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Jan 24, 202453:21
EDSG Episode 204 - The Jae'Helastri Ranelle

EDSG Episode 204 - The Jae'Helastri Ranelle

* The Jae'Helastri Ranelle

* Politically inclined gossip-mongers

* Most likely to pass information to manipulate events.

* May be envoys outside the wood.

* Keep an eye on other ranelles.

* No farming, trade, or other aspects of life.

* Smallest ranelle, no more ancestral lands or lesser ranelles sworn to them.

* The ranelle that "knows things".

* Came to power through unswerving loyalty to Alachia.

* Founder became the go-between the consortis and blood warders.

* Willing to share their information, but just as willing to use it against you.

* May see themselves as a balancing force to keep any other faction from gaining too much power.

* Willing to share gossip and falsehoods to further their ends.

* Focused more on internal politics than external.

* Do not write down their information to keep control of it.

* Pop-culture archetypes: High-class courtesan.

* Littlefinger or Varys from Game of Thrones.

* Involving the ranelle in traditional campaigns.

* Personalities and activites.


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Jan 17, 202426:17
EDSG Episode 203 - New Year, New Mailbag

EDSG Episode 203 - New Year, New Mailbag

* New Year, New mailbag!

* The full, unedited interview with Lou is available on our YouTube channel.

* The pre-art draft for Grand Bazaar has been made available to backers.

* Email from Bart: Dispelling or disrupting threads?

* Email from Chris: Crossbows! Why Strength?

* Why not more kinds of crossbows?

* Convention news!

* Email from Brendan: Twisted ideals for the non-mad Passions?

* Email from Shady Dragon: Teamwork knacks?

* Email from Brendan: What about the Grim Legion?


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Jan 10, 202442:15
EDSG Episode 202 - A Conversation with Lou Prosperi, Part 3

EDSG Episode 202 - A Conversation with Lou Prosperi, Part 3

* The Third and Final Part of our conversation with Lou Prosperi

* Lou's Favorites

* Why Ukraine

* One More Thing for Earthdawn

* Enduring Nature and Cliffhangers

* Is Lou a Passion

* Tales From Lou's Table

* Working With Greg Gorden

* Working on Different Systems

* Something from Fourth Edition You Like

* An Area You Wanted to Cover

* If You Could Change Anything

* What Would You Like to Revisit Now

* Grand Storyline

* Differetiation From Other Fantasy Games

* Magic System Development

* If You Could Create a New Game

* Blood Wood

* Disney Imagineering Books


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Jan 03, 202401:02:49
EDSG Episode 201 - A Conversation with Lou Prosperi, Part 2

EDSG Episode 201 - A Conversation with Lou Prosperi, Part 2

* The second part of our conversation with Lou Prosperi.

* T'skrang as alien race?

* What's the deal with the ash blowing in from the Wastes?

* Sidebar about the "Western Kingdoms"

* Questions about loci and their use in original plans for Barsaive at War.

* World maps?

* Thoughts about the return of the Earthdawn and other parts of the world.

* Magic use in lands outside the Theran Empire.

* Portals to the elemental planes.

* Back to the illusion of a fully-developed plan.

* Cover art and war golems?

* Why does Lou hate goblins?

* The profileration of PC races (and monstrous humanoids) in fantasy gaming.

* Involvement with 1879?


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Jan 03, 202426:05
EDSG Episode 200 - A Conversation with Lou Prosperi, Part 1

EDSG Episode 200 - A Conversation with Lou Prosperi, Part 1

* Episode 200! Part one of our conversation with Lou Prosperi.

* How does Lou pronounce certain Earthdawn names?

* What were the plans for continuing coordination with Shadowrun?

* Some discussion about crossover characters.

* Story about Lou sending his SR players into the past before Earthdawn

* Lou's path to Earthdawn.

* How did they go about building the setting?

* Were there secrets that weren't revealed?

* A story about a supplement that never was to provide context.

* "As much as you have to, but as little as possible."

* Is Rosper an homage?

* Magical laser cannons at Sky Point?

* In-setting narratives and what people know.

* What other magical stuff did the Therans have lurking about?

* Some discussion about the loci and setting development.

* Loose plans when first edition shuttered: Vivane, Pawns of the Dragon, Scytha.


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Dec 20, 202340:10
EDSG Episode 199 - Mists of Betrayal and 2023 Wrap-Up

EDSG Episode 199 - Mists of Betrayal and 2023 Wrap-Up

* Wrapping up 2023 with some listener statistics and analytics

* We broke 100k total listens this year according to our host.

* Where our listeners hail from and what platform they listen on.

* Most listened to overall episodes.

* Our Spotify Wrapped summary... new listeners and audience growth.

* Listen Notes score and commentary.

* YouTube stats (all our backlog is now on the channel)

* What does the future hold?

* Adventure analysis: Mists of Betrayal

* First official adventure... spoilers ho!

* Initial thoughts.

* Overview of recommended character Circles and broad session structure.

* Arrival in Tureem.

* Disucssion of the introductory jehuthra encounter.

* Moving on to Haven and getting hired by a Wizard.

* On the road to Blood Wood: Theran ambushes.

* Random sidequest: Ruined caravan and the Horror Duaga.

* Blood Wood and elven politics: The next step along the story trail.

* Tracking the slavers and discovering Akarem.

* Exploring the ruined tower and catacombs.

* Difficult obstacle 1: The Spectral Dancer.

* Difficult obstacle 2: The Mist.

* Back to Blood Wood and returning to Haven.

* Final encounter: Kalourin and the Mist.

* Discussion and potential stumbling blocks.

* Loose ends and possible follow-ups.

* Thread items in the adventure.

* Legend Awards.

* Memories of running the adventure.

* Timeless adventure not tied to any particular era.

* High marks despite difficulty spikes.


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Dec 13, 202301:10:03
EDSG Episode 198 - Mailbag!

EDSG Episode 198 - Mailbag!

* Mailbag!

* Email from Jonathan: Would Blood Warders or Exolashers have been a path?

* Email from Alexandre: Social Defense needs and protections for a Gauntlet?

* Discussion of Resist Taunt, Lion Heart, Lion Spirit, and other options.

* Email from Leamon: Ways to track Legend Point awards.

* Spreadsheets!

* Email from Brendan: Are Karma and Legend Points diegetic?

* What about talent ranks?

* Episode with Lou Prosperi coming up in a couple weeks!


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Dec 06, 202339:09
EDSG Episode 197 - The Escalanas Ranelle

EDSG Episode 197 - The Escalanas Ranelle

* Great Ranelles of the Blood Wood: The Escalanas

* Quick update on social media and the like.

* Kindness from a fan on the FASA Games Discord.

* Tradtionally provides the most Warders to the Rose Throne.

* Current head Kethos was one of the main architect of the Ritual of Thorns.

* The "magic" ranelle, but like other ranelles they do other stuff.

* Based in the western regions of the Wood.

* Traces their origins back to the Western Kingdoms.

* Established the Queen's Warders under Queen Failla.

* Warders developed a lot of the magic to control and interact with the Wood.

* Their sanctuary based in the heart of the Wood.

* Escalanas are covertly meeting with the Denairastas.

* Kethos seeks to end/reverse the Ritual of Thorns in defiance of Alachia.

* Hoping to redeem himself before he dies.

* No longer welcome in court; loyal, but more to elvendom than Alachia specifically.

* Some discussion of possible consequences of ending the ritual.

* Orlando Escalanas: Current consortis.

* The pair staged a falling-out to cover Orlando working as a spymaster for Kethos.

* Adventure hooks or campaign arcs using the Escalanas.

* Seekers of the Heart and the acorns of Oak Heart.

* Eletheria: The ghost of the western forest.

* Vanished from the citadel early in the Scourge.


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

Nov 29, 202337:17
EDSG Episode 196 - Kaers

EDSG Episode 196 - Kaers

* Kaers

* Significance of kaers in the game and setting.

* Common (and most dangerous) destination for adventurers.

* Mists of Betrayal, Terror in the Skies, Ardanyan's Revenge.

* Not a lot of concrete examples in later published material.

* Appearances in novels and fiction.

* What is a kaer?

* Purpose to keep people inside alive.

* Why are you going and what might you find?

* Kaers vs citadels.

* Traps and defenses. Could be turned off by residents to safely emerge.

* Traps are apt to be nasty and deadly.

* Other features of entry and approach tunnels.

* The kaer as a community like surface towns and villages.

* Don't necessarily need to map every inch of the kaer.

* How the residents and conditions might shape the environment.

* A kaer is not a D&D-style dungeon of 10-foot corridors.

* Need space for people to live for generations.

* Entry tunnels should allow room for livestock and goods to be taken inside.

* Concealing the entrance as an additional layer of protection.

* Obvious kaers are likely to have already been found and explored.

* Where kaers were built and why.

* Basic Theran design. Large central chamber with offshoots for various services.

* Mosaics or other fixed decorations as a source of lore or knowledge.

* Living quarters; tiny homes, apartments, dorm suites.

* Main thing about kaer design is there likely would be no wasted space.

* Growth or expansion during the Scourge.

* Wards and protections of the kaer interior.

* Oxygen and air filtration.

* Crops and greenery; rooftop gardens.

* Resource use and waste disposal/recycling (including the dead).

* Water - wells, water spirits, connections to elemental plane.

* Animals and livestock; diet variety (or lack thereof)

* More about crops and food plants.

* Five likely states for a kaer.

* Unopened and inhabited.

* Open and empty.

* Collapsed and not used.

* Failed by Horror breach.

* Failed by other disaster (starvation, disease, collapse)

* Adventurer groups and kaers.

* How do you get in and what do you find there?

* GM should think of the story of the kaer.

* Who lived there and what happened to them?

* Cultural drift (or lack thereof).

* Sidebar about Urupa development.

* How much of a role will the kaer play?

* Exceptions to expectations and what that can do.

* Magic can solve a lot of problems!

* Returning to water source and its importance.

* What do you find inside? Treasure, artwork, lore?

* Kaer-focused game ideas.

* Other sources and inspiration.

* Civic planning and civil engineering.

* Don't put more work into your kaer design than you must!

* City of Ember

* The Expanse

* Silo

* Ultimately limited only by your imagination.


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Nov 15, 202301:08:39
EDSG Episode 195 - The Daevenar Ranelle

EDSG Episode 195 - The Daevenar Ranelle

* The Daevenar Ranelle

* Some comments on Blood Wood games.

* Renowned as the finest artists and craftfolk in the Wood.

* Significant presence in Court, but not an obvious politics player.

* Likely a notable influence on elven culture.

* Possibly behind the campaign against Shosara.

* Importance of art and culture during the Scourge and Ritual of Thorns.

* Loyalty to throne and ability to shape public opinion.

* Strong negative feelings about the Therans.

* Belive the thorns have elevated the Blood Elves.

* Strong antipathy with the Carithasca and source of conflict.

* Returning to the weakness of Blood Wood as a notable setting in typical games.

* Ranelle's main home is near the Court.

* Persons of note.

* Tarin Daevenar: Current leader of the ranelle.

* Embodiment of Blood Elf snobbery and superiority.

* Baltana Daevenar: Exolasher and court bodyguard.

* Supporter of and spy for the Seekers of the Heart.


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Nov 08, 202331:21
EDSG Episode 194 - Mailbag!

EDSG Episode 194 - Mailbag!

* Diving into the mailbag!

* Email from Leamon: GMs with players who know more about the setting.

* Fighting large groups of low-powered opponents.

* Questions for Greg Gorden?

* Email from Brad: Stories about player character death.

* Handling replacements for a dead PC?

* Plans to reintroduce Lightbearers as a path?

* Email from Scott: More stories about character death.

* Player buy-in and expectations with Paranoia as a framework.

* Suggestions for running Earthdawn at conventions.

* Pre-generated characters? Races? Disciplines? Circle?

* Descriptions or maps of kaers? Starting in a kaer?

* Published adventures for convention settings?

* Other advice for convention play?


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Nov 01, 202353:17
EDSG Episode 193 - The Carithasca Ranelle

EDSG Episode 193 - The Carithasca Ranelle

* Great Ranelles of the Blood Wood: Carithasca

* A ranelle is similar to a noble house or clan; extended family.

* Mainly based in the Southern Fringe, focused on trade.

* While each ranelle is best known for a particular thing, they don’t do just that thing.

* The ranelle’s background and how they got to where they are.

* The ranelle’s biggest advantage is the network they have built over time.

* Alachia and using royal patents to pit houses against each other.

* Kaer Eidolon as the only trade point with the outside world.

* Carithasca’s goals and motives.

* Opinions of other ranelles, and some inspirations for the house.

* Legends and history.

* Persons of note.

* Ethenia, matriarch and possible immortal; close relationship with Alachia.

* Some thoughts about immortal elves and their role in the Elven Court.

* Haeleon, senior Carithasca consortis.

* Captain Trellius, sailor and frequent visitor to Eidolon.

* Trellius appears in Heavy Metal Queen from Legends of Barsaive.

* Additional thoughts and wrap-up.


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Oct 25, 202328:24
EDSG Episode 192 - Exploring and Surviving Underground Environments

EDSG Episode 192 - Exploring and Surviving Underground Environments

* Email from David: Love for the show and for Earthdawn

* Reminder from Josh about the Earthdawn West Marches community.

* Email from Bryan: Stories about player character death.

* Josh shares a party wipe story from an old D&D game.

* Exploring and surviving underground environments.

* Careless folk get themselves killed in the depths.

* Four things to worry about when caving.

* Bad air: Stale air or other things that affect breathing.

* Try to use magical light sources – torches or lanterns can use up oxygen.

* Toxic or poisonous gases.

* Underground fires can burn for a long time.

* Many visual references for underground environments.

* Cave-ins and collapses.

* Elemental spirits as a useful resource when caving.

* Other useful character skills and abilities that may help.

* Underground water: streams, rivers, and lakes.

* Flooding hazards.

* Additional resource: Dungeoneer’s Survival Guide from AD&D.

* Fire threats: Magma and hot springs.

* Sample underground hazard traps in the Earthdawn Survival Guide book.

* Additional concerns with underground fires.

* Dangerous creatures.

* Often hunt by scent or sound, and sound can carry long distances underground.

* Horrors and constructs.

* Classic Earthdawn adventures with strong underground themes.

 

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Oct 18, 202342:09
EDSG Episode 191 - Player Character Death

EDSG Episode 191 - Player Character Death

* Player character death.

* Reminder: Tastes and desires on what a player wants from a game can vary!

* Most problems arise from a difference in expectations between the players and GM.

* Story about Josh’s friend Doug and his approach to his characters.

* Players who strongly identify with their characters can dislike having their story “cut short”.

* A brief sidebar about gamemasters fudging dice results.

* Leaving the “training wheels on” – how long before death becomes a legitimate stake?

* “Sliders” – the degree to which PC death can come into play.

* Setting a policy on handling player character death.

* Is death permanent? How easy is it to come back?

* Revisit the policy to see if it needs to change as the campaign progresses.

* Table tale from Josh about Bearclaw the Journeyman and a player choosing death for their character.

* Table tale from Dan about a character death and how it shaped the game.

* Critical Role Campaign 2 and how a character death shaped character growth and future story.

* In-game acknowledgement of the character death.

* Does removing taking death off the table remove any tension or stakes to the game?

* Finding other options to threaten characters without death; deus ex machina.

* If a character can come back, what does it cost? How might it change them?

* Another table tale from Dan about a fight against the “big bad”.

* Earthdawn’s “lethality curve” and how that shifts as powers come online.

* Email from Leamon (part 1): Petty GM on a power trip.

* Game tone and setting conceit example: Paranoia.

* Character as pawn or game-piece. “Character funnels”.

* The Traveler RPG and characters dying before the game even started.

* Email from Leamon (part 2): Connection to a character affecting feelings about the game.

* Player grief and emotional bleed.

* Bringing in a new character, how to create them, and other consequences.

* Email from Leamon (part 3): Bringing a character/archetype back for more exploration.

* Player introspection and self-discovery resulting from character death.

 

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Oct 11, 202357:24
EDSG Episode 190 - Exploring and Surviving the Wastes
Oct 04, 202335:21
EDSG Episode 189 - Exploring and Surviving Death's Sea and the Mist Swamps
Sep 27, 202328:53
EDSG Episode 188 - Another dive into the mailbag

EDSG Episode 188 - Another dive into the mailbag

* Another packed email episode!

* Email from Michael H: Supporting the show, and a question about airship and riverboat rules.

* Upcoming topic: Dealing with player character death

* Email from Jennifer: Knacks spreadsheet?

* Sheet is actually what talents become available for the core Disciplines

* Email from Jonathan: Do animal companions count as allies for the Shaman pack spell benefits?

* Handling the Repel Animal spell cast in the path of a charging mount?

* Email from Francois: Questions about kaers. How were they closed? How did people open them? Communication from outside to residents of the kaer?

* Naming spirits? Pattern items for Throal, Thera or other places?

* What do Josh and Dan do for their day jobs?

* Email from J: New Earthdawn fan! Question about obsidimen and the Messenger path.

* Email from FrankFrankFrank: Support talents; Wilderness Survival, Navigation, etc.

* Additional thoughts on vehicle-based talents, as well as Haggle.

* Email from Joel Fowler: Legend Point totals for Fifteenth Circle characters.

* Updating player characters from earlier editions to fourth edition.

 

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Sep 20, 202351:53
EDSG Episode 187 - Healing Herbs and Plants of Barsaive
Sep 13, 202336:52
EDSG Episode 186 - Exploring and Surviving the Badlands
Sep 06, 202328:20
EDSG Episode 185 - Post GenCon Mailbag Part 2
Aug 30, 202345:18
EDSG Episode 184 - Post GenCon Mailbag Part 1

EDSG Episode 184 - Post GenCon Mailbag Part 1

Aug 23, 202346:13
EDSG Episode 183 - Third and Fourth Circle Shaman Spells
Aug 09, 202322:38
EDSG Episode 182 - Exploring and Surviving Forest Environments

EDSG Episode 182 - Exploring and Surviving Forest Environments

* Josh gives a GenCon update! Booth times and such!

* Reminder: If you have questions for Lou Prosperi, send them in!

* Exploring and surviving forest environments.

* Named vs unnamed forest.

* Typically, much drier than jungles, more undergrowth.

* A brief ecological overview of deciduous and evergreen forests.

* Potable water in forests and the associated hazards.

* Fauna commonly found in forests.

* Pop culture references and inspirations for forest environments.

* Negative vs positive portrayals of woodlands.

* Corrupting presence of Horrors in forests.

* Namegiver and spirit presence.

* The Blood Wood

* Iconic “haunted forest”, the land is alive and watching you.

* How the Blood Wood differs from regular forests.

* The Poison Forest

* Perpetually in a state of undying decay; infected by the ash blown in from the Wastes.

* Mood and feeling of the Poison Forest.

* Large number of Horrors and Horrorspawn.

* How the Poison Forest differs from normal woodlands.

* More mood and feelings.

* Encountering spirits and fauna.

* Corrupted and cadaverous masks from the Companion.

* Book of Exploration entry about the Poison Forest: The Fountain Parchment.

 

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Aug 02, 202349:24
EDSG Episode 181 - Third and Fourth Circle Illusionist Spells
Jul 26, 202330:09
EDSG Episode 180 - Email and Jungle Environments

EDSG Episode 180 - Email and Jungle Environments

* Email from Brendan: Question about Wound penalties?

* Email from Mark: Having Brad on the show to talk about 1879?

* Theran Empire and Horrors defanged?

* Comparing the Denairastas to the Therans.

* Some spoilers for Empty Thrones.

* Horrors as a disrupting political influence.

* Question about the Earthdawn version of Turkey/Anatolia?

* Why is Naaman Y’ross such a big deal?

* Exploring and surviving Jungle regions.

* More life in jungle habitats than anywhere else.

* Things to watch out for in the Servos Jungle.

* Heat, humidity, and water.

* Mold, insects, heatstroke.

* Low amounts of underbrush, swampy low spots.

* Inspirations: Return of the Jedi (Forest moon of Endor), James Cameron’s Avatar.

* Real-world inspirations: Amazon basin, equatorial Africa, southeast Asia.

* Tomb Raider and Uncharted video games.

* Easier to forage/hunt to survive due to abundant plant and animal life.

* Fantasy versions of hazardous plants; giant flytraps, pitcher plants.

* Wood and plant spirits.

* Downsides of vegetation-based threats.

* Fauna: Snakes, frogs, boar, and more!

* List of creatures by terrain at Panda Gaming Grove.

* Remember motivations of creature encounters!

* Using creatures as clues or hooks for jungle adventures.

* Fire and forests vs jungles.

* The Liaj Jungle, Usun, and the Tamers.

 

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Jul 19, 202354:51
EDSG Episode 179 - Third and Fourth Circle Nethermancer Spells
Jul 13, 202347:45
EDSG Episode 178 - Third and Fourth Circle Elementalist Spells
Jul 05, 202340:28
EDSG Episode 177 - Exploring Mountain Regions
Jun 28, 202356:47
EDSG Episode 176 - Third and Fourth Circle Wizard Spells
Jun 21, 202330:09
EDSG Episode 175 - The ABCs of Raiding

EDSG Episode 175 - The ABCs of Raiding

Jun 14, 202339:21
EDSP Episode 174 - Mailbag!
Jun 07, 202332:13
EDSG Episode 173 - Verjigorm

EDSG Episode 173 - Verjigorm

* Our last Horrors episode: Verjigorm

* The “Big One”, the “Hunter of Great Dragons”, Earthdawn’s Great Cthulhu

* One of three Named Horrors from the original core rulebook.

* Entry is very similar to the entry in the Dragons sourcebook.

* The “Dark One”, at the beginning, spawned the “Horoi”

* One Horoi – Nightstlayer – left the darkness and woke on Earth, saw its beauty, and wept the Nammegivers into being.

* Josh speculates how this creation myth might reflect events in the distant past.

* Not necessarily intended to be a foe to face directly; like the Great Old Ones from Lovecraft.

* Early stats were likely a way to impress how powerful it is.

* Summary of game statistics and powers.

* Not very active in most recent Scourge, but looms very large in the setting.

* Use and presence of Verjigorm in games – Cult of the Great Hunter

* Getting involved with this Horror will likely draw the attention of the dragons.

* Obsessions: Hunger for power, fanatical hatred of dragons.

* Captured numerous dragons during the last Scourge.

* This prey is wrapped in astral cocoons that warp them into Horror-corrupted entities.

* Verjigorm’s spawn as a campaign focus and epic opponent.

* Exploring Verjigorm’s Horror Thread power.

* Lovecraft parallels and cosmic nihilism.

* More than just a giant sack of hit points.

* Most common appearance.

* Closing thoughts.

 

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May 31, 202342:45
EDSG Special 14 - Legends 6

EDSG Special 14 - Legends 6

* Special 14 Legends 6

* A Fragment From Nutreva

* An Ancient Mystery

* Citadel in the Sky

* The Growing Bones

 

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May 24, 202332:25
EDSG Episode 172 - Crystal Raider Arts and Crafts

EDSG Episode 172 - Crystal Raider Arts and Crafts

* Email from Chris: New listener excitement!

* Josh is running an in-person game!

* Trolls: The final (?) episode.

* Arts and crafts.

* Purpose first, beauty second.

* Crystal, stone, leather.

* Steel is rare; resource and labor intensive.

* Stonesmiths and crystalsmiths.

* Troll crafts and spirituality; more complex and personal than honor.

* Revisiting the dichotomy of troll culture.

* Comparison between highland troll crafts and other cultures.

* Depth and variety found in setting and cultural development later in the game line.

* Sidebar about the Theran Empire book.

* Elemental mining in the Twilight Peaks.

* Crystal weapons and armor as magnets for thread or pattern item status.

* Kintsugi as an inspiration for an aspect of troll culture (and a sidebar about cultural appropriation)

* Josh plugs Designers and Dragons again.

* Airships; crystal raider drakkars.

* Helm, figurehead, and magical importance.

* Magical Law of Similarity.

* True elements used in the process of constructing ships.

* Barsaivian airships versus Theran airships.

* Sailcloth (and trivia about denim).

* Roles on a drakkar crew.

* Possible ritual and ceremony in airship operation.

* Importance of the crew’s focus on airship performance.

* Wrapping up, continued praise for the Crystal Raiders book.

 

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May 17, 202357:23
EDSG Episode 171 - Aazhvat Many-Eyes and the Tempter

EDSG Episode 171 - Aazhvat Many-Eyes and the Tempter

* Our penultimate episode about Named Horrors!

* Aazhvat Many-Eyes: Lovecraftian mind-screw.

* Purely astral Horror

* The Eurydon Document: Includes sections in an unknown, untranslated language that some suspect may be the native language of the Horrors.

* Plays into Lovecraftian themes of books containing forbidden, mind-breaking knowledge.

* Inspires madness by warping its victims’ perceptions to see the Horror’s eyes in any circular or oblong object.

* Curses an item that acts as a conduit for the initial Horror Mark.

* Story twist at the end of the in-setting entry (and an old pop-culture connection).

* Very difficult to break the mark – if the cursed item is not destroyed, the Horror can renew the mark regardless of distance.

* Horror Drain power.

* Combating Aazhvat Many-Eyes: Comparatively low physical stats, but high magical power and advantages of its astral habitat.

* Surreal and mind-warping.

* Film recommendation: John Carpenter’s “In the Mouth of Madness”

* Adventure and campaign potential for the Horror.

* Good Horror to mark player characters because it doesn’t undermine or cripple their abilities.

* The Tempter: Offering its victims their own rope.

* Second-smallest Horror; a thorny seed pod.

* Very difficult to physically deal with.

* Seeks to corrupt those with strong moral codes.

* Marks target and start offering to help them achieve their ends through its Karma Boost.

* Very patient, works to steer the victim to betray their ideals or those they are close to.

* Its powers gradually warp the victim into a Horror construct.

* Not physically potent (though it is very difficult to physically harm).

* Leaves a trail of constructs in its wake which provides a physical challenge.

* Another Horror that could be good to use directly against player characters.

* Cautions about the Horror’s power, and the chance for the character to be lost.

* Fourth edition tweaks to the Karma Boost and the Corruption mechanic.

* Voice whispering in the victim’s ear; like a devil on the shoulder.

* Adventure and campaign ideas using Tempter.

 

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May 10, 202342:10
EDSG Episode 170 - Email, Life Among the Crystal Raiders
May 03, 202353:15
EDSG Episode 169 - Buualgathor and Druistadt

EDSG Episode 169 - Buualgathor and Druistadt

* Even more Named Horrors!

* Buualgathor – The Horror Hunter

* From the Parlainth campaign set.

* Uses marked and corrupted Namegivers to track down its prey.

* Bloatforms and Depairthoughts are preferred targets.

* Little known about the Horror outside Parlainth.

* Its essence permeates the landscape; those who spend time there “remember” tales they have heard about it.

* Seven bladelike arms, wavy appendage that resembles a flowing cloak.

* Marked individuals suffer damage when Buualgathor uses the link to find the marking Horror.

* Three options about the current status of the Horror in Parlainth.

* Impressive physical stats, multiple common Horror powers like Damage Shift and Terror.

* Referenced in the Legends of Barsaive adventure series.

* Druistadt

* It’s true Name is only known by its victims, “Druistadt” is a t’skrang word describing the entity.

* Mainly haunts the Serpent River basin, devours the hearts of its victims.

* Likes targeting groups, especially t’skrang riverboat crews and village covenants.

* Marks victims by making them speak its true Name three times.

* Sidebar about folkloric, pop culture, and RPG history of names and supernatural entities.

* Once marked, victims face terrifying dreams, and the Horror reveals itself.

* Serial killers, preferred victim type, and Horror inspiration from pop culture and crime fiction.

* Any member in the group speaking the Name three times can mark the whole group.

* Can track marked victims flawlessly; “it can hear your heart beating from miles away.”

* Powers: Terror, Illusion spells, Karma Tap, Damage Shift

* Unique power: Dream Shape

* Physically tough but will retreat if overwhelmed.

* Not as flashy or dramatic; seems understated compared to other Horrors in the book.

* Importance of establishing rules for how an individual Horror might work; “playing fair” by those rules.

* Praise for the GM advice in Monster of the Week for setting up stories or adventures and creating monstrous opposition.

 

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Apr 26, 202332:35
EDSG Episode 168 - Email and the Firescale Moot
Apr 19, 202342:59
EDSG Episode 167 - Nemesis and Chantrel's Horror

EDSG Episode 167 - Nemesis and Chantrel's Horror

* Our Named Horrors series continues!

* Revealing how Dan chose the order we’re going through these.

* We return to the wonderful and unique aspects of the Horrors sourcebook.

* Nemesis: Master of metamorphosis and deception.

* Always appears a beautiful, attractive human with bright eyes.

* No record of its natural form; like Deceivers in its mutability.

* Astral form has dozens if not hundreds of dark tendrils extending out into astral space.

* Bestows knowledge and magic items to adepts to slay other Horrors.

* Slaver in league with Thera after the Scourge, has multiple strongholds across Barsaive.

* The rich and powerful who attend its events to wallow in debauchery.

* Highly charming like Ysrthgrathe but lacks the toxic jealousy.

* Its gifts to adepts is how it marks and corrupts them.

* Ironic fates; the gifts given to save others seal the heroes’ doom.

* Classic “deal with the devil” style of story.

* Unique powers: Horror Lore, Transport

* Powerful magician, multiple spell actions in ED1, Wizard spells.

* Perhaps the physically weakest Named Horror, but its network and powers make it difficult to pin down.

* Story hooks or roles for Nemesis in campaigns.

* Chantrel’s Horror: One of three Named Horrors from the original Earthdawn core book.

* Only seen astrally; Bloody, demonic humanoid suspended in a metal frame covered in small saw blades.

* Attacks the family and close friends of its chosen victim.

* Known as Chantrel’s Horror because of its connection to the Troubadour Chantrel; real name not known.

* Clive Barker homage.

* Has the ability to bring its chosen victim back to life; even death is not enough to be free of its torment.

* May go dormant for years to let the victim think they might be free, then will return to inflict its torments again.

* Unique powers: Astral Slice, Blood Memory

* It can mark those closest to its chosen victim regardless of distance, based on how closely they are related.

* Like Ysrthgrathe, loves extended torment, but feels coldly alien as opposed to Y’s strongly “human” personality.

* Chantrel’s Horror in adventures in campaigns.

 

Find and Follow:

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Josh on Twitter: @LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

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Earthdawn West Marches: https://discord.gg/hhHDtXW

Apr 12, 202349:25
EDSG Episode 166 - Email and The Delaris Moots

EDSG Episode 166 - Email and The Delaris Moots

* Email from Matthew: Fourth edition political situation in Haven?

* Email from Nick: Stephen King recommendation.

* Story about using Giftbringer.

* Note: The Velocity spell is not in a first edition book. It was created by Morgan Weeks.

* Trollmoots of the Delaris Mountains

* Quiet, serene, isolated.

* Location of the monastery where Elianar Messias allegedly found the Books of Harrow.

* Also the area where the Fellowship of Night (Episode 109) are based.

* Rockhorn moot: Mainly in the eastern Delaris peaks.

* Strong association with obsidimen, strong feelings about the Triumph and Ayodhya.

* Parallel to the Stoneclaws in their cultural cross-pollination.

* Potential conflict with the Fellowship of Night due to their experimentation on a dead Liferock.

* Moot most directly related to the Triumph and Ayodhya plot thread in the post-Prelude to War era.

* Notable members of the Rockhorn moot and Greenstone Liferock

* Skyseeker moot: Furthest west, closest to Vivane

* Broadly neutral relationship with the Therans

* Relationship with Messias and the Books of Harrow monastery

* Cursed to “always seek what they cannot find.”

* Internal debate about their relationship with Thera.

* Working with the Fellowship of Night to try and break the curse.

* Notable members of the Skyseeker moot and Fellowship of Night.

* The Harrow monastery as a notable legendary site that would draw characters to the area.

* Ideas about the post-Second War situation for the Delaris moots.

* Continued praise for the variety and diversity that break up the highland troll monoculture.

 

Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

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Earthdawn West Marches: https://discord.gg/hhHDtXW

Apr 05, 202342:08
EDSG Episode 165 - Giftbringer and Ubyr

EDSG Episode 165 - Giftbringer and Ubyr

* Horrors!

* Giftbringer: The Stephen King homage.

* Almost certainly inspired by 1991’s Needful Things.

* Entry written by victim/survivor.

* The Horror feeds off aggression and violence, kindled by jealousy.

* Powerful illusion powers, masquerades as a travelling peddler or merchant and targets small, isolated communities.

* Sells items, then manipulates people’s desires to covet each other’s possessions.

* Dark reflections of Chorrolis?

* Natural form is shiny-skinned, winged, pterodactyl/wyvern form.

* Will flee if revealed, but it is a physically potent Horror.

* Trinkets and goods are worthless, masked by illusions.

* Powers: Clarion Call, Gift, Horror Mark, Karma Tap.

* Stat block overview.

* Example of adapting tropes and ideas from other sources.

* Using in adventures and campaigns.

* Doesn’t usually target player characters, they will come across its plots and manipulations.

* Classic or traditional Horror in many respects; straightforward, but subtle tactics.

* Ubyr: The Kaiju Horror

* Massive, worm-like Horror that hunts and haunts the Serpent River network.

* Four hundred yards long, can stretch up to seven hundred yards.

* Boiling acidic blood, does significant armor-ignoring damage to any exposed to it.

* Can sense beings within 30 feet of any part of its body.

* Mainly aquatic but can travel on land just as easily.

* Responsible for the destruction of numerous t’ksrang kaers and citadels.

* Siphon Will: If Ubyr is able to envelop a structure, it drains the life of all victims within.

* Rapidly drains attribute points, rather than dealing damage.

* Not many powers, its Horror Mark is only used to track victims that have escaped it.

* Very physically potent.

* Using Ubyr in adventures and campaigns.

 

Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

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Earthdawn West Marches: https://discord.gg/hhHDtXW

Mar 29, 202334:43