The Dice Made Me Do It
By Fool Maven Productions
Our goal is to present you with rich, exciting worlds and bombastic characters, and give you a window into the game which is open, accessible, and entertaining. We're a group comprised of people of all experience levels, from eager power-gamers to well-read rules-lawyers to dedicated role-players to hardcore game-masters. Come join us at the table!
Find us on our website at thedicemademedoit.com.
The Dice Made Me Do ItDec 06, 2022
Season's Greetings from The Dice Made Me Do It
A thank you, and warm wishes--Great Spirits guide you in the paths you walk.
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Check out the free digital copy of Kevin Crawford’s Worlds Without Number system here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition
Episode 66: It's Okay to be Different
As negotiations break down between Mercy and her obstinate tutee, the gentle healer rolls up her sleeves and turns to desperate measures. Speaking of desperation, Zadrick and Clive fight for their lives as killer robots swarm the sinking ship…
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Check out the free digital copy of Kevin Crawford’s Worlds Without Number system here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition
Episode 65: Party Crashers
This one’s a real sink-or-swim moment for our heroes. Mercy is tied up with Selena, desperately trying to squeeze more information out of her obstinate tutee. In the meantime, Zadrick and Clive have brought a strange artifact into the party boat’s boiler room. There, they narrowly escaped the clutches of a group of Gungeneer killer automata, now in hot pursuit…
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Check out the free digital copy of Kevin Crawford’s Worlds Without Number system here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition
Episode 64: The Floor is Lava
Faced with a soulless enemy all-but-impervious to their attacks, Wolfram, Caesar, and Scrap-Bot must find a way to thwart this mechanical onslaught before it and/or the very fires of Infernis themselves destroy them.
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Episode 63: Gunsmoke and Laser Burns
With supplies thinning and the environment growing ever more hostile, Wolfram, Caesar, and Scrapbot navigate their way out of the wastes of Infernis. The only thing that stands in their way now? A cancriform gunship, brimming with firepower and set to autopilot…
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Episode 62: FIGHT NIGHT—Battered Bards and Bloody Knuckles
Orlando slugs his way through his next match, the pressure mounting as his fatigue increases alongside his opponents’ capabilities. From the stands, Nobler and Zashi investigate someone who stands out in the crowd…
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Check out the free digital copy of Kevin Crawford’s Worlds Without Number system here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition
Episode 61: FIGHT NIGHT—Into the Ring!
Orlando—sorry, Firefist—rolls up to the underground ring ready to rumble. As Nobler and Zashi get their bearings and get a read on the wild cast of characters, Orlando gets up close and personal with some of the toughest. Tonight, the bard will have to see if showmanship alone can get him through this one…
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Episode 60: Aroma Joe’s Aromatherapy and Acrobatics
In a bid to get the upper hand on their opponents—and to smell nice—Nobler, Orlando, and Zashi seek the products of an infamous perfume dealer…
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Episode 59: Encroaching Shadows
Stunned by the appearance of an old enemy, Zashi must find his way out of the clutches of his target, Cato Thomas. In the meantime, Nobler and Orlando steel themselves for conflict as the fresh garrison of Oprishniki troops makes landfall in Tica’Ma…
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Episode 58: Boiling Point
The discovery of a strange artifact leaves Zadrick and Clive with a difficult choice. In the meantime, things get heated as Mercy confronts Selena… and not just ‘cause they’re in a hot tub.
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The Dice Made Me Try It: Card Games in Dangerous Places, Part 2 — Sin City Showdown!
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Enjoy game design and theorizing? Have a listen to World Dreamer: open.spotify.com/show/6akJ0RaRyjfeIy7YSxEhi6 www.instagram.com/the.world.dreamer/
The Dice Made Me Try It: Card Games in Dangerous Places, Part 1 — Card Carnage!
The Dice Made Me Do It crew—with a special guest— draw hands for the card-battle TTRPG, Card Games in Dangerous Places! A group of wanderers and oddballs makes their way to the city of Idopolis for the Sin City Assault, a world-renowned card battle tournament. But not all is as it seems in Idopolis, and the consequences of a lost match may be much more than merely the forfeiture of a favorite card…
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Enjoy game design and theorizing? Have a listen to World Dreamer: https://open.spotify.com/show/6akJ0RaRyjfeIy7YSxEhi6 https://www.instagram.com/the.world.dreamer/
Episode 57: Party Favors
Ducking away from the party boat, Mercy examines a man with a sickness eerily close to that which ravaged her hometown. In the meantime, Zadrick tackles an odd bit of mischief for a partygoer, and Clive solicits some quirky characters for valuable information…
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Episode 56: Work Hard, Play Harder
Boat partayyy! Mercy, having decided she’s had quite enough stress to deal with for the time being, slips into a shindig organized by her impudent tutee, Selena. Mercy claims the party will also be a perfect opportunity to get a better read on her charge. And besides, she has Zadrick and Clive as her wingmen…
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Episode 55: Nothing Ventured, Nothing Gained
After their harrowing battle with the mechanical guardians of the Infernis colony, Wolfram, Caesar, and Scrap-Bot have the opportunity to take stock and unearth some mysterious new treasures.
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Episode 54: A Test of Metal
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Episode 53: The Race for Repairs
With the tramway impassable and Caesar battered and worn, Wolfram and the mechanical warrior wander through Infernis with their new ally, Scrap-Bot, which claims it knows of a repair station deep within the tunnels…
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Episode 52: Bullet Tram
Happy one-year anniversary of the Dice Made Me Do It! Thank you so much for joining us in this story—here’s for much more to come.
Having barely survived their encounter with the security systems of the strange station, Wolfram and Caesar hurtle via ancient tramways towards the heart of Infernis. But the strange automata of this realm aren’t finished with the dour wanderers yet…
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Check out the free digital copy of Kevin Crawford’s Worlds Without Number system here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition
Episode 51: Burning Bridges, Bloody Water
With Orlando as his escort, Nobler makes his way to Northbridge to parley with a mysterious stranger. He was anticipating Zashi’s aid, as well—but the ambitious Blade is busy dealing with having quite possibly bitten off more than his toothy mouth can chew…
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Episode 50: Arcane Antics
Eager to get his hands on new magic items and humiliate the Oprishniki in one fell swoop, Orlando joins the Opossums to raid a special shipment. It’s not as if the treasure is just sitting unguarded, though…
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Episode 49: Unexpected Guests
Having completed his bold errand, Zashi returns to his mysterious contractor for his reward, a favor which grants him more than he bargained for…
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Episode 48: Dancing with Devils
Desperate to gather his thoughts after a harrowing encounter, Nobler discovers a grave piece of news about the Oprishniki. Speaking of the Oprishniki, Zashi wants to have a chat with one; tensions rise as Orlando confronts the Blade about his surprising decision…
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Episode 47: Smoke and Mirrors
In a hidden room beneath an unassuming warehouse, Orlando learns he isn’t the Opossums’ only visitor. In the meantime, Zashi is also busy making some backroom deals, as he finds himself in a private club where dark dealings are taking place…
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Episode 46: I Think I Might Have to Leave This Place
Nobler leaps between heroism and heartbreak as the results of his actions press down upon him. In the meanwhile, Orlando pins down some long-lost contacts, while Zashi visits a very special bookstore…
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Episode 45: Rude Awakenings
Nobler, Orlando, and Zashi prepare to chase some leads in the city as they recover from their misadventures the night before; Nobler confronts the outcomes of his bloody visions, Zashi attempts to cure his strategic hangover, and Orlando revels in the spectacle.
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Episode 44: Through Fire and Steel
In the strange facility beneath the mountains of Infernis and with their fading companion in tow, Wolfram and Caesar navigate strange puzzles and deadly foes as they forge a path to the center of the burning realm.
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Episode 43: The Crushing Weight of Responsibility
Back at base after their harrowing magi-mech encounter, Zadrick and Clive determine where to go next as a war with the Imperium looms. Mercy, on the other hand, has a much bigger problem: how in the name of the Paradoxes is she gonna get her tutee to pass class?! And should she go to that party later…?
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Episode 42: No Time to Explain
With an uncanny swarm devouring everything in its path behind them, Wolfram and Caesar plunge deeper and deeper into the strange facility hidden in the crimson mountains of Infernis...
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Episode 41: Welcome to Infernis
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Episode 40: In Which We Talk About Fight Club
Having dealt with their bounty hunters, Nobler, Orlando, and Zashi descend into the underground fighting pit. While Orlando schmoozes it up with the former champions, Nobler and Zashi turn to more messy forms of info-gathering—and the shadow of a wolf looms over them…
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Episode 39: The Guy With the Tiger Tattoo
Waylaid on the street, and with diplomacy having failed, Nobler, Orlando, and Zashi confront a group of bounty hunters out for their heads…
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Episode 38: Wolves of the Urban Jungle
The old wood elf Nobler and Zashi saved translates a letter Nobler has been carrying, unveiling an ominous secret. Fully reunited at last, Nobler, Orlando, and Zashi hit the city, ready to combine their various skills in search of new leads. But some of these leads are just as eager to find them…
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Episode 37: Congratulations, You Robbed Yourself
In Tica’Ma, Orlando must break into his own home in order to retrieve his belongings from the custody of the Oprishniki. In the meantime, Nobler and the theatre troupe show Zashi around their new performance space and planned assassination site, the Carter-Andre Theatre…
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Episode 36: Following the Thread
Having barely survived the previous encounter, Mercy and the boys uncover a new lead in the death of Professor Hornsworth. The mysteries of the Library seem to be intertwined with the fates of its inhabitants…
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Episode 35: Radical Reunions and Rowdy Rumbles
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For more of these character’s history, check out Zashi’s journal for an account of their adventures pre-podcast: www.worldanvil.com/w/arldien-coleman-shu-tung/a/zashi-senhotep-person
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Episode 34: Knots in the Grass
While Zashi is away, Orlando probes the Blade’s countrymen on the intricacies of Draconian politics. When Zashi returns, the two heroes must determine the best way to tackle their looming challenges: locating an underground group of mages, and assassinating a wealthy executive…
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Episode 33: Zadrick Fistfights a Robot in This One
Cornered by enormous automatons in the factory, Mercy, Zadrick, and Clive scramble to take the fight to their aggressors before they are thoroughly, thoroughly crushed.
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Episode 32: Frostbite
As Wolfram, Caesar, and Krisa make their way through a strange underground temple, they are confronted by its guardian in the frigid caverns below…
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Episode 31: Zashi's Vision
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Episode 30: Playwrights and Prophets
Nobler, Neema, and the theater troupe touch down in Tica’Ma, eager to find their bearings in the throngs of this strange new metropolis. Just a few districts away in the elven sector, high above the din, a holy woman offers Zashi a not-so-holy deal…
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Episode 29: Factory Smackdown
Mercy, Zadrick, and Clive are ambushed by deadly mechanical killers as the investigate the Gungoneer factory associated with Professor Hornsworth’s murder…
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Episode 28: Escape! Through the Streets of Tica’Ma
Having made their way out of the Star Prison with Oleric, Orlando and Zashi must navigate the bustling Jewel of the Green Sea in order to shake their pursuers and find someplace safe to get their bearings…
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Check out the free digital copy of Kevin Crawford’s Worlds Without Number system here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition
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Enjoy game design and theorizing? Have a listen to World Dreamer:
The Dice Made Me Try It: LANCER Part 2 — Family, Found
The Dice Made Me crew have a go at the tactical mecha combat RPG Lancer! Our mecha-piloting mercenaries fight their way to the core of the orbital station with their competitors hot on their heels. Will they manage to exfiltrate the experimental AI? Or will the defenses and dark mysteries of the ancient facility tear them apart at the seams?
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If you liked the episode, check us out on social media, and consider supporting us on Patreon!
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Find our wonderful guest Catherine on Insta at https://www.instagram.com/catcrim/
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Find Lancer here: https://massif.netlify.app/
Episode 27: A Thespian’s Dilemma
Orlando and Zashi descend from the grip of the Oprishniki into the streets of Tica’Ma below, eager to slip away amidst the crowd. Not far off, in the Green Sea, Nobler and Neema encounter an unexpected peril—well, who are we kidding, it’s Nobler—as they make their way with the theater troupe towards the location of their upcoming show…
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If you liked the episode, check us out on social media, and consider supporting us on Patreon!
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Check out the free digital copy of Kevin Crawford’s Worlds Without Number system here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition
Episode 26: The Secret of the Star Prison
Orlando and Zashi, resolute in their decision to retrieve the leader of the Opossums, descend from the highest tower to the darkest depths of the Star Prison in order to find Oleric and rescue him from the Oprishniki’s clutches…
Episode 25: The Factory
Mercy, Zadrick, and Clive’s investigation of Hornsworth’s murder takes them to the outskirts of Zadia, where they must investigate the origin of their robotic attacker. Mercy and Clive undertake some breaking and entering while Zadrick gets himself a new job…
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If you liked the episode, check us out on social media, and consider supporting us on Patreon!
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Check out the free digital copy of Kevin Crawford’s Worlds Without Number system here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition
Episode 24: The Good, the Bad, and the Bazaar
With exams looming and an impertinent tutee to sway, Mercy scours the bright markets of Zadia in hopes of finding something, or someone, which might help her in her time of need. Little does she know, the help she finds is right in the path of Zadrick and Clive as they continue their murder investigation…
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If you liked the episode, check us out on social media, and consider supporting us on Patreon!
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Check out the free digital copy of Kevin Crawford’s Worlds Without Number system here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition
The Dice Made Me Try It: LANCER Part 1—Deep Orbit
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Find our wonderful guest Catherine on Insta at www.instagram.com/catcrim/
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Find Lancer here: massif.netlify.app/
Episode 23: Fire Within, Darkness Below
An explosive battle rocks the highest tower of the Star Prison as Zashi, Orlando, and Kyliko confront the Oprishniki’s finest, and Orlando discovers a devastating secret power…
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Check out the free digital copy of Kevin Crawford’s Worlds Without Number system here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition
Episode 22: The Ascent
Hounded by Witch Hunters and elite Oprishniki agents, Orlando, Kyliko, and Zashi fight their way to the top of the Star Prison, where Warden Olivia’s office lies…
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If you liked the episode, check us out on social media, and consider supporting us on Patreon!
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Check out the free digital copy of Kevin Crawford’s Worlds Without Number system here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition