For Light And Dice - A Star Wars Tabletop Roleplaying game
By For Light and Dice
For Light And Dice - A Star Wars Tabletop Roleplaying gameApr 18, 2024
Awaken
Tensions are running high as the crew figures out how to deal with the Nihil, but something else on the ship complicates things. Listen to more Star Wars The High Republic insanity as one crew member ends up in a precarious situation.
I Give Him A Call
Zero and Lysander talk to the Squonk to see if the Nihil Orcus's presence triggers anything, and some choices were made that change the direction of the crew forever.
To Space or No Space
The Crew has captured a Nihil, but there seem to be disagreements on what to do with them. Tensions begin rising between the Crew, and some revelations are revealed. Listen to another Star Wars, The High Republic-inspired episode!
Can I Make a Call?
The Crew of the Phantasmal Squonk have captured a Nihil named Orcus, but before they leave Lysatra, a few of the crew members need to make a few calls. Who will they contact?
This podcast is an actual play Tabletop Roleplaying Podcast based on Star Wars The High Republic. If you want to join our Discord community, please check out this link:
Aftershock
The Twins have been squashed, but what will the crew do next? Have the Rangers of Lysatra seen anything like what just happened, and what other revelations are revealed? Listen to another tabletop real play episode of our Star Wars The High Republic inspired show to find out!
For Chuck
The Crew is confronted by The Hutts. How will they evade danger this time? Will they strike a deal they don't want to make, or will something truly insane happen?
We Would Be Honored If You Joined Us
Will the Crew of the Phantasmal Squonk split up, or will they remain?! The crew is still in a small cantina in the middle of Lysatra, but conspiracy surrounds them. Are they walking into a trap? Listen to another episode of tabletop roleplaying madness inspired by Star Wars The High Republic.
What Are We Doing Here?
The crew gets much-needed downtime hanging out in a cantina, but that also means they have a lot of emotions to deal with. What topics will arise in their conversation, and will the group's direction change forever?
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Landing on Lysatra
We have returned to our story!
Our heroes land on Lysatra after saving the planet but they are still dealing with the aftermath of their own choices. Will they land safely? More Star Wars The High Republic inspired adventures coming your way! Listen to find out!
Behind the Scenes - Random Thoughts
In the last part of our "Behind the Scenes" session, the cast discusses more Star Wars The High Republic topics. Then they play a game that covers a whole lot of topics. Listen to hear what they say.
Behind The Scenes - Fashion Choices and Poppers
Ready for more behind the scenes content? The FLAD crew had a bunch of schedule conflicts for the month of January so Hope, Charles, Colton, and Jess recorded a session answering a bunch of questions from our listeners. It wouldn't be a FLAD session without some chaos though. Listen and hear what happened!
Behind the Scenes - Emotional Trauma
Sadly we did not have a chance to record a new session so a few of the For Light of Dice cast members decided to record a special "Behind the Scenes" episode. They discuss important details about their characters, and we have a special guest cat! Listen to hear what the folks from FLAD have to say.
To Save A World (Part 2)
The Crew are on their way to save a whole planet from destruction, but will they succeed? Will the Squonk throw the entire crew into space? You'll have to listen to find out! More Star Wars The High Republic inspired ttrpg craziness on your way!
To Save a World (Part 1)
The Squonk Crew head to save Lysander's world, but how will they do it? The Hyperspace Disaster has left the Outer Rim in complete chaos, and no one has all the answers. Also how does the Squonk's computer feel about the crew? Listen to hear more dramatic Star Wars The High Republic inspired insanity in our tabletop roleplaying game podcast!
In the Eyes of Disaster
TRIGGER WARNING! This episode contains a bit of classic Star Wars The High Republic trauma with characters dealing with some heavy emotions.
In this episode of For Light and Dice, the Squonk crew realizes the scale of The Hyperspace Disaster. What will they decide to do? Only one way to find out! Listen to hear what happens.
Right into Disaster
The moment many of you have been waiting for is here. In this episode of For Light and Dice, the crew begins their journey to Zakuul, but the Galaxy is about to change forever after a cataclysmic event. If you have read the beginning of Star Wars: The High Republic, then you know what will happen. Listen to hear how it happens to our heroes, The Crew of the Phantasmal Squonk.
Is it Evil or Ancient or Ancient Evil?
We are very close to the beginning of the events of Star Wars: The High Republic "Light of the Jedi!" In this episode, the crew of The Phantasmal Squonk decide where to go, but they also have a small "box-like" statue in their possession. What will they choose to do, if anything? Listen and find out!
The Calm Before The Storm
The time of disaster is nearly upon us! In this season 2 premiere episode of "For Light and Dice," our heroes enjoy some time off on Naboo while dark forces work behind the scenes. This episode takes place directly before the early events of the beginning of phase 1 of The High Republic book series. Listen to our first episode of the season! There is still plenty of zany Star Wars goodness, and the tabletop roleplaying chaos is ever present. Listen now!
BTS and audience questions!
Before we jump into Season 2, the cast of "For Light and Dice" wanted to answer a bunch of listener questions. Most of these questions came from our Discord community. Learn more about the characters, things that were planned but didn't happen, and other fun information about our amazing Star Wars The High Republic inspired podcast!
Listen to more!
The Nightsister is Dead (Part 3)
TRIGGER WARNING! This episode gets a little gory, but what do you expect from a Halloween episode? In this episode of "For Light and Dice" we wrap up story of The Familiar's of Dathomir. Will they save their master by grabbing the ice...I mean...eyes of the individual who murdered her? Will every member of the gang survive? Listen to our haunting Star Wars The High Republic story to find out!
The Nightsister is Dead (Part 2)
The familiars of Dathomir go on a journey alone through the dark forests, but what lurks in the shadows waiting for them? Will the animals of the Nightsister make it to their destination, or will some of them meet their end? Listen to another Star Wars The High Republic inspired episode now!
The Nightsister is Dead (Part 1)
It is Spooky Season! What better way than to celebrate something dark and horrifying, like murder! We are doing a special short series where we change roles, but we won't spoil anything in the description of the episode. You'll have to find out what happens by listening to the episode!
The End of the Beginning
The season finale is here! The crew get to know their new companion, but danger looms on the horizon. Listen to hear how the season wraps up in this crazy Star Wars The High Republic inspired story.
The Quermian and The Squonk Crew
Our new "friend" meets the rest of the Squonk Crew on Naboo. Do they make a good impression, or do things turn sour? Listen to another episode of our tabletop roleplaying podcast inspired by Star Wars The High Republic!
A Squonk in Mourning
The crew is still trying to recover from the aftermath of battle, and shockingly, the droids are trying sort out their own feelings. Listen and find out what happens in another edition of Star Wars The High Republic inspired tabletop roleplaying!
A Bad Hand
We meet a new character and the crew of The Phantasmal Squonk recover from the events of their battle on Naboo. Some sadness and laughs in another Star Wars - The High Republic inspired episode.
War and Twilight on Naboo
At least one member of the Squonk crew meets their fate against their battle against Rulthess. The first battle of Naboo is on! Listen to hear what happens in part 1 of our season finale for our crazy tabletop roleplaying podcast based on Star Wars The High Republic!
Conspiracy on Naboo
The whole crew returns to Naboo! Will they find each other, or will they find danger? Will the Squonk cooperate with the crew while they figure out how to unite? Things come to a head in this Star Wars The High Republic-inspired episode!
The Light and the Dark
The Squonk crew are still separated but some new allies show up to lend a hand, and some choices are made.
An Eye for An Eye
The crew is still split up. Some are in Naboo, and the rest are on the junk platform in the middle of space. Will the crew reunite as danger rises around them? Listen to another zany Star Wars The High Republic-inspired episode!
Crystals and Caves
Lysander confronts their destiny and Wynne is in a lot of danger. How will they survive, or will they? Also what danger lies ahead? Find out in this episode! More Star Wars The High Republic insanity coming your way.
The Mirrors of Jedha
Wynn and Lysander attend a party for the high society in Naboo, but their destinies are revealed, and the past catches up to one of them. Get ready for more Star Wars The High Republic madness as we get closer to disaster.
We Have A New ......Friend?
Half of the crew deal with The Monster Gonk, but do they find something more interesting (or sinister)? Listen to find out what happens on another Star Wars The High Republic inspired Tabletop Roleplaying Podcast episode!
The Gonk Monster
Holy Gonk! What lurks in the darkness of a abandoned space junk yard? The crew of the Squonk is about to find out!
There Is Another
Zero, Goz, and 1N decide what to do next until they discover the Squonk is not alone. More Star Wars The High Republic inspired stories on another hilarious episode of For Light and Dice.
Paint It Black
Lysander and Wynn are being questioned by the Jedi on Naboo, and the Squonk decides it wants a makeover.
Eternal Discoveries
Legends of the Old Republic and The High Republic converge in this episode. Lysander and Wynn are questioned by the Jedi, Goz forms a bond with the Squonk, and the droids discover the origins of their ship. Listen to hear more Star Wars inspired table top stories.
Questions and Preparations
Half the group is on Naboo awaiting questioning from The Jedi, and the other half is updating the Squonk with new ship parts on Yag'Dhul. Is updating a evil Sith computer a good idea? Find out!
Heroes on Two Worlds
The Crew splits up! Half of our heroes travel to Naboo while the rest remain on Yag'dhul to figure out what to do with the "trade goods." Find out what happens!
Plotting and Planning
In the High Republic era, everything is in motion. The crew of the Phantasmal Squonk saved the negotiation talks between The Republic and Yag'dhul, but what will they decide to do next? Listen to find out in another edition of this tabletop roleplaying story inspired by Star Wars - The High Republic.
The Next Steps
The Crew of the Phantasmal Squonk finally arrive at Yag'Dhul, but do they find what they are looking for? Are they able to help the Jedi Elzar Mann? Also, what does the crew do with the two dead bodies on their ship? Listen for more Star Wars - The High Republic-inspired tabletop roleplay-driven story!
Fight to Yag'Dhul
The Crew is under attack! Will they make it to Yag'Dhul, or will they be destroyed by the Givin fighters? Listen to another installment of this crazy Star Wars The High Republic inspired adventure.
Not So Fast
The Crew of the Phantasmal Squonk escape the space station and are headed to Yag'Dhul, but will they make it to the Givin home world safety? Listen to another hilarious Star Wars The High Republic inspired table top play episode!
Escaping the Space Station Part 2
The crew of the Phantasmal Squonk try to escape the Space Station near Yag'Dhul, but the Squonk itself has taken control of the space station and the life of everyone on board is in peril. Will our heroes survive? Listen for more zany Star Wars - The High Republic inspired stories.
Escaping the Space Station - Part 1
The crew is in danger! In this episode of crazy Star Wars "The High Republic" tabletop insanity, our heroes try to fight their way out of the clutches of The Givin, but The Phantasmal Squonk has it's own plans for the space station outside of Yag'Dhul. Listen to hear what happens!
A Series of Bad Ideas
What happens when the only ideas you have are bad? The crew tries to figure out how to rescue the Jedi without causing too many problems with The Givin, but the situation is far more complicated than our heroes than they realize. Listen to find out what happens!
Finding a Jedi
The crew is stuck on their ship, but now that they know a Jedi is being held captive, do they stay on the ship, or do they figure out how to rescue them? Also, who is the Jedi? More Star Wars High Republic craziness is in store for you! Listen now!
The Space Station at Yag'Dhul
The crew docks at a Space Station outside of Yag'Dhul, but will they be greeted by open arms? What discoveries while they make while they deal with the mysterious Givin? Listen to another edition of our Star Wars - The High Republic tabletop roleplaying game story!
Traveling to Yag'Dhul
The Crew of the Phantasmal Squonk are on their way to Yag'Dul, but not without having a short fashion show first. The group decides what they plan to do when they arrive to this mysterious planet, but who else has arrived to Yag'Dul to complicate things? It wouldn't be a Star Wars - The High Republic story without a little bump in the road. Listen to find out!
The Other Ship
The Crew of the Phantasmal Squonk escape their encounter with the Nihil, though some are dealing with the consequences harder than others. They now have a new ship and decide to explore it.