Game Artist Podcast

Game Artist Podcast

By Ryan Kingslien
Welcome to the Game Artist Podcast where we interview amazing Game Artists to find out what makes them tick and how they got the job of their dreams.
More places to listen

More places to listen

David Ferreira, 3D Character Artist @ Elite3D
Check out this awesome conversation I had with David Ferreira. More about Game Art Institute: https://www.gameartinstitute.com More about David Ferreira: https://www.artstation.com/davidferreira Want to be a Character Artist or an Environment Artist in the Video Game Industry?  Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
40:15
October 14, 2019
Brandon Martynowicz, Environment Artist
Check out this awesome conversation I had with Brandon Martynowicz. More about Game Art Institute: https://www.gameartinstitute.com More about Brandon Martynowicz: https://www.artstation.com/bmart Want to be a Character Artist or an Environment Artist in the Video Game Industry?  Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
42:51
October 11, 2019
Siamak Roshani, Lead Character Artist @ Suckerpunch Productions
Check out this awesome conversation I had with Siamak Roshani. More about Game Art Institute: https://www.gameartinstitute.com More about Siamak Roshani: https://www.artstation.com/siamakcgm Want to be a Character Artist or an Environment Artist in the Video Game Industry?  Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
50:02
October 9, 2019
Chris Ebeling, Creative Lead In Residence @ University of Technology Sydney
Check out this awesome conversation I had with Chris Ebeling, Creative Lead at Animal Logic Academy. More about Game Art Institute: https://www.gameartinstitute.com More about Chris Ebeling: https://www.chrisebeling.com Want to be a Character Artist or an Environment Artist in the Video Game Industry?  Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
55:19
October 7, 2019
Nathan Mackenzie, Environment Artist @ Playground Games
Check out this awesome conversation I had with Environment Artist Nathan Mackenzie. More about Game Art Institute: https://www.gameartinstitute.com More about Nathan Mackenzie: https://www.artstation.com/nathanmackenzie Want to be a Character Artist or an Environment Artist in the Video Game Industry?  Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
40:58
October 4, 2019
Tanner Kalstrom & Arvin Villapando, Game Textures
Check out this awesome conversation I had with Tanner Kalstrom and Arvin Villapando of Game Textures. More about Game Art Institute: https://www.gameartinstitute.com More about Renaud Forestié: https://www.artstation.com/reuno Want to be a Character Artist or an Environment Artist in the Video Game Industry?  Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
44:05
October 2, 2019
Renaud Forestié, UX Director at Ubisoft Montréal
Check out this awesome conversation I had with UX Google Developer Expert Renaud Forestié. More about Game Art Institute: https://www.gameartinstitute.com More about Renaud Forestié: https://www.artstation.com/reuno Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
56:35
September 30, 2019
Jobye-Kyle Karmaker, Senior Environment Artist @ Respawn Entertainment
Check out this awesome conversation I had with Environment Artist Jobye-Kyle Karmaker. More about Game Art Institute: https://www.gameartinstitute.com More about Jobye-Kyle Karmaker: https://www.artstation.com/jobyek Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
46:41
September 27, 2019
Frederic Lierman, Character Artist
Check out this awesome conversation I had with Character Artist Frederic Lierman. More about Game Art Institute: https://www.gameartinstitute.com More about Frederic Lierman: https://www.artstation.com/fredlierman Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
58:30
September 25, 2019
Ash Thundercliffe, Senior Environment Artist @ Ready At Dawn
Check out this awesome conversation I had with Ash Thundercliffe. More about Game Art Institute: https://www.gameartinstitute.com More about Ash Thundercliffe: https://www.artstation.com/thundercliffe Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
44:01
September 23, 2019
Joe Garth, Creator of Brushify.io, UE4 Artist, Singer-songwriter
Check out this awesome conversation I had with UE4 Artist Joe Garth. More about Game Art Institute: https://www.gameartinstitute.com More about Joe Garth: https://www.artstation.com/joegarth Want to be a Character Artist or an Environment Artist in the Video Game Industry?  Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
54:35
September 20, 2019
Christoffer Radsby, Senior Environment Artist @Ubisoft Massive
Let's welcome Environment Artist Christoffer Radsby. More about Game Art Institute: https://www.gameartinstitute.com More about Christoffer Radsby: https://www.artstation.com/chrisradsby Want to be a Character Artist or an Environment Artist in the Video Game Industry?  Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
54:48
September 18, 2019
Jeremy Estrellado, Sr. Environment Artist @ Ubisoft Massive
Check out this awesome conversation I had with Senior Environment Artist Jeremy Estrellado. More about Game Art Institute: https://www.gameartinstitute.com More about Jeremy Estrellado: https://www.artstation.com/dinusty Want to be a Character Artist or an Environment Artist in the Video Game Industry?  Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
50:13
September 16, 2019
Andrew Hodgson, Senior Hard Surface Modeller at DNEG
Check out this awesome conversation I had with Modeler Andrew Hodgson of DNEG. More about Game Art Institute: www.gameartinstitute.com More about Andrew Hodgson: https://www.artstation.com/andrewhodgson Want to be a Character Artist or an Environment Artist in the Video Game Industry?  Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
53:53
September 13, 2019
Daniel Bystedt, Senior Character artist at Goodbye Kansas Studios
Check out this awesome conversation I had with Senior Character Artist Daniel Bystedt. More about Game Art Institute: www.gameartinstitute.com More about Daniel Bystedt: https://www.artstation.com/dbystedt Want to be a Character Artist or an Environment Artist in the Video Game Industry?  Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
32:42
September 11, 2019
Guillaume Tiberghien, Character artist and art manager at Keos Masons
Character talk with Character Artist Guillaume Tiberghien of Keos Masons. More about Game Art Institute: www.gameartinstitute.com More about Guillaume Tiberghien: https://www.artstation.com/gtiber Want to be a Character Artist or an Environment Artist in the Video Game Industry?  Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
45:04
September 10, 2019
Sands Kopaei, Freelance Game Artist
Check out this awesome conversation I had with Game Artist Sands Kopaei. In this conversation we talked alot about what it takes to get a job in the industry and the struggles of producing meaningful work. More about Game Art Institute: www.gameartinstitute.com More about Sands Kopaei: https://sandskopaei.myportfolio.com/ Want to be a Character Artist or an Environment Artist in the Video Game Industry?  Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
51:45
September 6, 2019
Andrew Baker, Creature & Concept Artist for Film, Television and Games
Check out this awesome conversation I had with Creature and Concept Artist Andrew Baker. I love what he says about immersing yourself in the source and being inspired by work that's come before you: If you're inspired by something, "just go back to that source and immerse yourself in it, because inspiration is abundant and you will never be lost for work... "I don't think it's stealing. I just like the idea that it's resting on the shoulders of giants. And I think anything good has a lineage and has a history." What a beautiful thought. :-) ---- More about Game Art Institute: www.gameartinstitute.com More about Andrew Baker: https://www.artstation.com/abaker Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
51:00
August 9, 2019
Peyton Varney of Naughty Dog
In this episode, I want to introduce you to Peyton Varney. He's one of those annoying Artists who got the job of their dreams right out of school... ;) How did he score his dream job right out of the gate? He dove deeper than other people. Pure and simple. He did more than all the other applicants to show that he can do the job. Find out more in this episode. More about Game Art Institute: www.gameartinstitute.com More about Peyton Varney: https://www.artstation.com/peytonvarney Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com 
30:56
August 1, 2019
Abdelrahman Kubisi of MPC
Abdelrahman Kubisi is a Character and Creature Artist at MPC. He had one of the coolest Patreons for Character Artists until he just recently shut that down. On top of that, he produced an amazing Scarlett Johansson with Jeremy Celeste at Texturing.xyz. One of the things I loved to hear is when he documents his work from 2015 and how it has improved in 2018. It was very inspiring to talk to somebody who really lives the motto of constant, unending improvement. More about Game Art Institute: www.gameartinstitute.com More about Abdelrahman Kubisi: https://www.artstation.com/kubisi Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com 
50:10
July 3, 2019
Javier Perez of PlayStation VASG
There are NO limits to what you can do with Substance. Just ask Javier Perez, who creates everything -- 100%! -- in Substance Designer. More about Game Art Institute: www.gameartinstitute.com More about Javier Perez: https://www.artstation.com/meshmodeler Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com 
46:11
June 12, 2019
Samuel Poirier
I had such a great conversation with Samuel Poirier. Not only is his work gorgeous, but he is so focused as an artist and as a person. Check out what he shares about feeling the work and being inspired... More about Game Art Institute: www.gameartinstitute.com More about Samuel Poirier: https://www.artstation.com/vimmy Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com 
41:33
June 6, 2019
Bonus Episode: What Makes You Matter?
In this special New Year's episode, Ryan Kingslien reminds us that, at the end of the day, it's not the big goals or grand plans or New Year's Resolutions that make a difference in our lives. Your superpower is that thing that you do every day. What have you been doing every day that has had some impact on the universe? In other words, what makes you matter? Then, do something that connects with what makes you matter. :) More about Game Art Institute: www.gameartinstitute.com Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com 
22:14
December 28, 2018
Erick Sosa, Freelance Toy Sculptor & Designer
"I believe that the state of your mind controls how you feel. ... And that you can control whatever you think you can achieve." For our final Podcast Episode of the Season, we leave you with some great words of wisdom from Sculptor Erick Sosa. Season 2 will start in a few months. Happy holidays and ... See you in the new year. :-) More about Game Art Institute: www.gameartinstitute.com More about Erick Sosa: https://www.artstation.com/zkulptor Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com 
51:17
December 22, 2018
Irene Matar, Freelance Sculptor
What a great conversation with Freelance Sculptor Irene Matar! I just love her stories about getting started as a freelancer, pounding the pavement for work when she first got started, how she maintains relationships and decides which contracts to stay on... She has so much experience and awesome advice. What's most important? Don't take anything personally. And, if you can't help it, don't let it stop you from moving on and moving forward. More about Game Art Institute: www.gameartinstitute.com More about Irene Matar: https://www.artstation.com/irenematar & https://www.instagram.com/ireneeweeny Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
1:00:13
December 19, 2018
Frédéric Arsenault of EA Vancouver
We had such a great conversation with Character Artist Frédéric Arsenault, who joined us to talk to us about his work and how he got to where he is. The key? Balance is everything. Balance your expectations. Always maintain your goals and keep working towards them, but understand that you might not reach them immediately. You might need to take many steps to get there. Stay humble through your determination. Another thing that Fred reminded us: Balance your health with your work. :-) More about Game Art Institute: www.gameartinstitute.com More about Frédéric Arsenault: https://www.artstation.com/fredericarsenault Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
51:37
December 11, 2018
Vinícius Cortez, Substance & Texture Artist
Have you checked out the amazing work of Vinícius Cortez? He taught himself nearly everything he knows, picking up what he could through Internet tutorials. And now he’s a freelance artist who specializes in material creation in Substance Designer. Vinícius joined us for a really special conversation and walked us through a special demo of his workflow and process, even taking requests from the Bootcamp students. 🙂 More about Game Art Institute: www.gameartinstitute.com More about Vinícius Cortez: https://www.artstation.com/vinicortez Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
49:31
December 7, 2018
Bob Plociennik, Digital Sculptor
Check out this awesome conversation with Digital Sculptor Bob Plociennik. Bob primarily sculpts miniatures, which means that his sculpts are typically just about 15 centimeters tall... That's less than 6 inches! Bob's going to be teaching a Workshop for Game Art Institute tomorrow. Be sure to check out Industry Headliner Series to catch his class: https://www.gameartinstitute.com/headliners More about Game Art Institute: www.gameartinstitute.com More about Bob Plociennik: https://www.artstation.com/bob Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
40:25
December 4, 2018
Ashley Sparling of Ubisoft Quebec
Ashley Sparling's story is so incredibly inspiring... But, no spoilers here! You have to listen to this episode to hear him tell his tale of how he got started in the industry and how he finally landed that first job as a Character Artist. ;) Now Ashley is a Senior Character Artist at Ubisoft Quebec where he was part of the team that worked on Assassins Creed Odyssey. I mean, just check out all of Ashley's amazing work released for the Assassins Creed Odyssey Art Blast! And I loved hearing all the behind-the-scenes details about how the studio optimized so many characters for the game engine. I'm super excited for Ashley because he's just launched his first online course! He's going to teach you how to create amazing hair -- something that challenges all Character Artists. Be sure to check out the course at https://www.ashleysparling.com. He also shares some helpful tutorials for free, so you're guaranteed to get something awesome, no matter what. :) More about Game Art Institute: www.gameartinstitute.com More about Ashley Sparling: https://www.artstation.com/sparrow87 Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
1:03:30
November 28, 2018
Walid Kaskhoussi Perrussel, Props & Environment Artist
Walid Kaskhoussi Perrussel is a Props & Environment Artist who is completely self-taught. He started off as a freelance artist and then recently transitioned into a studio as an environment artist. Walid's career trajectory and artistic journey alone are unique and interesting enough... But we were just really struck by the level of his work. Take a look, for instance, at his Gothic Confessional. The level of detail he put into the ornate intricacies and realistic modeling of his asset is just breathtaking. His words of advice: Start small and finish. Don't worry about making mistakes; the more mistakes you make in the beginning, the less often you will make the same mistakes later on. Be sure to check out the GAI Blog to watch Walid demonstrate some of his workflow and his process: http://bit.ly/2OU4yWb. (He even takes time to explain how to troubleshoot any issues that might come up!) More about Game Art Institute: www.gameartinstitute.com More about Walid Kaskhoussi Perrussel: https://www.artstation.com/walid-kp Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
33:37
November 21, 2018
Shane Olson of 3D Character Workshop
Shane Olson is a Senior Character Artist who specializes in creating stylized characters. He's been working in the Game Industry for nearly 20 years! Boy, did he have a treasure trove's worth of wisdom to share with us. Of the many gems he doled out, something that really stood out is this: Define who you are and what you want to be. Then make that clear in your portfolio. If you want to do characters, do characters. If you want to do cars, do cars. Make it clear to everyone how you are positioning yourself in the industry. (Are you an illustrator? Do you work in games or in film? Do you sculpt collectibles?) If you are looking to work at an independent company, you have the luxury of being versatile. But, especially if you want to work at a bigger company, focus your work so that everyone who sees your portfolio knows exactly who you are. More about Game Art Institute: www.gameartinstitute.com More about Shane Olson: https://www.artstation.com/shaneolson Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
55:05
November 17, 2018
Mario Stabile, Freelance Concept & Character Artist
Freelance Concept and Character Artist Mario Stabile joins us in this Podcast episode to share his amazing journey with us. He started off as an aspiring programmer, redirected his focus towards 3D art, became a successful freelance artist and recently started his own business. What?! :) Mario shares some great advice with us, starting from the the ins and outs of working as a freelance artist and extending all the way to general good practices to being a good businessperson, person and artist. More about Game Art Institute: www.gameartinstitute.com More about Mario Stabile: https://www.artstation.com/stabile Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
39:24
November 14, 2018
Maria Yue of Cloud Imperium Games
In this illuminating conversation with Maria Yue (Lighting Artist at Cloud Imperium Games), we learn about Maria's diverse experience working as a lighting artist in different industries. She even prepared a great presentation spotlighting her work and the factors that inspired and motivated her. What's most important as a Lighting Artist working in Games? It's all about how you define the Mood and how you combine that Mood with the Scenario and Environment. The goal is to make everything work together and highlight each other. More about Game Art Institute: www.gameartinstitute.com More about Maria Yue: www.artstation.com/xiaowantou Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
1:00:17
November 11, 2018
Georgian Avasilcutei of WB Games
Man, it was such a treat to have Georgian Avasilcutei join us all the way from Romania for this conversation! Georgian is currently working remotely for WB Games as a Senior Character Artist. He got his start by teaching himself 3ds Max. From working at a media company, he became a Prop Artist and then a Character Artist. He's fully committed not only to his work but also to constantly learning and improving. And he's regularly helping others and giving back to the community. He's got some amazing advice and pointers that he shares in this episode, but here's something that really stood out to me: "I think you always need to push yourself and try to do the thing you're most afraid of. People will see that you put in that effort and people will appreciate that." More about Game Art Institute: www.gameartinstitute.com More about Georgian Avasilcutei: www.artstation.com/nimlot Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
45:32
November 7, 2018
Matthias Develtere of MachineGames
Wanna become a 3D Artist? You might want to try what Matthias Develtere did. Matthias basically locked himself in a room for nearly a year to focus on developing his portfolio and ramping up his 3D modeling skills. He committed himself to creating one portfolio piece every month and kept himself motivated by challenging himself to make it into the Polycount Recap each month. And he did! Each piece was featured in PolyCount, which not only helped him build his momentum, but also gave him a lot visibility. Now, he's a Senior 3D Artist at MachineGames. This is exactly the core philosophy behind our Game Artist Bootcamps: BUILD A BODY OF WORK THAT IS UNDENIABLE. :) More about Game Art Institute: www.gameartinstitute.com More about Matthias Develtere: https://www.artstation.com/devmatt Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
38:54
November 2, 2018
Samantha Rogers of ArenaNet
Samantha Rogers started learning 3D Art during high school and, as soon as she graduated, she immediately jumped into working on freelance projects. Once she started posting her work on ArtStation, she was trending. And this led to her being recruited to take an Art Test for ArenaNet. Which is where she is now, working as a Creature Artist. :) Take a listen to the podcast to pick up the nuggets of wisdom she shares. They range from how important it is to pick a strong concept on which to base your project to why it's important to have a strong sculpt on which to add amazing textures to the necessity of constantly setting new milestones for yourself as an artist. One of the highlights of this conversation for me? It's when she shared an article by her studio director on how to be a better artist. It boils down to 3 simple tips: (1) Use reference; (2) Be nice; and (3) Ask yourself why you're making the art. More about Game Art Institute: www.gameartinstitute.com More about Samantha Rogers: www.artstation.com/samrog Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
38:17
October 31, 2018
Tobias Forsling of Tarhead Studios
It was such a treat to have Tobias Forsling join us in the studio for this conversation. Tobias is the Lead Environment Artist at Tarhead Studios in Sweden. He talked about the importance of understanding how to plan for the unexpected ("Good planning is planning that is adjustable for the things you didn't think of when you made the plan") and explained how 90% of an artist's time is usually spent on the last 10% of the project. He also talked about how important it is for artists share their work and their knowledge with each other. When artists share their work, they're not only sharing the final product, but also the thinking and the techniques and the process behind that work. That can only feed into the community and also help all artists in the long run. More about Game Art Institute: https://www.gameartinstitute.com More about Tobias Forsling: https://www.artstation.com/tobiasforsling Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
47:02
October 27, 2018
Bao Vu of Ninja Theory
Bao Vu is such an inspiration! He's a Senior Character Artist at Ninja Theory, and shares a lot of his experience, wisdom and knowledge with the artistic community at large. I can't wait for you to listen to this Podcast. You can just feel his energy and enthusiasm as he talks about his work. His advice to all of us? Check that Ego at the door. Be humble and stay humble. Ask a lot of questions and listen to and learn from everyone . :) More about Game Art Institute: https://www.gameartinstitute.com More about Bao Vu: https://www.artstation.com/baovu Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
54:34
October 16, 2018
Alexis Boyer of BluePoint Games
Alexis Boyer is an Environment Artist at BluePoint Games, where she splits her time between working as a Foliage Artist and as a Character Artist. (And, in her free time, she is also a Mentor for our Environment Artists in the Game Artist Bootcamp!) I mean. Wow. I loved hearing about the dynamics at BluePoint and how Alexis works with so many different people in so many capacities. Her work and workflow really demonstrate how, as a game artist, you are part of a team. You will be asked to contribute, make changes and compromise. Her advice? Be open to taking and giving critiques and providing and seeking reviews. Also, she says, pay attention to details and don't cut corners. :) More about Game Art Institute: www.gameartinstitute.com More about Alexis Boyer: https://www.artstation.com/azii Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
41:42
September 13, 2018
Mariano Steiner, Freelance Digital Sculptor
Man, Mariano Steiner has got to be one of the most relaxed and down-to-earth people I have ever met! Mariano's work as a Freelance Digital Sculptor is SO inspiring. His sculptures simply BREATHE with life and expression. His approach to sculpting is deeply organic and he's truly able to move with the rhythm of his thoughts and impulses. Put simply, he trusts his instincts and process. That's incredibly important. More than anything, he encourages everyone to never rush and to love all aspects of what you do. To check out Mariano's course on Imaginative Sculpting at Game Art Institute go here: https://learn.gameartinstitute.com/p/imaginative-sculpting-with-mariano-steiner To hear Mariano talk about how to bring your sculptures to life go here: https://www.gameartinstitute.com/episode-21-mariano-steiner-freelance-digital-sculptor More about Game Art Institute: www.gameartinstitute.com More about Mariano Steiner: https://www.artstation.com/marianosteiner
46:11
September 8, 2018
Ben Knapp of Hi-Rez Studios
Ben Knapp took a small break from being Art Director at Hi-Rez Studios to join us for a conversation a few weeks ago. Man, did he have some amazing gems of wisdom to share with us! I loved hearing him talk about Hi-Rez Studios and its commitment to fostering artistic growth and development as well as teamwork and support. The studio culture seems to thrive on supporting and developing artists who demonstrate potential. He also reminded us that an artist's job and work is always just a part of the journey. Even Ben continues to take classes and build and refine his skills whenever the opportunity arises... and he's an Art Director! What's important, he says, is to stay humble and be human. :) More about Game Art Institute: https://www.gameartinstitute.com More about Ben Knapp: https://www.artstation.com/benknapp Apply to be a Character or Environment Artist in the Game Artist Bootcamp here: https://www.gameartinstitute.com
1:06:08
September 4, 2018
Cristian-Marius Buliarca, Freelance Character Artist
Experiment. Finish. Work hard. Be patient. Stay connected. All great advice. All from Cristian-Marius Buliarca, who joined us at Game Art Institute for this awesome conversation. Cristian-Marius is a Freelance Character Artist who has worked for titles such as Dishonored 2, Dishonored, Life Is Strange and Remember Me. More about Game Art Institute: www.gameartinstitute.com More about Cristian-Marius Buliarca: www.artstation.com/cbuliarca/profile Apply to be a Character or Environment Artist in the Game Artist Bootcamp here: www.gameartinstitute.com
55:10
August 29, 2018
Tyler Smith of Sucker Punch
Tyler Smith is an Environment Artist at Sucker Punch. He's also a Mentor in the Game Artist Bootcamp. I am so impressed not only by his work but also by his work ethic. The key to Tyler's success seems to lie in his ability to trust himself and his process. To use Tyler's own words: "Know that you are always going to subconsciously put your style and spin on the piece that you do." In other words, don't force it. Let yourself and your style come through. Trust yourself. :) More about Game Art Institute: https://www.gameartinstitute.com More about Tyler Smith: https://www.artstation.com/tsmith3d Apply to be a Character or Environment Artist in the Game Artist Bootcamp here: https://www.gameartinstitute.com
1:00:11
August 25, 2018
Anya Jo Elvidge of The Creative Assembly
Anya Jo Elvidge is an Environment Artist at The Creative Assembly, where she worked with the team behind Total War: Warhammer II and Total War: Three Kingdoms. I loved hearing the story of how Anya got to where she is today. One of the biggest catalysts behind Anya's career was her blog, where she posted updates of her work and progress every week. Her regular posts helped her to grow an audience and even landed her some profiles and features on 80 Level. Eventually, one of her followers referred her to The Creative Assembly. :) Self-marketing is SO important. By putting yourself out there, by share your art, your work and your process, you make connections and build bridges that ultimately serve and add value to the artistic community. More about Game Art Institute: www.gameartinstitute.com More about Anya Jo Elvidge: https://www.artstation.com/anyatheartist Apply to be a Character or Environment Artist in the Game Artist Bootcamp here: www.gameartinstitute.com
1:01:40
August 21, 2018
Baj Singh of Creative Assembly
Baj Singh is Lead Character Artist at Creative Assembly. I've been a fan of his work for a while. (Believe it or not, he was an environment artist before he became a character artist!) He's a fan of constant growth and continued learning. He reminded us that the best way to grow and improve is to put in the time and to do the work. Listen to feedback from others and apply it to your work, trusting that they mean well. It's exactly the same lesson we teach in our Bootcamps. Keep producing. Keep working. It's the only way to keep learning and to keep growing. Help others do the same. But, as Baj says it's also important to maintain a balance. Take breaks. Refresh. Live life. :) Learn more about Game Art Institute here: www.gameartinstitute.com Learn more about Baj Singh here: https://www.artstation.com/baj_singh Want to be a Character Artist or an Environment Artist in the Game Industry? Apply for your spot in our Game Artist Bootcamp here: www.gameartinstitute.com
55:44
August 17, 2018
Johan Lithvall, Freelance Hair Specialist
It was so awesome to have Johan join us and share his journey from being a character artist to becoming a hair specialist. Before becoming a freelance hair specialist for the game and film industries, Johan worked at Starbreeze Studios in Stockholm on The Walking Dead, focusing primarily on hair production and general character R&D using Unreal Engine. During the conversation, Johan also walked us through some of the more technical elements of hair production. Be sure to check out the blog here to watch the demonstration: www.gameartinstitute.com/podcast-episode-15-johan-lithvall-freelance-hair-specialist Learn more about Game Art Institute here: www.gameartinstitute.com Learn more about Johan Lithvall here: https://www.artstation.com/lithvall Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
46:56
August 14, 2018
Phil Liu of Monolith Studios
It was such a treat to have Phil Liu of Monolith Studios join us for this episode. He walked us through his career path as an Environment Artist and even prepared a presentation for us called 'Big Things Have Small Beginnings.' We talked a lot about the process that Game Artists go through to grow within their companies and their studios. I especially loved hearing about how much support Phil received from his teams that fostered his work as a Creative and his growth as an Artist. Learn more about Game Art Institute here: www.gameartinstitute.com Learn more about Phil Liu here: https://www.artstation.com/eclypse Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
58:54
August 10, 2018
Jon Foster: Illustrator
From academic probation to the Dean's List, Jon Foster has worked hard to get to where he is now. Jon is an Illustrator. He has received two silver and three gold awards from Spectrum: The Best of Contemporary Fantastic Art. In this conversation, Jon and I talk about everything from struggling with the Impostor Syndrome to confronting Fear to the importance of enjoying the Process to the value of constant Learning and Growth. Jon shares his perspective on the intersection between Creativity, Passion and Practice and how these factors can either help or hinder you as an Artist. He also talks about what Procrastination might really mean. Learn more about Game Art Institute here: www.gameartinstitute.com Learn more about Jon Foster here: https://www.jonfoster.com Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
1:07:15
August 8, 2018
Josh Lynch of Sony Santa Monica
Josh Lynch of Sony Santa Monica joins us in this episode. We talk about work and art and he walks us through his process, emphasizing the importance of letting your art tell a story. Towards the end, he gives some great advice: Be somebody that a team will want to work with. "Curate a good web presence, be a good ambassador and be able to give good critique to your peers. ... Reach out to people. Develop relationships. Be humble and be open to critique. But don't be shy." Learn more about Game Art Institute here: www.gameartinstitute.com Learn more about Josh Lynch here: https://www.artstation.com/joshlynch Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
59:08
August 6, 2018
Robert Hodri of id Software
Robert Hodri is a Senior Environment Artist at Id Software. What I found so interesting was his thoughts on modularity and how it can improve the workflow. I also appreciated his insights on the importance of the portfolio when looking to join the industry. Learn more about Game Art Institute here: www.gameartinstitute.com Learn more about Robert Hodri here: https://www.artstation.com/robhodri Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
38:07
August 3, 2018
Geoffrey Rosin of Allegorithmic
Geoffrey Rosin is a 3D Tech Artist at Allegorithmic who previously produced some amazing environment assets for Dishonored 2. I love Geoffrey's ability to find balance. He knows that every detail matters, but is able to work within time limits and production demands. And he tells stories through his environments by striking the right balance between modeling and texturing his assets. Learn more about Game Art Institute here: www.gameartinstitute.com Learn more about Geoffrey Rosin here: https://www.artstation.com/kikette Learn more about Substance Designer here: www.allegorithmic.com Want to be a Texture Artist, Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
57:22
August 2, 2018
Jonathan Benainous of Ubisoft
In this episode, we speak to Ubisoft Texture artist Jonathan Benainous. Jonathan's worked on the games Ghost Recon and Horizon Zero Dawn along with others as an Environment Artist. Jonathan is a Substance Designer master with several amazing Gumroads as well as a few very cool tutorials in Allegorithmic's Substance Academy. Learn more about Game Art Institute here: www.gameartinstitute.com Learn more about Jonathan Benainous here: https://www.artstation.com/jonathan_benainous Learn more about Substance Designer here: https://www.allegorithmic.com/ Want to be a Texture Artist, Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
1:27:15
August 1, 2018
Daniel Bel of Sideshow Collectibles
I loved hearing Daniel Bel tell us about became a digital sculptor for Sideshow Collectibles. Today, he uses ZBrush among other tools to create some of the most incredible collectibles out there. His journey to get to where he is was not straightforward and he defied all expectations to get to where he is. But, he says, if you really want to do it, if you really want to make your dreams come true, you can do it. I did it. I couldn't agree more. :) Learn more about Game Art Institute here: https://www.gameartinstitute.com Learn more about Daniel Bel here: https://www.artstation.com/danibel Want to be a Digital Sculptor, Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
57:22
August 1, 2018
Tom Newbury of Weta Digital
In this episode, I'm joined by Tom Newbury, an Artist at Weta Digital. I actually first came across Tom's work via his Gumroad tutorials! I just love it when artists share their knowledge. :) Tom has so many helpful insights, but one advice that I appreciated the most in our conversation was his encouragement of daily practice. "Daily, just do something," he said, "because every little bit of work you put in goes towards where you'll eventually get to. You just need to put in a little bit of extra effort every day." Learn more about Game Art Institute here: www.gameartinstitute.com Learn more about Tom Newbury here: https://www.artstation.com/tom_newbury_cg Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
45:31
July 30, 2018
Paul Widelski of Splash Damage
Paul Widelski started as a hard surface artist before becoming a senior character artist at Splash Damage. What struck me most after talking to Paul is how committed he is not only to his art but also to the practice of his art. The most important thing, to use Paul's words, is to "always be making art." Always be making art. Words to live by. :-) Learn more about Game Art Institute here: www.gameartinstitute.com Learn more about Paul Widelski here: https://www.artstation.com/pav3d Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
31:30
July 27, 2018
Bonus Episode: They Don't Understand Us
This is a bonus episode that came about because of some stuff in my personal life. Having my nephew here really brought back some memories of when I was the "family screw up" and how important it has been, over the years, for me to see my "screw ups" in a new and better light. I hope you enjoy this personal journey and make sure to rate us and leave a comment on ITunes.
18:58
July 26, 2018
Becca Hallstedt
Becca Hallstedt is a concept artist in the Game Industry. They've worked for Netherrealms & Blizzard on projects such as Injustice 2 & World of Warcraft: Battle For Azeroth. One of the most powerful parts of this conversation came towards the end where Becca talks about her process and how important it is to trust your process. A lesson we could all use reminding of. :) Learn more about Game Art Institute here: www.gameartinstitute.com Learn more about Becca Hallstedt here: https://www.artstation.com/beccahallstedt Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
50:32
July 23, 2018
Adam Ross of Marvel Entertainment
My guest today is not a game artist but a digital sculptor who works for Film but let's not start calling people names... :) I've been a fan of Adam Ross' work for some time so it was a pleasure to be able to interview him and talk about his position at Marvel and how he got himself there. Learn more about Game Art Institute here: www.gameartinstitute.com Learn more about Adam Ross here: www.artstation.com/adamross Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
54:14
July 23, 2018
Blair Armitage of Riot Games
Blair Armitage is a Character Artist at Riot Games and has been inspiring my students at the Game Art Institute for years with her beautiful renders. Learn more about Game Art Institute here: www.gameartinstitute.com Learn more about Blair Armitage here: https://www.artstation.com/blairarmitage Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: www.gameartinstitute.com
1:23:31
July 22, 2018
Alejandro Rodriguez of 343 Industries
How do you interview for a Game Artist job? That's the question we look at in this podcast episode. My guest is Alejandro Rodriguez who is a recruiter at 343 Industries where they make Halo. If you want to get the ebook that we created make sure to head over to the Game Art Institute blog post for this episode here: http://www.gameartinstitute.com/podcast-2-interview-with-alejandro-rodriguez/
1:23:10
July 22, 2018
Leticia Gillett of Blizzard Entertainment
In this episode, we interview the amazing 3D artist Leticia Gillett. Leticia is a 3D modeler and texture artist currently working at Dreamworks. At the time of this interview she was working at Blizzard Entertainment on the Overwatch team. She live in Los Angeles with her sweet husband, strange cat Mia and crazy dog Sadie. Your host Ryan Kingslien is the founder of the Game Art Institute. His other claim to notoriety is being part of the dev team that brought you ZBrush and occasionally putting out videos to help him feel better about himself. :) Learn more about Game Art Institute here: https://www.gameartinstitute.com Learn more about Leticia Gillett here: https://www.artstation.com/leticiarg Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.gameartinstitute.com
1:07:37
July 22, 2018
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