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Game Design w/ Richard Pullman

Game Design w/ Richard Pullman

By Richard Pullman

I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me.

One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
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Currently playing episode

Episode 003 - Tom Jensen (Cornered Wolf)

Game Design w/ Richard PullmanSep 05, 2019

00:00
02:27:13
Episode 045 - Notepadanon (misc. games)

Episode 045 - Notepadanon (misc. games)

Visit https://notepadanon.wixsite.com/sprugworkshop to see Notepadanon's website and projects!

Richard Pullman and the mysterious Notepadanon sit down for a riveting chat about Notepad's various projects. As it turns out, he's been a very busy boy! We touch on:

  • GURPS vs. laser-focused games
  • Trolling and meme games vs. sensitive but educational games
  • Converting non-tabletop experiences into tabletop games
  • "Baseline" settings and the assumption of GM modification

And plenty more. Make sure you visit his site!

Jun 18, 202001:25:24
Episode 011 - TheHummel

Episode 011 - TheHummel

Best friends Richard Pullman and ThaHummel (if that is his real name)  discuss his RPG, metacurrency, and how to categorize RPGs in a way  that's useful.

Showtime has some really cool ideas so I hope you listen carefully!

Jun 14, 202001:41:07
Episode 044 - Everett (Uplifts: Heirs to the Future)

Episode 044 - Everett (Uplifts: Heirs to the Future)

The shutdown won't stop us from creating games, and that means this podcast must go on!

Richard Pullman and Everett Smith sit down to discuss his sci-fi RPG featuring three different planets to explore, each with their own tone, themes, choices, and lore.

Jun 07, 202001:57:55
Episode 010 - MagicJuggler (WarStack)

Episode 010 - MagicJuggler (WarStack)

Wow, another war game! Richard Pullman chats with MagicJuggler, a staple  /gdg/ character who has one of the most interesting and exciting core  ideas I've seen yet for a tabletop wargame. He has also mastered the art  of finding technical issues with game rules, so he's a valuable  commodity in the land of indie devs.

Enjoy the episode!

Jun 07, 202001:43:51
Episode 009 - Oswald (Mines, Claws & Princesses - D&D Module)
May 28, 202001:54:31
Episode 008 - SSB (Ops & Tactics) Again!
May 28, 202002:29:27
Episode 043 - Noony (Inversion RPG)

Episode 043 - Noony (Inversion RPG)

Pullman sits down with a new friend, Noony, to discuss the mixed-up techno retro future bash known as Inversion.

This episode is an hour long, but we make sure to jam in a lot of discussion!

See the PDF for the game here: https://drive.google.com/open?id=1-M05_8nTG4cxlRc6a-PXN2SbvJWDr4sv

Feb 02, 202059:07
Episode 042: Benoit (Benoit Principle, Fallout RPG)
Dec 18, 201901:59:47
Roundtable 07 - The Aussie Edition (Steve, Dunce, Thade, Molly)

Roundtable 07 - The Aussie Edition (Steve, Dunce, Thade, Molly)

What could be better than getting to know not one, but TWO new designers in the cozy company of Thade and Molly for four informative, pleasant hours? The answer: making sure both of the new designers are Australian!

Of all the roundtables we've done, this one is probably the most orderly and on-track from start to finish. I think you'll be able to follow along very well, even though its a whopping four hours long!

Aside from learning Steve and Dunce's games, we get into the following topics:

  • Why you should give players more options early
  • What it really means to be setting agnostic?
  • Fate points, player agency, and the struggle to engineer respect
  • The value of being open and direct with your readers

...And more. Join us for the chat, won't you?

Nov 06, 201904:15:58
Episode 007 - SSB (Ops & Tactics) PART ONE
Nov 01, 201902:29:55
Episode 040 - Grim (Actual F*cking Monsters RPG)
Sep 30, 201903:06:08
Episode 039 - Man Behind The Screen, GM Dave
Sep 24, 201902:24:53
Episode 006 - Thade & Molly (Antediluvian Chronicles RPG)

Episode 006 - Thade & Molly (Antediluvian Chronicles RPG)

Boy-oh-boy! This is a strange one. Richard Pullman joins the uber nerd  duo of Thade and his wife Molly to discuss their "game". But is it  really a game, or just the world's most elaborate mnemonic device?  You'll see.

It's not for sale, it's not for you, and it's not afraid to push the limits of what can be simulated in a tabletop RPG, so get ready for a game design podcast unlike anything you've heard before.

Sep 17, 201901:40:56
Episode 005 - Ulysses (Akroydiesel Age RPG)
Sep 13, 201901:50:56
Episode 004 - Syntarsus (Plug N Play Pokemon RPG)

Episode 004 - Syntarsus (Plug N Play Pokemon RPG)

Richard Pullman talks with Syntarsus about his clever Pokémon RPG. We also touch on...

A good system tells you how to do things, a bad system tells you what you can do. The benefits of a complex RPG system. How oldschool RPGs can create more memorable and emergent stories than new school games trying to structure an epic story. Why GURPS might unironically be the best! And dishonest system promises.

It was fun and delved into a lot of fundamental questions of design and returns to the basic reasons why we need better systems than D&D, which is a topic that never gets old.

Sep 11, 201901:44:02
Episode 003 - Tom Jensen (Cornered Wolf)

Episode 003 - Tom Jensen (Cornered Wolf)

Imgur link to the images referenced in the discussion: https://imgur.com/a/pDP97

CORNERED WOLF LINK: https://www.wargamevault.com/product/238267/Cornered-Wolf-Chechen-Wars

In this episode Richard Pullman talks to Tom Jensen of Ostfront Publishing about his projects and design process. It was an honor and pleasure to hear what he had to say, and I'm sure you'll find it valuable. Never underestimate the power of a catchy name again!

Sep 05, 201902:27:13
Episode 002 - Jon Fox (Ordinary World RPG)

Episode 002 - Jon Fox (Ordinary World RPG)

Richard Pullman talks to his best friend Jon Fox about the trials and triumphs of developing Ordinary World, his self-described RPG toolbox. Jon and I get into the value of community, vision, and knowing how much weight to give the feedback you get.

I think a lot of indie developers will relate with Mr. Fox.
May 28, 201801:50:15
001 - Artificer (Misfortune RPG)

001 - Artificer (Misfortune RPG)

Best friend of game designers, Richard Pullman, talks to Artificer about the core concept of his upcoming narrative-mechanic RPG Misfortune. We also get into design philosophy and the challenges of trying to communicate with other designers. You'll find out the value of a place like /gdg/, where the masters of the universe reside.

LINKS: Here's that early Misfortune document Artificer mentioned: www.dropbox.com/s/95rkbu6g1vc5rx0…op%20RPG.pdf?dl=0
May 27, 201802:07:36