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Game Mastery

Game Mastery

By Game Mastery

A world builder, a magician, a baker, and a moderator, plus guests and conversation for everyone of every level. Whether you play Dungeons & Dragons or any other rpg, we talk about issues that cross genres and systems. If you're new to game mastering, come in and get some valuable insight on how to run your games and manage players. If you're an old and grizzled veteran of many campaigns, get some inspiration and maybe a pointer or two that are new to you. If you're a player, come on in! Learn a little about what it takes for your GMs to give you the adventures you enjoy!
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Episode 32: Selling Magic for Shoes

Game MasteryAug 04, 2021

00:00
20:37
Episode 34: GM Tips and Stories - Part 5 of 5 - Vampires and LARPing

Episode 34: GM Tips and Stories - Part 5 of 5 - Vampires and LARPing

Favorite LARPing stories and how they promote inclusion. GMing tips and learning to let everyone have time int he spotlight. How to handle interpersonal conflict in-game and between players. Conflicts of personality, just between players liking each other, independent of anything egregious. There are personal GM rules of intervention, but also organization-based. Plus, favorite vampire stories!

Oct 11, 202129:18
Episode 34: About Jessica - Part 4 of 5 - Vampires and LARPing

Episode 34: About Jessica - Part 4 of 5 - Vampires and LARPing

We talk about how Jessica got into the world of Vampire.

Oct 11, 202107:38
Episode 34: More about the game! - Part 3 of 5 - Vampires and LARPing

Episode 34: More about the game! - Part 3 of 5 - Vampires and LARPing

How often can you expect to have games available as a player? How much time does Jessica put in to administering the history, logs, characters, GMing and everything? GMs are responsible for more than just showing up each week and running a module. Vampire GMs might be more hands-on with the actual player’s characters than a D&Der is used to. The more the GM knows about the people and characters, the better the story.

Oct 11, 202127:48
Episode 34: Basics of Jessica's Vampire Organization - Part 2 of 5 - Vampires and LARPing

Episode 34: Basics of Jessica's Vampire Organization - Part 2 of 5 - Vampires and LARPing

How does Jessica run her games? How many separate story groups are there in the organization? How are the groups broken up into stories (chronicles, in Vampire parlance), and characters? Which clan makes the best murder hobos? How do you interact with others in-game? How is the story collected and stored as a living world? How to find a group.

Oct 11, 202106:09
Episode 34: What is LARP? - Part 1 of 5 - Vampires and LARPing

Episode 34: What is LARP? - Part 1 of 5 - Vampires and LARPing

The basics of LARPing, how conflicts are resolved, and what kind of organizations exist for organized play. How do these local and regional, national and international storylines work for organized play?


Oct 11, 202125:47
Episode 34: Intro - Vampires and LARPing

Episode 34: Intro - Vampires and LARPing

We 're joined in a 5-part episode by Jessica, an experienced Vampire: The Masquerade GM.

New year, new ideas, new formats!

Thank you for your support this past year!

-----

(transcript by Descript)

Steve(n): On today's game mastery. We talked to Jessica and experienced vampire the masquerade GM, and we've broken the episode into chunks to see how you like the format. Versus one long episode, we had an audio issue in the first 10 minutes of part one. It affected both our main and backup recordings, but the content was important.

So we left it in. And welcome to year two of gay mastery. Thank you for listening. And don't forget to rate, review and share. It's how we grow to create better content for you.

Oct 11, 202100:51
Episode 33: Review - Avatar RPG Quickstart

Episode 33: Review - Avatar RPG Quickstart

In a world... where cartoons are not cartoons, and Andrew is flummoxed by inappropriately managed emotion, we take a journey into a role playing game made for children... and talk (maybe too much) about why a certain gaming mechanic bugged us.

Magpie Games is Kickstartering an rpg based on the Last Airbender and Legend of Korra series, and we tried it out in a one-shot GM'd by the wonderful Lili Sparx!

We meant to talk about the experience of gameplay as the focus, but we ended up spending most of the time talking about the merits of one of the game's key mechanics. If you're into behavioral therapy, Stoicism, and developmental psychology in real-world situations, you might get a bigger kick out of this than our other episodes [laughs].

The takeaways?

- Our GM was GREAT. Highly recommended! We hope Lili will join us for a follow-up one day.

- If you love Avatar, GET THIS GAME!

- If you are a mental health professional rpg'r, get this game, but be prepared to want take Mark's hack-your-game brush to it. Otherwise, the interpersonal mechanics will bug ye!

Avatar kickstarter https://www.kickstarter.com/projects/magpiegames/avatar-legends-the-roleplaying-game?ref=1ajf7r&gclid=Cj0KCQjwg7KJBhDyARIsAHrAXaHX9bdSwS6AXSGM8pT1z385-cYHFXAILY7bcNFXIzYBzlXkIzRarecaAiX2EALw_wcB

LIli's Magpie Games' page https://magpiegames.com/lili-sparx/



Aug 30, 202150:36
Episode 32: Selling Magic for Shoes

Episode 32: Selling Magic for Shoes

Steve(n) let's Mark help guide him on whether or not to sell his few remaining higher-dollar Magic cards. Car payment on one hand, Reserve List items on the other...


If you've ever had to look at your collectables and make the hard decision about what to sell when you need cash, come on in and listen to Steve(n) debate his choices. If you're independently wealthy, never had to run down to your local game shop to sell boxes of cherished gaming treasures, then listen in just to hear Steve(n)'s reaction when he finds out how much Fallen Empires boxes are now.

-----

Steve(n)'s nostalgic Urza's Deck: https://tappedout.net/mtg-decks/big-green-bauble-crunch/

Just what is a Gaea's Cradle, anyway: https://tinyurl.com/y7tbaa4j

Article on investing in Magic from 2019: https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/now-you-can-literally-invest-in-magic-cards/

-----

Magic: The Gathering is a collectible card game created by Richard Garfield. For the past 27 years, it has grown in popularity unlike any peer game or competitor in the world. It was recently named the world's most complex game we know of- in all of known human history. And now, single cards on what is called the Reserve List have shot up in value like crazy. These are cards that will never be reprinted, and their rarity and power make them highly sought after for both competitive and casual play, plus collectability. 

https://en.wikipedia.org/wiki/Magic:_The_Gathering


Aug 04, 202120:37
Episode 31: GM Interview - The Serial Killer Campaign

Episode 31: GM Interview - The Serial Killer Campaign

Jorge and Austin meet up with us for the conclusion of out 3-part series on The Serial Killer Campaign. And what a ride! The results of our last episode blew us away, and we were completely surprised by the player reactions to the reveal. The insights in this episode were 180 degrees from where we thought we'd be after the first. Come learn about Jorge's campaign's evolution from Out of the Abyss (https://en.m.wikipedia.org/wiki/Out_of_the_Abyss_(Dungeons_%26_Dragons)) to something entirely unique to his playgroup. See if Austin's character survives the revelations from Asmodeus, and decide for yourself if friendships make for better gaming. Plus, check out the works of the one guy who everyone wished had come on the podcast, but didn't. We will continue to give this no-show a hard time, even as we promote his books, because if he's part of the family of gamers we met on this 3-episode journey, he can't be bad ;) https://www.amazon.com/Marvin-Barbarian-David-L-Wesley/dp/1976348862/ref=sr_1_1?dchild=1&keywords=marvin+the+barbarian&qid=1627600806&sr=8-1&asin=1976348862&revisionId=&format=4&depth=1
Jul 29, 202101:15:48
Episode 30: Player Interview - The Serial Killer Campaign

Episode 30: Player Interview - The Serial Killer Campaign

The fiend is revealed!

On this episode, we talk to Rosie, Corey, Jon, and Shylah about this amazing campaign.

Was there drama? Should there have been drama? How many people do they think Lucius had a hand in killing? Did anyone suspect?

And is everyone still friends...

If you haven't listened to the first episode in this series, check out https://anchor.fm/dashboard/episode/etavft

-----

How do players handle discovering that a murderer was in their midsts? Does having a close-knit group mean you can take gaming risks that you couldn't with strangers? What makes a good gaming group? And is talen-tuh-ted a word?

Jul 24, 202101:21:33
Episode 29: GM Replay - Hooked on Hooks - 2 of 2 - Gameplay

Episode 29: GM Replay - Hooked on Hooks - 2 of 2 - Gameplay

Gameplay demo!

Craig takes the GMs on an instructional session!

We talk about integrating hooks, how to handle role-players vs dice-throwers, and how to keep an encounter moving with timer tricks.

No cones were hurt during the recording of this episode.

Jul 11, 202101:13:20
Episode 28: GM Replay - Hooked on Hooks - 1 of 2

Episode 28: GM Replay - Hooked on Hooks - 1 of 2

We once again welcome Craig, our GM from below the equator, to help us refine our definition of the adventure hook.

He makes distinctions between in-game and meta-gaming hooks, which starts another conversation about gameplay and interaction.

And by the end, Craig agrees to take Mark, Andrew, and Tracy on a demo game to give concrete examples of how he uses hooks to pull players into the story.

Tune in to episode 29 to see how our GMs handle Craig's encounter!

Jun 22, 202128:12
Episode 27: Pro Tips - Creating NPCs

Episode 27: Pro Tips - Creating NPCs

Get ideas on how to make better NPCs in your games.

Jun 04, 202146:21
Episode 26: Lessons - Player Stories

Episode 26: Lessons - Player Stories

Andrew, Tracy, and Steve(n) take a break from the usual and talk about player stories. 

What makes a session fun for the attendees, and what can a GM do to make the campaign enjoyable.

Tracy would rather entertain than be right.

Andrew wants balance.

Steve(n) hates meta-gaming to the point of making decisions that put other PCs in peril.

How do these things work to give players an experience they'll remember?

May 26, 202141:50
Episode 25.5: Edition Wars - Session Zero - #%*! Cones

Episode 25.5: Edition Wars - Session Zero - #%*! Cones

If you never had to try and make cones fit to graph paper without the benefit of a template, nor had to deal with the way cone effects used to be handled back in the day, you may not understand Mark's woes.

Steve(n) understands, even if Tracy and Andrew go on a cone-knowledge-mocking-spree.

And then?

REVELATION!

Finally! How to envision cone area of effect becomes clear!

HUZZAH!

References:

Cone: https://en.wikipedia.org/wiki/Cone

Cone on graph paper: https://i.imgur.com/xS8YLPU.png courtesy of https://www.reddit.com/user/SorteKanin/

May 22, 202111:56
Episode 25: Edition Wars - Session Zero

Episode 25: Edition Wars - Session Zero

Dungeons & Dragons. What are the differences between versions? Is newer better? What's it like to play a character from AD&D to 5e? The GMs are going to find out!

Welcome to Session Zero!

In this episode, we talk the evolution of the world's most popular rpg, and what some differences are between versions during its 46 year history.

Each of our hosts will take the others (and a guest) through 4 sessions, where we'll play the same characters through the 4 major iterations of Dungeons & Dragons. Then we'll report in with our thoughts and experiences with each version. And in the end, it's a battle royale where we'll decide if 5e really is the greatest D&D of all time, if newer really is better, and if 4th Edition really deserves the shade thrown its way. Plus, we get to wrestle THAC0 (to hit armor class zero) from the Advanced Dungeons & Dragons years, and see if the complexity of 3rd Edition is a good or bad thing.

Plus, Andrew gives us an aside into patents and copyrights, the fashion industry, Disney, and why that can stifle creativity. Yes, seriously.

References:

Chainmail: https://en.wikipedia.org/wiki/Chainmail_(game)

Planscape: https://en.wikipedia.org/wiki/Planescape

Kludgey: https://www.thefreedictionary.com/kludgey

Steamboat Willy and the law: https://mountainscholar.org/bitstream/handle/20.500.11919/1453/STUW_HT_2018_Anderson_Clarissa.pdf?sequence=1



May 22, 202101:01:24
Episode 24: Tanked - How to ruin a campaign

Episode 24: Tanked - How to ruin a campaign

What not to do when you want players to have a good time.

If you're a GM who wants to keep your players interested, or a player who wants to make life easier for your group, come on down and take notes!

References:

How to ruin a campaign? ;) https://www.enworld.org/threads/how-to-ruin-a-campaign.94902/


May 12, 202159:24
Episode 23: World Building and Storytelling - Interview

Episode 23: World Building and Storytelling - Interview

This week we called in some cavalry. Autumn and Jesper from Am Writing Fantasy join us to talk about world building and storytelling! This isn't just for our listeners who GM, but also for those that write.

We talk about how to structure your campaign settings, so your players don't feel like you're beating them in the face with The Silmarillion.

We talk about characters, development, histories and how elements of great storytelling can help you be a better GM.

Autumn and Jesper are fantasy authors who have a podcast and supporting YouTube channel, they have free resources on their site(s), and the offer in-depth instructional programs for authors and world builders. They even have a free course on self-publishing!

We also talk about tools for writing and tracking your projects.

References:

https://www.amwritingfantasy.com/product/crafting-incredible-fantasy-worlds/

https://podcast.amwritingfantasy.com

https://www.amwritingfantasy.com

https://www.literatureandlatte.com/scrivener/overview

https://vellum.pub



May 03, 202101:18:25
Episode 22: Magic and History - Off the rails like a bat out of Hell
Apr 18, 202101:18:16
Episode 21: Building a Dungeon - First Steps

Episode 21: Building a Dungeon - First Steps

Andrew and Mark help Steve(n) actually map out the story and format of a dungeon encounter for his campaign.

Using techniques covered in previous episodes, a well-thought-out and meaningful dungeon encounter is created on the fly.

The methods used in this episode can help an struggling GM visualize and create a dungeon that fits into their games.

Although used for a homebrew world, these tips and ideas can be used for any setting, from Dungeons and Dragons to Call of Cthulu to Traveller.

References:

Nicholas Montegriffo https://www.dicebreaker.com/games/dungeons-and-dragons-5e/how-to/how-to-make-great-dungeon-dnd

Dave Chalker https://critical-hits.com/blog/2011/03/04/the-5x5-method-compendium/

Apr 09, 202149:42
Episode 20: About Dungeons

Episode 20: About Dungeons

We talk about the basics of what a dungeon is, why dungeons are, and how you can use them to create story hooks, diversions, or random encounters. You can even use dungeons to limit your players so they can explore their characters in specific ways.

Find out the technique Andrew uses to keep track of where he is in a dungeon. It's a mapping idea that would've saved lots of is LOTS of time and grief trying to figure out where we are, where we were, and how we get to where we need to be.

Sometimes exploring is its own reward, and dungeons are great tools to keep players interested in the adventure. Think of dungeon encounters as team building exercises. 

We mention some iconic dungeon adventures that are some of the best from D&D's long history:

- White Plume Mountain https://en.wikipedia.org/wiki/White_Plume_Mountain

- Pharoah https://en.wikipedia.org/wiki/Pharaoh_(module)

- Tomb of Horrors https://en.wikipedia.org/wiki/Tomb_of_Horrors

And on episode 21 we take what we talk about here and walk through the process of creating a dungeon encounter for your own adventures.

(See the last third of episode 18 for the 'apple spell' reference.)


bJpqtbrcPJHEL5uq0PTz

Mar 30, 202154:36
Episode 19: Interview - The Serial Killer Campaign

Episode 19: Interview - The Serial Killer Campaign

We interview an in-game serial killer and the GM who let this character loose on his world.

We've touched on uncomfortable situations at the gaming table before, and we were not prepared for where this conversation took us.

We each had preconceptions about what kind of game this must be, what kind of person would want to run this kind of character, and what the Hell a GM thinks when they allow this kind of thread into their game.

If you're interested in what it takes to go off the rails and handle years-long subterfuge and scheming in a game group, come inside, check your assumptions at the door, and say hello to Lord Lucious, Serial Killer.

Mar 25, 202101:09:27
Episode 18: GM Discussion - Gaming outside the home

Episode 18: GM Discussion - Gaming outside the home

We welcome Tracy back to talk about running games outside of your home, with an eye to the end of Pandemic Time!

We had an idea for the episode, and it turned out a little different than we intended.

RPG resources! Local libraries, D&D Beyond! There are interesting options for running games for kids and new players available. If you've been interested in running a game, and/or have some newbies you'd like to get into the hobby, check out the links below.

Learn about D&D from the source: https://www.dndbeyond.com/essentials

Learn about how your local library can help you with a place to play once we can get together in person again: https://games.ala.org/librarians-report-dungeons-and-dragons-in-the-library/

Mar 14, 202133:52
Episode 17: GM Report and Review - Newbie GM

Episode 17: GM Report and Review - Newbie GM

Steve(n) recently ran his first bona fide adventure for his childhood friends. They tested the OVA rpg system from Clay Gardner at Wise Turtle, and it was more fun than a bucket of caffeinated otaku. 

But! How did he think it went, really? What criticisms, pitfalls, and re-dos will be revealed this episode? Did the grid system Mark suggested work? Did the 3-Act play structure Andrew talked about come in handy? Next stop on the Steve learns train? He's going to run the same adventure for some listeners. And we'll get some feedback from n00bs and experienced gamers on a future episode! 

Want to hear what the Roleplay Geeks thought about OVA and Steve(n)'s lessons on Colorado's geology? Check it out:

Intro to OVA and character creation: https://open.spotify.com/episode/1EjvCB1lMlwLjGnGXeyLNQ?si=CYduShCdRJKYe8XDeM8_HQ 

OVA review and Steve(n)'s first GM'ing review: https://open.spotify.com/episode/2Qj1rwtCzP0vpAXsNUf7VH?si=n5Sl1-R7T7Ov5XvyZXdwgg

Feb 28, 202146:47
Episode 16: GM Discussion - Does system matter?

Episode 16: GM Discussion - Does system matter?

We welcome GM and boardgame guru Jay to this week's episode. We talk about different game systems, whether or not you can get the same experience from the same story in different rulesets, what kind of system you should think about when taking small groups, large groups, and/or inexperienced groups on adventures, and we end on some board game recommendations from our guest. We hit on Shadowrun, OVA, D&D 4e, 5e, Pathfinder, Dread, Call of Cthulu... we mention a lot. 

And, thanks to a heads-up from our listener Charlotte, we found out not all our platforms are translating our hyperlinks so you can get more information in our descriptions. Because they brought this to our attention, we'll start listing the full urls to important info. Thanks, Charlotte! 

The board game recommendations from this episode, as reviewed by Steve(n)'s favorite source for board game info, Board Game Geek: 

Three Kingdoms Redux: https://boardgamegeek.com/boardgame/145371/three-kingdoms-redux 

Pandemic Legacy, Season 1: https://boardgamegeek.com/boardgame/161936/pandemic-legacy-season-1

Feb 19, 202101:13:00
Episode 15: GM Pro Tips - Bag of Hooks - 2 of 2

Episode 15: GM Pro Tips - Bag of Hooks - 2 of 2

We conclude our time with Craig today, and we discuss ways to move your players to a destination through false choices and interesting plot hooks.

Jan 25, 202145:33
Episode 14: GM Pro Tips - Bag of Hooks - 1 of 2

Episode 14: GM Pro Tips - Bag of Hooks - 1 of 2

This episode is a two-parter!
We welcome American living in Australia, Craig (or Kregg to those Aussies and their sweet rounded vowels), as we talk about techniques and plot threads to keep your players interested in your story, and their characters.
Craig, who contributes to the First Roll In podcast, takes us through an example scene. He shows us how mundane situations can inspire curiosity and interest.

There was so much great discussion on how to handle players' interest, we split it into 2 episodes.
P.S.: We're going to come back to this idea of a Bag of Hooks, and try to build out some outlines for GMs in future episodes.
(A Bag of Hooks is a collection of ideas for 'hooking' your players into your world. These hooks can be integral to the plot, something cool and interesting that piques their interests, or something seemingly random that brings them further into the game.)

Jan 20, 202151:44
Episode 13: Building a Campaign - 2 of 2

Episode 13: Building a Campaign - 2 of 2

Using the 5x5 system and 3-act play as a guide, Steve(n) goes off the rails after Building a Campaign part 1. He changes everything up on the established narrative for his new GM story idea.

Instead of going with 5e, he'll use OVA (the Open Versatile Anime rpg) for a story that takes place in a near-future Colorado with shades of the old West, quantum mechanics, Lovecraft, and good ol' post-apocalyptic mayhem.

Steve(n) is reviewing character creation and game mechanics for OVA with the Roleplay Geeks, and using what he learned to take some fans of Game Mastery on a little adventure in the coming weeks.

Come join us as Andrew and Mark help him think small, try to figure out a big bad, and learn to not give the milk away for free.

Jan 10, 202153:10
Episode 12: GM Discussion - Uncomfortable Situations

Episode 12: GM Discussion - Uncomfortable Situations

Jen and Tracy join us on this episode for a serious talk about everything from sexism and unsavory content, to unnecessary directions in the narrative, to gaming while grrl..

Plus, we spell out some best practices for making sure your games are considerate to all participants. Be forewarned, we talk about adult themes and possibly disturbing content for some listeners.
Jan 02, 202101:27:06
Episode 11: Building a Campaign - 1 of 2

Episode 11: Building a Campaign - 1 of 2

How should Steve(n) work out how he failed at GM'ing his own campaign when he tried before?

What advice do Andrew and Mark have for him, and what mistakes did Steve(n) make when he tried to GM?

The GMs talk about guideposts, leading your players, and learning to adapt.

If you have tips for Steve(n) on how you construct your campaigns, let the GMs know at rpg.gamemastery@gmail.com

Dec 26, 202001:06:29
Episode 10: Fantasy Grounds and Christmahanukwanzaakah

Episode 10: Fantasy Grounds and Christmahanukwanzaakah

We follow-up on last week's Fantasy Grounds episode with some info on costs, and what you need to know if you're gifting it to the aspiring GM in your life.

We also give some recommendations for last-minute gift ideas for your table-top nerds (including miniatures and terrain).

Plus, hear what we think about Blokus, Carcasonne, Kingdomino, 7 Wonders, Werewolf, Mysterium, and more, as we diverge a little to celebrate gift-giving for the holidays!

Dec 14, 202001:16:51
Episode 9: GM report - Fantasy Grounds

Episode 9: GM report - Fantasy Grounds

This week we welcome Chris, who is using Fantasy Grounds to run 5e. 

Chris already knew Fantasy Grounds as a player, and dedicated a lot of prep to learning enough to run his sessions with confidence. 

We touch on this in the beginning, move on to handling situations when your players might be trolling, and wrap up with more talk of what makes Fantasy Grounds a great tool for virtual gaming.

Side note: Never be afraid to ask people who know more than you do for help!

Dec 07, 202054:57
Episode 8: Flashback - AD&D Dungeon Master's Guide

Episode 8: Flashback - AD&D Dungeon Master's Guide

Steve(n) reads from the AD&D DM's guide, talks a little Gygax, and thanks his parents for letting him be a nerd.
Dec 01, 202024:03
Episode 7: GM Pro Tips - Drama at the Table

Episode 7: GM Pro Tips - Drama at the Table

Threats to a good time need to be addressed before they get out of hand. How do you get players to work together? How do you prevent one person from railroading the game?

Returning guest Tracy helps us lay our plans for understanding and managing conflict in our gaming groups (and IRL).

While you are the arbiter of ultimate reality in your world, you also need to be bold, honest, fair, and observant. You are the herder of cats, and sometimes you need to have tough conversations.



Nov 23, 202001:07:51
Episode 6: Building an Adventure

Episode 6: Building an Adventure

From the 3-Act Structure to the concept of the 5-Room Encounter, we talk about processes to create and manage building upon encounters to create adventures. We cover it all! 

Join us for this next step in our quest to have Steve(n) create and run his own adventure using the knowledge Andrew, Mark, and guests like Tracy have taught him.

Nov 17, 202001:11:16
Episode 5: Building an Encounter

Episode 5: Building an Encounter

Step 1 on the path to our upcoming real-time campaign creation episodes.

Andrew and Mark talk about the mechanics of successful encounters, how to make sure participants enjoy themselves, and what pieces you can add to these basic parts of your adventure to keep players coming back for more.

And Steve(n) gets to make a Battlestar Galactica reference he's happy he managed to squeeze in.

Nov 09, 202001:17:08
Episode 4: GM Prep - 101

Episode 4: GM Prep - 101

This episode is, conceptually, where I'm starting in my journey to GM. The tips and ideas Andrew and Mark bring out in this conversation will help me in my own process, from insight on using published content to thinking about my own ideas critically. If you're a new GM or want to do better, check out this episode. 

Nov 02, 202001:02:58
Episode 3: Player Types

Episode 3: Player Types

What starts as a discussion on player types takes a turn into why people play games... and what that tells us about the motivations of our players and their characters.

Learn some stoic tips on keeping calm, and our guest Tracy adds valuable insight on being a good human.

Oct 26, 202001:10:47
Episode 2: Traps + Puzzles = Truzzles!

Episode 2: Traps + Puzzles = Truzzles!

Traps and puzzles! How to use them. When to use them. Should you use them?

Andrew and Mark debate the final points of what makes both, and Steve wonders if they're needed in the first place...

Oct 26, 202001:10:08
Episode 1: Role vs Roll

Episode 1: Role vs Roll

How often do you get caught up trying to decide if your players are rolling too many dice or getting trapped in too much banter?

Mark and Andrew discuss the pitfalls of relying on one particular type of gameplay over the other, and Steve wonders why natural twenties are given the power they are in impossible situations.

Oct 26, 202056:45
Episode 0: Introductions

Episode 0: Introductions

Hello World!

This is just a short explanation of who we are and what we plan to cover on this podcast. 

If you're into Game Mastering, whether you're new or seasoning, you're going to find content here to help you become better at what you do.

We're building a community of people who love running games, want to share their experiences, and who enjoy what role playing games are all about.

So, hello there! We're very glad you stopped by to listen!

(This intro used to live in Roll vs Role, but we took it out to make Episode 0, so new listeners can get right to the meat of the content.)

Oct 14, 202003:28