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Video Game History Hour

Video Game History Hour

By Video Game History Foundation
Industry experts Frank Cifaldi and Kelsey Lewin, co-Directors of the Video Game History Foundation, bring on fellow content creators, game developers, video game historians, and storytellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us!
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Ep. 7: Donkey Kong came to the Atari 2600 thanks to Garry Kitchen

Video Game History Hour

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Ep. 60: Computer Space
Alex Smith returns to the show, this time to talk about Computer Space: a 1971 arcade game often considered the beginning of the commercial video game industry. Continuing the annotation series of his book, “They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I”, Alex Smith has condensed down the history of this first coin-operated video game in his recent blog post: Worldly Wednesdays: A Timeline Of Computer Space. Always the thorough historian, Alex Smith treats us to an incredibly educational hour of video game history. See more from Alex Smith: Website: theycreateworlds.com Blog: videogamehistorian.wordpress.com Podcast: podcast.theycreateworlds.com Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908
01:44:17
December 1, 2021
Ep. 59: DMCA Exemption Ruling
Cyberlaw Clinic tech lawyer Kendra Albert and librarian and video game historian Phil Salvador join the show to give us their professional insight into the U.S. Copyright Office's October 2021 ruling which affects how libraries are able to provide access to video games and other software. As we discuss this current event, we hope to provide context as to what this ruling means, how it was reached, and how we might approach the next round of exemption proposals to best serve preservation efforts. Further Reading: Cyberlaw Clinic (background material): https://clinic.cyber.harvard.edu/2021/03/12/clinic-spn-and-lca-fight-digital-deterioration-prepare-for-1201-hearings/ Final rule (10 page version): https://www.govinfo.gov/content/pkg/FR-2021-10-28/pdf/2021-23311.pdf Register’s recommendation (300 page version): https://cdn.loc.gov/copyright/1201/2021/2021_Section_1201_Registers_Recommendation.pdf See more from Kendra Albert: Twitter: @Kendraserra Harvard Law School Cyberlaw Clinic: https://clinic.cyber.harvard.edu/ Cyberlaw Clinic Twitter: @cyberlawclinic Software Preservation Network: https://www.softwarepreservationnetwork.org/ Software Preservation Network Twitter: @SoftPresNetwork See more from Phil Salvador: Twitter: @itstheshadsy Website: obscuritory.com
01:18:31
November 24, 2021
Ep. 58: FEMICOM Museum
Rachel Weil started the FEMICOM Museum to catalogue, celebrate, and remix the history of girl games, girly games, and femme games. She joins us to provide insight into how this massive category of video games has been shut out of history preservation (hint: follow the money) and how she’s been countering this trend for the last decade. As Founder and Director, Rachel combines both an online museum experience with a physical archive of games, electronic toys, and software. We bask in the nostalgia of Barbie Fashion Designer, the Game Boy Sewing Machine, Hello Kitty games, My Little Pony games, Neopets, and so much more! See more from Rachel Weil: Twitter: @FemicomMuseum Website: femicom.org Personal Twitter: @partytimeHXLNT
58:12
November 17, 2021
Ep. 57: Hit Save!
Executive Director of Hit Save!, Jonas Rosland, joins us to showcase some of the amazing work this fellow 501(c)(3) non-profit does in preserving video game history, especially through community-driven projects. Hit Save! has brought together amazing resources in both their Scanning.Guide! and Dumping.Guide! to aid our community in digitizing existing materials as well as a program facilitating interviews with game developers to preserve that history which may not yet have been documented. Rosland also gives us a peek into many other current projects and we learn how any of us can get involved. Mentioned in the show: Scanning.Guide! (https://scanning.guide/) Dumping.Guide! (https://dumping.guide/) See more from Jonas Rosland: Website: hitsave.org Patreon: /hitsave Twitter: @hitsaveorg GitHub: github.com/hitsave Personal twitter: @jonasrosland
01:02:58
November 10, 2021
Ep. 56: Nintendo in Italy
Gaming historian and journalist Damiano Gerli shares the details of how exactly Nintendo marketed itself to the Italian consumer in the 80’s and 90’s as laid out in his article Selling Mario to Italians: the untold story of Nintendo in Italy. They really had their work cut out for them as they tried to bring their console into an environment already heavily favoring PC gaming as well as free of software copyright laws. How did they make it work and what byproducts still survive today as a result? See more from Damiano Gerli: Twitter: @damgentemp Genesis Temple blog - dedicated to obscure gaming history and analyzing interesting elements of game design: https://genesistemple.com/ Patreon: /thegenesistemple Facebook: /TheGenesisTemple
01:04:03
November 3, 2021
Ep. 55: Pac-Man
Author Tim Lapetino joins us to discuss his new book, Pac-Man: Birth of an Icon. After so many years, why are there still stories to tell about Pac-Man? During a time when shooting aliens was the hot gameplay on the scene, we find out why this game, with such a different experience, had mass appeal. Tim takes us down the rabbit hole of what is just so fascinating about this iconic character, the legendary franchise, and its creator. See more from Tim Lapetino: Twitter: @lapetino Website: timlapetino.com Instagram: @timlapetino Book: Pac-Man: Birth of an Icon: Pac-Man: Birth of an Icon Recommended Book: Art Of Atari
01:04:32
October 27, 2021
Ep. 54: Kaizo Mario
GlitchCat7, competitive gamer/ROM hacker/full time streamer/Kaizo Mario historian of record, joins us to discuss his extensive blog post, The Complete History of ‘Kaizo Mario’. GlitchCat7 helps us understand how ‘Kaizo’ was born from exploring glitched levels, wall clipping, and ROM warping. These rearranged, and quite difficult, Mario levels provide a jumping off point for a philosophical journey through what it means to go beyond the horizon of what’s explorable in a game and play out of bounds. Mentioned in the show: https://www.smwcentral.net// See more from GlitchCat7: Website: https://www.glitchcat7.com Twitch: /glitchcat7 Twitter: @GlitchCat7 TikTok: @GlitchCat7 Instagram: @GlitchCat7 Patreon: @GlitchCat7 Mallow’s Instagram: @mallowspiraltail
01:11:13
October 20, 2021
Ep. 53: X-Rated Atari Games
Historian and documentarian Kate Willaert returns to the show, this time to discuss her recent article on “adult” games made under the Mystique banner for the Atari 2600: Porno Hustlers Of The Atari Age. Kate guides us through the very troubled history around these titles’ creation and release, including protests, legal suits, and attempted legislation. She also unravels the complicated company structures behind these games to figure out who was really involved in this story. See more from Kate Willaert: Twitter: @katewillaert YouTube: /a critical hit Website: acriticalhit.com Patreon: /acriticalhit Newsletter: criticalkate.substack.com
01:05:16
October 13, 2021
Ep. 52: Star Fox Command
John Rairdin of Nintendo World Report joins us to discuss his ambitious documentary The History and Development of Star Fox Command (Ft. The Original Developers). He shares the previously undocumented history of this Nintendo DS title, its developers from Q-Games, and its many creators. As a side note: John has some pretty good ideas on how to make a game about space rodents, who may or may not have robotic legs, flying around saving the universe into a pretty fun racing game. Let’s get on this, Nintendo! See more from John Rairdin: Twitter: @jtsknight92 Website: NintendoWorldReport.com YouTube: /NinWRTV Patreon: /NWR
01:03:60
October 6, 2021
Ep. 51: U-Force - For Experienced Players Only
We’re joined, once again, by Norman Caruso to discuss the history of a unique 1990 Nintendo Entertainment System controller, the U-Force. All the rage when it was announced, this hands-free controller uses infrared emitters/detectors to locate your hands in 3-dimensional space for game control input. In his recent video Don't Touch: The Story of the U-Force | Gaming Historian we learn how this device came about and why, sadly, it didn’t perform very well, both physically and in the retail market. Find more content from Norman Caruso: YouTube: /gaminghistorian Twitter: @gaminghistorian Patreon: /gaminghistorian
01:04:60
September 29, 2021
Ep. 50: Prototypes
To celebrate the Video Game History Hour’s 50th episode we’ve invited friend of the show, Chris Kohler, to join a thoughtful conversation all about game prototypes. What are they, where do they come from, and what part did they play in forming the Video Game History Foundation? How does the existence of source code affect our feelings about prototypes? We share stories of cool prototypes we’ve come across in our past and what prototypes we’d loved to find someday. Mentioned in the show: https://hiddenpalace.org/Project_Deluge See more from Chris Kohler: Twitter: @kobunheat Website: www.chriskohler.biz Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F
01:23:04
September 22, 2021
Ep. 49: LucasArts’ The Dig Dug Its Own Grave
Jimmy Maher, creator of The Digital Antiquarian, returns to the show to discuss his article on The Dig, a LucasArts point and click adventure. Jimmy takes us through the rich, but troubled, history of this title in a way that helps us understand how this project ever made it to the finish line and why it wasn’t more popular. Grab your shovel and get ready to solve some alien space puzzles! See more from Jimmy Maher: The Digital Antiquarian: filfre.net Patreon: /DigitalAntiquarian Twitter: @DigiAntiquarian The Analog Antiquarian: https://analog-antiquarian.net/
01:06:20
September 15, 2021
Ep. 48: 3, 2, 1...Dreamcast Launch!
Tomorrow marks the 22 year anniversary of the Dreamcast’s North American launch back on 9/9/99. To celebrate, we’re joined by Chase, one of the PR professionals charged with creating its memorable launch for Sega and who worked on the release of every single first party game for the console. We get a different perspective on this moment in history and hear stories of the memorable and wacky stunts Chase helped to put together to create media buzz. You can see some of his saved memorabilia and swag from these events in his Twitch stream, Highlight: Dreamcast Anniversary Stream. See more from Chase: Twitter: @chasejustchase Twitch: /chase The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:05:38
September 8, 2021
Ep. 47: Final Break and David L. Craddock
In our final week of our three week hiatus, we’re going back to a conversation we had with David L. Craddock back in episode 33. We covered the Resident Evil demo that had come out and other upcoming games, how our gaming styles have changed as we’ve gotten older, and what styles of game reviews we find useful. We hope you enjoy! See more from David L. Craddock: Website: shacknews.com Twitter: @davidlcraddock Book: https://www.indiegogo.com/projects/monsters-in-the-dark-the-making-of-x-com#/ Website: davidlcraddock.com The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
26:17
September 1, 2021
Ep. 46: Continued Break and Alex Smith
We’re continuing our brief hiatus, but this week we’re sharing a little after-show chat we had with Alex Smith talking further about the Smithsonian’s oral history project: Video Game Pioneers Archive. See more from Alex Smith: Blog: videogamehistorian.wordpress.com Video Game Pioneers Archive: https://invention.si.edu/node/20723/p/489-videogame-pioneers-archive Project Transcripts: https://sova.si.edu/details/NMAH.AC.1498?s=0&n=10&t=C&q=&i=0 Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908 Podcast: podcast.theycreateworlds.com The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
19:02
September 1, 2021
Ep. 45: Short Break & Bonus Content with Ben Hanson
The podcast is going to take a brief hiatus for a few weeks in order to better focus on projects at the foundation. But, don't worry; we're not leaving you with nothing! Back in episode 30 we hung out with Ben Hanson after the show and discussed the process of being an interviewer and the challenges that includes. We hope you enjoy this more into-the-weeds convo and look forward to coming back very soon. See more from Ben Hanson: Twitter: @yozetty Website: www.Minnmax.com YouTube: /minnmax Patreon: /minnmax Podcast: The MinnMax Show The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
24:02
August 18, 2021
Ep. 44: LGR on Unreal Tournament
Greetings and welcome to some quality time with Clint Basinger of Lazy Game Reviews, his YouTube channel dedicated to computer history and software. We originally were inspired to bring Clint on the show to discuss his recent video, Unreal Tournament 22 Years Later: An LGR Retrospective, but we just couldn’t help but expand to the broader topic of 1990’s computer tech, his expertise. From Morrowind to Need for Speed, from Windows ‘95 to Direct3D, Clint joins us to share his passion and we couldn’t be more excited. See more from Clint Basinger: YouTube: https://www.youtube.com/Lazygamereviews The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:00:57
August 11, 2021
Ep. 43: Preservation Efforts
A behind the scenes look at one of our recent home preservation efforts. Sometimes we get the call from someone with a house full of items in need of preservation and we just can’t turn down the opportunity. This time, we traveled to the Chicago area for a couple different collections. We can’t wait to tell you some of the cool things we came across! The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:30:18
August 4, 2021
Ep. 42: Neo Geo, Worth Its Weight in Gold
Martin Robinson of Eurogamer brings us the history of the Neo Geo, an interesting console of its time owned by an interesting type of person. Referring to his recent article, When the arcade came home: a short oral history of the Neo Geo, Robinson lays out what it was like at SNK making games for this outlier of a console, longs for the freedom some of these developers had in their creative processes, and blows our minds with a revelation about Metal Slug. See more from Martin Robinson: Profile: https://www.eurogamer.net/authors/748 Website: https://www.eurogamer.net/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
52:47
July 28, 2021
Ep. 41: Exploring Stellar Track (Star Trek)
Once again, we’re joined by Kevin Bunch of Atari Archive, this time to talk about his 50th episode of said series: Stellar Track (Star Trek): Atari Archive Episode 50. We learn the history of this very early, very influential game, its many iterations, and its different names along the way. See more from Kevin Bunch: Twitter: @ubersaurus YouTube: /atariarchive Website: atariarchive.org Pateron: /atariarchive ------------------------------------------------------------------------------------------------------------- Video Game History Hour: Twitter: https://twitter.com/gamehistoryhour Email: podcast@gamehistory.org Video Game History Foundation: Twitter: https://twitter.com/GameHistoryOrg Website: https://gamehistory.org/ Support us on Patreon: https://www.patreon.com/gamehistoryorg The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
58:10
July 21, 2021
Ep. 40: That’s 2021 Halfway, So Now It’s Time for Q&A
We open up the mailbag and answer some of our listeners' burning questions! We cover emulation preservation, the definition of a gaming historian, growing pains of the organization, best dinosaur games ever made, plans for our personal collections, and so much more! Quick note: this is episode 40, but we refer to it as episode 41 in the recording; sorry for the mix up. The producer will have her head on correctly again next week! Video Game History Hour Twitter: https://twitter.com/gamehistoryhour Email: podcast@gamehistory.org Video Game History Foundation Twitter: https://twitter.com/GameHistoryOrg Website: https://gamehistory.org/ Support us on Patreon: https://www.patreon.com/gamehistoryorg The Video Game History Hour music is Blippy Trance by Kevin MacLeod (https://incompetech.com/) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:17:04
July 14, 2021
Ep. 39: Tex Murphy, P.I. Solves the Case of the Missing Production Tapes
Fan turned archivist Mat Van Rhoon of Big Finish Games tells the story of the lost Tex Murphy series production tapes in a recent article, Tex Murphy and the Raiders of the Lost Tapes. We hear about the sheer elation, joy, and maddening frustration these adventures in preservation led to, as well as the odd places from which some of these tapes were excavated. From discovery to digitization, Mat really put a tick in the ‘Win’ column for game history preservation! See more from Mat Van Rhoon: Twitter: @ChronoWolfMusic YouTube: /chronowolf LinkedIn: /matvanrhoon See more from Big Finish Games: Twitter: @BigFinishGames Website: bigfinishgames.com Facebook: /bigfinishgames The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:02:11
July 7, 2021
Ep. 38: The Sega Mega Modem Saga
Norman Caruso is here to share the history of the Sega Mega Modem from his most recent video SEGA Mega Modem: Ahead of Its Time | Gaming Historian. Despite many of its drawbacks and pitfalls, this device pointed to a brighter future that wasn’t able to come to fruition until almost a decade after its lackluster release. Was online, social gaming an inevitability or did the Mega Modem pave the way? See more from Norman Caruso: YouTube: /gaminghistorian Twitter: @gaminghistorian Website: thegaminghistorian.com Patreon: /gaminghistorian The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
58:05
June 30, 2021
Ep. 37: Nokia's Disengaged N-Gage
Grace Kramer and Derek Alexander are this week’s guests discussing the Nokia N-Gage from their recent documentary, N-Gage: Cell Phone Gaming's First Big Flop | Past Mortem [SSFF]. While there is some debate on the pronunciation of Nokia depending where you live, there is little doubt to the N-Gage’s major DOA status. Find out what exactly happened, both inside Nokia and out in the marketplace, to put this side-talking cell phone in the Bummer Books of gaming history. See more from Grace Kramer & Derek Alexander: Twitter: @stopskeletons YouTube: /StopSkeletonsFromFighting Twitch: /stop skeletons from fighting Patreon: /StopSkeletonsFromFighting The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:04:54
June 23, 2021
Ep. 36: Jurassic Park: Trespasser - A Triceriflop
Game historian, journalist, and content creator Kim Justice joins us to talk about the commercial and critical disappointment, though surprisingly influential, Jurassic Park: Trespasser. In her recent documentary Jurassic Park: Trespasser - A Failure That Stood The Test Of Time | Kim Justice we’re taken through her six part story of its development, its failings, and its lessons learned. While some of those lessons learned include how to hide your non-existent legs with massive breasts, they also include how counting out bullets can be valuable to the player and using one’s entire body to press a button is only accurate physics on paper. Through video game archeology we now have the ability to experience Trespasser for what it was truly meant to be, which in itself is essentially what Jurassic Park is all about. See more from Kim Justice: YouTube: /kimblejustice Twitch: /kim_justice Patreon: /kimblejustice Twitter: @kimxxxjustice The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
51:10
June 16, 2021
Ep. 35: The Dreaded Age Rating
We sit down with Jimmy Maher, author of The Digital Antiquarian, to examine his recent four part series: The Ratings Game. This series takes a look at how games came to have age ratings, why it was inevitable and necessary, and the fascinating butterfly effects that came because of it. Maher draws a very clear throughline from a United States Senate hearing controversy over violence in video games in 1993 directly through the inaugural E3 show in 1995. And, spurred by the curiosity of his wife, he even wades through fistfuls of scientific studies on the effects of violence in video games. Do they cause harm to our children? See more from Jimmy Maher: The Digital Antiquarian: filfre.net Patreon: /DigitalAntiquarian Twitter: @DigiAntiquarian The Analog Antiquarian:https://analog-antiquarian.net/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:23:52
June 9, 2021
Ep. 34: The CRPG Book
Felipe Pepe takes us through his collaborative, non-profit project to create a historical guide to computer role playing games: The CRPG Book: A Guide to Computer Role-Playing Games. What CRPG’s around the world are cool, interesting, historically important, popular, meaningful, and why are they so? Each entry highlights a game’s eccentricities, context of the time to better understand it, and the straightforward reasons why you should play it (though, there are plenty of games they recommend you don’t play). What started as a six month, 72 item project quickly became a four year, 400 item effort, but only due to overwhelming participation from the community. While the PDF version is completely free for download, all profits from hardcover sales benefit an educational charity in Brazil. See more from Felipe Pepe: Hardcover Book: https://www.bitmapbooks.co.uk/products/the-crpg-book-a-guide-to-computer-role-playing-games Free PDF Book: https://crpgbook.files.wordpress.com/2019/04/crpg_book_2.0-1.pdf Twitter: @Felipepepe Website: crpgbook.wordpress.com Contact: crpgbook@gmail.com The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:10:25
June 2, 2021
Ep. 33: Microsoft Game Studios: The Xbox Prequel
Diving into the history of the Xbox in his recent long read, Bet on Black: How Microsoft and Xbox Changed Pop Culture, Part 1, David L. Craddock goes back to the time of JezzBall, Age of Empires, and trusty ‘ol Minesweeper: the games that kept us entertained while someone else in the house was using the phone. We discuss the import of porting Doom to show off DirectX, the PC Magazine two level Diablo demo disc, and the PR disaster of The Lion King for Windows 95. Craddock, no stranger to suddenly massively expanding the scope of his research, takes us down this rabbit hole with tales of the St. Valentine’s Day Massacre, Dwayne the Rock Johnson, and Halo’s Blood Gulch map. See more from David L. Craddock: Website: shacknews.com Twitter: @davidlcraddock Book: https://www.indiegogo.com/projects/monsters-in-the-dark-the-making-of-x-com#/ Website: davidlcraddock.com The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
57:26
May 26, 2021
Ep. 32: Darkwatch with Eric Switzer
Eric Switzer joins us to share the development and downfall of Darkwatch in his article The Untold Story Of Darkwatch. A vampiric haunted western, Darkwatch could have, in another universe, been a major franchise. But, through a series of acquisitions and mandated pivots, its storyline deadended after only one title. Will this long silent universe ever see its rebirth? Switzer gives us his exciting take on what may come down the line. See more from Eric Switzer: Twitter: @EpicSwitzer Website: thegamer.com The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
53:32
May 19, 2021
Ep. 31: Spacewar!: Dual to the Death
Our podcasting duo takes us back to the dawning of real-time computer games: Spacewar! Alex Smith joins us for round two, being our second second-time guest, to pairaphrase the history of this 2-player game of binary ships thrusting around a gravity-well star, who (reluctantly) wrote it, who modded it, who played it, and who created the first couple of video game controllers ever made. If necessity is the mother of invention, can we agree ‘fun’ is at least a cool aunt? The second generation of computer engineers doubled down on these machines simply being fun toys and spawned an entire industry which now generates more than twice the revenue of both the music and film/TV industries combined! Play Spacewar!: Masswerk.at See more from Alex Smith: Blog: videogamehistorian.wordpress.com Video Game Pioneers Archive: https://invention.si.edu/node/20723/p/489-videogame-pioneers-archive Project Transcripts: https://sova.si.edu/details/NMAH.AC.1498?s=0&n=10&t=C&q=&i=0 Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908 Podcast: http://podcast.theycreateworlds.com/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:33:31
May 12, 2021
Ep. 30: Bejeweled: A Match 3 Made in Heaven
Ben Hanson returns to the show to bring us The Oral History Of PopCap Games, a not 4 hour long video in which we learn how the “colors game” spawned the casual juggernaut Bejeweled, the black sheep in the corner made all the money, the PopCap Burrito won’t give us Plants Vs Zombies on our Switches, and the final score is 3-4. Look, I know that doesn’t really make a lot of cents, but you really only need nine. See more from Ben Hanson: Twitter: @yozetty Website: www.Minnmax.com Patreon: /minnmax Podcast: The MinnMax Show The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/Show
01:01:28
May 5, 2021
Ep. 29: Chronological + Nintendo = Chrontendo
Dr. Sparkle, the creator of Chrontendo, takes us through his more than decade long project to analyze every commercially released game for the NES and Famicom in chronological order while simultaneously spinning off this already massive show into two more: Chronsega and Chronturbo. If you’re ever looking for something to do with your free time, this guy might have some ideas for you. But, you may just be committing years and years of your life to a ‘bad’ (read: admirable) idea. See more from Dr. Sparkle: YouTube: /Chrontendo Twitter: @Chrontendo The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:02:45
April 28, 2021
Ep. 28: Get in, Loser. We’re talking Mean Girls with Raven Simone
Raven Simone takes us down the research rabbit hole she fell into while making her video The Girl Games Of Lost Media - Documentary. With few clues to follow, she started researching the Mean Girls game, but soon found herself chasing down info on Clueless and Pretty in Pink as well, discovering that research can often take you in unexpected directions. Frank, Kelsey, and Raven bond over how satisfying and thrilling it feels hunting down the treasures of lost media, the anguish of knowing how much data we’ve already lost due to a lack of preservation, and how you always seem to get new information as soon as you ‘close the book’ on your project. See more from Raven Simone: YouTube: /Bobdunga92 Twitch: /bobdunga Twitter: @bobdunga92 Instagram: @bobdunga92 The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
45:26
April 21, 2021
Ep. 27: The Lost (at Sea) Monkey Island Movie with Jack Yarwood
Should Monkey Island be made into a movie? Could it be? Jack Yarwood lays out the history of how this project almost came to be as well as why it gave up the ghost, instead. He, Frank, and Kelsey cross swords over if this could have been a glorious triumph*, like Super Mario Bros.: The Movie, or a *mumble mumble mumble*, like The Watchmen. Either way, the beloved Monkey Island franchise could still find its way to the silver screen as you never know what lies just beyond the horizon. Find Jack’s more in-depth history in his recent Polygon article Spilling the secrets of the canceled Curse of Monkey Island movie. *Producer’s Note: As the producer of this podcast and the writer of these episode descriptions, it is my prerogative to infuse my very personal, and very correct, opinion of Super Mario Bros.: The Movie into the official, and now forever historically archived, VGHF stance on said movie. “The VGHF” loved this movie when she was growing up and thinks people should give it more of a chance. See more from Jack Yarwood : Twitter: @JackGYarwood The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:03:47
April 14, 2021
Ep. 26: MAME: The Eternally Unfinished Research Project with David Haywood
David Haywood, AKA Haze, discusses the MAME software preservation project: a collaborative, encyclopedic haven and emulator for all those ‘forgotten’ games of our past. In December 2020, while most of us were cowering under a table feebly awaiting the fresh start of the new year, David took a look back at the community’s accomplishments within the project over the last seven years and what still needs attention in his article Looking Back at a List. He joins the Video Game History Hour to discuss the inner workings of recovering old code (including risky chemistry, dangerous plastic-melting acids, and literally reading 1’s and 0’s with a microscope), the value of Plug and Plays, and what can be learned from poorly designed games. See more from David Haywood: Twitter: @mamehaze YouTube: /mamehaze Twitch: /mamehaze Website: mamedev.emulab.it/haze/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:14:48
April 7, 2021
Ep. 25: Dueling in Wild Gunman ‘74 with Kate Willaert
Author, documentarian, artist, guest VGHF blogger, and wild west gunslinger Kate Willaert claims the title of First FMV Game for this fast draw pistol duelling simulator in her recent article Wild Gunman ‘74: The Forgotten First FMV Game and video by the same name. She’s a straight shooter as we hit topics of the effect of the oil crisis on this game and bowling alley laser clay equipment. But, don’t holster your earbuds too quickly at the end! Kate also discusses her 50 part video series Video Dames: The History Of Playable Female Protagonists. See more from Kate Willaert: Twitter: @katewillaert YouTube: /acriticalhit Website: acriticalhit.com Patreon: /acriticalhit Newsletter: criticalkate.substack.com The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
40:24
March 31, 2021
Ep. 24: Reliving Nintendo Soundtracks with The Brickster
Musical Archeologist and Demo Stylist (professions we made up just now), The Brickster, explains how he and his colleagues collaborate to recreate music from some of our favorite retro games in a richer, uncompressed, true-to-each-instrument style. The recently viral music from Super Mario World Restored - Fortress brought this unique form of historical research, along with its potential for legal entanglements, to light. Look up what samples we know of, so far, in your favorite games in their living spreadsheet: https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit#gid=1570468977. See more from The Brickster: YouTube: /thebricksterr Twitter: @lebrickster The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
50:37
March 24, 2021
Ep. 23: Working on Donkey Kong Country and Dinosaur Planet with Kev Bayliss & David Wise
You and Diddy better jump inside that explosive barrel and get tossed into this minecart because we are going on a trip! This week we’re playing co-op with TWO guests at the same time. We meant to have artist Kev Bayliss and composer (not music engineer) David Wise join us to reminisce about Dinosaur Planet, as Kev did in his editorial “I was a lead on Dinosaur Planet and this week’s leak brought back great memories.” However, things went truly off the rails and we ended up looking back at their time working on not only Dinosaur Planet, later Star Fox Adventures, but also Donkey Kong Country, Diddy Kong Racing, Battletoads, Wheel of Fortune, Nightmare on Elm Street, and Killer Instinct and we’re just not sorry at all. Spoiler Alert: there may be a Dragonheart spoiler ahead. See more from Kevin Bayliss & David Wise: Twitter: @Kev_Bayliss Twitter: @David_Wise Website: dkcreationsltd.com @dkcreationsltd Website: https://www.playtonicgames.com/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:07:41
March 17, 2021
Ep. 22: Remembering Atari with Howard Scott Warshaw
Discussing his new book, Once Upon Atari: How I Made History by Killing an Industry, Howard Scott Warshaw takes us on a trip through his career starting with how he got to Atari (and how he almost didn’t), what he did there (including the Game That Shall Not be Named), and the amazing things he’s accomplished since. From learning that sometimes, in order to get better, you just need lots of people telling you what you made sucked all the way to realizing everything you touch is an expression of who you are and is perfect as is, we get our therapy session on with The Silicon Valley Therapist. Lie on the sofa and take a listen! See more from Howard Scott Warshaw: Twitter: @hswarshaw Therapy practice: http://hswarshaw.com/wordpress/ All things Once Upon Atari: http://onceuponatari.hswarshaw.com/
01:17:55
March 10, 2021
Ep. 21: Mother to Earth Documentary with Bones
Documentarian Bones joins us to discuss their directorial debut Mother to Earth. We dive into the mysteries of Earth Bound, the unreleased North American version of Nintendo's JRPG Mother. Now, this is not to be confused with the Super Nintendo game, Earthbound, which is actually the sequel; we know, it's complicated. Set to release in America in the early 90’s, Earth Bound didn’t come to the US until 25 years later. You may think you know the story... See more from Bones: Trailer:  http://vimeo.com/ondemand/mothertoearth Website:  MothertoEarth.com Twitter:  @MotherToEarthMV The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:00:33
March 3, 2021
Ep. 20: Text Adventure Gemstone III with Liz Landau
Journalist Liz Landau reminisces about the old days of text-based adventuring through MUDs (Multi User Dungeons) and how they’re the stepping stones to all current-day MMO’s and social media platforms from her Wired article, “How Old-School Text Adventures Inspired Our Virtual Spaces.” Though some thought the internet was just a passing fad, others dove head first into this game, Gemstone III, they saw on the AOL home page. Imagine: that text wedding cake tasting you held for your in-game wedding for your role playing character is the reason you can now claim Instagram Model as a career. See more from Liz Landau: Website: lizlandau.com Twitter: @lizlandau YouTube: /lizlandau Podcast: Pod Paper Scissors - podpaperscissors.com The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
46:06
February 24, 2021
Ep. 19: Game Preservation Society's Geimu Documentary Series
Damian Rogers from Japan’s Game Preservation Society joins us this week to talk about their new documentary series: Geimu. Born out of necessity during the pandemic to replace their annual in-person summer event, Geimu episodes highlight well-deserving Japanese game developers who might not normally get as much media attention. Episode one, 芸夢 [gei·mɯ] File #1 - Yūichi TOYAMA〈外山雄一〉~Pioneer of Modern Real-Time Strategy Games~, puts a spotlight on Mr. Toyama, a pioneer in the RTS genre. See more from the Game Preservation Society: YouTube: /GamePreservationSociety Twitter: @gamepresintl Website: gamepres.org/en The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
52:37
February 17, 2021
Ep. 18: The Lost Power-Up Baseball with Brian Smolik
We uncover lost stories of the never released Power-Up Baseball, sometimes referred to as “MLB Jam,” with then programmer, now arcade game developer, Brian Smolik. Back in those days, Smolik lived the life only a young 25 year old could: programming and testing until 6 a.m. while riding a sugar high brought on by giant Slurpees. This breakneck paced work cycle was mirrored in the sweat inducing, get a running start for you pitch, maybe even break your hand on the screen style of gameplay involved in Power-Up Baseball. See more from Brian Smolik: Profile: Collector’s Call Website: teamplayinc.com Website: bigsquidrc.com The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
56:30
February 10, 2021
Ep. 17: Dear Animal Crossing Diary with The National Videogame Museum, UK
Iain Simons from The National Videogame Museum, UK joins us to discuss their current project: Animal Crossing Diaries. We learn how the museum evolved itself into being over the years, ponder what video games mean, ask, “how do we preserve that meaning through history,” and learn how Animal Crossing may be the perfect vehicle to set that example. The call for your stories and experiences in Animal Crossing: New Horizons has been made; submit your story: https://animalcrossing.thenvm.org/ See more from The National Videogame Museum, UK: Website: thenvm.org Twitter: @nvmuk Twitter: @iainsimons The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:09:20
February 3, 2021
Ep. 16: The Elusive WorkBoy with Liam Robertson
In his recent video, WorkBoy: Lost Game Boy Add-on FOUND After 28 Years - Game History Secrets, Liam Robertson not only found possibly the only WorkBoy left in existence, but also got it working! This version is certainly a step up from our cardboard cut-out version we had on display at PRG in 2019 (you thought it was real, didn’t you? Gotcha!) If only we had our own Fabtek WorkBoy, we could listen to our 8-bit national anthem, look up the term ‘breakfast wine’ in other languages, schedule sniping times for our eBay auction shopping, and calculate how many more sets of ‘day pajamas’ we can afford (almost a year of quarantine has been...interesting). See more from Liam Robertson: Twitter: @Doctor_Cupcakes The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
48:04
January 27, 2021
Ep. 15: Speedrunning Around with Summoning Salt
THE speedrun historian and world’s fastest Mike Tyson’s Punch-out!! record holder, Summoning Salt, gives us an inside look at the niche, but expanding, world of competitive speedruns. His newest video, The History of Super Mario Bros. 2 World Records, depicts one of many yet unfinished dramatic battles for first place on the leaderboard. We learn how Summoning Salt got into researching speedruns, how he even goes about tracking down this information, and what he advocates for in the space. See more from Summoning Salt: YouTube: /summoningsalt Twitter: @summoningsalt The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
53:15
January 20, 2021
Ep. 14: Alex Smith Discusses They Create Worlds
Alex Smith, author of They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1: 1971-1982 and fellow podcaster, joins us to discuss the North American console crash of the early 80’s: its causes, its effects, and the lessons we’ve learned since then. See more from Alex Smith: Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908 Podcast: http://podcast.theycreateworlds.com/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:26:52
January 13, 2021
Ep. 13: Living Atari’s History with Kevin Bunch
Chicken owner and gaming historian, Kevin Bunch, joins us to share some of the lessons he’s learned by living the history of the Atari VCS by playing each game released in its chronological order. The Atari Archive gives the exact context needed to truly appreciate each game for what it really was at the time of its introduction. See more from Kevin Bunch: Twitter: @ubersaurus YouTube: /atariarchive Website: atariarchive.org Pateron: /atariarchive The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:06:44
January 6, 2021
Ep. 12: Thank You to Our Listeners and Q & A
Frank and Kelsey close out the year 2020 by answering your burning questions. We touch on topics of policy, found oddities, white whales, what we’ve accomplished this year, and what we’re looking forward to in the year to come. Thank you to everyone for all your support of the podcast, for sending in your questions, and for the amazing love and support shown during our winter fundraiser. Happy New Year! The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:40:31
December 30, 2020
Ep. 11: SimRefinery Simulated by a Refined Phil Salvador
Today’s episode features the bizarre origins of SimRefinery as well as other Sim titles which never came to be. Phil Salvador joins the Video Game History Hour to discuss a branch of Maxis, Business Simulations Division, which gives us a glimpse into a path-not-taken, alternate reality where Maxis might have only made a name for themselves in the world of business. A world where powerhouse franchises like SimCity and The Sims never existed. But alas, perhaps we could have had, but now never will have, SimArby’s.
57:00
December 23, 2020
Ep. 10: Nintendo’s Gunpei Yokoi’s History with Matt Alt
Much the way we all set our status to not show when we’re in a game, the Game and Watch was originally created to allow Japanese sallarymen to play games at work while their boss was none the wiser. This week we’re joined by Matt Alt as he discusses his article, “How Gunpei Yokoi Reinvented Nintendo,” which is pulled from a chapter in his new book Pure Invention. See more from Matt Alt: Twitter: @matt_alt Instagram: @altmattalt Website: mattalt.com The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:19:53
December 16, 2020
Ep. 9: Midway Games, as seen by Josh Tsui
In his documentary, Insert Coin, Josh Tsui explored the good, the bad, and the ugly of Midway Games' Studio from varying management styles and their resulting culture to the magic formula for sequel games. Listen in with the guy who knows where all the skeletons are buried and learn how the NBA may owe much of its current popularity to NBA Jam. See more from Josh Tsui: Twitter: @insertcoindoc Instagram: @insertcoindoc Website: insertcoindoc.com A full transcript of this episode is available on our website: https://gamehistory.org/ep-9-midway-games-as-seen-by-josh-tsui/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:06:50
December 9, 2020
Ep. 8: Sid Meier’s Episode of the Video Game History Hour!
In this turn-based interview, Sid Meier takes us from zero to 255 and brings the show nuclear! Well, at least that’s the rumor. Sid opens up his lifelong dev notes to discuss how he got started in games, why he decided to write his recent book, Sid Meier’s Memoir!, and how he’s better at Red Baron than an actual fighter pilot. On a personal note, we can officially say Sid agrees: dinosaurs are the coolest thing, ever! (We see you, Argentavis). See more from Sid Meier: Website: sidmeiersmemoir.com A full transcript of this episode is available on our website: https://gamehistory.org/ep-8-sid-meiers-episode-of-the-video-game-history-hour/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
58:34
December 2, 2020
Ep. 7: Donkey Kong came to the Atari 2600 thanks to Garry Kitchen
Garry Kitchen joins the podcast to discuss his lifelong career in gaming and how spending his summer of 1982 porting Nintendo’s Donkey Kong over to the Atari 2600 was tedious, but worth it. He’d also like you to know he’s a hell of a good ROM hacker, Mario’s eye is just a void, and you’re darn right he slanted those ramps. See more from Garry Kitchen: Twitter: @kitchengarry Medium: https://garrykitchen.medium.com/ Website: garrykitchen.com A full transcript of this episode is available on our website: https://gamehistory.org/ep-7-donkey-kong-came-to-the-atari-2600-thanks-to-garry-kitchen/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:06:06
November 25, 2020
Ep. 6 Pete Armour and the SCUMM of Monkey Island
Spoiler Alert: It’s a monkey wrench! You find a banana to put on the metronome to hypnotize the monkey to put in your pocket to take to the waterfall to use on the valve as a “monkey wrench.” *puff, puff* Oh, you don’t have monkey wrenches in your country? Mm okay, that may throw a spanner into the works… Pete Armour and Frank get pretty far into the weeds of The Making of Monkey Island (30th Anniversary Documentary). See more from Pete Armour YouTube: /onaretrotip Twitter: /onaretrotip A full transcript of this episode is available on our website: https://gamehistory.org/ep-6-pete-armour-and-the-scumm-of-monkey-island/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:12:54
November 18, 2020
Ep. 5 Ben Hanson travels the roguelike Oregon Trail
Though it’s the reason he was hired as a video producer at Game Informer, Ben Hanson back-burnered his documentary, Trailheads: The Oregon Trail's Origins Documentary, for 11 years on a game that took 5 days to create (don’t we all have some project like that?). And yet, the wait has been worth it: You’re gonna party like it’s 1999 when you find out what role the late Prince may have played in The Oregon Trail! See more from Ben Hanson: Twitter: @yozetty Website: www.Minnmax.com Patreon: /minnmax Podcast: The MinnMax Show A full transcript of this episode is available on our website: https://gamehistory.org/ep-5-ben-hanson-travels-the-roguelike-oregon-trail/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:02:57
November 11, 2020
Ep. 4 Elijah Lee Finds the First Black Female Game Designer
Putting aside his ‘imposter syndrome’ feelings, video game journalist Elijah Lee asked, “Who was the first female video game designer” in his A First Lady of Gaming microdocumentary. Lee takes us through a bit of Muriel Tramis’ progressive and lightning-in-a-bottle career, laments the heartbreaking loss of history to the maw of time, and aims to support activism for young women. Find more content from Elijah Lee: YouTube: /theiconstream Twitter: @theiconstream Twitter: @elijahsbrain Website: www.theicon.com A full transcript of this episode is available on our website: https://gamehistory.org/ep-4-elijah-lee-finds-the-first-black-female-game-designer/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
40:34
November 2, 2020
Ep. 3 Ally McLean’s “Barbie As Rapunzel” Journey
We sit down with Ally McLean to discuss her recent article The Incredible Story Behind The Barbie As Rapunzel Video Game to learn some behind-the-scenes stories of how Barbie as Rapunzel came to be. From being heckled at GDC, to stalking MC Hammer’s press tour, all the way to how this game even inspired Ms. McLean’s own career. In this interview, Ally takes us through her very personal journey into uncovering the whole story surrounding this not-so-strictly for girls title. Hear more from Ally McLean: Twitter: @allymcleangames A full transcript of this episode is available on our website: https://gamehistory.org/episode-3-ally-mcleans-barbie-as-rapunzel-journey/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
58:53
November 2, 2020
Ep. 2 Matt Leone and Street Fighter 1: An oral history
Matt Leone, features editor of Polygon, recently published the second in a series of articles delving into the history of the Street Fighter franchise: Street Fighter 1: An oral history. Matt helps us understand the market conditions that made this game unique for its time and how it served as a foundation to a wildly successful giant in fighting game history. Hear more from Matt Leone: Twitter: @LattMeone A full transcript of this episode is available on our website: https://gamehistory.org/episode-2-matt-leone-and-the-making-of-street-fighter-1/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
59:16
November 2, 2020
Ep. 1 Norman Caruso and The Story of Mario Paint
The Video Game History Hour kicks off its inaugural episode with Mr. Gaming Historian himself, Norman Caruso, who recently published a nearly 45-minute long YouTube documentary about the 1992 Super Nintendo title, Mario Paint. By providing the context of history, Norm ‘paints’ us a full picture of how and why this classic title came to be, who it was made for, and what this program inspired to come after. Find more content from Norman Caruso: YouTube: /gaminghistorian Twitter: @gaminghistorian A full transcript of this show is available on our website: https://gamehistory.org/ep-1-norman-caruso-and-the-story-of-mario-paint/ The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:03:48
November 2, 2020
Trailer
Industry experts Frank Cifaldi and Kelsey Lewin, co-Directors of the Video Game History Foundation, bring on fellow content creators, game developers, video game historians, and story tellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us! The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
01:28
October 18, 2020