GILS Community Podcast

GILS Community Podcast

By Games Industry Law Summit
Running annually since 2015, Games Industry Law Summit is the event that brings together 300 in-house counsels and law firm lawyers from the international games industry. In this podcast, we chat with attendees about their experience and expertise, and explore a variety of topics related to practicing law in the context of the international games industry.
Where to listen
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Brian Taehyun Chung (Kim & Chang) & Felix Hilgert (Osborne Clarke)
For the second episode, two very experience games industry lawyers join us: BRIAN TAEHYUN CHUNG (Partner at Kim & Chang in Seoul, πŸ‡°πŸ‡· Korea) and FELIX HILGERT (Partner at Osborne Clarke in Cologne, πŸ‡©πŸ‡ͺ Germany). Here's what we spoke about – * dealing with COVID-19 in different jurisdictions: privacy issues, force majeure clauses * the structure of law firms in Korea, and whether people really stay at the same firm for life * what are the typical issues that international games clients want to solve in Germany? * different clients, different approaches to billing and scope of assignments * conflict of interest at law firms: can the same firm work for both Google and Apple? * should we move Summit 2020 to Korea, where everyone gets tested upon disembarking? If you have any questions or suggestions, do feel free to drop us a line at the Summit's Discord server (open to attendees and their close contacts). You can also follow future episodes by subscribing to the Summit's newsletter: HERE. --- Games Industry Law Summit 2020 is presented by Beiten Burkhardt, Frankfurt Kurnit & MSK. The event is sponsored by Allen & Overy, Baker McKenzie, Fenwick & West, Insight Studio Legale, Miller Thomson, Osborne Clarke, Perkins Coie, Purewal & Partners, Taylor Wessing & Wiggin. We're also very thankful for the additional support provided by Chrysostomides, DLA Piper, DZP, Go Vilnius, Harbottle & Lewis, IHDE & Partner, Invest Lithuania, Karamanolis, Ozdagistanli Ekici, Pillar Legal, Semenov & Pevzner and Wargaming.
1:02:32
March 26, 2020
Roman Zanin (Wargaming) & Ryan Black (DLA Piper)
In the first issue of this community podcast, we have two guests: ROMAN ZANIN (General Counsel at Wargaming in Nicosia, πŸ‡¨πŸ‡Ύ Cyprus) and RYAN BLACK (Partner at DLA Piper in Vancouver, πŸ‡¨πŸ‡¦ Canada). Here's what we spoke about – * does a particular law school that you graduated from, matter for building a career in the games industry? * how do you know that the legal team at your global games company is "big enough" or "small enough"? * what it's like to work at a global law firm VS working at a national law firm? * how do games companies choose law firms for particular projects, and does "community reputation" count? * what is responsible, to a large degree, for good or bad experience in working with a particular law firm/games company? * do in-house counsels and law firm lawyers have to "love" video games, or that does not affect the work product? * will the international games industry grow stronger through the COVID-19 pandemics experience, and what are the challenges? If you have any questions or suggestions, do feel free to drop us a line at the Summit's Discord server (open to attendees and their close contacts). You can also follow future episodes by subscribing to the Summit's newsletter: HERE. --- Games Industry Law Summit 2020 is presented by: Beiten Burkhardt, Frankfurt Kurnit & MSK. The event is sponsored by: Allen & Overy, Baker McKenzie, Fenwick & West, Insight Studio Legale, Miller Thomson, Osborne Clarke, Perkins Coie, Purewal & Partners, Taylor Wessing & Wiggin.Β  We're also very thankful for the additional support provided by: Chrysostomides, DLA Piper, DZP, Go Vilnius, Harbottle & Lewis, IHDE & Partner, Invest Lithuania, Karamanolis, Ozdagistanli Ekici, Pillar Legal, Semenov & Pevzner and Wargaming. ––– // The music in the background comes from Gremlins, Inc. – Original Soundtrack and is used with the kind permission of the game's dev team //
50:37
March 20, 2020