127 – re:cap City of the Crepuscular Queen 5
Something a bit different this time. Daniel recaps the session with voiceover, cutting in clips of the actual play, and commenting on particular mechanico-structural elements. Let us know what you think. See our show notes for relevant links: https://ggnorecast.com/127.
July 19, 2018
126 - re:play City of the Crepuscular Queen 4
This ep is another example of a full mythic play-cycle: suffering in the world of humanity caused by evils within and/or without, leading to a journey to the underworld and mortal combat with its denizens, which are inimical to human interests and values, followed by the liberation of its secrets and wealth, with the protags returning to the world of humanity bearing sorrow, experience, boons, and, perhaps, an adumbration of the eschaton. In other words, town problem to dungeon to town resolution. This episode is also *heavily choreographed* in the fight(s). The game doesn't have to play out this way, but I think everyone was into it. I know I like an intense and gorily choreographed monster fight, and that's what you get. Show notes: https://ggnorecast.com/126. Theme music for CCQ is "Monarchy," the title track of the album from Mosh: https://iammosh.bandcamp.com/ ~~~Make a Search Check~~~ patreon: https://patreon.com/ggnore podcast: https://itunes.apple.com/us/podcast/g... g+
July 9, 2018
111 Highlights
Clips for your amusement from our upcoming episode 111, in which we continue playing through Tomb of Annihilation.
January 20, 2018
108 Highlights
MEATGRINDER MODE in Tomb of Annihilation • #firstworldproblems in Tomb of Annihilation • Flava text from Tomb of Annihilation • Google home interrupts D&D • The reptiles in Chult are yuge, believe me
January 5, 2018
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