Suspicion over the murder of Secundus spreads among the faculty. Luna's romance gets complicated. Luna and Tacitus study wand creation. And the rest of the party sneak into the sewers beneath the dorm and find some unexpected things.
Show notes: https://ggnorecast.com/147.
Fighting the bandits — Saggitarius grapples the bandit leader Arbor — Luna finds out her wand shoots 2d6 fire (17 charges left) — our first PC death — 316 gold, 79 XP each.
Show notes: https://ggnorecast.com/145.
Espying a spider-man — resurrecting a skeletal smith — speaking with the spider-man — a dead alchemist holds a magic wand and magic hat and magic robes (+1 hp, help you hide against the night sky) — held up by bandits — the mechanical benefits of romance. Show notes: https://ggnorecast.com/144.
Pluto hits the books, looking for info on the sewer system, and meets Nero, the winner of the joust — prequel jokes — a magic-gril looking for her lost seeing eye dog — entering the dungeon proper for the first time — a weeping humanoid spider.
Check show notes for reference images from the game, portraits of the characters, and shots of the character sheets and action sheet: ggnorecast.com/143.
More Dungeon Academy actual play. They chill at the joust and then sleep. The next day, we see what a cantrip classroom looks like, and someone gets a rival. The mystery of the moaning grate deepens. Show notes: https://ggnorecast.com/141.
The Dungeon Academy students attend their first church service, a memorial to the student who was recently murdered under mysterious circumstances. Then they hit the books to try to solve a mystery and enter the first joust of the year, courtesy of the 1971 Chainmail rules. Show notes: https://ggnorecast.com/140.
Werq Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
This starts our play of Dungeon Academy, Daniel's homebrew campaign framework in which you play students in dungeon-school, D&D Hogwarts with the serial numbers filed off. In this episode, we see what a Sunday morning at the academy looks like. The players are new to this as well; so you'll be learning the game as they do. There's live game design, and you can see the process by which some of the mechanics are refined in play. Show notes: https://ggnorecast.com/139.
We conclude our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium.
In this episode, bring the SKELETON WAR to the first location, expand the dungeon, and give concluding thoughts on the framework. (And, shhhh, maybe talk a bit about game design post-outro.)
Show notes: https://ggnorecast.com/138.
We continue our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches. In this episode, we start the downtime phase, complete an encounter, and ARISE, KILL, & EAT. Show notes: https://ggnorecast.com/136.
We start our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches. Show notes: https://ggnorecast.com/135.
In our first ever gg no re interview, we talk to Montrail, a player new to tabletop RPGs whom we randomly met at Dragon Con. We learn about how he came to find out about D&D and RPGs in general, what his experience of organized play was like, and muse about what this might mean for the hobby more broadly. Show notes: https://ggnorecast.com/133.
We actually play Mathfinder. After all the trash talk, we finally see what it's really all about. You'll see the new 2e playtest mechanics in action (at least the ones that Daniel can remember), and hear us wail in acute existential despair! Review coming next ep. Show notes: https://ggnorecast.com/130.
Apologies in advance, but this episode is us helping Tim create a Pathfinder 2e character and complaining about it with amused detachment.
In the process, you’ll hear how a quick first-time generation goes, where someone has read a little bit and has a lot of help.
You’ll also hear about some of the differences between Pathfinder 2 and the past and present versions of D&D: proficiency, leveling, the action economy, etc.
We do actually like some of the changes, but, of course, detest most of them. Join us in the suffering.
Check the show notes for a ready-to-run version of the first playtest adventure, with annotations that make it mostly a system neutral one page dungeon.
Show notes: https://ggnorecast.com/129/
Another episode in which we use shortish clips of actual play to illustrate topics of general RPG interest. This time, the examples are a bit longer and interspersed with memes. Daniel talks about:
- using common thematic elements across multiple campaigns
- how taking time up front to develop lore behind your setting will enrich your game
- how to use Pinterest to populate your adventure locations
- when to draw maps for players
- and how bards can be tolerable (it's to supply high quality rumors)
Show notes: https://ggnorecast.com/128.
Something a bit different this time. Daniel recaps the session with voiceover, cutting in clips of the actual play, and commenting on particular mechanico-structural elements. Let us know what you think.
See our show notes for relevant links: https://ggnorecast.com/127.
This ep is another example of a full mythic play-cycle: suffering in the world of humanity caused by evils within and/or without, leading to a journey to the underworld and mortal combat with its denizens, which are inimical to human interests and values, followed by the liberation of its secrets and wealth, with the protags returning to the world of humanity bearing sorrow, experience, boons, and, perhaps, an adumbration of the eschaton.
In other words, town problem to dungeon to town resolution.
This episode is also *heavily choreographed* in the fight(s). The game doesn't have to play out this way, but I think everyone was into it. I know I like an intense and gorily choreographed monster fight, and that's what you get.
Show notes: https://ggnorecast.com/126.
Theme music for CCQ is "Monarchy," the title track of the album from Mosh: https://iammosh.bandcamp.com/
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