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Immersive Chemistry Podcast

Immersive Chemistry Podcast

By Tim Gallagher

The Immersive Chemistry Podcast examines the intersection of chemistry, chemical engineering, game design, educational sciences and technology. In each episode we explore the impact of immersive learning research on these fields through interviews and discussion.
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Currently playing episode

Introduction to the CHARMING project with Professor Tom Van Gerven

Immersive Chemistry PodcastJan 23, 2020

00:00
31:59
Episode 13: VR LaboSafe Game - A serious game for chemical labs
Mar 01, 202234:51
Episode 12: Bringing chemistry to the classroom with a VR fume hood.

Episode 12: Bringing chemistry to the classroom with a VR fume hood.

Sanne van Loenen has been researching game technologies such as virtual reality to create immersive experiences for young children in the context of chemistry. This research is being conducted at LuGus Studios and in collaboration with KU Leuven.

In this episode, she discusses a virtual reality fume hood which she has been working on which is designed for the classroom.

Oct 15, 202138:29
Episode 11: Developing chemistry related VR experiences for children with Michael Dumin

Episode 11: Developing chemistry related VR experiences for children with Michael Dumin

In this episode we talk with Michael Dumin, an early-stage researcher at the Department of Chemical Engineering (CIT) at KU Leuven, Belgium. As part of the CHARMING Project, his topic is “Chemistry and chemical-engineering concepts for kids”. He is exploring how fundamental chemical principles are translated into intuitive activities, so that children can learn basic concepts in a playful approach.

Oct 05, 202130:53
Episode 10: VR/AR for training in the chemical industry.

Episode 10: VR/AR for training in the chemical industry.

The use of immersive technologies for training in the chemical industry is growing. 

One organisation which has began to develop and implement their own VR and AR training solutions is ACTA. 

ACTA is a training and education center for the chemical industry in Flanders, Belgium, in the domain of chemical process techniques, process control technology and safety.

In this episode, we spoke with Sarah Pascal who focuses on digital learning in the organisation. Sarah provides details of the applications ACTA is developing and also offers valuable advice for any organisation looking to implement similar training solutions.

Mar 26, 202135:16
Episode 9: Perceptions of Digital Games Based Learning in Higher Education?

Episode 9: Perceptions of Digital Games Based Learning in Higher Education?

There is a growing interest in the use of digital games in higher education. In this episode, we talk with Chioma Udeozor about her research into the perceptions and attitude towards the use of games for learning among chemical engineering students at the University Newcastle in the UK.

Dec 22, 202047:11
Episode 8: Designing a VR Chemical Reactor Training Prototype

Episode 8: Designing a VR Chemical Reactor Training Prototype

In this episode of the podcast, we speak with PhD Candidates and fellow Early Stage Researchers, Sofia Garcia Fracaro and Yusra Tehreem about a VR Chemical Reactor training prototype they have been working on. Sofia is carrying out research on the effectiveness and efficiency of immersive learning environments and serious gaming applications when applied for the training of chemical operators and technicians. Yusra's research objective is to explore the use of immersive VR/AR training simulators for the advanced training of employees in the chemical industry.

Sep 14, 202040:57
Episode 7: Games making as an educational strategy with Silvia Fornós

Episode 7: Games making as an educational strategy with Silvia Fornós

In this episode, we speak with Silvia Fornós who is taking games-based learning research into an interesting direction, by exploring how games making can be used as an educational strategy. Silvia is a PhD Researcher at IT University Copenhagen and a CHARMING project Early Stage Researcher. She has experience working in the games industry throughout Europe.

Aug 04, 202033:33
Episode 6: Using Augmented Reality as a tool for helping students understand abstract concepts.
May 06, 202027:34
Episode 5: Games-based learning in Chemistry Education - Less motivating, more learning

Episode 5: Games-based learning in Chemistry Education - Less motivating, more learning

Do students learn better with games than with conventional media? This is one of the central research questions of our guest.  In this episode, we speak with Yuanyuan Hu, one of the researchers of the CHARMING Project who is exploring game-based learning in order to find some answers.

Apr 15, 202031:45
Episode 4: Is the technology irrelevant? Teaching, Learning and Educational Technology with Emanuele Bardone.
Mar 31, 202051:22
Episode 3: Escape Rooms as Immersive Learning Environments.

Episode 3: Escape Rooms as Immersive Learning Environments.

The topic of this episode is Escape Rooms and their function as immersive learning environments. We discuss a prototype developed by Merck, designed for health and safety environment training. We talk with two PhD researchers on the CHARMING Project, Sofia Garcia Fracaro and Michael Dumin, and ask them about their experience completing the Merck escape room. They share their ideas about escape rooms as learning environments and the benefits and challenges that come along with this type of immersive learning environment. 

Mar 25, 202027:11
Episode 2: Applying Computational Fluid Dynamics to AR and VR Design.
Mar 12, 202028:03
 Introduction to the CHARMING project with Professor Tom Van Gerven
Jan 23, 202031:59