Hi everyone! I'll be sharing my thoughts about all things Dungeons and Dragons related. I'm an old school OSR D&D gamer who finds himself running three different face-to-face D&D 5e games. Go figure. :)
On 4-20, the official Weed Holiday, I talk about why I talk about weed, and about being yourself and letting your freak flag fly. Plus, about 20 voicemails from like everyone in the OSR Anchorite Community from the past few weeks.
Game updates, triple mega campaign convergence, Running one shots, my new pc for Tim Shorts’ game, messages I left for for Spikepit, and a bit about James Smith. Here’s the message I just sent my players. “So as most of you know I'm running three different campaigns, all set in my version of the forgotten realms, and all following a similar track. Basically, though you may be in different games, the world you are in is the same. What's going on is the same. Yeah, there are inconsistencies, like two groups did the same thing, but whatever. Anyhow, I have a massively epic final battle set for the end of all the campaigns. Whichever group gets there first triggers the event, which will effect all groups. Meaning, all groups will have to get into the final fight, no matter where they are in the timeline. No one group is that far ahead of the others in terms of level, so you'll likely be about the same for the final fight. From here on out I'm going to be doing different things with each group As much as I can, so there are less time space continuum type of overlaps. (Like two different adventure groups saved Phandalin for example). The reason I'm saying all this is because once one group triggers the event, or it's just time for it to happen in their timeline, it's gonna happen in the timeline of all three groups. Once I see this coming up I'm gonna rent a bigass room somewhere and we are going to get all three groups together on a Saturday for an 8-10 hour or more playing session. You will all play together in the final epic battle. As of now that's 16 individual players playing a total of 20 different characters. You'll have at least a months notice of the event so you can arrange for time off from work, Etc. this event is likely at least 18-24 months in the future. I just wanted to make sure you all knew what was coming. If you miss it, you'll miss the grand culmination of all you've done for the entire campaign. I won't let one player play another person's character for this grand event. You will have earned a place at the table for the final battle. Show up! Food and booze too for the grand event of course. :). “
I run down a list of the ones I know. Tell me ones that are not on my list and I'll share those with everyone in a few days. It's hard to get a comprehensive list, and I hear of new ones only when someone leaves a voicemail it seems, or randomly if they leave a link to it somewhere. This was at least as of a certain point in time, we have what may be considered a pretty comprehensive list of all of them.
I respond to some voicemails from Colin and Vance, talk about the game I'm playing in that Tim Shorts of Gothridge Manor is running, as well as a State of the Union for all the games I'm running and playing in. Also, thoughts on Roll 20 and a bit about the game prep I'm doing for Blood Island. Enjoy!
My First Unboxing! Christian Walker sent me a one page Zine, and Tim Shorts sent me some back issues of his Zine, The Manor, plus some other cool items, and a Giant Mini came in the mail too. We also get into a VM from Matt Jackson about Halfling Sex: Does size matter? Hmmm..
Christian's Blogs and Insta:
Che and I had a very far ranging discussion. Close to two hours! We started talking about the basics of the British educational system, then got into: coddling kids these days as opposed to growing up Gen X; UK educational videos designed to terrify children; existential dread as a child; Father Guido Sarducci, history of the British educational system and the current efforts to privatize it; comparison to USA; John Taylor Gatto; British teachers and their duty under the law to prevent the radicalization of kids; kids being overschooled and lacking social skills and the importance of play; the need to put the electronic devices away and mindfulness and living in the present moment; 80’s movies and hope; the self directed life vs. the life where you just end up somewhere; the power of changing your mind and being in control of how you react to things life throws your way; religious and spiritual beliefs and finding common ground; Viktor Frankl and making choices; being grateful and having a positive outlook on life; the promise and failures of the 60’s generation, how RPG’s help you explore other aspects of yourself; moral philosophy in gaming worlds; roleplaying in a dark game vs. a game of heroism; how roleplaying is fundamentally about making choices; what matters in life.
Hi Everyone! I just uploaded a Players Guide to Blood Island in the files section of Blood Island on MeWe. Take a look, let me know what you think. I'm aiming for "Game 0" to be either next weekend or the weekend after. It's 23 pages, so it'll take a while to read. Any and all comments criticisms and questions are welcome. Also, you'll need to have Astonishing Swordsmen and Sorcerers of Hyperbores, second edition, to play. It's not something you can "wing" based on being familiar with old school games in general. You can buy the Players Manual from DrivethruRPG for less than 10 bucks.
We started out talking about R0ll20 which lead us to electronic stuff at the DnD Table. We each had a pretty good whatthefuckism, and when we get into Dragon 5 we head off into like 10 tangents on monsters, Tolkien as a DM, Conan and witch sex, and of course the Succbus.
Anchorites responding to my questions about Virtual Tabletops and dice and token usage, as well as responses to my recent interview with Colin. Call-ins from: Tim and Ivy Shorts, Che Webster, Matt Jackson, Ray Otus, Shane Ward, and Colin Spikepit Green. Enjoy!
We talk about the trajectory of growth as a DM (or at least our growth trajectory), Dragon Magazine #4, Gygaxian Whatthefuckisms, and my brother goes over how I killed his characters over the years. I dispute all that, btw.
I had a great time talking with Colin about so many things! From his own personal story, we jumped into topics like Art, History, Shamanism, Creativity, Cave Paintings, Religion, Poetry, Chanting the Iliad in Ancient Greek, Music, Comics, Tolkien, his awesome Hippie Teacher who got him into DnD, Led Zeppelin and his Father-in-law who toured with every cool band ever from the 60's, books he's reading from Appendix N, right down to terrain crafting, 'Zines, and the creative legacy he wants to leave behind for his kids. It was an awesome conversation, and the time flew by! Before we knew it 90 minutes had passed. I hope to do it again soon. :)
I talk about my past gaming history using apps like Roll 20, and my preferences related to tokens and dice rollers. Looking for your feedback here guys as to what you like. Then I go down memory lane digging through the DriveThruRPG Library of stuff I bought.
Tim and Ivy agreed to be the first victims/guinea pigs for my inaugural interview. We had a great time talking about how they met, what it's like being married to a fellow creative person, life goals, and which of them likes to Dutch Oven the other in bed, among other things. We hope you enjoy! Thanks for listening. :)
This was the Zine that I believe started off the big Zine craze in 2011, 2012, 2013. Since there seems to be a resurgence of interest in Zines now, due mostly to that big Kickstarter thing, I thing it's important to understand some great underlying principles that Christian explained he was trying to adhere to when publishing this Zine. He sets out an ethos, a way of going about it, that we could all learn from. Here's to Christian, Patron Saint of OSR Zines.
The Joe and Bro Show! We each have a whatthefuckism, we hit Dungeon 2, and then Dragon 2, talk lots of stuff in there, hit on generational playstyle differences based on a game I am running, one shot kills, Copyright issues with early Dieties and Demigods, and lots more!
A bit about what happened the other night with my players in a city game, and thoughts on some of the unique challenges inherent in city games, as opposed to what many players are used to. Plus updates on both my Hexcrawl, Blood Island, and on where I plan to take this blog.
We discuss Magic-Users/Wizards both old school and new, Cantrips, a new game he is playing called Anthem and how it reminds him of DnD, Dragon Magazine issue 1 sparks a lot of discussion, and finally I introduce him to GNS Theory and we dissect our group.
Plus Voicemails! it was cool to do this joint podcast with my brother. Maybe we can make it a weekly thing! We went over some current stuff, some stuff from the old days, and just generally bullshat about all things DnD.
A brief follow up on the thief stuff from yesterday, a voicemail from Tim Shorts of Gothridge Manor, and then a discussion of the main stylistic difference between 1st ed and 2nd ed D&D---Adventurers vs. Heroes.