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Kosmos with a K

Kosmos with a K

By Kosmos School

Kosmos with a K is Kosmos School's podcast about virtual reality. Each episode features a conversation between a guest and the co-founder of Kosmos School, Can.

Kosmos School creates fun educational VR games.
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#3 Manish and Ketan Kothari (Edmodo) - Does technology make us more creative?

Kosmos with a KFeb 27, 2019

00:00
42:06
#12 Matthaeus Krenn (VR-OS) on developing new user interfaces for VR and AR

#12 Matthaeus Krenn (VR-OS) on developing new user interfaces for VR and AR

Matthaeus Krenn is a user interface designer who published a prototype for an operating system in VR called VR-OS. Before VR-OS, he worked on the Prototyping team at Apple and helped shape cool projects like Animojis that now hundreds of millions of people use. Check out his Twitter and website.

What we talked about:

  • Prototyping user experiences around new technologies at Apple (e.g. Animojis)
  • Why Mattheus started working on VR-OS (prototype for a new operating system in VR)
  • The importance of the exploratory process when designing new user interfaces
  • Mixing 2D and 3D apps and making it work in VR
  • Ways to bring the keyboard and mouse into VR
  • How to drink coffee in VR?
  • How will productivity in VR work?
  • Why Spotify doesn't need a 3D interface in VR
  • The importance of honesty of VR and AR companies (where's that cool whale, Magic Leap?)
  • Input devices of the future and what will be relevant for VR
  • What real use cases are there currently for AR?

At Kosmos School, we make digital toys for VR.

Aug 19, 202001:32:27
#11 Shane Harris (SideQuest) on the future of SideQuest and helping developers succeed

#11 Shane Harris (SideQuest) on the future of SideQuest and helping developers succeed

Shane Harris is the co-founder of SideQuest. SideQuest helps gamers find and install games and apps for the Oculus Quest that are not on the official Quest store. SideQuest is growing in popularity and as of today has over 280,000 monthly active users. Check out their Patreon to support them.

Some of the things we talked about:

  • How SideQuest got started
  • Solving the discovery problem on SideQuest
  • Oculus Quest store curation strategy
  • Making SideQuest work as a business
  • Fighting piracy
  • Finding the best ways to support developers
  • Next use cases for VR after gaming
  • Future iterations of the Quest and other VR headsets
  • Oculus' potential plans to support indie devs more
  • Importance of social presence in multiplayer VR games


At Kosmos School, we make nerdy VR games.

May 10, 202001:10:47
#10 Rosie Summers (VR artist) on how to get started with VR art and what its future looks like

#10 Rosie Summers (VR artist) on how to get started with VR art and what its future looks like

Rosie Summers is a VR artist by night and 3D animator at XR Games by day. Check out her beautiful art on her Twitter, Instagram or website.

Some topics in this episode:

  • Rosie's Tilt Brush art for BBC Earth called Seven Worlds One Planet (Check it out on YouTube or Google Poly)
  • VR art vs. traditional art
  • Using the Quest and the Rift for Tilt Brush
  • How Rosie got started with VR art
  • Rosie's work on The Angry Birds Movie 2 VR: Under Pressure
  • Being featured in the Musem of Other Realities
  • The evolution of VR art and its tools
  • AR art
  • How to get started with VR art
  • Dangers of Facebook owning Oculus

At Kosmos School, we make nerdy VR games.

Apr 08, 202053:14
#9 Lucas Rizzotto (Where Thoughts Go) on social platforms in VR and using AR to augment human interactions

#9 Lucas Rizzotto (Where Thoughts Go) on social platforms in VR and using AR to augment human interactions

Lucas Rizzotto is the creator of Where Thoughts Go, an app where you can listen to voice messages left by others and contribute your own voice to be heard. Our conversation focuses on how VR and AR shape and will continue to shape human and social interactions and how the headset technology will change in the coming years to facilitate that.


Some more topics:

  • Airbnb tips for digital nomads
  • Future of Social platforms in VR and AR
  • Where Thoughts Go (Lucas' VR app)
  • Comedy and live performances in VR
  • Using VR and AR to change live human interaction
  • Different kinds of AR and VR headsets


At Kosmos School, we make nerdy VR games.

Mar 11, 202001:03:60
#8 Brandy Goodrick (VR Horseback Riding Sim) on reducing motion sickness, the importance of VR events and more

#8 Brandy Goodrick (VR Horseback Riding Sim) on reducing motion sickness, the importance of VR events and more

In this episode, Brandy Goodrick shares her experience of making VR games as an indie developer, reducing motion sickness in VR games, and how the VR community and events have helped her in her carrier.

Some more topics we talk about:

  • Brandy's VR Horseback Riding Simulator
  • Reducing motion sickness in VR games
  • Tips for attending Oculus Connect
  • Grants
  • Finding side gigs as a VR dev
  • Nreal vs. HoloLens
  • MIT Reality Hack and Brady's project
  • Making game development tutorials
  • Palmer Luckey and John Carmack

Brady is an indie VR game developer who's currently working on her VR Horseback Riding Simulator. Learn more on her Twitter.

At Kosmos School, we make fun educational VR games.

Mar 02, 202001:12:30
#7 Tyler Cowen (GMU) on less homework, Swiss science culture, and low university completion rates

#7 Tyler Cowen (GMU) on less homework, Swiss science culture, and low university completion rates

In this episode with Tyler Cowen we talk about a broad range of topics. For example, why it's important that students have less homework, the Swiss science culture, and the low university completion rates.


Tyler is an economics professor at George Mason University, the director of the Mercatus Center, author of many economics books and runs the blog Marginal Revolution.


At Kosmos School, we make fun educational VR games.

Oct 09, 201942:37
#6 Phil MacEachron (Curie) - What's VR's role in education?

#6 Phil MacEachron (Curie) - What's VR's role in education?

In this episode, we talk about Virtual Reality's impact on the future of education. We discuss different modes of learning, such as blended learning and how VR can add tremendous value there. Futhermore, we look at non-science examplse where VR can be beneficial, such as history or arts.

Phil is an EdTech entrepreneur and is building Curie, a digital space for teachers and students to come together and learn. Interestingly, Curie runs not only in VR, but also has also web/desktop version. For example, while the teacher is explaining physics topics in VR, students might join via their desktop browser and still benefit from the lecture.

Aug 25, 201951:30
#5 Jan Rihak (Classtime) - How can tech help to improve relationships in the classroom?

#5 Jan Rihak (Classtime) - How can tech help to improve relationships in the classroom?

In this conversation with Jan Rihak, we talk about engagement in the classroom and how technlogy can help teachers supercharge their relationship with their students. Also, we discuss why bottom-up sales strategies in EdTech make life easier for entrepreneurs and startups.

Jan is co-founder and CEO Europe of Classtime, a solution for classrooms that complements in-class teaching with immediate feedback on students’ level of understanding based in Los Angeles and Zurich.

May 06, 201951:31
#4 Esteban Sosnik (Reach Capital) - Why is it hard to make educational games?

#4 Esteban Sosnik (Reach Capital) - Why is it hard to make educational games?

I met with Esteban Sosnik of Reach Capital in his San Francisco office. We talked about his background in making games and why it is exteremly difficult to make successful educational games. Also, we touched on the future of the educational technology market and why Esteban believes that it will become more attractive for entrepreneurs and investors alike.

Esteban is a partner at Reach Capital a VC firm that invests in EdTech companies such as ClassDojo,  Nearpod and Replit. 

Apr 05, 201939:01
#3 Manish and Ketan Kothari (Edmodo) - Does technology make us more creative?
Feb 27, 201942:06
#2 Nicolas Egger (Poinz) on teaching discipline and long-term thinking
Feb 17, 201901:01:03
#1 David Kofoed Wind (Peergrade) on the importance of collaboration in education
Jan 06, 201901:10:15