This year we held a Level Design Mysteries Panel at the EGX Theatre and were fortunate enough to be asked a few questions from our audience! Join Mark Drew with guests Claire Morley, Jonathon Wilson & Rob McLachlan as they give their answers and insights!
In this week's episode we're joined by special guest, Video Game Designer/Product Manager - Chris Filip! We take a look at their career to date - including Game Anglia, a little about WatchDogs 2 and more!
In this edition of the Level Design Podcast we chat to Juju Adams about procedural generation and Hyper Light Drifter.
Hyper Light Drifter
Swords of Ditto
Rivals of Aether
Game Maker Studio
The Art of Journey
In this episode Jonathon Wilson (Hangar 13) and Mark Drew (CMDGames) bring back Rob McLachan (The Chinese Room) to talk about the questions that are burning up the Level Design Community.
We also provide advice for students and a reading list of great books.
In this first of a series of podcasts on level design we present a live panel at this year's EGX Rezzed Games Convention in London's Tobacco Dock as part of the Fringe Theatre sessions.
We discuss the mastery and mysteries behind the choices level designers make and how those influence the player, how they guide them and in the end, how they improve the overall gameplay.
The panel consists Steve Lee (Bioshock Infinite and Dishonored 2), Claire Morley ( Before I Forget) , Rob McLachlan (Silent Hill: Origins, SH: Shattered Memories, Winter Hall and now at The Chinese Room) and Jonathon Wilson (Shu, Augmented Empire, They Suspect Nothing and Dimension Hunter 2) and is moderated by Mark Drew (CMD Studio).