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Ludiphilia

Ludiphilia

By Richard Moss

Everyone plays. Kids and adults. Men and women. Uptight or relaxed. Tall or short, from any place on the Earth and with any skin colour. We play with our hair and our food. We play when we tease our friends and family about their weird habits. We play videogames and boardgames. We roleplay as practice for a big interview or new job, or just for fun. Play is a natural part of being human, and even if we don't realise it we all spend at least some of the time every day playing.
Ludiphilia is a highly-polished, thoroughly-edited collection of stories about how and why we play.
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Episode 7: Ausretrogamer

LudiphiliaAug 09, 2016

00:00
35:54
Episode 13: The Toys That Made Us

Episode 13: The Toys That Made Us

I talk the business of toys and pop culture, and what goes into making a documentary series about their history, with The Toys That Made Us producer/director Brian Volk-Weiss. Brian has lots to say about the hidden world behind toys and popular culture, the critical quality of a successful toy, why failure is interesting, the way your past dreams and passions have a way of shaping your future, and more.

  • You can watch seasons one and two of The Toys That Made Us on Netflix. Season three is due for release sometime in 2019.
  • Discontinued was aired on The CW in the US, and its pilot episode is also available on Amazon Prime. (That's my affiliate link — so if you buy/rent the show or sign up for Prime, I'll get paid a small commission.) Look for the rest of its debut season on Prime early next year.
  • Most of his comedy specials are on Netflix, but his production company has done stuff for all of the big video streaming services. You can learn more about his work in the TV comedy business at his company's website, comedydynamics.com.

Ludiphilia is made possible by the support of my Patreon backers. Thanks especially Anuar Lequerica, who's been a patron almost since the beginning, as well as Torbjørn Vik Lunde and Nick — all three have stuck with their $5+ monthly pledge through a very inconsistent spell in my episode output (which will hopefully give way to a steadier release schedule now that I've re-committed to the show!).

Related episodes:

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Jun 29, 201941:05
Singapore at Play
Apr 05, 201927:56
Bonus/micro ep: The play of professional Minecraft building

Bonus/micro ep: The play of professional Minecraft building

I'm back! Well, partly. New episodes are on the way, and in the meantime I thought you might enjoy this excerpt from an interview I conducted a couple of years ago about professional Minecraft building (i.e., people getting paid to build elaborate maps and buildings). Most of what I discuss here with BlockWorks boss James Delaney (who at the time was an architecture student) didn't make the article, so I'm pleased to finally bring it out to the world.

You can learn more about BlockWorks and what they do at blockworks.uk, and read the old article that I conducted this interview for at Rolling Stone. I also have a great book James put together called Beautiful Minecraft [Amazon, Official], which I highly recommend — it has lots of incredible Minecraft-made art and virtual architecture, plus several interesting essays.

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Links:

  • Meet ‘Minecraft’ Builders Who Craft Impossibly Detailed Virtual Worlds — It’s enthralled an entire generation and sold more than 100 million copies, so perhaps it should come as no surprise that for some hyper-skilled players, the open-ended, Lego-like building game Minecraft has become an actual, money-earning occupation. Just as the most-talented Lego architects earn a living showing off their blocky creations, there’s good money to be made by anyone with the skills to craft Minecraft‘s cube-shaped digital blocks into beautiful sculptures and stunning worlds.
  • [Amazon] Beautiful Minecraft - Hardcover by James Delaney — With a bit of imagination and a heavy dose of artistic talent, Minecraft blocks can be used to build almost anything. But as you’ll see, some artists are taking Minecraft building to a whole new level. Beautiful Minecraft is a compendium of stunning artwork built in Minecraft. Using millions of blocks and spending hundreds of hours, these artists have created floating steampunk cities, alien worlds, detailed classical sculptures, fantastical landscapes, architectural marvels, and more.
  • [No Starch Press] Beautiful Minecraft by James Delaney — “A feast for the eyes, this book contains stunning images that will be an inspiration to players and admirers young and old.” —Forbes “Are video games art? Yes—this is proof.” —IGN's “Up at Noon”
Feb 02, 201910:23
Episode 12: Playful Mapping

Episode 12: Playful Mapping

Geographer Chris Perkins, co-author of the book Playful Mapping in the Digital Age, shares his love of maps and helps me explore the deep connection between mapping and play.

Thanks to my awesome Patreon backers for covering my running costs and keeping the show alive. And special thanks to my $5+ supporters Anuar Lequerica, Nick, Torbjørn Vik Lunde, and Watchsmart.

Relevant links:

I make Ludiphilia entirely on my own — I even compose the music now. It's a labour of love, and I have no plans of quitting as long as I can afford to pay the hosting and domain fees, but I would very much like to spend more time on it than I currently do. That requires money, unfortunately.

So if you'd like to support the show, you can make a donation via Patreon or PayPal. (Or email me at richard at ludiphilia dot net if you have some other thing you like to use for donations.) For PayPal, use the payment form on paypal.me/mossrc. For Patreon, head to patreon.com/ludiphilia.

You can also support the show by leaving a rating and review on iTunes and sharing it with other people. And by buying my first book, The Secret History of Mac Gaming, the profits from which are helping me make my podcasts better (through equipment upgrades, reduced freelance income pressures, and the like).

Aug 11, 201843:27
Re-issue of the Chaim Gingold (Earth Primer, Spore) segment from Ep1
Jan 09, 201816:52
Episode 11: The Hide & Seek World Championship

Episode 11: The Hide & Seek World Championship

On the Nascondino World Championship, a yearly hide and seek tournament that attracts teams from all around the globe. I talked to Alan Jones, the co-captain of the Australian team, the Nascondingos, and Giorgio Moratti, one of the organisers of the competition, about how it works, what it's like, why it exists, and where it's headed next.

This episode also features an excerpt from my new podcast, The Life & Times of Video Games — a documentary-style show about video games and the video game industry, as they were in the past, and how they came to be the way they are today.

You can find The Life & Times of Video Games on most podcast platforms. For a direct link to it on iTunes, go to lifeandtimes.games/itunes.

Relevant links:

Music credits:

Thanks to my awesome Patreon backers for covering my running costs and keeping the show alive. And special thanks to my $5+ supporters Anuar Lequerica, Nick, and James Weiner.

If you'd like to support the show, you can make a donation via Patreon or PayPal. (Or email me at richard at ludiphilia dot net if you have some other thing you like to use for donations.) For PayPal, hit the orange Donate button at the bottom of the page at ludiphilia.net. For Patreon, head to patreon.com/ludiphilia.

You can also support the show by leaving a rating and review on iTunes and sharing it with other people.

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Dec 20, 201739:01
Episode 10: Beyond Monks (If Monks Had Macs part 2)

Episode 10: Beyond Monks (If Monks Had Macs part 2)

Life after If Monks Had Macs aka What Brian Thomas did next; ruminations on photography and the politics of art and play. (Based on an interview conducted in early January 2017.)

Relevant links:

Thanks to my Patreon backers for all their ongoing support, especially $5+ backers Anuar Lequerica, Nick, and James Weiner. You guys keep me going.

Music credits:

  • NirvanaVEVO and The Life and Death of a Certain K Zabriskie Patriarch by Chris Zabriskie
  • Places Unseen and Under Suspicion by [Lee Rosevere](freemusicarchive.org/music/Lee_Rosevere/)
  • Itsumo no y ni by Rolemusic
  • Wandering by [Steve Combs](freemusicarchive.org/music/Steve_Combs/)
  • Epilogue by Visager
  • Anxiety, Behind Your Window, and Sunset by Kai Engel
  • Sacred Motion by staRpauSe
  • various songs from the original If Monks Had Macs jukebox
  • and a few untitled compositions by Richard Moss

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Jul 16, 201739:44
Episode 9: If Monks Had Macs

Episode 9: If Monks Had Macs

It all started with a Macintosh ad: 'You too can be a knowledge worker.' This is the story of Brian Thomas' 15-year odyssey at the helm of one of the strangest pieces of multimedia software ever created — If Monks Had Macs.

You can learn more about Brian, and about Monks, at his website: http://www.rivertext.com/monks.html

All music and sound effects from If Monks Had Macs, except:

Thank you, as always, to my Patreon backers — Anuar Lequerica, James Weiner, and Nick — whose amazing support has helped and encouraged me to improve the show episode after episode. You too can support me by making a recurring donation at http://patreon.com/ludiphilia or a one-time donation via PayPal.

Got feedback or suggestions about the show? Hit me up via the contact form at ludiphilia.net or tweet me @ludiphilia.

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Apr 14, 201735:45
A Brief Note on the Delay
Mar 21, 201703:08
Episode 8: Locke
Jan 25, 201718:54
Episode 7: Ausretrogamer

Episode 7: Ausretrogamer

When Alex Boz dug his Commodore 64 out of storage, he was transported instantly back to his childhood, and that set him on the path to rediscover a lost passion and find a community he could call home.

Thank you to everyone who's donated via PayPal or Patreon so far — especially Anuar Lequerica and James Weiner, whose very generous monthly pledges are helping me buy new gear to make a better-sounding show.

Alex Boz runs the Ausretrogamer website and Twitter handle.

Song Credits:

  • Oneiri and Remedy for Melancholy by Kai Engel
  • Under Suspicion and Snakes by Lee Rosevere
  • The Life and Death of a Certain K Zabriskie, Patriarch by Chris Zabriskie
  • Python, Ladybug Castle, and Itsumo no yō ni by Rolemusic
  • Passing Time by BoxCat Games
  • Scattered Knowledge by Revolution Void
  • Cheap for Free by Aglow Hollow
  • C64 Revenge by hkisve
  • Welcome Player, Epilogue, and End Credits by Visager
  • The Adventure by Mikael Norrgard
  • And samples from Super Mario Bros for Nintendo Entertainment System and the Commodore 64 game Decathlon

I also used a number of Creative Commons sound effects:

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Aug 09, 201635:54
Episode 6: The Manhole

Episode 6: The Manhole

How brothers Rand and Robyn Miller built worlds from a manhole. This is the story of the beginning of Cyan, the company that went on to develop Myst — the all-time top-selling adventure game and one of the most influential videogames ever made.

Adapted from interviews for my upcoming book The Secret History of Mac Gaming, which is currently crowdfunding on Unbound.

Thank you to everyone who's donated via PayPal or Patreon so far — especially Anuar Lequerica, whose very generous monthly pledge has helped me buy new gear to make a better-sounding show.

Song Credits:

I also used a cassette tape/deck audio sample by FreeSound user magedu.

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May 27, 201633:27
Episode 5: 5 - Where the City (Simulation) Stops
Apr 13, 201614:23
Episode 4: Fernando Pessoa
Mar 03, 201624:10
Episode 3: Avatars in Need
Feb 01, 201627:55
Episode 2: Mercy
Dec 23, 201538:11
Episode 1: Playful Pedagogical Primers

Episode 1: Playful Pedagogical Primers

For the first episode of Ludiphilia I've gathered two stories about learning by playing systems-driven games. One is about the educational value of Minecraft, and the other is about a guy who studies something he calls play design and who developed two of my favourite bits of playful software in recent memory.

First I talk to Santeri Koivisto, the CEO and co-founder of TeacherGaming — the small company behind (educational repackaging's of Minecraft and Kerbal Space Program) MinecraftEdu and KerbalEdu — about the company's goals, approach to education, background, and more.

Then I move onto Chaim Gingold, a PhD student at the University of California Santa Cruz and researcher at the Communications Design Group. He's writing his thesis on play design. But he's famous for developing the Creature Creator for Maxis' SimEverything game Spore, and more recently he made an iPad app called Earth Primer — a science book for playful people. You can buy Earth Primer from the App Store for AU$12.99/US$9.99/GB£7.99.

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Oct 01, 201534:29