Midgardia
By Hikaru Tsukino
MidgardiaJan 27, 2019
Legend of Hyrule: Chain of Awakening 14 - Waters of Hope
Our Heroes find a rarity in the desert and recount tales of salt operas.
The short length of this video is brought to you by the great Discord outage of Boxing Day, 2018.
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Endless Night 4 - Rime of the Frostmaiden: Book Signing Deals
The party smooths over differences, there's a book signing and we get PUPPERS! All in a good day's work, really.
ALSO we show off the new art done by https://www.instagram.com/fantasysheartartwork/
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Follow us on twitter for updates and livestream notifications! https://twitter.com/midgardiaRPG
Watch us live on Twitch: https://www.twitch.tv/midgardia
Buy us a Ko-Fi: https://ko-fi.com/midgardia
Buy some Merchandise: https://streamlabs.com/midgardia/#/merch
Legend of Hyrule: Chain of Awakening 13 - Brawl in the Streets
TW: depression, suicidal ideation, PTSD
The Chosen Ones go to Gerudo City. Two of them have a great time!
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Support us on Patreon: https://www.patreon.com/midgardia
Follow us on twitter for updates and livestream notifications! https://twitter.com/midgardiaRPG
Watch us live on Twitch: https://www.twitch.tv/midgardia
Buy us a Ko-Fi: https://ko-fi.com/midgardia
Buy some Merchandise: https://streamlabs.com/midgardia/#/merch
Endless Night 3 - Rime of the Frostmaiden: Murder Mystery
We meet a little old lady that's a bit too curious for our liking, try to solve a murder mystery, and the party tensions reach a boiling point!
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Watch us live on Twitch.
Legend of Hyrule: Chain of Awakening 12 - Fears in the Night
Our heroes sort out personal drama and combine to form the ultimate hero.
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Support us on Patreon: https://www.patreon.com/midgardia
Follow us on twitter for updates and livestream notifications! https://twitter.com/midgardiaRPG
Watch us live on Twitch: https://www.twitch.tv/midgardia
Buy us a Ko-Fi: https://ko-fi.com/midgardia
Buy some Merchandise: https://streamlabs.com/midgardia/#/merch
Endless Night 2 - Rime of the Frostmaiden: A Small Errand
The party spends way too long curing some wolf meat, burn some bridges when it comes to shops and make new friends in others.
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Legend of Hyrule: Chain of Awakening 11 - Snakes in the Temple
BOSS FIGHT!
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Endless Night 1 - Rime of the Frostmaiden: Fish and Corpses
Our fist session of Rime of the Frostmaiden has a group of travelers through the Icewind Dale teaming up and beginning to uncover the secrets the chilly north has in store for them.
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Tales of the Yawning Portal - Forge of Fury 4 (D&D 5E)
With the Forge area of Khundrukar mostly cleaned out, the party delves deeper and tangles with a black dragon. Things don't go quite as smoothly as their last dragon encounter...
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Legend of Hyrule: Chain of Awakening 10 - Trial of Lightning
This is the Traumatic Flashbacks episode!
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Madness 32: Dungeon of the Mad Mage
Our heroes encounter a strange woman and her horrible toad friend. Violence naturally follows.
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Legend of Hyrule: Chain of Awakening 9 - Ghosts in the Temple
Deep in the bowels of the spirit temple, our heroes find more mysterious writing. Also, Dargo is the worst buddy ever. He's sorry. The large inner temple map is by Chibbin Grove, you can find it on their patreon! https://www.patreon.com/ChibbinGrove
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Madness 31: Dungeon of the Mad Mage
The party descends to level 4 the 'proper' way in search of the Drow camp, but is distracted by one or two different interesting NPCs, they learn more about undermountain mushrooms and tangle with the ceiling and floor habitants.
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Legend of Hyrule: Chain of Awakening 8 - Trial of Wind
The Spirit Temple's next trial is that of Wind!
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Madness 30: Dungeon of the Mad Mage
Our valiant heroes decide to go scouting through a portal. It does not go particularly well.
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Legend of Hyrule: Chain of Awakening 7 - Trial of Water
More adventures deep in the Spirit Temple and another Trauma Orb™!
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Madness 29: Dungeon of the Mad Mage
Hot off the heels of their fight against T'rissa Auvryndar and her minions, our heroes head up to the surface for some well-earned relaxation and to tie up some loose ends.
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Legend of Hyrule: Chain of Awakening 6 - Trial of Fire
The Heroes, and Amei, continue their journey through the Spirit Temple!
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Madness 28: Dungeon of the Mad Mage
TW: Arachnophobia
With the fight against the altar construct behind them, our heroes take care of the rest of the pressing business of-- Oh that's a lot of spiders. Oh no.
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Legend of Hyrule: Chain of Awakening 5 - Search for the Spirit Temple
The Heroes (and Amei) finally reach the Spirit Temple, and problems are solved in clever ways.
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Madness 27: Dungeon of the Mad Mage
Our heroes find themselves in front of a magic door, protected by a construct. They have, unwisely, decided to fight it.
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Legend of Hyrule: Chain of Awakening 4 - Towards the Desert
The Heroes speculate on biology, shop for goods, and get in an unreasonable number of fights!
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Madness 26: Dungeon of the Mad Mage
Fresh from their horrible demon fight, our heroes search for more terrible ways to get into trouble.
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Legend of Hyrule: Chain of Awakening 3 - The Road Ahead
The party discusses gender, sets off on their journey, and experiences miscommunication.
This campaign is in no way an official Nintendo product, this is purely a fan work.
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Madness 25: Dungeon of the Mad Mage
Our heroes continue to explore the depths of the Lost Level.
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Legend of Hyrule: Chain of Awakening 2 - The Forest Temple
Our delve into the interior of the Great Deku Tree continues and we pull off some improbable stunts!
This campaign is in no way an official Nintendo product, this is purely a fan work.
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Madness 24: Dungeon of the Mad Mage
If you see a portal, take it. That's my advice.
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Madness 23: Dungeon of the Mad Mage
Last time, Ometra pulled a sword out of a dragon's head. To the great shock of everyone, that dragon now wants to kill us. Ain't life strange?
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Rhapsody of Blood | Halloween Special 1
Py leads Garm and Jesus on a gothic horror adventure in Jay Iles' Rhapsody of Blood, for Legacy: Life Among the Ruins!
You can pick up Legacy: Life Among the Ruins here: https://www.drivethrurpg.com/product/237393/Legacy-Life-Among-the-Ruins-2nd-Edition?affiliate_id=855565
And Rhapsody of Blood itself here: https://www.drivethrurpg.com/product/242796/Legacy-Rhapsody-of-Blood-Worlds-of-Legacy-4?affiliate_id=855565
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Madness 22: Dungeon of the Mad Mage
Deep in Wyllow's Wyldwood, a tribe of werebat goblins are causing trouble for The Arch-Druid. But is it all really as it seems? Who do you serve? Who do you trust?
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Legend of Hyrule: Chain of Awakening 1 - The Lost Woods
It's taken me a while to put this out in podcast form. Our audio wasn't exactly the best in the first episodes and I wanted to try going a bit fancier. But I finally decided that if I kept waiting for the 'perfect form' of this story, it'd never get out there. And I know that every time I've mentioned this campaign to others, there's been enthusiastic comments about it.
So here we go. I tried my best to make sure the audio is worth listening to, and I hope the story and characters are enough to grab your attention and wanting more!
This campaign is in no way an official Nintendo product, this is purely a fan work.
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Madness 21: Dungeon of the Mad Mage
The Gang gets into a fight in the woods. In a dungeon. Hm.
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Madness 20: Dungeon of the Mad Mage
Our heroes take a breather on the surface before heading back into the Mad Mage's Dungeon.
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Spaceships and Starwyrms: Dweller in the Deep ft. Mark Meer
In this special adventure, Gazzien, Fury, Garm and Marc Shubert raid a derelict spacecraft. And later, Mark Meer joins them!
This adventure was a fundraiser for Forging Heroes Society, a charity dedicated to bringing tabletop games into schools for kids who would never otherwise have the chance to try them out. You can find out more about them, or donate to the cause, here.
Spaceships and Starwyrms had a Kickstarter in April, and while it's over now, you can pick up the Core book here!
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Madness 19: Dungeon of the Mad Mage
Our Heroes begin the ritual of de-senilizing the skulls and, of course, things go poorer than expected!
One of the adventures used in this module comes from DotMM Companion: Skullport. Buy it here! It kicks ass!
The map can be found on our Patreon!
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Hypercorps 2099 - Thrillville or Killville (D&D 5E)
Hi! I'm Garmbreak1 and I decided to fix a weird audio issue in one of our older videos and make it a podcast, so it's now actually mostly listenable. The mic quality still sucks and Karu's louder than everybody else, but I mostly got rid of the weird clicking noise. Enjoy!
You can find this module on DM's Guild here!
Madness 18: Dungeon of the Mad Mage
Our Heroes delve further into the Mysterious Case of the Seditious Saleswoman.
One of the adventures used in this module comes from DotMM Companion: Skullport. Buy it here! It kicks ass!
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Madness 17: Dungeon of the Mad Mage
The architecture of Skullport continues to shock and amaze our heroes.
One of the adventures used in this module comes from DotMM Companion: Skullport. Buy it here! It kicks ass!
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Crypt of Green Shadows (D&D 5E)
For Garm's birthday, we decided to run a party of characters made with the Incarnate: Last of the Lacers book! You can pick that up here!
And the module we used is from the excellent Eldritch Lairs collection, which you can find here.
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Madness 16: Dungeon of the Mad Mage
TW: Spiders
Our heroes make their way through Spider Hell and finally reach the magical, wonderous land of Skullport.
It kicks ass.
One of the adventures used in this module comes from DotMM Companion: Skullport. Buy it here! It kicks ass!
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Madness 15: Dungeon of the Mad Mage
TW: Spiders
This week, in the Dungeon of the Mad Mage, our heroes finally enter floor 3 and regret it. It's drow time, apparently.
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Michtim: Recovering the Stolen Tome
Our little Michtim set out to recover the recipe book! What mischief will we get into this time? Tune in to find out!
You can pick up Michtim here~
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Madness 14: Dungeon of the Mad Mage
This time on Madness, the party RUINS AN EXPERIMENT and CHEATS.
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Michtim: The Baking Festival
An oldie but a goodie. We explore and learn how to play Michtim, a game where you use your emotions and play as tiny hamster magical creatures in a feel-good roleplay world.
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Madness 13: Dungeon of the Mad Mage
Air Elementals, magical harpsichords, mad mages and 3 Nat20's in this episode. Our party begins to delve into each other's story and find out that perhaps some of the party hasn't made the best decisions...
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Madness 12: Dungeon of the Mad Mage
Our Heroes delve back into Undermountain and continue clearing out the first level, encountering things they could not have expected.
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Madness 11: Dungeon of the Mad Mage
Our Heroes finish clearing out the first level and make some contacts above to extract glorious resources.
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Tales of the Yawning Portal - Forge of Fury 3 (D&D 5E)
The party delves behind the dwarven door and make new alliances, both alive and dead.
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Madness 10: Dungeon of the Mad Mage
We begin the session with an invigorating battle against some owlbears, rummage through some elven burial grounds and then continue clearing the dungeon of Xanathar Guild outposts.
Some day they may ask Elrune why she's suddenly so hell-bent on clearing ALL of them out, but for now, Ometra's just happy for battle.
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The Train Heist in Tremor's Run (Snakes & Saloons / D&D 5E)
In the no man's land between the Wild West and the civilized East lays a little stopover town called Tremor's Run, where a group of strangers are about to get in over their heads.
Snakes & Saloons is a "Fantasy Western" setting for D&D 5E. You can pick up the core rules for free (or pay what you want!) here.