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Mixed Reality in Culture

Mixed Reality in Culture

By Mariza Dima
A podcast series for anyone interested in the design of Mixed Reality experiences in cultural settings. The podcast features interviews with professionals, researchers and practitioners, artists and designers, working with MR technologies to create new cultural experiences. We discuss challenges and opportunities, and analyse design methodologies and methods while looking at the changing landscape in the field from a political viewpoint. The podcast is hosted by Dr. Mariza Dima, a Mixed Reality designer and lecturer in Creative Technology for Games at Brunel University London.
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S02 - Ep02 The science of Magic in VR
Today I chat with Ágnes Karolina Bakk (1986), PhD-researcher at Moholy-Nagy University of Art and Design’s Innovation Center, about magic in VR, immersion, on-boarding and art exhibitions in VR spaces.  In her research Ágnes is focusing on the science of magic, the concept of immersion, analogue and digital storytelling as well as interaction (even between humans and non-humans). She is the founder of the immersive storytelling conference entitled Zip-Scene (zip-scene.com), that took place for the third time in 2021. She is the cofounder of Random Error Studio, a lab that supports various VR productions and is currently the curator of Vektor VR section. She is teaching escape room design, immersive&VR- storytelling and speculative design at MOME and pitched VR projects at GIFF XR Cruise, 5th Wall Forum etc. She presented her research on immersive theatre and VR at various conferences and platforms from Moscow (CILECT, 2019) to Montreal (SQUET, 2019) as well as at festivals such as DokLeipzig (2020). Her research is published international scientific journals and edited volumes.
48:48
November 22, 2021
S02 - Ep01 Embodied design process for MR performative installations
In this episode Joris Weijdom talks to me about embodied design processes for MR performance, designing from a technodramaturgical point of view, accessibility, and the ethical side of MR design. Joris is a researcher and designer of mixed-reality experiences focusing on interdisciplinary creative processes and performativity. He showcased a site-specific performative MR installation on the Prague Quadrennial 2019, collaborated with GobSquad for their latest production, and is involved as a technical dramaturge in many other interdisciplinary projects. He talks about embodiment and presence in performative mixed reality experience design, such as in the Transmedia Arts seminar of the Mahindra Centre of Harvard University in November 2020. He is working at the HKU University of the Arts Utrecht, where he currently leads the Mixed-Reality research group at the Professorship Performative Processes and teaches several BA and MA courses. As part of his PhD project, Joris researches creative processes in collaborative mixed reality environments (CMRE) in collaboration with the University of Twente.
45:51
November 4, 2021
Ep08 - AR games to teach us how we live and make history
In this episode Dietmar Godina, veteran game designer based in Graz, Austria talks to me about designing AR games that immerse you in history, what forgotten stories can teach us about how we live and make history, and his design journey through the archives - all discussed through his work on the upcoming game Hamlet's Breed. You can find more of Dietmar here and more info on Hamlet's Breed here and here and in Youtube.
37:54
April 8, 2021
Ep07 - Theatre, city spaces and new technologies
In this episode Sharon Clark (@esjayclark), Creative Director of Raucous, talks to me about the new creative paths of theatre and new technologies, adapting to new methods of creation, taking theatre outside the blackbox, the role of the audiences, and accessibility and inclusivity considerations. 
50:56
March 18, 2021
Ep06 - AR and Museum Research
In this episode Dr Eleonora Bacchi and Roy Rodenhäuser from DymonLab talk to me about using AR to visualise museum research taking place in museum labs, and how this can help museum researchers and the dissemination of the research to the general public.
37:58
March 3, 2021
Ep05 - Immersive heritage performance and AR
In this episode I talk with Dr Holly Maples, a freelance theatre director, actor and cultural studies scholar, who has been creating immersive heritage performances in heritage sites across the UK. We talk about the parallels between immersive heritage performance and AR design as well as how the two can work together, a transdiscplinary work in the making that the two of us embarked on at the beginning of this year. Holly's current project is the UK tour of the ACE funded Breaking the Silence on the Slave Trade celebrating 18th century Black British abolitionists. The performance will tour in October 2021 to historic churches throughout the UK with close relationships to the slave trade.
36:26
February 15, 2021
Ep04 - Immersive technologies in heritage education
In this episode Danielle Handley, a public historian, talks to me about pros and cons of using immersive technologies as an educational medium, audiovisuals versus long texts, the role and use of the archives when developing a Mixed Reality experience, and how immersive technologies could help curators connect the public in depth with the history(ies) of a place. You can find Danielle and see her work at https://www.daniellehandley.com/
43:07
January 27, 2021
Ep03 - Immersive technologies to teach embodied skills of the past
In this episode, Geoff Taylor talks about the VR Blacksmithing project at the Chain Bridge Forge, how he has been employing immersive technologies to expanding the audiences of the Forge, lessons learned and future steps. Chain Bridge Forge is a living museum which tells the story of Blacksmithing and the Local Community. https://www.heritagesouthholland.co.uk/about-chain-bridge-forge/
49:60
January 11, 2021
Ep02 - Digital Transformations in Theatre
In this episode I talk with James Simpson, Digital Fellow at RSC and Magic Leap, Head of Development for Rose Bruford College, and CEO of Coppercandle, a creative technology company specialising in immersive technologies for theatre, performance and live events.  James discusses research on immersive technologies in Theatre and Performance, and how these change the landscape of making theatre, as well as the challenging process of user on-boarding. Although not directly related to heritage, a lot of parallels can be drawn from James's work with similar work in heritage that we touch upon in this episode. Music by ASHUTOSH-MUSIC from Pixabay
49:13
December 28, 2020
S01 - Ep01 Digital Interpretation and immersive technologies
In this episode Dr Dominique Bouchard, Head of Interpretation at English Heritage, talks about challenges and opportunities of using digital interactive technologies for interpretation at historic sites, and the effect that the covid-19 pandemic had on taking exhibitions virtual. Music by ASHUTOSH-MUSIC from Pixabay
51:36
December 17, 2020