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Mixed Reality in Culture

Mixed Reality in Culture

By Mariza Dima

* Season 4 out now *
A podcast series on the design of Mixed Reality experiences in cultural settings. The podcast features interviews with professionals, researchers and practitioners, artists and designers, working with MR technologies to create new cultural experiences. We discuss challenges and opportunities, and analyse design methodologies and methods while looking at the changing landscape in the field from a political viewpoint. The podcast is hosted by Dr. Mariza Dima, a Mixed Reality designer and Reader in Games Design and Creative Technology at Brunel University London.
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S04 - E05 Co-creating AR experiences with and for indigenous communities

Mixed Reality in CultureApr 09, 2024

00:00
43:05
S04 - E05 Co-creating AR experiences with and for indigenous communities

S04 - E05 Co-creating AR experiences with and for indigenous communities

In this episode I talk to Dr Kai Lukoff about designing AR experiences with and for indigenous communities. We talk about co-creations models, ethics in co-design including the Design Justice principles, research with respect to the community's self-determination rights, and how to handle data management in funding applications for projects where the community takes the lead in research.

Dr. Kai Lukoff is an Assistant Professor at Santa Clara University in the Department of Computer Science & Engineering, where he directs the Human-Computer Interaction Lab.  His work explores how digital interfaces can lead to meaningful or meaningless experiences and support or undermine user sense of agency. He has redesigned features of YouTube, Facebook, and Twitter and tested their effects on digital wellbeing in field experiments.

Apr 09, 202443:05
S04 - Ep04 Locomotion and rehabilitation in VR

S04 - Ep04 Locomotion and rehabilitation in VR

I talk with Prof Marientina Gotsis about the challenges that VR/MR environments pose to how we understand movement and use our locomotor and vestibular abilities in virtual spaces. Marientina discusses some of her projects on sensory motor rehabilitation and the knowledge gained from them in terms of interaction design in VR.


Marientina Gotsis is an artist, designer and technologist. She is Professor of Practice at the Interactive Media & Games Division of the School of Cinematic Arts at the University of Southern California. She has a broad background in arts, design, and engineering with a special interest in interactive entertainment applications for health, happiness, and rehabilitation. Her work focuses on applications of entertainment at the intersection of behavioural science, medicine and public health, working in diverse topics areas such as obesity, exercise, rehabilitation, HIV, autism, traumatic brain injury, PTSD, vision and early child development. https://www.marientinagotsis.com/

Mar 27, 202445:07
S04 - Ep03 The MR tools development landscape and opportunities for a healthy developer ecosystem

S04 - Ep03 The MR tools development landscape and opportunities for a healthy developer ecosystem

In this episode I talk with Andreea Ion Cojocaru about the current challenges of the MR tools development landscape and we look at the potential for shaping a healthy business ecosystem for tools developers and tools users.

The VR tool we talk about in the episode developed by NUMENA, the company that Andreea has co founded: https://spaceelevatorvr.com/

Andreea is a licensed architect and a software developer and the co-founder and CEO of NUMENA, an award-winning German company. Andreea works at the intersection of traditional architecture and immersive technologies to develop projects that require a new approach to cognitive and spatial challenges. She is the recipient of numerous fellowships and is a frequent guest speaker at international events in the creative technologies space, including SXSW, the Architectural Association in London, the UW Reality Lab, Cornell Tech, and several episodes of the Voices of VR, the leading virtual reality podcast.
Andreea believes that by expanding the possibilities and affordances of spatial experience, we are expanding and redefining identity, subjectivity and modes of collective being. Currently, she uses virtual and augmented reality to explore multimodal approaches to design tools and to storytelling. Selection of her talks: https://andreeaioncojocaru.com

Mar 13, 202439:41
S04 - Ep02 Designing nurturing/relaxing (social) VR spaces

S04 - Ep02 Designing nurturing/relaxing (social) VR spaces

How can we design relaxing and nurturing, safe spaces in VR that can be social as well? I talk with Maf’j Alvarez about her recent project to design a VR co-maker space, its design challenges, and the vision for future developments.

Holonspace: http://www.limbicfish.net/holonspace-with-etienne-le-comte/

Maf'j Alvarez is a digital media artist and creative technologist based in Brighton, UK. Her work focuses on ecology, cultural and gender diversity in relation to open access to technology. She also works as a user experience designer on large-scale digital transformation projects for government services. She has helped other women learn VR through hack days, mentoring, talks, and collaborations.


Feb 27, 202449:12
S4 - Ep01 Addressing the gender data gap in medicine through VR

S4 - Ep01 Addressing the gender data gap in medicine through VR

Season 4 is here and starts with an in depth conversation on the gender data gap in medicine and how VR can address it.

Mariza in conversation with Camille Baker, an artist-performer/researcher/curator within various art forms and maker of participatory performance and immersive artwork. Camille develops methods to explore expressive non-verbal modes of communication, extended embodiment and presence in real and mixed reality and interactive art contexts, using XR, haptics/ e-textiles, wearable devices and mobile media.  Camille is a Senior Tutor for the Digital Direction Masters Programme at the Royal College of Art and Professor of Interactive and Immersive Arts. 

Camille's works that are discussed: INTER/HER: https://inter-her.art/

Mammary Mountain: https://mammary-vr.art/

Feb 12, 202450:38
S3 - Ep04 Applying the Transformative Power of Magick in MR experience Design part 2

S3 - Ep04 Applying the Transformative Power of Magick in MR experience Design part 2

In this episode Dr Maria Saridaki and I continue our discussion on our latest work where we approach MR experience design through the lenses of ceremonial Magick practices. 

Feb 25, 202325:37
S3 - Ep03 Applying the transformative power of Magick in MR experience design

S3 - Ep03 Applying the transformative power of Magick in MR experience design

In this episode I talk with Dr Maria Saridaki about our latest work to approach MR experience design through the lenses of ceremonial magick practices. We discuss in depth our exploration in what we can borrow from occult practitioners that will offer new perspectives for MR design and reflect on a framework we recently created that can be read here: https://t.co/rPyyEg60QF  (another full scale academic article will be published in a couple of months): 

Apart from an excellent colleague and friend, Maria is an academic and cultural manager. She has a PhD in inclusive playful interactions and digital games from University of Athens, a post-doc on myths and Digital Storytelling for women in vulnerable social groups and an Msc in Information Management where she researched friendly interactions in MMORPGs. she currently works on XR and magickal rituals and is currently based in Berlin. You can find her over at https://www.morethangames.gr/ and on Twitter as @StrangeLilleris.

Feb 08, 202340:54
S3 - Ep02 An artist's approach to MR design and development

S3 - Ep02 An artist's approach to MR design and development

Where do you start with Mixed Reality if you have little or no development experience? How do you engage with the medium critically when you approach it from an artistic perspective? Lucas De Wold (aka Nearly Norman), artist, educator and facilitator exploring and creating immersive realities talks to me about his journey in Mixed Reality. Follow us along for a discussion about support networks, creating and sharing tools, communities and social MR, and a critical engagement with the medium as a catalyst for human connection.

Lucas Dewulf (Nearly Norman) is the founder of XRT. He is developing his artistic practice creating experiences where human connection is central. Key to his work is using the affordances of digital technologies to explore the physical world and to question our analog nature within virtual space.

Currently he lives in Ghent, Belgium (which I pronounce completely wrong!).

Jan 19, 202344:56
S3 - Ep01 MR Literature

S3 - Ep01 MR Literature

Join me for the first episode of Season 3 where we delve into the world of MR Literature accompanied by Dr Agnieszka Przybyszewska. Agnieszka is assistant professor at University of Łódź (Poland) where she co-created a programme of creative writing studies. She teaches i.a. on visual and electronic literature and supervises students’ artistic projects of non-classic forms of literature (e.g. book-bound and electronic playable interactive books, concrete poetry installations in public space, locative narratives for mobile phones or AR literary stories). She is also a visiting fellow at the Center for Cultural and Creative Industries at Bath Spa University, resident of The Studio in Bath (UK) and research affiliate at Electronic Literature Lab at Washington State University Vancouver (USA).

Agnieszka has a double degree in literature and film & media studies and her research since years has been dedicated to electronic literature and textual materialism or - in other words - to the evolution of our understanding of literature, book and act of reading. Agnieszka has been researching on AR books, VR as context for electronic literature and on embodiment of the act of reading within some small Polish research grants for more than 10 years now (you can read her first English text on AR literature here). In 2021 she became a research fellow in Amplified Publishing pathfinder within Bath+Bristol Creative R+D, where her role was to research VR as a literary platform (you can check some blog entries from this project here and here).

Dec 29, 202251:09
S02 - Ep06 Ethics by Design in MR and the Metaverse Part II
Jan 21, 202246:17
S02 - Ep05 Ethics by Design in MR and the Metaverse Part I
Jan 07, 202259:41
S2 - Ep04 Representation, Authenticity, and Interactive Narratives in Immersive Heritage
Dec 23, 202144:23
S2 - Ep03 Sustainable applied games development

S2 - Ep03 Sustainable applied games development

In this episode I am joined by Georg Hobmeier, co-founder of game studio Causa Creations, to talk about making hybrid games in the city, collaborating with state institutions, skills gap for those that use games to educate, working around budget limitations and technology becoming quickly obsolete. 

Trained as an actor, Georg (AT) took the unusual path to make computer games and XR experiences instead, something he had no training or qualification whatsoever. For reasons not quite known to him, it worked out nevertheless. He usually works with his company Causa Creations and the art group gold extra, but also as a gun for hire on the commercial digital games market.

Dec 10, 202141:02
S2 - Ep02 The science of Magic in VR

S2 - Ep02 The science of Magic in VR

Today I chat with Ágnes Karolina Bakk (1986), PhD-researcher at Moholy-Nagy University of Art and Design’s Innovation Center, about magic in VR, immersion, on-boarding and art exhibitions in VR spaces. 

In her research Ágnes is focusing on the science of magic, the concept of immersion, analogue and digital storytelling as well as interaction (even between humans and non-humans). She is the founder of the immersive storytelling conference entitled Zip-Scene (zip-scene.com), that took place for the third time in 2021. She is the cofounder of Random Error Studio, a lab that supports various VR productions and is currently the curator of Vektor VR section. She is teaching escape room design, immersive&VR- storytelling and speculative design at MOME and pitched VR projects at GIFF XR Cruise, 5th Wall Forum etc. She presented her research on immersive theatre and VR at various conferences and platforms from Moscow (CILECT, 2019) to Montreal (SQUET, 2019) as well as at festivals such as DokLeipzig (2020). Her research is published international scientific journals and edited volumes.

Nov 22, 202148:48
S2 - Ep01 Embodied design process for MR performative installations

S2 - Ep01 Embodied design process for MR performative installations

In this episode Joris Weijdom talks to me about embodied design processes for MR performance, designing from a technodramaturgical point of view, accessibility, and the ethical side of MR design.

Joris is a researcher and designer of mixed-reality experiences focusing on interdisciplinary creative processes and performativity. He showcased a site-specific performative MR installation on the Prague Quadrennial 2019, collaborated with GobSquad for their latest production, and is involved as a technical dramaturge in many other interdisciplinary projects. He talks about embodiment and presence in performative mixed reality experience design, such as in the Transmedia Arts seminar of the Mahindra Centre of Harvard University in November 2020. He is working at the HKU University of the Arts Utrecht, where he currently leads the Mixed-Reality research group at the Professorship Performative Processes and teaches several BA and MA courses. As part of his PhD project, Joris researches creative processes in collaborative mixed reality environments (CMRE) in collaboration with the University of Twente.

Nov 04, 202145:51
S1 - Ep08 AR games to teach us how we live and make history
Apr 08, 202137:54
S1 - Ep07 Theatre, city spaces and new technologies

S1 - Ep07 Theatre, city spaces and new technologies

In this episode Sharon Clark (@esjayclark), Creative Director of Raucous, talks to me about the new creative paths of theatre and new technologies, adapting to new methods of creation, taking theatre outside the blackbox, the role of the audiences, and accessibility and inclusivity considerations. 

Mar 18, 202150:56
S1 - Ep06 AR and Museum Research

S1 - Ep06 AR and Museum Research

In this episode Dr Eleonora Bacchi and Roy Rodenhäuser from DymonLab talk to me about using AR to visualise museum research taking place in museum labs, and how this can help museum researchers and the dissemination of the research to the general public.

Mar 03, 202137:58
S1 - Ep05 Immersive heritage performance and AR

S1 - Ep05 Immersive heritage performance and AR

In this episode I talk with Dr Holly Maples, a freelance theatre director, actor and cultural studies scholar, who has been creating immersive heritage performances in heritage sites across the UK. We talk about the parallels between immersive heritage performance and AR design as well as how the two can work together, a transdiscplinary work in the making that the two of us embarked on at the beginning of this year. Holly's current project is the UK tour of the ACE funded Breaking the Silence on the Slave Trade celebrating 18th century Black British abolitionists. The performance will tour in October 2021 to historic churches throughout the UK with close relationships to the slave trade.

Feb 15, 202136:26
S1 - Ep04 Immersive technologies in heritage education
Jan 27, 202143:07
S1 - Ep03 Immersive technologies to teach embodied skills of the past
Jan 11, 202149:60
S1 - Ep02 Digital Transformations in Theatre
Dec 28, 202049:13
S1 - Ep01 Digital Interpretation and immersive technologies
Dec 17, 202051:36