One Question: Ten Minutes. Every week we sit down and dedicate 10 minutes to discussing a single question related to design. Co-hosted by Design Leader Kristian Simsarian and CCA Interaction Design students Curran Dwyer and Bibiana Bauer, this podcast explores answers to everything from "What are the origins of Interaction Design?" to "How do we design for data and privacy?"
As we look to the future of Design, there's a new material to consider: Data. In this episode, Kristian and Bibiana explore the rise of big data, the upsurge of data science and research, the advent of algorithmic products, and the role of designers in this future ecosystem.
In this episode Kristian and Bibiana sit down for a discussion of two interrelated topics: #1 Bibiana's Interaction Design thesis work, and #2 How to identify and self-manage the right set of deliverables when working on a solo or personal design project.
We talk about taking an ethical design approach to artificial intelligence. Kristian, who got his PhD in artificial intelligence years ago, explains why it’s important to get this right and how we might start to go about it.
As we continue our conversation about ethical design beyond the interface, MDes Chair Kristian Simsarian argues that designers need to be the "heart at the table" during conversations that shape major technologies.
Mark Zuckerberg recently testified before Congress, apologizing for what many people considered Facebook’s misuse of customer data. How might we design systems that use (or do not use) data in a responsible, comprehensible way?
There are lots of different names for what we do: User Experience Design, Information Architecture, Product Design, User Interface Design, and many others. What exactly does it mean to be an Interaction Designer? How does IxD intersect with these other titles?
What are the origins of Interaction Design as a practice and formal discipline? When did the need for Interaction Design emerge, and why? How can we trace the discipline’s development, and at what point in its history do we currently stand?
What does telling stories have to do with interaction design, and how did Kristian figure that out? How do interaction designers use story to create compelling experiences for the people who will be interacting with the products and services that we design?
How did design come to have a position of influence in the business and tech community? How can designers - interaction designers in particular - leverage their influence to promote better decisions within an organization?