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openindie

openindie

By openindie
Everything about the indie games we love. Did you ever ask yourself who is actually developing them? We did! Indie developers behind the games share their stories, what motivates and drives them.

You can find more information about the developers and the hosts Sarah and iV on our website openindie.eu

Have fun listening!
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Currently playing episode

#8.2 - GAMESCOM2021 Those Awesome Guys with Deepest Chamber

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#22 - BitNine Studio - tERRORbane - Andrea Leoni - Italy
tERRORbane was developed by the italian indie-devs of BitNine Studio – a̷n̴d̷ ̴i̵t̶’̶s̸ ̷f̴u̶l̴l̴ ̵o̵f̸ ̶e̸r̴r̵o̸r̷s̷.̷ Why do we need such a game, when there are enough buggy and glitchy games out there?!  Well, let’s check the story behind this. The story-writer of the BitNine-team, Andrea Leoni, did not only tell me their intentions but also, if players actually have fun playing a broken game. Also, find out, why their studio switched from mobile to other platforms and what the gaming industry is like in Italy. In this episode Andrea also shares his work on a novel named PowerPlay! - The odd tale about awesome powers, quirky personalities and why they make for an aweful mix. Be sure to check it out here.  As always, have fun listening :)  If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
53:42
July 01, 2022
#21 - Tag of Joy - Crowns and Pawns Kingdom of Deceit - Šarūnas Ledas - Lithuania
Today we look at the point´n click-mystery-adventure Crowns and Pawns: Kingdom of Deceit which mostly takes place in Lithuania. That east-European country shares a border with Poland, Belarus, Latvia und Kaliningrad and it’s the home country of the indie-dev-studio Tag of Joy, who made the point´n click-adventure Crowns and Pawns. I’d got the chance t talk to one of the founders Šarūnas Ledas. He told me about why they chose point´n click, (why they worked together with a historian) and how Lithuania is like for indies. As always, have fun listening :)  If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
01:01:52
June 24, 2022
#20.4 - INDIGO 2022 Special - Nifty Llama Games - Ruth’s Journey
The narrative adventure "Ruth’s Journey" is being developed by three friends who are calling themselves "Nifty Llama Games". They too are presenting their game at the Dutch indie-event INDIGO. We had the chance to talk to the Creative Director Leander Burger who told us all about their upcoming game and their situation as indie-devs. If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
09:06
June 16, 2022
#20.3 - INDIGO 2022 Special - Frambosa - Billy Bumbum A Cheeky Puzzler
We interviewed two more indie-developers who are presenting their games at INDIGO, an event happening in the Netherlands.  "Billy Bumbum: A Cheeky Puzzler" is being developed by the solo-dev Jonathan Barbosa Dijkstra who founded a studio called Frambosa. Finally a game with farts in it! If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
13:31
June 16, 2022
#20.2 - INDIGO 2022 Special - Studio Mantasaur - All Hands on Deck
INDIGO is taking place in the Netherlands - an event where indies come together to present their games and network, like "Studio Mantasaur". They are currently working on a puzzle game called "All Hands on Deck". It's a game you can play in local co-op with a friend. Both of you play as one hand each and have to work together to solve puzzles.  The Lead Designer is Manou IJpelaar and Sarah had the chance to chat with her! If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
06:33
June 16, 2022
#20.1 - INDIGO 2022 Special - M.I.G. Studios - What's Missing
Today we have four special episodes for you! There's a gaming event taking place in the Netherlands called INDIGO where indies gather to present their games and network. Four dutch indies took some time before the event to talk to us. The indie studio MIG is first in line! I talked to the programmer Nathan Nieuwenhuizen, to the environment artist Joyce van der Zon and the character artist Kai Calis. Their are currently working on "What's Missing" - a surreal puzzle game. If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
07:04
June 16, 2022
#19 - Dreihaus - Festival Tycoon - Johannes Gäbler - Austria
Today’s game is all about music – No, not Guitar Hero or Lets sing – it’s a simulator where you’ve got to plan, organize and host your own festival! It’s called “Festival Tycoon” and it’s out now for PC. The developer of this game is Johannes Gäbler, he’s from Austria and “Festival Tycoon” is his very first game.  He designed that while still studying! How he managed to develop this management game, why he came up with the idea in the first place and what other stories he has to share, now on openindie. As always, have fun listening :)  If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us. P.s.: Johannes Band is called "Lighter on the Moon" check them out here: https://instagram.com/lighteronthemoon and leave them a nice comment
01:17:10
June 07, 2022
#18 - Dude, Where Is My Beer - Arik Zurabian - Norway
What's your favorite beer? Just don't you dare to say craft beer! In the point and click adventure "Dude, Where Is My Beer?" you just want to drink a honest pilsner but everyone just wants to serve you overprized craft beer - what a nightmare!  Now the Norwegian developer Arik Zurabian wants to continue this quest with "Dude, Where Is My Beer? 2: A New Hop". He already has some ideas for the game but he just needs enough supporters on Kickstarter to get started.  In this episode we asked Arik how his second beer game will differ from the first and how he started out as an indie dev.  As always, have fun listening to this new episode of openindie :)  If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
22:01
April 09, 2022
#17 - godolphin games - Unknown Number A First Person Talker - Thomas Keane - England
Sometimes adventure can be only one wrong dialed number away. Imagine receiving a voicemail from two strangers urging for help. Time to pick up your phone and get to work. Thomas Keane is the founder and creative director of England based godolphin games. His upcoming game Unknown Number: A First Person Talker utilizes a little explored tool for interaction - your voice. In this episode of openindie Thomas shares his story of how he came up with this unique blend of voice control and atmospheric puzzle game, how he got started as an indie dev and how to make hug sound juuuuuust right. As always, have fun listening to this new episode of openindie :)  If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
01:00:21
March 11, 2022
#16 - openindie 2021 Favorites and 2022 Wishlist - with Ben, Sarah and iV
2021 is almost over. Time to slow down, get some rest, spend quality time with your loved ones and (of course) play some games. If you are still looking for some recommendations, Sarah, Ben and iV have you covered. In this special episode we tell you about our favorite indie games of 2021 and which ones we are looking forward to in 2022. Thank you for your amazing support by listening and to all our awesome guests in 2021. Enjoy the holiday season, stay safe, be kind to each other and talk to you next year.
25:24
December 24, 2021
#15 - Appnormals Team - Frank and Drake - Inaki Diaz - Spain
With their upcoming game Frank and Drake the Spanish dev studio Appnormals Team covers a story of two roommates who are as different as day and night. Inaki Diaz took the time to talk to Sarah about the unique story, art style and player feedback during a demo of the game. If one game wasn´t enough they are also developing a second game in parallel (Terracotta) that is a pixel-art action puzzle adventure. Reason enough for us to ask what unique challenges the team has to face when working on two games at once. As always, have fun listening to this new episode of openindie :)  If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
01:21:55
December 10, 2021
#14 - DigixArt - Road 96 - Alicia Magistrello - France
If the pandemic doesn't let you go on a road trip, the indiegame Road 96 does! Alicia Magistrello from the french indie-dev-studio DigixArt tells us the story of how the game was made! Even though Alicia is a 3D-Animator, she told Sarah why acting skills were also important while working on the game.  As always, have fun listening to this new episode of openindie :)  If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
28:07
December 03, 2021
#3.50 You now can support us on Patreon. We need about three fiddy.
In addition to sharing and telling you friends and enemies about openindie, you can now support us on Patreon - https://www.patreon.com/openindie.  As always have fun listening. Copyright sound bit South Park Season 3 Episode 3 if you are wondering :).
00:23
November 30, 2021
#13 - Eremite Games - Against the Storm - Łukasz Korzanowski - Poland
Łukasz Korzanowski from the Polish dev studio Eremite Games sits down with Sarah and chats about their Beaver City Builder Against the Storm. They also discuss why it can be dam nice to be indie, their approach to player feedback in the early access phase of the game (available on Epic) and what challenges they face.  As always, have fun listening to this new episode of openindie :)  Also, if you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
01:13:50
November 20, 2021
#12 - Carry Castle - Source of Madness - Per Fornander - Sweden
Per Fornander is the CEO of the Swedish indie dev studio Carry Castle. Sarah and he discuss his studio´s upcoming game Source of Madness, how development is going, why elephants are an important factor for the studio and why it makes sense to have some skills in semi-professional wrestling when working as a developer. As always, have fun listening to this new episode of openindie :)  Also, if you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
44:00
November 12, 2021
#11 - Enodo Games - The Architect Paris - Raphaël Reynes - France
Since SimCity we were able to build the cities of our dreams. But what if you could re-design the city you live in to give it your personal note? Enodo Games give you this chance with their current game The Architect Paris. Raphaël Reynes talks with Sarah about the motivation for the game, how they incorporated feedback from players and why France is a good country for indie developers. As always, have fun listening to this new episode of openindie :)  Also, if you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
46:53
November 05, 2021
#10 - Draw Distance – Serial Cleaners - Jacek Głowacki and Krzysztof Szczudłowski - Poland
I ain´t cleaning that up! But we know some guys who will... for a price. Jacek Głowacki and Krzysztof Szczudłowski from the polish studio Draw Distance talk to Sarah about their upcoming game Serial Cleaners. They share lessons learned from their first game in the series Serial Cleaner (singular), how the story and gameplay mechanics will be expanded in the sequel and the transition of their studio from mobile games to Console and PC. As always have fun listening to this new episode of openindie :)  Also, if you want to find more info's about this game and our previous guests, visit us at www.openindie.eu.
55:00
October 29, 2021
#9 - Sycoforge - Return to Nangrim - Lukas Nowak - Switzerland
Sycoforge puts Skyrim, Lord of the Rings, and Hellblade into a blender and creates their own story driven universe in their upcoming game Return to Nangrim. Lukas Nowak took the time to talk with Sarah about the idea behind their game, how development is going and about the changing landscape in the swiss gaming industry. As always have fun listening to this new episode of openindie :)  Also, if you want to find more info's about this game and our previous guests, visit us at www.openindie.eu.
48:58
October 22, 2021
#8.9 - GAMESCOM 2021 3-50 with ONDE
ONDE is a indie title being developed by studio 3-50. One of the dev´s (Grhyll) shares his favorite scene from the game and also his "don´t judge a book by it´s cover" moment at the start of his career as developer.
04:08
August 30, 2021
#8.8 - GAMESCOM 2021 Alambik Studio with Diluvian Winds
Help each other to thrive and survive - not as an individual, but as a community. That is the motto of Alambik Studio´s game Diluvian Winds. Kilian Dufour and Arthur Schmitz set the mood for their upcoming game and share their most memorable moment as indie devs.
03:20
August 28, 2021
#8.7 - GAMESCOM 2021 Young Wolf Interactive with Nura's Wish
Nura´s Wish is the debut project from team Young Wolf Interactive.  Dev Rene Rathmann describes how a cute red panda brings light into the darkness. He also shares his story of how attending a gamesjam at the beginning of his dev career substantially influenced his path.
08:14
August 27, 2021
#8.6 - GAMESCOM2021 Clockwork Origins with Elemental War 2
How about some Tower Defense?  Daniel Bonrath from Clockwork Origins sure is and currently develops Elemental War 2. With Sarah he talks about the TD genre, the game and the road to publishing. Ready your defenses.
04:19
August 27, 2021
#8.5 - GAMESCOM2021 Hanging Gardens Interactive with Sonority
The panflute is mightier than the sword! That´s the idea of Hanging Gardens Interactives upcoming game Sonority.  The devs Ralf Neubauer, Vlad Trutniev and Willi Schorrig talk about their idea for the game and what moment in the recent past will echo in their memory like the soothing sound of a panflute in the wind.
04:34
August 27, 2021
#8.4 - GAMESCOM2021 Hexagon with Sphere Flying Cities
Toby and Lars from Hexagon took the time out of their busy Gamescom schedule to talk to Sarah about their upcoming game Sphere Flying Cities and about the meaning of the word Feierabend when you are an indie dev doing what you love.
07:47
August 27, 2021
#8.3 - GAMESCOM2021 PartTimeIndie with School of Magic
Imagine having a newsletter and over night the subscriber count jumps by almost 8000 % from 500 to 40.000. This happend to indie dev Niki Crisci (PartTimeIndie). He is currently working on his new game School of Magic which aims to replace Diablo´s endgame grind with deck building. Still he found the time to talk to Sarah during Gamescom 2021.
07:58
August 25, 2021
#8.2 - GAMESCOM2021 Those Awesome Guys with Deepest Chamber
In the second interview during Gamescom 2021, Vlad Calu from the indie dev studio Those Awesome Guys tells us why their upcoming game Deepest Chamber can not only scratch that Slay the Spire itch but also aims to re-shuffel the deck of card builders. Enjoy this first mini-episode of openindie - more Gamescom-Talks will follow soon.
06:08
August 25, 2021
#8.1 - GAMESCOM2021 Emergo Entertainment with Fireside
What better time to launch season 2 than GAMESCOM2021?  In the season premiere, we take the chance to talk to devs and publishers of upcoming indie games.  In our first interview Sarah speaks with Paul Redetzky from the German studio Emergo Entertainment. He is currently pitching his atmospheric game Fireside to publishers. Ready for a casual talk at the Fireside? Enjoy this first mini-episode of openindie - more Gamescom talks will follow soon.
06:18
August 24, 2021
#7 - Abrakam Entertainment Belgium
If you are looking to scratch that Slay the Spire itch, Roguebook will be right down your alley. A few days before release Jean-Michel Vilain who is the CEO of the Belgium based Indie Studio Abrakam Entertainment, took the time to talk to Sarah about the upcoming release of their second game. They also discuss the lessons they learned from their first game release in 2017 Faeria, how they got MAGIC: The Gathering Creator Richard Garfield to co-design Roguebook and how it is to develop games in Belgium. As always, enjoy listening to our podcast. At www.openindie.eu you will find infos about us, the indie devs and games we have covered so far.
48:47
June 16, 2021
#6 - Ironward Croatia
A great austrian actor once said "Get your Ass to Mars". That´s exactly what the indie dev team Ironward did in their game series The Red Solstice. Hrvoje Horvatek is the CEO of this Croatian Indie Studio. At the time of the recording, Hrvoje and his team are putting on the finishing touches to their next game The Red Solstice 2: Survivors. Even though they are in the often hectic pre-release phase, Hrvoje found the time to talk to Sarah about the history of his studio, their new game and why it is a good idea to develop games in the beautiful country of Croatia. At www.openindie.eu you will find infos about us, the indie devs and games we have covered so far.
44:12
June 07, 2021
#5 - Rock Square Thunder Poland
This time around, Sarah talks to Janusz Tarczykowski, CEO of the polish indie studio Rock Square Thunder. We have two premieres in this Episode: Janusz and his team are currently working on their debut title The Lightbringer and it´s our first English spoken episode (to make openindie more accessible to all of our non German speakers our there :)). Janusz talks about the starting days of Rock Square Thunder, their inspiration for The Lightbringer and gives valuable tips for fellow indie dev´s and those soon to be. We hope you enjoy our new episode of openindie! At www.openindie.eu you will find all info's about us, the indie dev´s and games we have covered so far.
49:39
May 11, 2021
#4 - Hidden Fields Switzerland
Der schweizer Entwickler Michel Ziegler (Studio Hidden Fields) hat grade sein sehr atmosphärisches Spiel "Mundaun" veröffentlicht. Mit Sarah spricht er unter anderem über Motivation als Solo-Entwickler, Einflüsse beim Entstehungsprozess von Mundaun, die Vorteile einen Publisher zu haben und seine Pläne nach dem Release.  Wie immer viel Spaß beim Zuhören! Ihr findet unseren Podcast auf Spotify, Apple Podcasts, Google Podcasts und Anchor. Auf unserer Website www.openindie.eu könnt Ihr mehr über unsere Gäste und die besprochenen Spiele erfahren. Um uns zu supporten, geht auf patreon.com/openindie
01:02:56
April 19, 2021
#3 - Unsere Top 3 Indies
In der dritten Folge stellen drei Freunde (Sarah, Iv, Ben) Ihre drei Lieblingsspiele vor. Dabei stellen sie fest, dass sich im Spiele Pile of Shame echte Indie Perlen verstecken können. Gesprochen wird über: Synthetik, Shortest Trip to Earth, Iratus: Lord of the Dead, Into the Breach, Slay the Spire, Darkwood, Hotline Miami und Hades. P.s.: Auf Reddit gibt es unter /r/openindie einen Thread zu dieser Folge. Stimmt Ihr unserer Spielewahl zu? Habt Ihr weitere Indie-Perlen die hier fehlen? Wir freuen uns auf eure Nachrichten! P.p.s: Unter www.openindie.net gibt´s Infos zu den vorgestellten Spielen (googeln könnt Ihr natürlich auch). Das war´s jetzt aber wirklich. Wie immer viel Spaß beim Zuhören. 
01:54:01
April 15, 2021
#2 - Pixel Maniacs Bavaria
Heute ist Steve Crouse von den Pixel Maniacs zu Gast bei openindie. Ihr Partyspiel "Can´t Drive This" hat einen langen Weg hinter sich: Von einem drei Tage Gamejam Projekt, über den unerwarteten Erfolg nach einem Kotaku Artikel, der langen Steam Early Access Phase (damals noch Greenlight), bis hin zum bevorstehenden Release. Puh! - Von den Eindrücken dieser Reise, dem Werdegang der Pixel Maniacs, Förderung durch den FFF Bayern und ihrem nächsten Projekt "Escape the Loop" erzählt uns Steve. Viel Spaß beim Zuhören!
49:29
March 16, 2021
#1 - Gentlymad Studios Germany
In der openindie Premiere spricht Sarah mit Stephan Wirth Studio Lead & Co-Founder bei den Gentlymad Studios. Kurz bevor Ihr Spiel Endzone den Early Access verlässt, erzält uns Stephan von den Anfängen des Studios und wie es so ist von einem größeren Publisher übernommen zu werden.  Viel Spaß beim hören!
39:57
March 15, 2021