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Our Machinery

Our Machinery

By Our Machinery
Looking for advice, opinions, and information from game engine veterans? Our Machinery co-founders Tobias, Niklas, and Tricia discuss all things technical and answer industry related questions.
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S3: EP9
Tobias, Tricia, Niklas and Karl sit down with Dennis Gustafsson @tuxedolabs to talk Physics, Games, and Voxels. His game, Teardown is in Early Access on Steam: 
December 15, 2021
S3: EP8 Early Adopters Program and Updated Roadmap
Discord: Roadmap: Pricing info: Robert Berg: Procedural Forest:
September 01, 2021
S3: EP7 The Roadmap
The Team discuss the current tech roadmap. 
March 05, 2021
S3: EP6 Asset Import Pipelines
We discuss Asset Import Pipelines. 
February 09, 2021
S3: EP5 Opinions from Erich Schaefer, Game Designer
Are you a Diablo, Torchlight, and/or Rebel Galaxy fan? We talk to Erich Schaefer about game dev and design in this episode. Is Erich's current company. 
January 26, 2021
S3: EP4 Data-oriented Design
We tackle Data-Oriented Design in this week's episode. If you have comments or want to discuss something about this episode you can post it here:
December 07, 2020
S3: EP3 Advanced IMGUI Functionality
The team talks about Advanced IMGUI. If you have any questions about this episode you can discuss them on here as well as look for references:
November 23, 2020
S3: EP2 Fiber Based Job Systems
The team discusses Fiber Based Job Systems. 
November 09, 2020
S3: EP1 Getting Game Guidance with Min/Max
Welcome to season 3! First up: Niklas and Tricia explore how outside help can improve your game with Jeff Green, Robert Coffey, and Ryan Scott of Min/Max consulting.
October 27, 2020
S2: EP12 Bill Roper pt 3
Season 2 Final with Bill Roper, Niklas Gray, and Tricia Gray. We discuss game dev and the Covid19. 
July 24, 2020
S2: EP11 Code Reviews
Tobias, Karl, Niklas, and Tricia discuss whether code reviews are good or bad. 
June 09, 2020
S2: EP10 Testing
Karl and Tobias are back with Niklas and Tricia to discuss testing. 
May 14, 2020
S2: E9 Hello Bill Roper pt 2
CCO of Author Digital, Bill Roper talks shop with Tricia and Niklas on all things game development. 
April 22, 2020
S2: E8: Hello Bill Roper!
Bill Roper, Chief Creative Officer at AuthorDigital guest hosts for several episodes this season. We talk about his history in the video game industry from his beginnings at Blizzard and his current adventure at AuthorDigital. 
April 09, 2020
S2 EP7: Closed Beta Features
We go over 3 features in the Closed Beta: Creation Graphs, Plugins, and Collaboration. 
March 19, 2020
S2 EP6: Closed Beta Ready!
We just launched our closed beta, feel free to sign up here: Sorry for the shouting in the beginning, we are using new recording software due to us being in different locations. :) 
March 18, 2020
S2: EP5 The 10X Programmer
Question of the day: Do you believe in the 10x programmer?
February 13, 2020
S2: EP4 Bad Decisions
We tackle what to do when you've made a bad decision and too much is already at stake. 
January 27, 2020
S2:EP3 Documentation!
Tobias, Tricia, Niklas, and Karl talk about why documentation is important. 
January 08, 2020
S2:EP2 Why did you do a Style Guide?
Our community loved the Style Guide, but some people wanted to know why we wrote one. This episode we talk about why we did it. 
December 16, 2019
S2:EP1 The Machinery Announcement
Season 2 starts with Tobias back in action, a new voice in the company- Karl!! And a Special Announcement on what we are doing FOR REAL! 
November 15, 2019
EPS4: Work Life Balance
Special Guest Ole Ciliox talks to us about Work/Life Balance in the Video Games Industry. 
October 23, 2019
EPS3: OM Engines for Indies and AA Games
Ole Ciliox, the guest host this episode with Tricia and Niklas. They talk about what's the best engine for Indies and AA games. 
October 08, 2019
EPS2:OM Working with Game Engines vs Working on Game Engines
This is the Summer Series with Guest host, Ole Ciliox.
September 23, 2019
EPS1: OM Ole Ciliox Guest Host Intro
Welcome to our Summer Series with Niklas, Tricia, and our special guest host, Ole Ciliox subbing in for Tobias. Ole is Senior Software Engineer, at System Era. He recently worked on awarding-winning games, Astroneer and HOB from Runic Studios (defunct).  On this episode we'll talk all things Ole, so you can get to know him better. 
September 10, 2019
10: Who are we?
Final episode this season! We answer "who are you". 
February 19, 2019
9: Why talk about marketing?
We got asked about why we did the marketing blog series on this week's episode. 
February 08, 2019
8: New Programming Language?
Martin Hajek asked, "Many game devs aren't happy with C++. You are using it more on the plain C side, Jonathan Blow is developing his own language. What do you think about such efforts?" We discuss our opinion on this week's episode. 
January 25, 2019
7: Moving to the next feature
This week's question is: "When do you decide to move along to the next feature?" 
January 08, 2019
6: Mental Blocking in Programming
While programming do we encounter mental 'blocking'. As in unexpectedly encountering a complex problem requiring a lot of mental energy/effort to keep going and not get distracted. We explain our methods to get unblocked in this week's episode.
December 26, 2018
5: Inspiration from other Engines?
Martin Hajek asked "What inspiration you took from other engines?" We answer in this episode.
December 11, 2018
4: How's the Alpha
People are asking how our Alpha is doing, listen in and find out!
November 27, 2018
3: Cross-Platform Graphics
We discuss how we handle cross-platform graphics API in this week's episode.
November 13, 2018
2: When are we hiring?
We got asked on Twitter: "What it takes to be part of the team? And if possible, would you mind sharing if/when you are planning in expanding your workforce?"
October 31, 2018
1: The Machinery Intro
In Our Machinery's first episode, co-founders Tobias Persson, Niklas Gray, and Tricia Gray discuss The Machinery.
October 11, 2018