We tackle Data-Oriented Design in this week's episode. If you have comments or want to discuss something about this episode you can post it here: https://github.com/OurMachinery/blog-comments/issues/18
Bill Roper, Chief Creative Officer at AuthorDigital guest hosts for several episodes this season. We talk about his history in the video game industry from his beginnings at Blizzard and his current adventure at AuthorDigital.
We just launched our closed beta, feel free to sign up here: https://ourmachinery.com/beta.html
Sorry for the shouting in the beginning, we are using new recording software due to us being in different locations. :)
Welcome to our Summer Series with Niklas, Tricia, and our special guest host, Ole Ciliox subbing in for Tobias. Ole is Senior Software Engineer, at System Era. He recently worked on awarding-winning games, Astroneer and HOB from Runic Studios (defunct). On this episode we'll talk all things Ole, so you can get to know him better.
Martin Hajek asked, "Many game devs aren't happy with C++. You are using it more on the plain C side, Jonathan Blow is developing his own language. What do you think about such efforts?" We discuss our opinion on this week's episode.
While programming do we encounter mental 'blocking'. As in unexpectedly encountering a complex problem requiring a lot of mental energy/effort to keep going and not get distracted. We explain our methods to get unblocked in this week's episode.