Our Machinery

3: Cross-Platform Graphics

An episode of Our Machinery

By Our Machinery
Looking for advice, opinions, and information from game engine veterans? Our Machinery co-founders Tobias, Niklas, and Tricia discuss all things technical and answer industry related questions.
Available on 11 platforms
EP10:OM Who are we?
Final episode this season! We answer "who are you". 
February 19, 2019
EP9:OM Why talk about marketing?
We got asked about why we did the marketing blog series on this week's episode. 
February 8, 2019
8: New Programming Language?
Martin Hajek asked, "Many game devs aren't happy with C++. You are using it more on the plain C side, Jonathan Blow is developing his own language. What do you think about such efforts?" We discuss our opinion on this week's episode. 
January 25, 2019
7: Moving to the next feature
This week's question is: "When do you decide to move along to the next feature?" 
January 8, 2019
6: Mental Blocking in Programming
While programming do we encounter mental 'blocking'. As in unexpectedly encountering a complex problem requiring a lot of mental energy/effort to keep going and not get distracted. We explain our methods to get unblocked in this week's episode.
December 26, 2018
5: Inspiration from other Engines?
Martin Hajek asked "What inspiration you took from other engines?" We answer in this episode.
December 11, 2018
4: How's the Alpha
People are asking how our Alpha is doing, listen in and find out!
November 27, 2018
3: Cross-Platform Graphics
We discuss how we handle cross-platform graphics API in this week's episode.
November 13, 2018
2: When are we hiring?
We got asked on Twitter: "What it takes to be part of the team? And if possible, would you mind sharing if/when you are planning in expanding your workforce?"
October 31, 2018
1: The Machinery Intro
In Our Machinery's first episode, co-founders Tobias Persson, Niklas Gray, and Tricia Gray discuss The Machinery.
October 11, 2018
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