Overtone Warpzone

8 - Overcoming SNES Limitations in Donkey Kong's Stickerbush Symphony

An episode of Overtone Warpzone

By Overtone Warpzone
This podcast is for people who enjoy games, love music, and want to know more about how their favourite songs work. Each episode, we’ll focus on one piece of music from the video game corpus, and talk about one musical concept found in that piece. Our first series takes a deep dive into the music of Super Smash Bros. Ultimate.
Available on 10 platforms
8 - Overcoming SNES Limitations in Donkey Kong's Stickerbush Symphony
Join Dan as he fanboys over David Wise! (Thanks to Jesse B on Facebook for the episode suggestion!) Have comments/suggestions/ideas for a song or musical concept? Email me at overtonewarpzone@gmail.com, and follow me on social media everywhere @OTWZpodcast!  ----------  Nerdwriter1 video on How Music Was Made On Super Nintendo: https://www.youtube.com/watch?v=jvIzIAgRWV0
13:49
March 15, 2019
7 - SNES Sound Hardware in F-Zero's Mute City (kind of)
Join Dan relive his youth through this classic system and see how it worked! Have comments/suggestions/ideas for a song or musical concept? Email me at overtonewarpzone@gmail.com, and follow me on social media everywhere @OTWZpodcast!   ---------- Adolfo Baez Mario Paint Composer cover of the Smash Ultimate Theme: https://www.youtube.com/watch?v=hlbr_orPki8 Mario Paint Composer: http://www.mariomayhem.com/downloads/mario_paint_composer_download/ Retro Game Audio Podcast: https://soundcloud.com/retrogameaudio
18:08
March 8, 2019
6 - Dynamic Music in Street Fighter II's Ryu's Theme
Join Dan and explore the unique-to-gaming music category of dynamic music - the songs that evolve as you interact with the game! Have comments/suggestions/ideas for a song or musical concept? Email me  at overtonewarpzone@gmail.com, and follow me on social media everywhere  @OTWZpodcast!   
17:44
March 1, 2019
5 - Aleatoric Music in Electroplankton
to random music! would Dan figure he as Join why compose someone out tries The Mozart dice game: http://www.amaranthpublishing.com/MozartDiceGame.htm Have comments/suggestions/ideas for a song or musical concept? Email me at overtonewarpzone@gmail.com, and follow me on social media everywhere @OTWZpodcast!  
13:37
February 22, 2019
4 - NES Sound Hardware in the Famicom Medley (Smash for Wii U)
Join Dan as he learns about how limitations breed creativity in Nintendo's classic home console! Have comments/suggestions/ideas for a song or musical concept? Email me  at overtonewarpzone@gmail.com, and follow me on social media everywhere  @OTWZpodcast! 
13:56
February 15, 2019
3 - Operatic Vocal Technique in the Fire Emblem Theme
Join Dan discover why opera singers sound so funny and as he uses the word "overtone" legitimately for the first time in the podcast! Much of the research for this episode came from the following website: https://www.scientificamerican.com/article/expert-opera-singer/ Email: overtonewarpzone@gmail.com Social Media: @OTWZpodcast
18:12
December 21, 2018
2 - Polyrhythm in Metroid's Brinstar Depths
Join Dan as he enjoys ride cymbals and math! Have comments/suggestions/ideas for a song or musical concept? Email me at overtonewarpzone@gmail.com, and follow me on social media everywhere @OTWZpodcast!
13:15
December 14, 2018
1 - Borrowed Chords in Castlevania's Vampire Killer
Join Dan as he discover's why the song Vampire Killer is so... killer. There's something special about the third note of that melody - have a listen to find out! Have comments/suggestions/ideas for a song or musical concept? Email me at overtonewarpzone@gmail.com! I said in the show I would get the arranger for the Smash Ultimate version when the game came out - here it is! Vampire Killer - Smash Remix Copyright info: Arrangement Supervisor: Shinji Ushiroda Composition: Konami Digital Entertainment Co., Ltd. Arrangement: Nintendo Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo
12:16
December 6, 2018
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