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Radio Grognard

Radio Grognard

By Glen Hallstrom
An OSR Role-Playing Game Podcast
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Great Lunden, The Midderlands And You (with Glynn Seal)

Radio Grognard

Going As Planned? Don't Panic!
I talk about not worrying when the game is going TOO good.
September 22, 2020
And Another Thing: Re-Starting
The third of John Allan Large's voicemails, this time about my previous episode about returning to RPGS. I elaborate a bit.
September 21, 2020
And Another Thing: Breaks
I play another John Alan Large voicemail and I talk more about duration of sessions and when to pause them.
September 20, 2020
And Another Thing: Motivation
In this small series of episodes I play John Alan Large's voicemail talking about my character motivation ep and elaborate on it a bit.
September 19, 2020
Every Campaign Needs A Miracle Max
In the second episode on this topic I talk about another NPC you should use in your game - the Eccentric Holy Man/Alchemist.
September 18, 2020
Every Campaign Needs A Doc Brown
In this two-parter I talk about an NPC that is a great help with equipping PCs as well as adventure hooks - the Eccentric Inventor.
September 17, 2020
Jumping Back On the Horse
I talk about GMs who have been away from the hobby and want to get back behind the screen again.
September 16, 2020
Game Trumps Character
I talk about players who try to disrupt the game through their character's actions, citing "that's what my character would do." I'm not a fan.
September 15, 2020
Hit the Road, Jack!
I talk about running an adventure like a buddy road trip.
September 14, 2020
And Another Thing: Pacing
A few more thoughts about pacing in RPGs, from the player and GM POV.
September 13, 2020
Grog Review: Fists and .45s!
I review Fists and .45s! by Paper-Dragon Productions.
September 12, 2020
The March of Time
I talk about keeping track of time in RPGs.
September 11, 2020
Lester Dent Shows the Way
I talk about adventure-building the Lester Dent Way.
September 10, 2020
The Curse of Appendix N
I talk about Appendix N, how it affected me in my gaming history and how it seemed to me to cause and possibly perpetuate a schism between gamers.
September 9, 2020
The Docu-Game
I talk about, once more, defining the role of GM and players.
September 8, 2020
Using the Flotsam
I talk about using the leftover gaming material found in used books and such as research for your campaign.
September 7, 2020
The God Card
I talk about the GM's Last Resort - The God Card and how I am loathe to use it.
September 6, 2020
I talk about running more than one campaign and some ideas I have to keep track of them.
August 26, 2020
Downtime Blues
I talk about what PCs can do in the time between adventures.
August 25, 2020
High Times
I talk about adventuring in high altitudes.
August 24, 2020
Roll With It, Dammit!
I talk about how GMs should never penalize players for being clever.
August 23, 2020
Earn Those Die Rolls!
I talk about how rolling dice does not trump role-playing.
August 22, 2020
Module Chunks
I talk about how to break down a module for play.
August 21, 2020
Ho Ho Huh?
I talk about some riffs on the standard holiday RPG session.
August 20, 2020
Grog Review: The Prepless Game Master
I review The Prepless Game Master by Drag N' Drop Games.
August 19, 2020
Mine That Table!
I talk about using encounter tables as springboards for adventures.
August 18, 2020
Don't Just Look
I talk about getting inspiration by observing the world around you.
August 17, 2020
Drilling Down
I talk about where to start campaigns in established (i.e. store-bought) worlds.
August 16, 2020
Group Innards
I ruminate on ways to start, grow and maintain a group.
August 15, 2020
Raiders of the PC Arcs
I watched a YouTube video and decided to muse about character arcs. Link to video:
August 14, 2020
Playin' Against the House
I talk about PC gambling in adventures and a few ways to do it.
August 13, 2020
Grog Review: Minimal Worlds Fantasy
I review Minimal Worlds Fantasy by QuestWise Publishing. Link:
August 12, 2020
Plotting, Comic-Style
I talk about learning a few things about plotting adventures from the comics.
August 11, 2020
The What If Situation
I talk about the "what if?" in your game.
August 10, 2020
Cutscene Contemplation
I talk about a possible way to stage cutscenes in adventures.
August 9, 2020
Finding the End (and A Drawing)
I talk about how to end your adventures and announce a drawing for some stuff.
August 8, 2020
Working the Pointcrawl
I talk about how to organize a pointcrawl for sandbox (and non-sandbox) adventuring.
August 7, 2020
Life by Adaption
I talk about adapting outside adventures to your campaign world.
August 6, 2020
Water Resistant
I talk about my love of sea-going adventures and dislike of underwater ones.
August 5, 2020
Adding A Little More Class
I talk about creating custom classes or sub-classes.
August 4, 2020
Start 'Em Out Right
I talk about the type of RPGs beginning gamers should play.
August 3, 2020
PCs in the Basement
I talk about low-level characters and a few tips on how to survive those levels.
August 2, 2020
Putting In the Time
I talk about how becoming a better GM is all about practice and how GMs should not stop learning and improving.
August 1, 2020
Lookin' For Sign
I talk about dungeons and how to find them.
July 31, 2020
A Thousand Words
I talk about underused resources for handouts and visual aids, focusing on the camera on your phone.
July 30, 2020
Plugging the Holes
I talk about identifying the potential stop-points in your game and working with the players to fix them.
July 29, 2020
AS&SH FTW - ...And the Rest
Wrapping up the look at Astonishing Swordsmen and Sorcerers of Hyperborea, I look at the resources within the Appendixes.
July 28, 2020
AS&SH FTW - The World of Hyperborea
I talk about the campaign world as I go through the Gazetteer for Astonishing Swordsmen and Sorcerers of Hyperborea.
July 27, 2020
AS&SH FTW - Treasure
I talk about how Astonishing Swordsmen and Sorcerers of Hyperborea deals with treasure.
July 26, 2020
AS&SH FTW - Monsters
I talk about the mundane and unique critters in Astonishing Swordsmen and Sorcerers of Hyperborea.
July 25, 2020
AS&SH FTW - Magic
I continue looking at Astonishing Swordsmen and Sorcerers of Hyperborea, today focusing on the magic system.
July 24, 2020
AS&SH FTW - Combat
I talk about combat in Astonishing Swordsmen and Sorcerers of Hyperborea.
July 23, 2020
AS&SH FTW - Classes
In this short series I talk about the classes in Astonishing Swordsmen and Sorcerers of Hyperborea.
July 22, 2020
Dice Fudging: A Challenge
I talk about fudging dice and make a personal challenge.
July 21, 2020
Days of Our Lives
I talk about campaign timelines and how to handle them.
July 20, 2020
Save or...Maim?
I talk and muse about the Save or Die mechanic and alternatives.
July 19, 2020
The Act Comes Back
I talk about contacts, resources and how Chekov's Gun figures into all of this.
July 18, 2020
I talk about things like generic and blank tokens to use to beef up you mini/token collection.
July 17, 2020
PC Prep
I talk about things PCs can do to prep for adventure.
July 16, 2020
What When?
I talk about different ways to do combat.
July 15, 2020
The Rest of the Story
I talk about how PCs don't always get the whole story and that's okay.
July 14, 2020
GM as Juggler
I talk about party/encounter balance and how it's not as important to me as you may think.
July 13, 2020
Why Not Both?
I talk about mixing your fantasy with some sci-fi and How I do it.
July 12, 2020
Troubleshooters and Temps
I talk about a couple of premises for a campaign: PC Specialists and Temps hired by an Agency.
July 11, 2020
Grab Bag of RPG Thoughts
I talk about the things I go through to keep the RPG torch burning and forcing creativity.
July 10, 2020
Too Much?
I talk about the need, or absence, of skills, feats, special abilities, etc. and if used, how much is enough?
July 9, 2020
Careful With the Twists
I talk about Surreal situations and plot twists and how you should be careful using them.
July 8, 2020
My Daily
I talk about PCs having a daily routine and what happens when the adventure messes with it.
July 7, 2020
Splitting Sessions
I talk about the length of RPG sessions and how shorter ones my benefit your campaign.
July 6, 2020
The Wingman Gets His Due Too
I talk about how groups usually have natural leaders and how it's okay to be the supporting PC.
July 5, 2020
Everybody Have Fun Tonight
I talk about making sure everyone (including the GM) has fun by not letting a player or GM ruin it.
July 4, 2020
Of Retcons and Things
I talk about how to fix things in your campaign, from adjusting history to retconning sessions.
July 3, 2020
Think Like A Schlockmeister
I talk about thinking up adventures like a B-Movie producer.
July 2, 2020
Suddenly Markers!
I talk about an alternate way to use a map without figures or tokens.
July 1, 2020
Simple Enough For Ya?
I talk and muse on how simple or codified you need your RPG rules to be.
June 30, 2020
Classy Races
I talk about Basic D&D's Race-As-Class and how you could modify it.
June 29, 2020
Got the Sniffles?
I talk about illnesses and other things that would put characters under the weather.
June 28, 2020
I talk about how to relax behind the screen and not to stress over stuff.
June 27, 2020
Leave 'Em Loose
I talk about loose ends at the end of a session/adventure/campaign and how /when to use them.
June 26, 2020
Work Them Clues!
I talk about how GMs should make sure the players work the clues to resolve the adventure.
June 25, 2020
Ya Gotta Give Me Something!
I talk (read: rant) about trying to get players involved in the adventure and dealing with indifference.
June 24, 2020
More Word Power!
I talk about descriptive words and learning new ones.
June 23, 2020
Ecological Mambo
I talk about monster ecologies and how they affect your campaign world.
June 22, 2020
What A Card
I talk about thoughts on using a deck of cards for adventure creation.
June 21, 2020
My Version
I talk about how I would like to see a module done.
June 20, 2020
I talk about a different way to start a campaign.
June 19, 2020
Make Subsets Make Sense
I talk about alternate rules for certain situations and how to use them in your RPG.
June 18, 2020
Dungeon Logic
I talk about revisiting the old question of why dungeons exist.
June 17, 2020
Sizing Your McGuffins
I talk about different types of McGuffins for your adventures.
June 16, 2020
Mods Du Jour
I talk about dice roll modifiers and my preferences of such.
June 15, 2020
Home Field Advantage
I talk about how opponents would use their familiarity of their area in encounters.
June 14, 2020
I Coulda Been A Contender
I talk about Professional Game Masters and mull over why I am not one.
June 13, 2020
Getting the Point
I talk about finally deciding to use pointcrawls instead of hexcrawls.
June 12, 2020
What Are the Odds?
I talk about the use of coincidence in adventures.
June 11, 2020
Find Your Normal
I talk about finding what is the "normal" feel for your campaign world.
June 10, 2020
Zero to Hero
I talk about starting a character as a loser and building him up into a hero.
June 9, 2020
PCs In Rotation
I talk about an Idea I had about game flexibility by running a campaign with rotating PCs.
June 8, 2020
Filling In the Cracks
I talk about having a set of generic encounters for adventure fill-ins.
June 7, 2020
Coins Weigh
I talk about encumbrance in RPGs.
June 6, 2020
Can I Haz Maps?
I talk about a couple of unusual resources for maps.
June 5, 2020
I talk about how to run a game with no rules resources.
June 4, 2020
From Where to Where?
I talk about geography in RPGs and how I can't seem to get it even close to right.
June 3, 2020
You Want Plausible? Yup!
I talk about plausibility in storytelling and how it is the glue that holds up the suspension of disbelief.
June 2, 2020
The End?
I talk about how to end a campaign with a few plot threads hanging.
June 1, 2020
The Forecast
I talk about weather patterns in your game and the effect it has on the scenario.
May 31, 2020
I talk about finesse and the pitfalls of dealing with traps.
May 30, 2020
RPG Brain-Slop
I talk about a few GMing odds and ends.
May 29, 2020
Using Plot Dispensers
I talk about NPCs and have them set up and further the adventure.
May 28, 2020
The PC Chore List
I talk about how planning encounters is analogous to doing chores (in a good way).
May 27, 2020
Keeping It Generic
I talk about writing my campaign world and making it system-neutral for maximum ruleset flexibility.
May 26, 2020
It All Adds Up
I talk about how players can add to the campaign world in small ways with unusual equipment, place names, etc.
May 25, 2020
Challenge Yourself
I talk about setting up daily or weekly GM challenges to help you brainstorm and keep your mind sharp.
May 24, 2020
Dungeon Logistics
I talk about what's needed for a plausible dungeon.
May 23, 2020
More On Scenarios
I answer John Alan Large's voicemail and elaborate on adventure length and how much is enough.
May 22, 2020
Let Me Tell You About My Character...
I talk about character backstories and if and/or when you should flesh them out.
May 21, 2020
You Could Learn A Lot From That Mutt
I talk about how adding a supernatural layer to your adventures could enhance it overall.
May 20, 2020
There's Moor to Blackmoor
I look through my copy of The First Fantasy Campaign and show how Brevity can help adventure and campaign creation.
May 19, 2020
Know Where You're Going
I talk about how, as a GM, you should always have a sense of where the adventure is headed.
May 18, 2020
Verisimilitude Dude
I talk about the little things GMs can do to help the PCs be more immersed in the campaign world.
May 17, 2020
Don't Rush the Climax
I talk about the pace of the game and not to rush it to get to the "good parts."
May 16, 2020
Keeping The Mystery in Mysteries
I talk about how major mysteries should be planned and developed in campaigns.
May 15, 2020
I talk about how to handle a large game collection.
May 14, 2020
Pre-Made Packs
I talk about modularity and pre-made packages in RPGs.
May 13, 2020
Is Meta Betta?
I talk about my views on metagaming.
May 12, 2020
Critter Players
I talk about what to allow and how to handle other races and creatures as player characters.
May 11, 2020
PC Death and Taxes
I talk about having the PCs be something like tax collectors or insurance adjusters.
May 10, 2020
You SURE You Wanna Play That?
I talk about RPG rulesets and GMs who discourage players from playing certain types of characters.
May 9, 2020
Mining the Sandbox
I talk about how to work out adventures by digging into RPG sandboxes.
May 8, 2020
Out of My Head
I talk about motivating myself to get the adventure out of my head and onto the paper.
May 7, 2020
The Stupid Orc Debate
I talk about races...okay, I talk about orcs, my opinion on the current "discussion", how I see then and their use in the game.
May 6, 2020
I talk about the use of animals in RPGs.
May 5, 2020
The MacGyver Approach
I talk about whipping up a game session out of practically nothing.
May 4, 2020
Worth Repeating
I talk about when other GMs use your adventure.
May 3, 2020
A Parcel of Rogues
I talk about developing a rogues' gallery for your PC party.
May 2, 2020
A Spat About Stats
I talk about the uses of basic stats in RPGs and a side order of rant.
May 1, 2020
Frankie Says Relax
I talk to the newbies and other GMs who struggle about how to take some stress out of running a game.
April 30, 2020
Handling NPCs
I talk about how to handle your NPCs.
April 29, 2020
One List To Rule Them All
I talk about using master encounter tables for your campaign.
April 28, 2020
The 3x5 Dungeon
I talk about an Idea I have for doing quick dungeons.
April 27, 2020
No Escaping Desti-ny!
I talk about birthdays in RPGs, namely characters coming-of-age, fate and prophecies linked to them.
April 26, 2020
Food Glorious Food
I talk about how you can use food to spark a plot.
April 25, 2020
Better Off With The Blues
I talk about how I get inspiration from song titles, in particular Blues song titles (because I like the Blues).
April 24, 2020
Putting the Pieces Together
I talk about how sometimes the adventures just don't come together and how I work it out.
April 23, 2020
The Idea of A Dungeon
I talk about dungeons, making it plausible and how the idea of it can be adapted to other situations.
April 22, 2020
The Big Switch
I talk about swapping rulesets for a campaign world.
April 21, 2020
The Buddy System
I talk about co-GMing.
April 20, 2020
The 5 Room Shuffle
I talk some about the 5 room dungeon and it's application in RPGs.
April 19, 2020
The Thread is the Life
I talk about the plot thread and how to manage it.
April 18, 2020
AGAIN With the Voices?
I talk again about the use of voices in RPGS.
April 17, 2020
Running Out of Gas
After a couple of voicemails I talk (warn) about losing your enthusiasm in the middle of the session.
April 16, 2020
Damn the Torpedoes
I talk about how there may be a method to my prep madness  - mainly to keep the game flowing.
April 15, 2020
The Neo 2 and My Goofy Prep
I talk about the latest things I use for prep, electronic or not and my (non-paid) endorsement of the Neo 2 Word Processor.
April 14, 2020
'Cause I'm the Taxman
I talk about taxes, fees and other financial obligations in your campaign.
April 13, 2020
The Dirt Nap
I talk about PC death - when does it happen and how?
April 12, 2020
I talk about using playing cards for adventure creation.
April 11, 2020
Wide Open Spaces
I talk about gaming outside in parks and other outdoor areas.
April 10, 2020
The If/Then Approach
I talk about creating adventures with a minimum of detail, knowing the start and possible end and filling it in as it's played (or something like that).
April 9, 2020
Cloudbursts and Stuff
I talk about weather effects and how to use them in your game.
April 8, 2020
Think A Spell
I talk about creating and converting spells to different RPG rulesets.
April 7, 2020
Mama I'm Coming Home
I talk about using the premise of Getting Home for the arc of a campaign.
April 2, 2020
The Moral Alignment
I talk about morality in older modules and how it reflects those societies.
April 1, 2020
No Dead Ends
I talk a bit more about structuring adventures and encounters without a rigid resolution.
March 31, 2020
Play To Your Strengths
I talk about using your strengths as a GM to bolster your weaknesses in concocting adventures.
March 30, 2020
The GM's Bible
I talk about using the shorthand for adventures and compiling a Master GM Book.
March 29, 2020
The Hit Parade
I talk about to hit rolls in combat and how I interpret them.
March 28, 2020
Simple Rules, More Story
I talk about simpler rules systems and a little more about online gaming.
March 27, 2020
It Seemed Stupid...AT FIRST
I talk about taking a mundane task and making an epic adventure.
March 26, 2020
The Online Option
I talk about some things related to online gaming.
March 25, 2020
I'm Not Dead!
I talk about how to handle diseases and plagues in a campaign.
March 24, 2020
Seeding the Storm
I talk about getting into the habit of brainstorming adventures.
March 23, 2020
Capture the Lightning
I talk about if you have a strong PC idea you should write them up ASAP.
March 22, 2020
How Do You Pantheon?
I talk about deities and pantheons.
March 21, 2020
When You're Doing It Right
I talk about how my GM prep has evolved and how it falls into line with other GMs.
March 20, 2020
Fear Not the Ancient Tomes
I talk about not being afraid to use other editions of a game if it's useful to you.
March 19, 2020
Morale? Surprise!
I talk about using Surprise and Morale in RPGs.
March 18, 2020
Keep It Down
I talk about how GMs should restrict themselves to one or two RPG rulesets to keep from getting burned out.
March 17, 2020
Keeping the End In Sight
I talk about how GMs should keep the flexibility of the campaign but be mindful of the end - however that happens.
March 16, 2020
Variations on A Theme
I talk about using mind mapping to spin variants on the usual boring ol' scenario.
March 15, 2020
Urban Sandbox: Putting It Together
I talk about using the things I've talked about in the previous episodes to come up with an adventure.
March 14, 2020
Urban Sandbox: Random Encounters
I talk about using random encounters in an urban setting and how to set them up.
March 13, 2020
Urban Sandbox: Making the Connections
I talk about using shops and areas in your urban area to make connections and possible adventures.
March 12, 2020
Urban Sandbox: Dice Drop
I talk about how to plan a sandbox in an urban setting using tables and dice drop charts.
March 11, 2020
Alterations While You Wait
I talk about character concepts that players have and how to accommodate them.
March 10, 2020
Game By Adaption: Media
I talk about adapting specific media franchises for convention games using Savage Worlds as the system and DuckTales as the franchise.
March 9, 2020
Game By Adaption: Genres
I talk about adapting different media to your RPG sessions. First up: genres.
March 8, 2020
When You Wish Upon A Spell
I talk and muse about the Wish spell and how I adjudicate it.
March 7, 2020
Dump the Dump Stat
I talk about how you should make every stat count.
March 6, 2020
Are They On To Me?
I talk about how it's okay to "fake it 'till ya make it" as a GM.
March 5, 2020
And That's Time
I talk about when you have to cut a session short.
March 4, 2020
It's Been A Minute...
I talk about how to restart a group after a lengthy hiatus.
March 3, 2020
Grog Bytes: Inspect Your Area
In the field again for this short episode, I talk about the space you play in and how to make sure it's a safe place to play.
March 2, 2020
The Wonderful World of Hit Points
I talk about different ways of tracking damage in RPGs.
March 1, 2020
Grog Bytes: The Diabetic Gamer
I'm in the field for this one. I talk about having to plan your food for conventions if you have special dietary needs.
February 29, 2020
Unclog Your Brain
I talk about a GM creativity problem: the opposite of Writer's Block, Writer's Gridlock.
February 28, 2020
The Golden Pregen
I talk about convention pregens and how to convert popular characters from other media.
February 27, 2020
Keeping Secrets
I talk about secrets the players AND GM should keep an how they can benefit role-playing.
February 26, 2020
Call to Action
I talk about an idea I had about the use of action words, and when to use them, in an adventure.
February 25, 2020
(More) Resourceful 2: Writing the Damn Thing
I talk more about non-fantasy resources and how you'll probably have to create most of your adventures.
February 24, 2020
The (More) Resourceful GM
I talk about how RPG supplemental material is heavily weighted towards fantasy and how you can deal with that.
February 23, 2020
Ask and Ye MAY Receive
I talk about how to get into a convention game that's full.
February 22, 2020
Marvel: One and Done
I talk about how TSR's Marvel FASERIP RPG and other one-table systems should be adapted to other genres.
February 21, 2020
99.9% Learned
I talk about the frustrating feeling you get when you ALMOST know an RPG ruleset and have to constantly refresh it in your mind.
February 20, 2020
Worth 1000 Words
I talk about art in RPGs and why you should do it.
February 19, 2020
Expanding Your Bard
I talk about bards and how to change the idea of what they are.
February 18, 2020
Bad Session Takeaway
I talk about new GMs, bad game sessions and how they can learn from them.
February 17, 2020
Ducats in the Downtime
I talk about what PCs do in their spare time during the adventure and how that can help them in the future.
February 16, 2020
I talk about character backgrounds and growth during the course of the campaign.
February 15, 2020
JG: My Take
*sigh* I take a break from the RPG talk the weigh in on the Judges Guild debacle. Erik Tenkar has the low-down here:
February 14, 2020
The Right Hook
I talk about plot hooks, how they're good for both player and GM and what form(s) they can take.
February 13, 2020
Sheets to Cheat
I talk about cheat sheets and how to make 'em.
February 12, 2020
Pulping It
I talk about Pulp Gaming and how to handle it.
February 11, 2020
GM Loadout: Minis
I talk about how to prep for miniatures or tokens in your game.
February 10, 2020
Rumor Has It...
I talk about rumors. rumor tables and how to utilize them.
February 9, 2020
Adventure By the Pound
I talk about a possible alternate way to deal with equipment and encumbrance.
February 8, 2020
They Get Better Too
I talk about level advancement for NPCs and monsters.
February 7, 2020
I Thought YOU Had the Map!
I talk about how to handle PCs getting lost.
February 6, 2020
Conclusion: It's A Game
I talk one last time about life, RPGs, hobbies and how it's a game, not an obsession.
February 5, 2020
Gaming vs. Life
I talk about how life events can get in the way of the gaming hobby and how that is as it should be.
February 4, 2020
Genres: Just Not Feeling It
After a bit of rambling I talk about genres you're either just not into or have a hard time GMing.
February 3, 2020
GM Loadout 3: Books is Heavy Too
I talk about how to adjust your loadout in regards to rulebooks and other essential books.
February 2, 2020
No Plot Armor or You Are Not Bulletproof
I talk about the fact that PCs who go wild in a campaign will be dealt with in kind - by the campaign world.
February 1, 2020
Grog Bytes: A Couple of Ideas
I go over a couple of field recordings I made the previous night and the ideas therein.
January 31, 2020
Binding the Games
I play the first recording of a new series and talk about game books, size and how they're put together.
January 30, 2020
Capping the Carnage
I talk about damage caps and their use.
January 29, 2020
Timing the Tale
I talk about pace and how GMs can keep the players on their toes decision-wise.
January 28, 2020
Dice: Balancing Act
I answer a VOICE mail from J.A. Large about the PC vs. PC combat from a previous show and then I talk about dice, superstitions and how the main dice manufacturers.
January 27, 2020
GM Loadout 2: Dice Is Heavy
I talk more about what you should carry in your GM kit namely how much dice you bring along.
January 26, 2020
There's Gonna Be A Fight
I talk about PC vs. PC combat. Not a fan.
January 25, 2020
GM Loadout
I talk about how you should periodically revise, reorganize and de-clutter your GM kit, whatever form that takes.
January 24, 2020
Effective Silence
I talk about how GMs should periodically set things up and then be quiet and observe.
January 23, 2020
All You Need Is Dice
I talk about a voicemail I got from Dan Greig asking what my dream table of players would be. I think I have an answer...
January 22, 2020
Bagging the Mail
I answer an email and a voicemail.
January 21, 2020
I talk about a cool RPG mechanic for players and GMs I discovered in an RPG I'm reviewing.
January 20, 2020
You're Running A Game RIGHT NOW!
I talk about having to run a game at the spur of the moment and how starting with an encounter can help you do that.
January 19, 2020