Radio Grognard KING SIZE
By Glen Hallstrom
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Radio Grognard KING SIZEOct 10, 2020
Asbestos PCs
I talk about how PC parties can protect themselves from themselves.
Trope Play
I talk about genre tropes and how to modify them.
Tough, huh?
I talk about using NPCs as examples for the PCs.
Wild, Man
I talk about wild card NPCs.
Speed Prep and A Request
I talk about speeding up your prep and I have a question for my listeners.
Encounter X2
I talk about creating multiple encounters at the table.
Clone Your Stuff
I talk about redundancy in GMing and why you should do it.
NPC Psychology
I talk about how to predict your NPCs.
Magic Potpurri
I talk about ways to use magic in your world.
Jump In the Deep End
I talk about how you just got to start GMing.
Bite-Sized Lore
I talk about how GMs deal with their world's history.
Pass That Note!
I talk about limited player info and notes in your game.
Your Buddy
I talk about the uses of animal companions.
Dungeons Within Dungeons
I talk about using the 5 Room Dungeon as a base for something of your own.
Wait, WHAT?
I talk about my thoughts on in media res.
Holes In the Prep
I talk about leaving gaps in your adventure and using the players to fill them.
Missed it by THAT much!
I talk about combat rolls and how to finesse them.
Best Laid Plans...
I talk about how to improvise when the GM has to.
Look Around, Dangit!
I talk about using your environment to your advantage.
Mind's Eye Thoughts
I talk about things to do for Theatre of the Mind.
Squash That Prep!
I talk about reviewing and condensing your prep.
Repeat Performance
I talk about running the same adventure more than once.
The Magic Word
I talk about the one word that is important to ANY creative endeavor.
You Want A Roll?
I talk about GMing, fudging and what rolls are important.
Don't Forget This Either...
I talk about another way you can have something you can use if you forgot your character sheet.
Don't Forget...
I talk about what to do if you forget your character sheet.
The OTHER Guys
I talk about my thoughts on henchmen and hirelings.
Hold On Loosely
I talk about not getting too tight a grip on the adventure you're running.
Link 'Em
I talk about putting adventures together by linking scenes.
Ode to A D6
I talk about single die weapons in the OSR and how it was more than meets the eye.
Revive and Reuse
I talk about recycling old adventures.
Indoor/Outdoor Encounters
I talk about how to mix up random encounters using the wilderness.
The Most For the Least
I talk about how the 80/20 rule can be used by GMs.
Thoughts From The Other Side
I talk about how GMs should think like a player.
Foraging For Skills
I talk about new skills, new stats and how PCs supply themselves.
How To Die Slower
I talk about the deadliness of OSR games and how players can mitigate it (a bit).
Hex Thoughts
I talk about hexcrawls a bit more.
Pesky Relatives!
I talk about NPC friends/family the characters know and how the GM can use them.
Bait Yer Hooks
I talk about using things like NPCs and unique locations to intrigue your players.
Are Ya Warm?
I talk about warming up before a session.
Encountering Tables
I talk about random encounter tables and how to customize them.
RAW and Roar
I talk about Rules As Written and monster building.
In Threes
I talk about the Rule of Thirds and how it can be used in a game.
Let Your Dungeons Breathe!
I talk about giving breathing room to your dungeons (and adventures in general).
Naming Names
I talk about naming characters and True Names.
Aligned?
I talk about alignment, and how you could use it or not.
Kick Your Muse!
I talk bout how to prompt your brain foe ideas.
Description 2 Ways
I talk about how to deal with descriptve text in RPGs.
When Ya Can't Make It Work
I talk about scheduling games for the holidays.
Default to Logic
I talk about how logic figures in your game.