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Innovative Interactions by Resemble AI

Innovative Interactions by Resemble AI

By Resemble AI

Welcome to Innovation Interactions, a show by Resemble AI, where we talk with makers, tinkerers, and creative people to find out about the tools, tricks, insights, and techniques they use to bring their best ideas to life.
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Using AI for Hyper-personalization and Social Marketing with Benjamin Hawkins

Innovative Interactions by Resemble AIJul 05, 2021

00:00
28:23
Using AI for Hyper-personalization and Social Marketing with Benjamin Hawkins
Jul 05, 202128:23
Voice Tech Evolution for Self Driving Cars with Shyamala Prayaga at Ford
Jun 09, 202129:03
Reviving Gaming with Frederic Chesnais CEO of Atari

Reviving Gaming with Frederic Chesnais CEO of Atari

This episode’s special guest is Frederic Chesnais, the current CEO of Atari.

Atari, a pioneering video game company, has published some of the most beloved arcade and video games like Pac-man, Space Invaders, Asteroids and now running the Roller Coaster Tycoon franchise.

Frederic’s current efforts at Atari are transforming gaming once again with a new PC/Console hybrid device, the Atari VCS, releasing very soon worldwide.

In this podcast, we discuss how Atari chose to make the Atari VCS, as well as their foray into connecting the blockchain with video games.

Also, learn about how you might be seeing custom Atari hotels in major cities around the world.

Tune in to this insightful journey through Atari’s journey and future.

Brought to you by Resemble AI

May 05, 202118:16
How to Create a Futuristic Video Game with Stephen Arnold

How to Create a Futuristic Video Game with Stephen Arnold

Stephen is currently the CEO and Creative Director of Fracture Labs as well as the Creative Partnership Manager at Frame Machine. 

His first projects were partnerships for games including World of Tanks (Wargaming), Angry Birds (Rovio/Chillingo), Cut the Rope (Zeptolab/Chillingo), Vampire Wars (Zynga) and many more. 

His current portfolio includes blockbuster games like God of War (Sony), Borderlands 2 (Gearbox), Batman: Arkham Origins (Warner Bros), Darksiders III (THQ), and Cyberpunk 2077 (CD Projekt). 

At Fracture Labs, his latest flagship is DECIMATED®, a post-apocalyptic multiplayer RPG made using the Unreal Engine, which is scheduled for release in 2022 on PC.

In this podcast, we discussed what it takes to build an innovative game

Apr 14, 202117:30
Creating Content for a Global Audience with Denisse Kreeger

Creating Content for a Global Audience with Denisse Kreeger

On the latest episode of Innovative Interactions from Resemble AI is Denisse Kreeger. 

Denisse is currently the Head of Global Localization Production at Riot Games. In the past, she has worked with Blizzard Entertainment and Netflix, to ensure a global audience can enjoy their respective content. She's been in various roles within localization, including translation, quality practices, and has also held many leadership roles. 

In this podcast, we discussed the importance of Localization for reaching a global audience and uncover the success of doing so with shows like Money Heist on Netflix.

Mar 26, 202121:40
Designing Engaging User Experiences with Perry Tell

Designing Engaging User Experiences with Perry Tell

On the latest episode of Innovative Interactions from Resemble AI is Perry Tell. Perry started his career as a member of the hip band in the 80s, called “Figures on a Beach”. Before becoming the CEO of Potato he was the Founder of Inmoji, with clients like Starbucks, Disney, Viacom, Facebook, and Universal Studio before being acquired. He is now the CEO of Potato, an award-winning digital product development studio that develops purposeful and effective digital products and services that have a positive impact on people and the world around them. Their clients include Google, Mozilla, Royal Bank of Scotland, the BBC, and Cambridge Audio.


Mar 15, 202120:53
The Future of Creative Marketing with Sandy Kolkey
Mar 10, 202131:10
Creating Futuristic Tech Companies with Chris Rowen

Creating Futuristic Tech Companies with Chris Rowen

Chris is a Silicon Valley entrepreneur and technologist, now the Co-Founder and CEO of Babblelabs, recently acquired by Cisco. Babblelabs is a deep learning technology company, focused on speech. Most recently, he has led Cognite Ventures, a specialized analysis and investment company for deep learning startups.

Prior to Cognite, he served as CTO for Cadence's IP Group. Chris joined Cadence after its acquisition of Tensilica, the company he founded in 1997 to develop Extensible processors. He led Tensilica as CEO and later CTO to develop one of the most prolific embedded processor architectures.

Mar 03, 202134:42
Designing Theme Park Experiences with Dean Orion of Universal Studios
Feb 23, 202126:44
Interactive and Immersive Storytelling with Shane Small

Interactive and Immersive Storytelling with Shane Small

A futurist and pioneer of interactive, immersive and personalized storytelling, Shane Small squeezes every drop out of emerging technologies to create stories that take your breath away.

Shane worked with the Snapchat Originals team, using their platform (AR, social, maps, messaging, gaming) to make mobile-first shows and experiences that are totally unique to Snap.

Prior Shane worked with an internal incubator at Facebook, exploring the question: what kinds of products will near-future platforms technologies (like AR and VR) make possible? Shane also led design for an undisclosed AR project for Facebook.

He sold an interactive show to Sony Entertainment called EXP. He created an original horror anthology for Hulu called The House. Shane also developed the re-imagining of Twilight Zone as an interactive series for CBS. He consulted on the interactive content strategy for Netflix. Shane was Executive Creative Director of Shell’s 'Make the Future' campaign, which netted  260 million views worldwide and became a top viral campaign of 2016.

Previously he was the creator and founder of Exploding Kittens - the highest backed Kickstarter in history. At Xbox Entertainment Studios, he worked on original interactive movies and TV shows for the Xbox gaming console. He was  Creative Director of one of T-Mobile’s most successful marketing campaigns. Prior to that, amongst other things, he founded Edoc Laundry, the first interactive clothing brand, where hidden messages and codes in the clothing unlocked murder mystery content online, and also founded Funtini, where he developed games for Marvel & Disney.

Feb 12, 202135:07
Building Virality For Your Product With Geoff Cook

Building Virality For Your Product With Geoff Cook

Geoff Cook is a serial entrepreneur and public company CEO. He was on the board of The Meet Group (NASDAQ: MEET) since 2011 until its sale in 2020. Geoff sold the company for $500 million in September 2020. He started his first company from a Harvard dorm and sold it for millions of dollars at age 24 in the year 2002. He sold his second company for $100 million in 2011. Geoff is currently the CEO and co-founder of The Meet Group, a social dating and live-streaming company. He is also GM of video for the parent company Parship Meet Group. He successfully transitioned the company from 90% advertising revenue in 2016 to 60+% user-pay revenue while dramatically expanding revenue by investing heavily in live-streaming video.
Feb 05, 202117:20
Creating Advertising Experiences with Bowen Mendelson

Creating Advertising Experiences with Bowen Mendelson

Today we have Bowen Mendelson, an Advertising Agency owner and Creative Director who's worked with brands like The Coca Cola Company, Orange Theory, BP, Quaker, Navy, Federal, Sears, Huggies, and many more. He will talk about the fundamentals of creative direction, where things have come since he started a couple of decades ago, and where technology is taking us. In addition, Bowen will discuss how brands are continuing to interact and reach new customers  with tools like Apps, Social Media, TV, Radio, and Print.

Jan 28, 202117:46
The Steps To Localize and Culturalize Your Content

The Steps To Localize and Culturalize Your Content

Kate is a unique hybrid of an applied geographer, writer, and content culturalization strategist with a passion for global cultures and media technologies. With broad experience in the fields of geography, cartography, geopolitics and cross-cultural issues, Kate is a recognized thought leader in applying this knowledge to 'real world'​ business solutions and problem solving, particularly in the information industry as related to inclusive representation, content management, and cross-cultural impacts of information and globalization. 

During her time at Microsoft early in her career and since, she's worked on many game franchises, including Halo, Fable, Age of Empires, Dragon Age, Modern Warfare, Mass Effect and many others. She's also the founder of the IGDA's Localization SIG and co-organizer of the former Localization Summit at GDC. Kate has been a columnist for MultiLingual Computing magazine since 2005 and she plans to publish a culturalization handbook for game developers in the near future (possibly by 2021).

Jan 18, 202130:51
The Creative Director's Playbook For Audio Advertising

The Creative Director's Playbook For Audio Advertising

Sam has always been at the forefront of audio advertising and creativity, at its very start when Ricky Gervais returned to Xfm in 2001. He shared a voice booth with his producer Karl Pilkington. After a chat over tea in the shared kitchen, he decided to edit the links of this new show to cd’s for key agencies as promotion. Demand soon grew that he eventually loaded MP3’s on to an FTP site, a full 3 years before Apple added podcast support to iTunes. This eventually became the world biggest podcast but it started simply from a belief great audio content should be on-demand not just linear.

Today, he is the Executive Creative Director for A Million Ads.

A Million Ads delivers dynamic creative and personalization for digital media. They are the new standard for data-driven creative, enabling brands to engage people with the right content at any given moment. They make this possible by combining technology with innovation in the creative process to deliver relevant and personalized digital audio and video ads on-the-fly.

Jan 14, 202120:30