RollFare
By RollFare LLC
RollFareNov 09, 2021
C1 E375 SSR 1Shot P3 - Watery Prick
Pipes' wild Magic wand turns the tide of the battle. Faced with a stony water elemental, the crew is able to turn their attention to looting their found shipwreck.
C1 E374 SSR 1Shot P2 - Plan B
After meeting Baharru, the Goddess of the Tempest, the crew is attacked by sea hags. With their newfound trinkets and items, the crew must fight to avoid becoming food for Baharru's daughters.
C1 E373 SSR 1Shot P1 - Mommy's Favorite
The crew of the Sandstorm's Revenge is back! After completing the war games in their last one-shot, they've sailed to a remote island in pursuit of a rumor of treasure.
C1 E372 Green is the New Black
Thanks to the laziness of their guards, Sheru and Arden's stay in prison is predictably short.
C1 E371 The Black Market
After Asar and Rainer have uncovered a devilish threat, the party must relocate. Meanwhile, Sheru and Arden are drawing a lot of attention.
C1 E370 French Gnomenclature
What's happening at The Little Lemon?? Things are not as they appear.
C1 E369 The Little Lemon
The Red Sands sneak into Latigo and find their way to The Little Lemon, which will hopefully be a friendly haven.
C1 E368 Good Memories, Not Really
On the way into Latigo, a plan is made.
C1 E367 This One Makes the Egh Sound
The party follows their new shepherd friends on the way to Latigo. Arden tries on a new look.
C1 E366 Seen and Herd
The party is finally able to set out toward the city of Latigo, planning to meet their contact Tsuadwen.
C1 E365 Never Fear, Barry is Here
Part two of the battle just outside the Latigo library. A band of bearded devils and other fiends have attacked The Red Sands both on the ground and in the air.
C1 E364 Lettuce Go
Upon leaving their refuge at the library, the Red Sands are immediately ambushed.
C1 E363 Hitting The Glass Ceiling
The party takes a rest, planning to head to Latigo. They bid farewell to Balon, who tells them to meet Tsuadwen, who will help smuggle them into the city.
C1 E362 Short Rest
Azrakeen celebrates his freedom following the death of Serano. After granting a wish, the party spends a little time to remember Malaika's sacrifice.
C1 E361 The Azzhole
The party moves to the training room to open the flask. After preparation with a magic circle, the flask is opened and the party encounters a being they didn't expect.
C1 E360 Tall Tales
Mossy and Seph have concocted a very convincing tale of their battle in the library and the loss of Seph's horn. With their searching completed, the party settles in for a long rest in preparation for opening the iron flask.
C1 E359 Five Gold Per Touch
We switch back to Asar as she's searching the library. Barry has something to say about Mossy's mantle.
C1 E358 Not All Heroes Have Horns
Before the group reunites, Arden spends time identifying the items he and Sheru have found. Mossy and Seph make sure they have their story straight.
C1 E357 The Perfect Position
Mossy and Seph decide to spar with each other while the others do more productive things. Rainer gives Sheru a pep talk.
C1 E356 The First Three Rows Are a Splash Zone
The Red Sands spend more time finding useful items in the library, and make plans for what they must do next to safely rech the Hells. Seph performs a ceremony with Azrakeen to upgrade his pact weapon.
C1 E355 It’s a Cannibal Cookbook, Isn’t It
The party has begun exploring the library, some more selfishly than others.
C1 E354 Bad Company
Some members of the party are better guests than others, but Rainer manages to learn more from Balon.
C1 E353 We're All Latigos Now
The Red Sands recover from their surprising fight and enter the Latigo library. They come across Balon, Rainer's long lost cousin.
C1 E352 Imp-losion
Malaika has sent a grim warning to Sheru, just as the party is ambushed. It's time to make use of their new powers.
C1 E351 Treasured Memories
The party continues their travel toward the Latigo library. Their guide mysteriously stops and begins to meditate, leading Rainer to begin searching for the library entrance.
C1 E350 Snowing Man 1Shot P3 - The Devil Went Down To Snowing Man
Rufus has a great time eating all the foods, and manages to duel a devil. The rest of the group continue to meet up and split apart at the ever changing festival.
C1 E349 Snowing Man 1Shot P2 - You Look This Way and I'll Look That Way
The group continues to get turned around at the ever changing Snowing Man festival.
C1 E348 Snowing Man 1Shot P1 - Fun and Games
Jotrem Greyjaw, Nicholas Evergreen, La'urein, Rufus Kinney, and Orianna have traveled to the Snowing Man festival for fun and games.
C1 E347 Scary Barry
The Red Sands have set out toward the Latigo library, with the guidance of their new Fey friend.
C1 E346 It's Me, Dio
The party has reached level 9! They finally have a chance to retrieve loot from their recent fight.
C1 E345 No Blunts, No Sharps
Moldiath has been tracked and it's only a matter of time before the party is found. She has rescued the strange Fey from the Jarmati prison, and offered to teleport the Red Sands toa location of their choosing.
C1 E344 When Wizards Trade Notes
Arden seeks help from Nungam to figure out why he's having trouble using magic. While resting for the night, the party is interrupted once again.
C1 E343 Sorry for Killing You
Rainer has a conversation with the wizard they saved after the ambush, learning more about the Coven of the Silver Cloud's involvement with the Kitarimungi.
C1 E342 Well Mostly I've Been in Prison
Back at The Chipped Pot, Jaseer reunites with Mossy and is introduced to the party, and all their quirks.
C1 E341 10 Man Tent
With the ambush successfully complete, the Red Sands begin escorting the freed prisoners back to The Chipped Pot. In the mad rush to leave the area as quickly as possible, they come up with a creative way to take the loot with them.
C1 E340 Burn, baby! Burn!
We continue with the fight in the street against the Kitarimungi.
C1 E339 Plot Hole
The hole has succeeded! With the ambush under way, the party fights a cluster of wizards, clerics, guards, and two unknown creatures.
C1 E338 I Only Have One Brain
The Red Sands do some quick planning and head out to set an ambush.
C1 E337 Tip Your Waiter
The party wraps up the evening before the big rescue planned for the next day. Seph celebrates his recent success with Azrakeen, but has a troubling experience that night.
C1 E336 I'm Never Gonna Give You Up
Asar and Rainer make it back to The Chipped Pot, but Rainer is struggling with his experience from the execution.
C1 E335 Dragon Temple 1Shot P4 - Occupational Hazards
After finally finding Jappa and a room full of treasure, it's time for combat!
C1 E334 Dragon Temple 1Shot P3 - Interns
The party continues to delve deeper into the tomb in search of Jappa, and encounter more sheep, and of course, many more traps.
C1 E333 Dragon Temple 1Shot P2 - The Protégé
As the party moves into the tomb, they find traps, sarcophagi, and a new protégé to assist them.
C1 E332 Dragon Temple 1Shot P1 - That's Your Job
Darrin, Ráfa, Grit, and Piresh are hired to search an archeological dig site for Jappa, our familiar tortle sibling of Sheru.
C1 E331 The "Execution"
The next morning, Rainer and Asar leave to observe the scheduled "execution" within the city.
C1 E330 I Think I Might Have Overreacted
Their business with The Unseen Hand complete, the party returns to The Chipped Pot. Asar loses her cool. With the execution looming, will this put the mission at risk?
C1 E329 Debt and Regret
The Red Sands enter the lair of The Unseen Hand to clear up an old debt. Asar encounters others from The Chandalier City.
C1 E328 Turd Ass
Before the party leaves to meet with The Unseen Hand, they catch up with Harcomb.
C1 E327 Don't Trust Anyone, Not Even Your-Seph
This day is not going well for anyone. Arden reveals his plight to the group, and Seph and Mossy leave again to find Sheru.
C1 E326 Good Dog, Bad Dog
Seph and Mossy give Asar time to contact her brother, and go in search of a wanted "poster" Sheru mentioned. Asar and Rainer receive an unexpected visitor.