Roleplay Rescue

On Being A Player

An episode of Roleplay Rescue

By Che Webster
Did you used to play roleplaying games back in the day, delving dungeons with funny dice in hand? Why’d you stop? Find out how to reclaim your RPG hobby as a working adult.
Available on 11 platforms
GM's Journal #4
The twists and turns in my hobby over the past week or so, in what has been one of the toughest in my career, along with many of the joys that come from gaming. While editing it occurred to me that roleplay adventure games might be the cornerstone of my sanity. More detail on the school club and a post-game ramble after the Saturday night game using Fantasy Grounds. As ever, this is a laid-bare peek behind the GM's screen and not for the faint-hearted. Enter at your peril!  
March 17, 2019
Five Great Games
Taking a bit of a risk, this episode discusses five games that have had a great impact on me. Along the way, I also touch on various matters of taste and icons who have influenced my play style. It's a bit of an indulgence through which I hope others might also find some inspiration.
March 16, 2019
GM's Journal #3
A third dose of my GM prep ramblings during which I share my preparation for the Rise of The Dragon Kings campaign using  Castles & Crusades. I touch on where the school club game is and mumble some thoughts on the Saturday night game too. This is a laid-bare peek behind the GM's screen and not for the faint-hearted. Enter at your peril! 
March 10, 2019
An Interview with Mike Mason
Mike Mason began roleplaying with what he calls “Purple Box” Dungeons & Dragons. Nowadays he is the Line Editor of Call of Cthulhu for the Chaosium. He is the co-writer of the 7th edition Keeper's Rulebook and the recently released Call of Cthulhu Starter Set. Call of Cthulhu is a roleplaying game of mystery and horror, in which players take on the role of investigators to uncover the secrets of the cosmos. In the course of a game, the investigators may find themselves battling against crazy cults and horrors from beyond space. Mike takes us on a journey into the wonders of mystery gaming and shares several tips on how to make the most of the definitive horror roleplaying game. Useful Links: Call of Cthulhu RPG: Starter Set:   Podcast Contact: Quick link here: Email:
March 9, 2019
Solo Journal #SAMM Ep2
Follow-up to the first bonus episode which records my #SoloAModule month efforts, this is the first adventure from the Alternity Starter Set 1999. I've tried to make my gibberings more entertaining but, in the end, it's one man gaming alone. But I did have a good time. Enjoy!
March 4, 2019
Solo Journal #SAMM Ep1
It's Solo A Module Month and, following the last episode on getting into solo play, I thought I would take part. In short, Spencer Salyer from the Lone Wolf Roleplaying group on MeWe (formerly on G+) has set the guys there the challenge to solo play a module sometime during March 2019. I got the itch to play my all-time favourite SF RPG just before #SoloAModule was announced and decided to throw my lot in to do a very special blast from the past. This is a very rough intro to my plan for March in which I learn to play the game I've chosen. Hope it's worth a listen.
March 3, 2019
Getting Started Solo
What if you can’t find any players or a game to join? Is it possible to roleplay on your own? In this episode, we explore the slightly misunderstood world of solo roleplaying. I take you through the reasons behind solo play, even as far back as the 1970s and the hey-day of D&D. From there, we explore the Mythic RPG and the many approaches to solo roleplaying in a practical sense. By the end, I hope to convince you that solo RPG play is a good and sensible option. Useful Links: Kenny Norris' seminal free solo guide: Guide To Playing Alone  Cabbage Games' stuff - Kenny's freebies: Collected Solo Works Mythic Game Master Emulator (GME): Mythic GME on DriveThruRPG Word Mill Games' (Mythic Resources): Game Master's Apprentice Card Deck: GM Apprentice Base Deck Contact: Quick link here: Email: MeWe: Roleplay Rescue Page Facebook: Roleplay Rescue Page
March 2, 2019
GM's Journal #2: A New Campaign
Here it is:  a second helping of my GM prep ramblings during which I share my preparation for the Rise of The Dragon Kings campaign using Castles & Crusades. This is a laid-bare peek behind the GMs screen and totally not for the faint-hearted. Enter at your peril!
February 24, 2019
On Being A Player
What if you just want to come back and roleplay as a PLAYER? What are the ways back to the table as a player, as opposed to being a Game Master? Taking a look at what it means to be a player in a roleplaying game, we discuss finding a table (both locally and via the internet) as a player and not a GM. This one's short and sweet. I hope you enjoy it! USEFUL LINKS: The Angry GM's book: "Game Angry: How To RPG The Angry Way" Roll20 App Game Search: Fantasy Grounds Virtual Tabletop: SXG The Society of Extraordinary Gamers: Contact: Quick link here: Email: MeWe: Roleplay Rescue Page Facebook: Roleplay Rescue Page
February 23, 2019
An Interview With Douglas Cole
Douglas H. Cole has been roleplaying since 1981, starting with the Holmes Basic Box and AD&D, and has been playing GURPS since 1988. Living near Minneapolis, Doug is known as a longtime GURPS playtester, as a regular contributor to Pyramid magazine, and as the author of GURPS Martial Arts: Technical Grappling.  Doug is an R&D manager for a major hard-disc-drive company and also the mastermind of Gaming Ballistic, his own company. Creator of Hall of Judgment, the first licensed third-party content for the Dungeon Fantasy Roleplaying Game, and also the Dragon Heresy Roleplaying Game based on the 5th Edition SRD, he is a rising star in the hobby community.  For my money, Douglas has provided the best supplement for any D&D-type game in the form of Dungeon Grappling - a set of rules designed to bring to life the most common and heroic struggles in literature.  Useful Links: Doug's website: Dungeon Fantasy RPG: Dragon Heresy RPG: Print & .PDF Bundle GURPS: Generic Universal Roleplaying Game website   Contact: Quick link here: Email: MeWe: Roleplay Rescue Page Facebook: Roleplay Rescue Page
February 16, 2019
GM's Journal
The first bonus of Season 2, the GM's Journal is a laid-bare behind-the-curtain peek into my preparation process for a one-shot game using Castles & Crusades.  This is what a few listeners asked for and I think, even for the returning player, there might be some value in sharing it. That said, this is a pretty raw stitching together of me talking into the mic as I prep my session. I've had some fun in the post-production phase, but in the end it's 50 minutes or so of me being a GM pre-game. Make of it what you will. Thanks to Frank T. and Aron C. for their encouragement. USEFUL LINKS: Troll Lord Games Downloads Secret (?) Page The module  is "The Wizard's Tower & Basic Rules" (for Castles & Crusades) The Angry GM's "Game Angry" book   Contact: Quick link here: Email: MeWe: Roleplay Rescue Page Facebook: Roleplay Rescue Page
February 13, 2019
Fitting Roleplaying Back Into Your Life
Today, we have a question from a listener. One of my favourite podcasters…  We take a look at ways to start heading back to the table. Starting with why you want to add gaming back into your life, I’ll challenge you to start small and find an hour to build a plan. We discuss various cheeky ways to convince the significant others in our lives to let us have some fun. We even consider how to attract new gamers to the hobby. Useful Links from the episode: Ray Otus' podcast: Plundergrounds Simon Sinek, “How Great Leaders Inspire Action” (video). D&D Basic (5e): Free to download 5th Edition Basic Rules Society of Extraordinary Gamers: SXG website Contact: Quick link here: Email: MeWe: Roleplay Rescue Page Facebook: Roleplay Rescue Page
February 9, 2019
Series 2 Trailer & Call-ins
It’s been a couple of weeks and I’ve been thinking about what we talked about in Series 1 and where we might take things next. The best contribution to my thinking has been the steady stream of voice messages, comments, emails, and conversations that I’ve been able to consider over the past few weeks. It’s fair to say that, given the response, I came to the conclusion that I could probably run to at least another eight episodes in response to those questions and points. Where are we heading in Series 2?  Listen to find out... Contact: Quick link here: Email: MeWe: Roleplay Rescue Page Facebook: Roleplay Rescue Page
February 6, 2019
Curse of The Flaky GM
What if the reason your gaming group is collapsing is because the Game Master keeps cancelling the sessions? In this final episode of Series 1, we talk about the barriers that stop a Game Master from getting a regular game off the ground and the strategies that I am starting to use to correct this problem.  We learn about the Holy Trinity of game decisions that I believe lie at the heart of every successful roleplaying campaign.  We finish by talking through the requirements for an Open Table and I share a worked example. I also discuss strategies for prepping and some of the systems that you can rely on to succeed. Here are some links from the episode: Daniel Pink, "When": The Alexandrian, Justin Alexander’s, “Open Table” series:   The Alexandrian, Justin Alexander’s, “Game Structures” series: The Angry GM: Sly Flourish's "Return of the Lazy Dungeon Master": Engine Publishing's "Never Unprepared": Brian Jamison's "Gamesmastering":
January 26, 2019
How To Get Players To Try Older Games
This episode was inspired by Mike Bowers' question, back in Episode 3, about how to get established players of newer roleplaying games to give an older game system a go. When Mike called in with that question, I was blown away. I made a fumbling first stab in Episode 3, but I always knew I’d need to circle back to the heart of the problem. I discuss the more common reasons for playing the latest editions of roleplaying games and try to recognise the mammoth task required to get people to change game. I make a proposal on how appeal to the two big things that all players need and carve out a case for the systems of the past. From there, I share a bunch of tips on how to make the first experience of your alternative game system appealing. Here are some links to stuff mentioned in the episode: My blog post, "Why D&D Works Fine" Robin Law's ebook: Robin’s Laws of Good Gamemastering The Alexandrian's "Open Table Manifesto": Opening Your Gaming Table
January 19, 2019
Bonus: An Interview With Ted Wallerstedt
Over the past few weeks, ever since starting this project, I’ve been chatting to a couple of gamers I know. One of the cool things that has happened is that one or two of these guys have agreed to record an interview about their own experiences.   Ted Wallerstedt lives in Minnesota, USA where he works in Computer Audit and Security. Ted has been a Member of the Society of Extraordinary Gamers (SXG) since 2014 and is largely responsible for my own transition to roleplaying online. He’s a regular at my Castles & Crusades Open Table, hosted at SXG. This interview was recorded while Ted was in Santa Monica, California, and holed up in a motel right on the highway. He was hooked up to a computer with a basic headset and, frankly, I was straining to hear him well while we chatted. That being said, the conversation was a good one and gets to the heart of why online roleplaying is so cool. Bear with us on the quality and see if there’s anything you can take from the conversation in spite of a rough edit.  Links related to the episode: Find out more about SXG: The Society of Extraordinary Gamers (My game is called "Stonehell" and meets on alternate Saturdays) Fantasy Grounds: (This is the online roleplaying software we recommend) Teamspeak 3: Download Teamspeak (This is the chat software that SXG uses for online gaming)
January 16, 2019
An Interview with Carl Bussler
Following on from last week, I hopped online and had a chat with Carl Bussler. He is the co-founder of Stormlord Publishing, hosted and produced the Flagons & Dragons podcast, and is currently the host of The Megadungeon Podcast. Carl lives in a little town near Philadelphia where he works as a Videographer and Photographer. Here's a link to The Megadungeon Podcast Massive thanks to Carl for coming on the show and sharing his thoughts on why megadungeons are ace!
January 12, 2019
Delving the Megadungeon
Having a stab at defining the concept of a "megadungeon", we take a look at the dungeoncrawl as the best and most successful game structure from the standpoint of a person who wants to play a foolproof game. The episode piles on the reasons why both players and Game Masters ought to be able to enjoy the megadungeon’s pleasures. We also note that the megadungeon does not, in any way, limit your play options in the longer term. Here are the links I promised in the episode:  The Megadungeon Podcast: Episode 1 The Alexandrian blog post: “Game Structures Part 3: Dungeoncrawl” Dungeons & Dragons Red Box (1983, aka BECMI): Player's Guide and DM's Rulebook Barrowmaze Complete: Labyrinth Lord, aka 1981 B/X D&D Edition Barrowmaze Complete (5e): 5th Edition D&D Shiny Shiny Edition Barrowmaze Level 1 Map: Level 1 Map Only Peter Dell’Orto’s “Dungeon Fantastic”: Megadungeon Mapping Best Practices Part I B/X Essentials free .PDFs Adventures & Treasures and Monsters Game on!
January 5, 2019
Bonus: An Interview With A Priest
Over the past few weeks, ever since starting this project, I’ve been chatting to a couple of gamers I know. One of the cool things that has happened is that one or two of these guys have agreed to record an interview about their own experiences.  Derek McClean is an Anglican Priest, husband, and father. I’ve known him not shy of 30 years, ever since we met at University. Having been a teacher of Religious Education, Derek attended Cambridge University before his ordination. He currently serves a rural diocese in England.  Unfortunately, the audio quality on this interview has not been as good as I would have hoped and I need to admit that, while the content is good, the conversation has suffered a bit from being recorded on our mobile phones. I’m uploading this episode as a bonus because, frankly, the conversation is too good to consign it to the cutting room floor. Bear with us on the quality and see if there’s anything you can take from the conversation in spite of a rough edit. Here's a link to RoleGate, the online play-by-chat platform: Oh, and this is the game Derek mentions at the end:  The Deryni Adventure Game
January 2, 2019
An Interview With Gavin Norman
Following on from the last episode, in which I outed my story of discovery and the success experienced with B/X Essentials, I hopped online and interviewed the author of that product: Gavin Norman. Here are the questions I started with: - What is it that you enjoy most about roleplaying games? - What is your biggest barrier to getting a game? - What was the worst moment in your roleplaying hobby? - How do you keep yourself motivated to play? - What tips do you have for a person coming back to the roleplaying hobby? From there, we talked about the reception of B/X Essentials, plans for the future of the line, and a little about his Dolmenwood setting. Here are some links related to the interview: Necrotic Gnome: B/X Essentials .PDF Bundle: Dolmenwood: Many thanks to Gavin for braving an unknown interviewer and coming on the show!
December 29, 2018
On Rediscovery & Roots
Sharing my own journey of revelation about roleplaying games and describing one route back into hobby. This is the story of what happened to me in July 2018 when all the reading, thinking, and self-doubt finally opened a way to enjoy my hobby again. I hope it can inspire others to consider a trip back to the gaming table. Here are the links I promised in the episode: The Angry GM’s, “GMing, Basically” series: The Alexandrian, Justin Alexander’s, “Open Table” series: Jennell Jacquays’, “The Caverns of Thracia” megadungeon: B/X Essentials (art-free) $0 .PDFs: Core Rules - Classes & Equipment - Cleric & Magic-user Spells - Monsters - Adventures & Treasures - Add dice and play!
December 22, 2018
What Are Roleplaying Games, Really?
What are roleplaying games and why should we play them? Taking a look at what lies at the heart of RPGs, their value to us as human beings, and the basics of how they work. It's time to take a stab at defining what tabletop roleplaying games are all about. We also take a look at the function of RPGs and the reasons for playing them (other than just for fun). Finally, this episode handles the fundamentals of how to play. Here are the links I mention in the episode: The Angry GM's "GMing, Basically" series: The Alexandrian on Game Structures: Sarah Lynne Bowman's book, "The Functions of Roleplaying Games": For Jon Peterson's, "Playing At The World": Tim Shorts’ Gothridge Manor:
December 15, 2018
What Stops You From Gaming?
Taking a look at three big barriers to playing RPGs like Dungeons & Dragons, Traveller, or RuneQuest. This episode introduces some of the key reasons many folk will drop out of the hobby. None of this is rocket science yet it affects gamers everywhere at some time or another. Here are a couple of links to items mentioned in the episode... Andy Cope's & Andy Whittaker's book, "The Art of Being Brilliant": My own blog: A big thank you to Ravi Bains who designed the new artwork for the podcast - thanks, Ravi!
December 8, 2018
Episode 0: Why?
The Series 1 trailer in which I make a plea for lapsed roleplayers to come back to the gaming table. Ever play D&D or similar roleplaying games back in the day? This is my first stab at tempting you back. Game on! Contact: Quick link here: Email: MeWe: Roleplay Rescue Page Facebook: Roleplay Rescue Page
November 28, 2018
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