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Series G - Gaming Podcast

Series G - Gaming Podcast

By Series G - Gaming Podcast

Series G - A Gaming Podcast that explores the business and craft of game creation. Featuring conversations with gaming entrepreneurs, investors, and industry veterans about the dynamic nature of interactive media & entertainment.
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Kalle Kaivola (Lightheart Entertainment) | How to Build a Flat Organization that Works For You

Series G - Gaming PodcastApr 14, 2021

00:00
34:34
Abubakar Salim (Surgent Studios) - How to build player trust with mindful and intentional experiences
Apr 17, 202451:10
Anoop Shekar (Santa Monica Studios) - How to stand out as an Individual Contributor (IC) as an organization scales

Anoop Shekar (Santa Monica Studios) - How to stand out as an Individual Contributor (IC) as an organization scales

Anoop Shekar is a long-time game designer, producer, and manager, with over 25 years in the industry. He first started his career as a designer at Volition where he eventually rose the ranks and became a Studio Design Director, and is accredited for having shipped many titles during his time there, most notably the Saints Row Franchise. He is now the Studio Design Director at Santa Monica Studios in LA where he shipped God of War 2018 and, most recently, God of War: Ragnarok.

Episode Highlights:

  • How Individual Contributors (IC) can evolve beyond their existing roles and become leaders within an organization as it scales.
  • The importance of adequate ideation and prototyping at the inception of a project.
  • How to maintain an appropriate pace throughout the entire game development process.

Links:

  • Anoop Shekar: https://www.linkedin.com/in/anoop-shekar/
  • Sony Santa Monica Studios: https://sms.playstation.com/
Apr 04, 202444:58
Jeff Gardiner (Something Wicked Games) | Video Re-Upload, Exploring the art of immersion, how to effectively scope a project, and how to leave time for "found work"

Jeff Gardiner (Something Wicked Games) | Video Re-Upload, Exploring the art of immersion, how to effectively scope a project, and how to leave time for "found work"

Jeff Gardiner is the Co-Founder and CEO of Something Wicked Games, a new studio of ex-Bethesda, Obsidian, and Bioware veterans that are building a brand new open-world RPG, ⁠WYRDSONG⁠. Jeff has been in the games industry for 20+ years, the vast majority of which have been spent at Bethesda working on staple RPG titles such as Elder Scrolls IV: Oblivion, Elder Scrolls V: Skyrim, Fallout 3, Fallout 4, and Fallout 76.

Episode Highlights:

  • What is the art of immersion and how does intelligent game design enable player agency and choice for a unique game experience 
  • How to scope a project, systematically integrate the core game disciplines, and achieve team buy-in on the creative vision
  • The importance of leaving time within your scope and budget for "found work" - discoveries that can become the secret sauce for why a game works

Links:

Jeff Gardiner

Something Wicked Games

Mar 06, 202455:17
Chris Kaleiki (Notorious Studios) | Leveraging design lessons from development on World of Warcraft, building in the modern era of games
Feb 21, 202450:27
Zabir Hoque (Torbie) | Building an emergent narrative through systems-driven gameplay
Jan 31, 202442:17
Stephen Lim (Raid Base) | Building a flexible global game vision, effective pre-work for hiring top talent, managing creative expectations
Aug 09, 202349:24
Jeff Gardiner (Something Wicked Games) | Exploring the art of immersion, how to effectively scope a project, and how to leave time for "found work"

Jeff Gardiner (Something Wicked Games) | Exploring the art of immersion, how to effectively scope a project, and how to leave time for "found work"

Jeff Gardiner is the Co-Founder and CEO of Something Wicked Games, a new studio of ex-Bethesda, Obsidian, and Bioware veterans that are building a brand new open-world RPG, WYRDSONG. Jeff has been in the games industry for 20+ years, the vast majority of which have been spent at Bethesda working on staple RPG titles such as Elder Scrolls IV: Oblivion, Elder Scrolls V: Skyrim, Fallout 3, Fallout 4, and Fallout 76.

Episode Highlights:

  • What is the art of immersion and how does intelligent game design enable player agency and choice for a unique game experience 
  • How to scope a project, systematically integrate the core game disciplines, and achieve team buy-in on the creative vision
  • The importance of leaving time within your scope and budget for "found work" - discoveries that can become the secret sauce for why a game works

Links:

Jeff Gardiner

Something Wicked Games

Feb 16, 202345:13
Tim Morten (Frost Giant Studios) | Creating community driven feedback loops, the evolution of game design docs, and creating balance for different skill types

Tim Morten (Frost Giant Studios) | Creating community driven feedback loops, the evolution of game design docs, and creating balance for different skill types

Tim Morten is the Co-Founder and CEO of Frost Giant Studios, the developers behind Stormgate - a new-age RTS that brings the best of competitive and social gaming from the last 10 years into a new RTS package. Tim is a games industry veteran of 28+ years, having worked at some of the world's largest studios including Activision, EA, Santa Monica Studio, and Blizzard. In building Frost Giant, his goal is to revitalize the RTS genre for the modern age of competitive gaming and introduce new players into the space.

Episode Highlights:

  • With regards to players, we discuss how to create space for community-driven feedback within your development process, how to deal with bias from early testers, and how to be thoughtful about designing a competitive experience for all skill types.
  • How the Game Design Document (GDD) has evolved from static to dynamic  
  • The importance of finding innovative games for player onboarding, especially for multiplayer games. 

Links:

Company 

Stormgate 

Dec 07, 202245:09
Ian Proulx (1047 Games) | Importance of Having a Support Circle as a Founder, Process of Team Construction, and Listening to Community Feedback
Aug 04, 202243:36
Matt Schembari (Lightforge Games) | Why a Deep Understanding of Player Empathy is Core to Modern Game Design

Matt Schembari (Lightforge Games) | Why a Deep Understanding of Player Empathy is Core to Modern Game Design

Matt Schembari is a 15+ year industry veteran who has previously worked at Blizzard (Battle.net) and Epic Games (Fortnite Platform Team). Throughout his tenure, he has developed immense expertise as a platform and UI specialist - and truly honed his skills in the 'art' of creating a game. Now he has launched his new games studio, Lightforge Games. In this episode, Matt shares his insights on how his technical experience has shaped the way he builds games and how player empathy is the central design pillar through which any virtual experience should be created.  

  • Guest Twitter: @MattSchembari
  • Company Twitter: @LightforgeGames
  • Company Website: www.lightforge.gg
May 13, 202145:51
Kalle Kaivola (Lightheart Entertainment) | How to Build a Flat Organization that Works For You

Kalle Kaivola (Lightheart Entertainment) | How to Build a Flat Organization that Works For You

In this episode of Series G, we catch up with Kalle Kaivola, the CEO and Co-Founder of Lightheart Entertainment, a mobile free-to-play studio based out of Finland. Kalle has built a wealth of experience within the Finnish games community as an investor at Sisu Game Ventures, an operator at Rovio, and now an entrepreneur at Lightheart. We discuss the nuances of flat organizations and how modern gaming teams today can accomplish great things by implementing processes that work for them, not against them.


Information on Kalle and Lightheart Studios:

  • Kalle Kaivola - LinkedIn: https://www.linkedin.com/in/kallekaivola/
  • Lightheart Studios: https://www.lightheart.games/
  • Mr. AutoFire: https://apple.co/3g96gEc

Books/Games Mentioned in this Episode:

  • (Book) Reinventing Organizations: https://amzn.to/32eMlLY
  • (Game) Satisfactory: https://bit.ly/2QqeJYP
Apr 14, 202134:34
Shib Hussain (UNRD) | Advice for First Time Founders on how to Sell Your Vision, Raise Venture Capital, and Manage Investor Expectations

Shib Hussain (UNRD) | Advice for First Time Founders on how to Sell Your Vision, Raise Venture Capital, and Manage Investor Expectations

In this week's Series G episode we catch up with Shib Hussain, the Founder and CEO of UNRD (pronounced "Unread"). In this episode, we cover how to, as a first-time founder, learn about venture capital, the importance of controlling your fundraising narrative, and how to manage investor expectations after successfully raising money.

Jun 18, 202019:35
Sam Huber (Admix) | How Brands Can Engage With Gamers Through Advertising, The Challenges with Traditional Mobile Ads, and How Spatial Computing Will Impact Advertising

Sam Huber (Admix) | How Brands Can Engage With Gamers Through Advertising, The Challenges with Traditional Mobile Ads, and How Spatial Computing Will Impact Advertising

In this week's Series G episode, we catch up with Samuel Huber, founder and CEO of Admix - an ad-based monetization platform for games that has raised over $9M in venture funding. Sam shares his insights into the world of games advertising, how brands can effectively engage with gamers, the challenges with current mobile ad structures, and why spatial computing will be the next big wave for advertising.

May 07, 202028:01
Jake Perlman-Garr (Kanga) | The Problem with Esports and Streaming Monetization Channels, Evolution of Game Launches, and Unlocking Diverse Audiences

Jake Perlman-Garr (Kanga) | The Problem with Esports and Streaming Monetization Channels, Evolution of Game Launches, and Unlocking Diverse Audiences

In this week's Series G episode we catch up with Jake Perlman-Garr, the Founder and CEO of Kanga. In this episode, we discuss the ever-evolving challenge of game discoverability, why current esports and streaming engagement is shallow, how we can expect game launches to mature over time, and the core drivers behind the massively diverse audience of gamers we have in the world today.
Apr 28, 202037:47
Tara Reddy (Love Shark) | How to Build Products for Gen Z and The Future of AR Content and Adoption

Tara Reddy (Love Shark) | How to Build Products for Gen Z and The Future of AR Content and Adoption

In this episode, we catch up with Tara Reddy, Co-Founder and CEO of LoveShark. Previously, as a product manager at Blippar (one of the original frontier AR tech companies), Tara developed and shipped tons of AR applications. Now having founded her own AR company, Tara shares her insights into how to build products for Gen-Z, why developers and investors should be bullish on AR, and what obstacles need to be overcome for the next wave of AR development and adoption.
Apr 15, 202019:29
Matt Frenchman (Sugar) | How Founders Can Efficiently Set Up Their Capital Structure And The Future Of UA Games Financing with Matt Frenchman

Matt Frenchman (Sugar) | How Founders Can Efficiently Set Up Their Capital Structure And The Future Of UA Games Financing with Matt Frenchman

In this episode, we catch up with Matt Frenchman, Co-Founder and CEO of Sugar. An ex-investment banker turned venture debt/UA financing specialist, Matt shares his insights into how founders should consider striking a balance within their equity vs. debt capital structure, what steps to take in order to set up your new game for success, and how the venture ecosystem can evolve to better embrace the venture debt/UA financing channels.

Apr 07, 202017:13
Salone Sehgal (Lumikai Ventures) | Women in Tech, How to Build Acquirer Relationships, and The Future of Interactive Media in India

Salone Sehgal (Lumikai Ventures) | Women in Tech, How to Build Acquirer Relationships, and The Future of Interactive Media in India

In this week's Series G episode we have Salone Sehgal. An ex-investment banker, entrepreneur, and most recently, a General Partner at Lumikai - an India-based interactive media and entertainment. In the episode, we cover topics such as how the tech space can evolve for increased diversity, how founders can build symbiotic relationships with VCs and cultivate valuable acquirer relationships, and the future of the interactive media and entertainment space in a fast-growing market such as India.
Apr 01, 202017:04
Roblox Series G and Embracer Group's Acquisition of Saber Interactive

Roblox Series G and Embracer Group's Acquisition of Saber Interactive

In this week's Series G episode we cover some very interesting M&A and fundraising transactions that occurred in the games industry over the last couple of weeks, and the long-term impact it may have on venture financing for the games industry.
Mar 05, 202012:40
Games M&A Decade in Review - Looking at Some of the Top Games Exits and What it Means For Games Companies

Games M&A Decade in Review - Looking at Some of the Top Games Exits and What it Means For Games Companies

A review of the 2010s top games M&A transactions and the impact it has on future exit opportunities for gaming studios.

Jan 14, 202013:15
Jon Bellamy (Huuuge Games) | GaaS, M&A, and Succeeding as a Mobile Games Startup

Jon Bellamy (Huuuge Games) | GaaS, M&A, and Succeeding as a Mobile Games Startup

Series G episode 5 welcomes our first guest onto the podcast. Joining the show is Jon Bellamy, a good friend, and ex-colleague who is currently the Director of Strategy & Planning at Huuuge Games in Berlin. In this episode, we discuss the journey of the Games-as-a-Service (Gaas) business model and its impact on games M&A. We also cover what it takes for a startup to succeed in today's highly competitive mobile gaming marketplace.
Jan 07, 202021:14
The Next Big Shift In Gaming Is Here

The Next Big Shift In Gaming Is Here

Welcome back to Series G! - The business-focused gaming podcast.
In this episode, we talk about the incredible shift occurring right now within the games ecosystem. As gaming has become more mainstream, the tech giants of the world (Google, Apple, etc.) have taken notice and want a piece of the action. How does this increased attention and capital flow benefit developers (and games venture investors)? Tune in to find out!
Sep 21, 201913:01
How Epic Games Became Epic

How Epic Games Became Epic

In Episode 3 of Series G, the business-focused gaming podcast, we examine a profile of Epic Games - its history, pivots, Fortnite's success, and industry-changing moves.
Jun 27, 201914:49