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Teach Computing

Teach Computing

By NCCE

An exciting new podcast from the National Centre for Computing Education in England. Each month, you get to hear from a range of experts, teachers, and educators from other settings as they discuss with us key issues, approaches, and challenges related to teaching computing in the classroom.
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The PRIMM Approach

Teach ComputingDec 10, 2020

00:00
28:37
The PRIMM Approach
Dec 10, 202028:37
Teach Computing Curriculum - Secondary

Teach Computing Curriculum - Secondary

As pupils and teachers around the world return to school for what is likely to be a challenging year in education, many will be benefiting from the latest piece of support provided by the National Centre for Computing Education. The "Teach Computing Curriculum" aims to support teachers, reduce workload, and provide outstanding learning experiences for pupils. This massive 18-month project reached its goal in July, completing 500 hours of computing lessons for Key Stage 1 - 4 students (aged 5 -16). In this episode, we hear from the team behind the project as well as teachers preparing to use this exciting new content. The episode comes in two versions, this one is focused on secondary education.

Notes

Find more information at http://ncce.io/tc11

This month, everything we've discussed can be found on the teachcomputing.org site or via ncce.io/tcc

You can also view the full transcript for the primary episode and the full transcript for the secondary episode.

Sep 04, 202031:22
Teach Computing Curriculum - Primary

Teach Computing Curriculum - Primary

As pupils and teachers around the world return to school for what is likely to be a challenging year in education, many will be benefiting from the latest piece of support provided by the National Centre for Computing Education. The "Teach Computing Curriculum" aims to support teachers, reduce workload, and provide outstanding learning experiences for pupils. This massive 18-month project reached its goal in July, completing 500 hours of computing lessons for Key Stage 1 - 4 students (aged 5 -16). In this episode, we hear from the team behind the project as well as teachers preparing to use this exciting new content. The episode comes in two versions, this one is focused on primary education.

Notes

Find more information at http://ncce.io/tc11

This month, everything we've discussed can be found on the teachcomputing.org site or via ncce.io/tcc

You can also view the full transcript for the primary episode and the full transcript for the secondary episode.

Sep 04, 202034:07
Classroom Action Research
Jun 09, 202033:20
Peer instruction in Computing
May 07, 202023:27
Moving teaching online : challenges and opportunities

Moving teaching online : challenges and opportunities

Given current events, we wanted to hear from a group of educators about their experiences of shifting learning online at short notice. 

Throughout this episode our guests, eager to support their fellow educators shared many ideas for approaches, tools software and support, which we've collated below:
  • For creating virtual classrooms or communities, Google Classroom came out as a valuable tool that many schools are turning to at this time. There are of course other tools like Microsoft Teams and as James mentioned Tapestry for younger learners.
  • Other collaboration tools that were discussed included Jamboard from Google which allows users to collaborate on a virtual whiteboard area. Bitpaper was also mentioned as a similar tool as was Liveboard.
  • The above tools may support teacher -> pupils collaboration but as Jane pointed out a simple shared document if often all you need to promote collaboration.
  • Schools are overcoming the potential safeguarding challenges and using video tools to communicate with learners. There are many of these from Google Meet (or Hangouts) and Microsoft teams which schools likely already have access to as an organisation plus a range of other tools including Zoom.
  • Other video tools include Flipgrid, which can be used for asynchronous video communication and interaction and screen recorders such as LOOM, which can be used to capture demonstrations or on screen tutorials.
  • For assessment, whether formative or summative, several tools were mentioned from light touch assessments using tools like Kahoot and Quizlet to more structured learning platforms like Seneca or Isaac Computer Science which use questioning to drive learning.
  • For teaching content their were a number of places our guests recommended for either self contained activities or teacher directed tasks. Tynker, Code Combat and Purple Mash were recommended as self contained activities for learners. Whereas for more structured and progress focused activities you may want to look at the NCCE resources, code.org or Digital making at home.
  • An important theme was teacher collaboration, finding time to connect with peers, whether immediate colleagues or educators facing similar challenges across the world. Cat mentioned the GEG Global classroom and Steve uses Facebook workplace for team chats. There are also online meetups such as #caschat & #csedresearchbookclub and many CAS communities of Practice have moved to online meetings.
  • And finally to paraphrase Jane, in this challenging time we have needed to act rapidly to ensure teaching and learning continues. Moving forward we should each focus on getting one thing working (well) and consider the associated pedagogy before attempting the next thing.

Read our full notes

Apr 02, 202044:47
Modelling the programming process through live coding

Modelling the programming process through live coding

Following our recent quick read on the same subject, I spoke to Rebecca Franks from the Raspberry Pi Foundation about the benefits of Live Coding in computing education. Whilst Live coding is typically delivered in person there are also several examples of its successful use online and in remote settings.

From next month we'll be focusing on the challenge that many educators now face of teaching their pupils whilst schools are closed and learning is happening remotely. We want to hear your experiences, challenges and ideas which you can share with us via email.

Read our full notes at ncce.io/tc07

Mar 19, 202019:16
Approaching progression in computing education
Feb 18, 202031:45
Supporting all students in Computing
Jan 23, 202033:16
Challenges facing Computing educators
Dec 17, 201926:01
Cognitive Load Theory in Computing

Cognitive Load Theory in Computing

This month we’ve decided to focus a whole episode on a single aspect of pedagogy and how it applies to teaching computing. Back in September the National Centre for Computing shared its first Pedagogy Quick Read focused on Cognitive Load Theory. I sat down with Duncan Maidens from the Raspberry Pi Foundation to talk about the importance of considering cognitive load when designing teaching activities.

Thanks to Duncan Maidens for his contributions to this episode, and a special thanks to Oliver Quinlan for our intro theme built from Commodore 64 sounds.

You can (and should) contribute your thoughts and expertise by emailing the team or by leaving us a voice message, which we may include in a future episode.

We want to make a podcast that is both interesting and useful to computing educators, and to do that we need your help. Complete this feedback form to tell us what you liked (or didn’t like) and what you’d like to see more of.

Thanks for listening!

Nov 28, 201945:24
What is Computing?
Oct 18, 201945:13
Why Teach Computing?

Why Teach Computing?

To kick off our podcast series, we’re exploring the reasons why computing education is so important to the lives and education of all our students. There are many reasons why we might want our young people to be confident and literate, not only in how to use technology but also in how it works and is created.

  • First and foremost, computing should be tremendous fun and is one of the most creative disciplines; it enables our learners to create, invent, explore and simulate the world around them.
  • Exposing students to computing skills and concepts is incredibly empowering, giving them new ways to solve problems, represent their world, and express their ideas.

“Computing is one of the richest, deepest, most fascinating, most creative, most ingenious playgrounds of the mind.” – Simon Peyton Jones

  • Computing is a broad, rich, and deep discipline that has something for everyone; beyond its core concepts and ideas, it connects with almost every other subject, making it truly multidisciplinary.
  • It is an academically rigorous discipline which promotes maths, logic, creativity, and problem-solving skills.
  • Computing is already pervasive within society and the workplace, so the workforce of tomorrow (across all sectors) will need a solid level of computing literacy. This will enable them to understand and harness the power of computing to make good decisions and solve new problems.

In order to explore the question “Why teach computing?”, we spoke to a number of experts and practitioners of computing education to find out why they think computing is so important. If you want to find out more about the topics we discuss in the episode, you’ll find some useful links below. You can find a full set of show notes including links and downloads on the Teach Computing Blog, you can also download a full transcript of this episode.

We want to make a show that is both interesting and useful to computing educators, to do that we need your help. Complete this feedback form to tell us what you liked (or didn’t) and what you’d like to see more of.

Finally, tell us what you think, why should we teach computing? Leave us a voice message and we may feature you in a future show.

Sep 23, 201939:27
Teach Computing Podcast - Coming soon
Sep 17, 201900:50