The Red Tunic Podcast
By Link
Nostalgia can be a very powerful thing; It can bring back strong memories that transport us to a happier and better time. I aim to speak to anyone and everyone about their nostalgia to best defend from burning out and try to capture the magic that can bring such joy by talking to anyone and everyone about what they love about video games.
So join me as I talk to those related to the industry for conversations about their favorite games, how they got into the industry, and other positive topics and questions related to the industry!
The Red Tunic PodcastMar 01, 2021
Episode 084 - Conversation with Studio Hybrid's Jack Breen
Hey Link here, thanks for joining me for episode 84 where I speak with Jack Breen. In this episode we talk about their game Giga Sword, how they got into making games, their favorite games, what they enjoy about gaming, their life outside of games, and a few lighting round questions.
Before we get started, don't forget there are links in the episode description that you can follow to learn more about Jack as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 84!
0:00 Intro
10:45 How Jack got into making games
26:30 Favorite Games
39:00 What they find enjoyable about gaming
56:00 Life outside of making games
1:02:00 The lighting round
1:08:00 Closing Time and talking shop?
1:17:00 It's a Wrap
Check Jack and the Studio out via
Twitter Hybrid_games - https://twitter.com/Hybrid_Games_
Youtube HybridPlays - https://www.youtube.com/@hybridplays1088/
Wishlist Giga Sword on Steam! https://store.steampowered.com/app/1885930/GigaSword/
And a smashing banana - The Dishes are Done
Episode 083 - Conversation with Project Feline developer Raymond Cripps
Hey Link here, thanks for joining me for episode 83 where I speak with Raymond Cripps, developer of Project Feline. In this episode we talk about how they got into game making, games they enjoy the most, a game they feel doesn't get enough credit, their life outside of gaming, and words of wisdom. We also run through 3 amusing lightning round questions.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Raymond as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 83!
0:00 - Start
9:00 - How they got into making games
21:00 - Games they enjoy the most
36:30 - A game they feel doesn't get enough credit
43:00 - Life outside of games
53:00 - The Lightning Round
59:00 - Closing time and parting advice
1:14:00 - That's a wrap
Check Raymond out via -
https://www.youtube.com/@RaymondCripps
https://twitter.com/raymondafcripps
https://twitter.com/Project_Feline
https://www.instagram.com/raymondafcripps
https://store.steampowered.com/app/2214460/Project_Feline/
Episode 082 - Conversation with Strange Scaffold's Xalavier Nelson Jr.
Hey Link here, thanks for joining me for episode 82 where I speak with Xalavier Nelson Jr, where we talk about who they are and what they enjoy doing outside of games, how they got into the industry and wisdom they can share from their experiences, their favorite and perfect games, and some wild lightning round questions. Before we get started, don't forget there are link in the episode description that you can follow to learn more about Xalavier as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 82!
0:00 Start
03:00 Who they are and what they enjoy doing outside of gaming
18:00 How they got into making games and wisdom from their experiences
27:00 Favorite/Perfect Games
53:00 Lightning rounds
01:02:00 Wrap up
Check Xalavier Nelson Jr on Twitter at https://twitter.com/WritNelson
Or at Blue Sky at https://bsky.app/profile/writnelson.bsky.social
Or at Mastodon at https://mastodon.gamedev.place/@writnelson
Check Strange Scaffold out on Twitter at https://twitter.com/StrangeScaffold
Check out Strange Scaffold's link tree at https://linktr.ee/strangescaffold
Check out South Park Snow Day at https://southpark.thqnordic.com/
Check out Defenders Quest 2 at https://www.defendersquest2.com/
Episode 081 - Conversation with the ever-versatile Jared R Bair
Hey Link here, thanks for joining me for episode 81 where I speak with Jared R Bair. In this episode we talk about who they are, the upcoming 100 Acre Woods and how it got started, content creation and the state of the industry, wisdom learned from his experiences, words of reassurance to the Pooh fans, what made them want to make games, life outside of gaming, their favorite recent trend, as well as some pretty funny lighting round questions. We also talk about what it means to be a fan of people and their projects.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Jared as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 81!
0:00 Start
12:30 100 Acre Woods and how the game came to be
20:00 The content creation and the state of the industry
32:00 Wisdom learned from experiences
41:00 Words of reassurance to the Winnie the Pooh fans
52:00 The reason they want to make games
01:02:30 Hobbies and relaxation outside of games
01:17:00 The lightning round
01:20:00 Favorite recent trend
01:23:15 Closing time
Check the following links to learn more about Jared and what he does
Twitter https://twitter.com/JaredRBair
Twitch https://www.twitch.tv/JaredRBair
3D Realms Twitch https://www.twitch.tv/3drealms
100 Acre Woods Twitter https://twitter.com/100AcreWoodGame
Reload Magazine Twitter https://twitter.com/Reload_Magazine
Episode 080 - Conversation with Sound Designer Emily Meo
Hey Link here, thanks for joining me for episode 80 where I speak with Emily Meo. In this episode we talk about how she got into the industry and some words of wisdom from her experiences, the games that made her want to make games, her favorite games, and what makes gaming enjoyable to them. We also talk about her hobbies outside of gaming, and her 2023 game of the year.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Emily as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 80!
0:00 Start
8:00 How she got into making games and words of wisdom from her experiences
33:30 Games that made her want to make games
41:00 Favorite Games
45:00 What makes gaming enjoyable to her
50:00 Hobbies outside of gaming
57:00 2023 GOTY
01:01:00 Wrap 2 Electric Boogaloo
01:02:30 Closing Time
Check out Emily on Bandcamp via https://emilyemeo.bandcamp.com/
Or via her socials!
https://twitter.com/EmilyEMeo
cohost.org/EmilyEMeo
https://bsky.app/profile/emilyemeo.bsky.social
Episode 079 - Conversation Bungie Sr. Concept Artist Janice Chu!
Hey Link here, thanks for joining me for episode 79 where I speak with Janice Chu. In this episode we speak about how she got into the industry and some words of wisdom learned from her experiences; the games that made her want to get into the industry; her favorite games, and how she has enjoyed gaming with her family and friends. We also discuss her hobbies outside of games and leave off on a shocking cliff hanger that we might revisit one day in the future!
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Janice as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 79!
0:00 Start
7:30 How they got into making games
13:00 Games that made them want to work in the industry
18:00 Favorite games
23:00 Games they enjoyed with their family and friends
36:00 Hobbies outside of gaming
47:00 Wrap up
51:00 Shocking closer and a cliff hanger
Check Janice out on Twitter at https://twitter.com/JaniceChu_89
Check Janice out on Instagram at https://www.instagram.com/jchusketch/
Episode 078 - Conversation with Tomas Guinan - Game dev at Spoony Bard Productions
Hey Link here, thanks for joining me for episode 78 where I speak with Tomas Guy-nan. In this episode we talk about the usual like how he got into the industry, words of wisdom based on his experiences, the games that made them want to make games, what makes gaming enjoyable, and their current comfort games. As well as a bunch of NES centric things such as NES games that don't get enough credit, NES games that don't hold up today, and what they do outside of gaming.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Tomas and the game Rugrats Adventure in Gameland as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 78!
0:00 Start
18:00 Words of Wisdom
22:00 Game that made them want to make games
30:00 NES Games that don't get enough credit
38:30 NES Games that don;t hold up today
48:30 What makes gaming enjoyable
51:30 Current comfort games
01:01:00 What Tomas enjoys doing outside of games
01:04:00 Closing time
Follow Tomas on Twitter at https://twitter.com/SpoonyBardToma
Wishlist the game on Steam at https://store.steampowered.com/app/2633950/Rugrats_Adventures_in_Gameland/
Episode 76 - Conversation with Osama Dorias - Lead gameplay designer at Brass Lion Entertainment
0:00 Intro
15:30 Words of wisdom from their experiences
37:30 Games that made him get into the industry
50:00 Games that don't get enough credit
57:00 Life outside of games
1:01:30 Wrap up
Check Osama out on Twitter at https://twitter.com/osamadorias
To see more of what Osama has worked on, check them out on Linked In https://ca.linkedin.com/in/osamadorias
Episode 077 - Conversation with Vince Miller - 3D Realms Brand Manager
Hey Link here, thanks for joining me for episode 77 where I speak with Vince Miller, also known as Vince Steel, brand manager at 3D Realms where we talk about the standard questions such as their journey into the industry, words of wisdom from their experiences, the game that made them want to be part of the industry, their favorite trend over the last few years, and their life outside of work. We also talk about what exactly a brand manager is, and the game they'd make if they were given the chance.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Vince as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 77!
0:00 Intro & What a brand manager is
17:30 How Vince got into the industry
30:30 Words of Wisdom from their experiences
43:30 Game that made Vince want to get into the industry
01:13:30 Hobbies outside of work
01:30:30 Wrap 1
01:40:30 Games they'd make if they lead the charge
01:49:00 Favorite trend over the last few years
01:52:30 Wrap 2 Electric Boogaloo
Follow Vince on Twitter at https://twitter.com/vincexsteel
Follow 3D Realms on Twitter at https://twitter.com/3DRealms
Episode 075 - Conversation with Audi Sorlie & Seth Fulkerson; Making Arzette Jewel of Faramore
Hey Link here, thanks for joining me for episode 75 where I speak with both Audi Sorlie and Seth Fulkerson, who are both working on Arzette The Jewel of Faramore. We talk about the staples such as how both Audi and Seth got into the industry and some words of wisdom they can share, their favorite video games, games that don't get enough credit, and what makes gaming enjoyable. We also talk about the upcoming Arzette, why they enjoy the CD-I, and bad old movies.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Seth and Audi, Arzette and Limited Run, as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 75!
0:00 Intro
8:15 Talking Arzette
15:00 How Limited Run Games got involved with Arzette
26:30 How Seth got into making games
33:30 Shared words of wisdom
37:30 How Audi got into the industry
46:30 Why they like Zelda CD-I and the CD-I itself
57:30 Talking bad movies
01:03:30 Talking fave video games
01:12:30 Games that don't get enough credit
01:24:30 What makes gaming enjoyable
01:33:30 Closing time
Check out Audi on Twitter at https://twitter.com/PC98_Audi
Check out Seth on Twitter at https://twitter.com/thedopster
Check out Limited Run on Twitter at https://twitter.com/LimitedRunGames
Check out the recent Jurassic Park release on Steam via https://store.steampowered.com/app/2673080/Jurassic_Park_Classic_Games_Collection/
Wishlist Arzette on Steam via https://store.steampowered.com/app/1924780/Arzette_The_Jewel_of_Faramore/
Check out Arzette on Twitter at https://twitter.com/ArzetteGame or its link tree https://linktr.ee/arzettegame
Check out Digital Foundry on Twitter at https://twitter.com/digitalfoundry
Episode 074 - Conversation with Niklas Hallin, creator of Molly Medusa Queen of Spit
Hey Link here, thanks for joining me for episode 74 where I speak with Niklas Hallin, creator of Yono and the Celestial Elephants and Molly Medusa Queen of Spit. We talk about the staples such as how Niklas got into making games, words of wisdom they can share, favorite games, the game that made him want to make games, and what they do outside of gaming. We also talk about Niklas's unique publishing set up, and getting into game making while not yet being a huge gamer.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Niklas, their gamest, as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 74!
0:00 Introductions and talking publishing
11:00 How Niklas got into making games
15:30 Advice and words of wisdom
23:30 Talking about Niklas getting into games after going to school
41:00 Favorite Games
48:00 Game that made Niklas want to make games
49:30 Outside of games
1:05:30 Wrap
Follow Niklas on Twitter at https://twitter.com/HallinNiklas
Follow Burning Planet on Twitter at https://twitter.com/BURNINGPLAN3T
Check out Molly Medusa on Steam at https://store.steampowered.com/app/2407400/Molly_Medusa_Queen_of_Spit/
Check out Yono and the Celestial Elephants on Steam at https://store.steampowered.com/app/602430/Yono_and_the_Celestial_Elephants/
Episode 073 - Conversation with developer Phillip Woytowitz, currently making Olliefrog Toad Skater
Hey, Link here, thanks for joining me for episode 73 where I speak with Phillip Woytowitz, also known as Mr.Thee, developer of the upcoming game Olliefrog Toad Skater. We talk about the staples such as Olliefrog Toad Skater, how he got started in the industry and some words of wisdom; The game that made him want to get into development; His favorite game; As well as things as he does outside of gaming. Outside of the staples though, we talk about the rise of frogs in video games, smash bros and games like smash bros, as well as games that smash bros influences can be seen in.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Phillip, the project, as well as the podcast. Also, don't forget to like, share the episode and feel free to comment on your own favorite game or Smash Bros like games!
0:00 Start
11:30 How Philip got into making games and some words of wisdom
22:45 The game that made Phillip want to be a dev
26:15 Phillips favorite game
34:00 On the topic of Smash Bros Melee
44:00 What Phillip does outside of gaming and developing
48:00 Where to find Phillip and the wrap up
Check Phillip out on Twitter at https://twitter.com/PhillipWitz
Check Phillip out on Bluesky at https://bsky.app/profile/mrthee.bsky.social
Check out Ollie Frog Toad Skater on TikTok at https://www.tiktok.com/@olliefrogtoadskater
You can also check out the Kickstarter via https://www.kickstarter.com/projects/mrthee/olliefrog-toad-skater
Wishlist on Steam at https://store.steampowered.com/app/2005910/Olliefrog_Toad_Skater/
Episode 072 - Conversation with SizeFive Games founder Dan Marshall
Size Five Games. Dan answers the staples like how he got into making games, his childhood favorites, and also talks about how to bully a Valve employee into getting your game onto Steam, the genres that influenced him, and things he enjoys outside of gaming like screwing off to the seaside to relax!
Don't forget to like, comment, and subscribe and be sure to check further down in the description for ways to support both the podcast and Dan!
0:00 - Start
6:00 - How he got into making games and words of wisdom from his experiences
12:30 - Games/Genres that made him want to get into making games
19:00 - Childhood games that he feels don't hold up
25:00 - Games that Dan doesn't feel get enough credit
32:00 - Favorite recent trends in games
37:15 - What Dan does outside of games
42:00 Where you can find more info about Dan
44:30 Current comfort game
53:30 Wrap up
Check Dan out on Twitter at https://twitter.com/danthat
Check Dan out on Bluesky at https://bsky.app/profile/danthat.bsky.social
Check Size Five Games website out at https://www.sizefivegames.com/
Check out the game catalogue on Steam at https://store.steampowered.com/publisher/sizefive
Episode 071 with Pixel Art Artist Matt Martinez
In this episode I speak with Pixel Art Artist that has contributed to Vernal Edge and Pseudoregalia, Matt Martinez
0:00 Introductions
7:30 How Matt got started making games and wisdom they can share from their experiences
15:30 The game that made Matt want to work in the industry
21:30 Favorite Games
46:15 Game that doesn't get enough credit
53:30 Game that Matt feels didn't age well
1:03:00 Where to find more info and the wrap
Check out the Vernal Edge discord at https://discord.com/invite/TgdZcyY
Check Matt out on Twitter at https://twitter.com/HyMyNameIsMatt
Check out Vernal Edge on Steam at https://store.steampowered.com/app/1546710/Vernal_Edge/
Check out Pseudoregalia on Steam at https://store.steampowered.com/app/2365810/Pseudoregalia/
Episode 70 Conversation with game programmer Robert N Brown
In this episode I speak with game director and lead developer on the upcoming Kingpin Reloaded Robert N Brown
0:00 Start
9:30 How and why Robert got into game development
16:00 Words of Wisdom
22:00 Game that made Robert want to make games
39:30 Favorite games and why
56:15 What Robert does outside of Games
01:12:30 Where to find more info about Robert and Kingpin Reloaded
For more info about Robert's other projects, check out http://www.CaptainDeath.Com
For more info about the upcoming Kingpin Reloaded, check out the Steam page at https://store.steampowered.com/app/1224700/Kingpin_Reloaded/
Check out Slipgate Ironworks on Twitter at https://twitter.com/SlipgateIron
Check out the games publishers, 3D Realms at https://twitter.com/3DRealms and Interplay at https://twitter.com/InterplayGames
Redtunic Podcast 069 - Conversation with Voice Actor Gianni Matragrano
Nice
In this episode I speak with Gianni Matragrano, voice actor who has contributed to numerous anime titles, video games, and boom shoots
0:00 - Introductions/Who Gianni is and how he got into VA
16:30 - Words of wisdom from experience
26:15 - What Gianni enjoys about games and which games he enjoys
31:15 - Most enjoyed boom shoot
53:15 - What Gianni enjoys outside of games
01:12:30 - Closing time
Find out how to Get Gianni via https://www.getgianni.com/
Check Gianni out on Twitter via https://twitter.com/GetGianni
Check out Gianni on Twitch via https://www.twitch.tv/GetGianni
Check out his main Youtube via https://www.youtube.com/GianniMatragrano
Episode 068 - Conversation with 3D Character Artist Rui-Rou Teo
In this episode I speak with Rui-Rou Teo, 3D Character Artist at Riot Games
0:00 Start
9:00 How Rui got into the industry and words of wisdom from her experiences
15:00 Games that made Rui want to be in the industry
38:00 Favorite Games
45:30 Hobbies outside of gaming
56:00 Where to find Rui and wrapping up
Check Rui out on Twitter at https://twitter.com/rui_rou
Check out Rui's art station at https://ruirou.artstation.com/
Check out Rui's instagram at https://www.instagram.com/reyruo
Episode 067 - Conversation with Game Designer Vitor Malcher
Hey, I'm Link and this is episode 67 of the Red Tunic Podcast featuring guest Vitor Malcher! Game Designer at Digital Extremes, previously contributor to Mahou Senshi Cosplay Club, and Out of Space from Behold Studios!
0:00 Intro
9:00 How Vitor got into making games
16:00 Words of wisdom from their experience
21:00 The game(s) that made Vitor want to make games
34:30 How they enjoy gaming now
44:45 Hobbies outside of making and playing games
52:30 Games they'd like to make with no restraints
58:00 Restaurant recommendation for Toronto
1:00:00 Favorite Game and wrap up
1:05:00 Pop question
Check Vitor out on Twitter at https://twitter.com/VHMalcher
Want to talk directly with Vitor? Catch him on Discord via vitormalcher
Episode 066 - Conversation with game developer Rami Ismail
In this episode I speak with Rami Ismail, co-founder at Vlambeer, game developer consultant, one-third of The Habibis podcast, and PressKit maintainer
0:00 Intro
15:00 How Rami got into making games
24:00 Words of wisdom from his experiences
27:00 Games that made them get into development
30:00 Favorite games
43:00 How they enjoy gaming now
48:00 Life outside of gaming
55:45 Where to find and wrapping up
To follow Rami check out https://www.ramiismail.com/ to get easy access to everywhere they are
Check out Rami's mom on Twitch at https://www.twitch.tv/momvsffxv
Episode 065 - Conversation with Sound Designer Ben Reichstein
In this episode I speak with Ben Reichstein, sound designer that has contributed to projects like Stellar Valkyrie, Call of Saregnar, Combustion, and Skywind
0:00 Start
06:00 Who is Ben and what is foley work
15:00 How Ben got into working with games
23:00 Words of wisdom to impart
29:00 Favorite game and the game that got Ben into the industry
37:00 Games that Ben feels didn't get enough credit
46:00 Game to make given absolute freedom
49:30 Audio & VR
01:02:00 Hobbies outside of games
01:05:00 That's a wrap
Check out Ben on Twitter at https://twitter.com/BenReichstein
Check out Field and Foley on Twitter at https://twitter.com/FieldAndFoley
Check out Call of Saregnar on Twitter at https://twitter.com/CallOfSaregnar
Check out Combustion via https://twitter.com/LNorwegians or https://store.steampowered.com/app/2145090/Combustion/
Episode 64 - Conversation with Bruno Briseno, Artist and Animator
In this episode I speak with Bruno Briseno, an artist and animator that has contributed to several games such as Chroma Squad, Out of Space, Galaxy of Pen and Paper and Jet Lancer
0:00 Introductions
16:00 How Bruno got into making games
21:30 Words of wisdom from his experiences
30:45 The games that inspired Bruno to get into the industry
38:30 Favorite game(s)
51:30 Talking trends
56:45 Hobbies outside of gaming
01:14:00 Wrap up
Check Bruno out on Twitter at https://twitter.com/brunobriseno
Episode 063 - Conversation with Sam Prebble, Maker of Turbo Overkill
In this episode I speak with Sam Prebble developer at Trigger Happy Interactive, maker of Turbo Overkill
0:00 Start
8:30 How Sam got into development
16:00 Words of wisdom from experiences
22:30 Game that made Sam want to get into development
24:30 Why its Doom
27:30 Parental failings
34:45 Favorite game and why
39:00 On the topic of Stalker
47:15 Hobbies outside of games
58:00 Where to find more info about Turbo Overkill and Sam
1:01:30 Chainsaw Man?
1:06:00 Wrap up
Check out Turbo Overkill on Steam at https://store.steampowered.com/app/1328350/Turbo_Overkill/
Join the Discord at https://discord.com/invite/22xvVZg
Follow Sam and Turbo Overkill on Twitter at https://twitter.com/turbo_overkill
Episode 62 - Conversation with Roth Cardona, Technical Director at Vaporware Limited
Today I speak with Roth Cardona, Technical Director at Vaporware Limited, currently working on Beyond Sunset
0:00 Introductions
3:45 How Roth got into development
8:30 Wisdom Roth can share from his experiences
18:00 On the topic of GZDoom
37:00 The game that made Roth want to be a developer
42:00 Roth's favorite game(s) and how he met his wife
46:30 Nostalgia for a game that didn't age well
50:30 Hobbies outside of games (Its mostly keyboards!)
1:23:00 Parting words and wrapping up
1:28:15 Closing time
Check out the Beyond Sunset linktree at https://linktr.ee/beyondsunset
At Roth's suggestions check out these games -
Netstorm Islands At War
Interstate 76
Abalone
Sentinels of the Multiverse
Red Rogue
Episode 61 - A conversation with Philip Tibitoski; Co-Founder & President at Young Horses
In this episode I speak with Philip Tibitoski, co-founder and president at Young Horses developers of the Octodad series and Bugsnax
0:00 Intro
14:30 How Philip got into making games
21:30 Words of wisdom
28:30 Why Ocarina of Time got him into making games
35:30 Favorite games
43:40 Concept of game-feel
46:30 Hobbies outside of games
55:00 Last words and where to find Philip
Find out where you can get Bugsnax at https://bugsnax.com/
Find out where you can get Octodad at https://octodad.com/
Check out Young Horses on Twitter at https://twitter.com/YoungHorses
Follow Philip on Twitter at https://twitter.com/PTibz
Episode 60 - Conversation with Frederik Strom. Developer of Combustion
In this episode I speak with Frederik Strom, developer of upcoming Combustion being published by 3D Realms
0:00 Start
17:30 How Fred got into making games
29:30 Words of wisdom and advice
40:00 Game that made Fred want to make games
50:00 What makes gaming enjoyable to Fred
01:08:30 Hobbies outside of gaming
01:24:00 Wrap up
Check out Fred on Twitter at https://twitter.com/LNorwegians
Check out Slipgate Ironworks on Twitter at https://twitter.com/SlipgateIron
Check Combustion out on Steam at https://store.steampowered.com/app/2145090/Combustion/
Join the Combustion Discord at https://discord.com/invite/Njy3r3
Episode 59 - Conversation with Ty Brannan, marketing assistant 3D Realms & Slipgate Ironworks, Producer Call of Saregnar, Stellar Valkyrie, Event Coordinator Realms Deep
In this episode of the Red Tunic Podcast I speak with Ty Brannan marketing assistant for 3D Realms, and Slipgate Ironworks, Producer on Call of Saregnar, Stellar Valkyrie and Event Coordinator for Realms Deep
0:00 - Introductions
9:00 - Ty talks about how he got into the game industry
13:30 - Ty expounds on what a Game Producer is
19:00 - Ty talks about his favorite game and why its Doom 1 and Doom 2
28:00 - Ty gives some recommendations for Doom mods (Eviternity), and Quake mods (Double Jump with Smile Scythe maps) eventually branching into mods and technology
45:00 - Ty talks about the game that made him want to get into the industry
01:10:00 - We talk about what Ty does outside of gaming
01:16:00 - We talk wrestling
01:25:00 - Closing time
Check out Stellar Valkyrie on Twitter at https://twitter.com/SpaceBirdGame or on Steam at https://store.steampowered.com/app/1693350/Stellar_Valkyrie/
Check out Call of Saregnar on Twitter at https://twitter.com/CallOfSaregnar or on Steam at https://store.steampowered.com/app/1174510/Call_of_Saregnar/
Check out Combustion on Steam at https://store.steampowered.com/app/2145090/Combustion/ and Kingpin Reloaded on Steam at https://store.steampowered.com/app/1224700/Kingpin_Reloaded/
Check Ty out on Twitter at https://twitter.com/ty_brannan
Episode 58 - Conversation with Ace, currently developing Aikode.
In this episode I speak with Aikode solo developer Ace
0:00 - Introductions
16:15 - How Ace got into making games and words of wisdom from their experience
24:30 - The game that made Ace want to make games
34:00 - Game from their childhood that doesn't hold up today
40:00 - What does Ace enjoy about video games
43:30 - Game that doesn't get enough credit
01:07:30 - Hobbies outside of games
01:16:45 - Closing time
To follow/find Aikode across multiple services, check out the flowcode page here https://www.flowcode.com/page/aiko.animation
Episode 57 - Conversation with Pedro Guerra, creative director at Knight Shift Games, currently working on Elsie
In this episode I speak with Pedro Guerra, creative director at Knight Shift Games, currently working on Elsie
0:00 Intro
2:15 How Pedro got into making games
7:15 Words of wisdom
13:15 The game that made Pedro want to make games
15:00 "Gold standard" of Megaman games
21:00 Why FF12 was his favorite FF game
31:30 What makes games enjoyable to them
38:00 Hobbies outside of gaming
46:00 Talking Elsie
52:00 The Completionist connection
56:00 Content creators getting into the games
01:09:15 Wrap up
Check out Knight Shift Games and Elsie on Twitter at https://twitter.com/KnightShiftTeam
Join the Knight Shift Games Discord at discord.gg/ksg
Check out Elsie on Steam at https://store.steampowered.com/app/1515570/Elsie/ or via Playtonic Friends page at https://www.playtonicgames.com/game/elsie/
Also check out Playtonic Friends on Twitter at https://twitter.com/ptonicfriends
Check out The Completionist on Twitter at https://twitter.com/Completionist
Episode 56 - Conversation with Dante Douglas, Creative Advisor at Riot games
In this episode I speak with Dante Douglas, Creative Advisor in the IP Strategy team at Riot Games, as well a writer and developer that has contributed to games such as Get in the Car Loser, and personal projects like Nightbloom, Solitary Spacecraft, and Space Wolf Tango
0:00 - Start
1:30 - What a "Creative Advisor in the IP Strategy team" exactly is
21:30 - How Dante got into the industry
24:00 - Words of wisdom
30:00 - The game that made Dante want to get into games
42:15 - What Dante enjoys about games
56:00 - Interests outside of games
1:17:00 - Graphic Novels and manga
1:28:00 - Recommendations & Where to find
1:30:15 - Top games of 2022
1:33:00 - Closing
Check out more of Dante via his site at https://dante.cool/
Check Dante out on Cohost at https://cohost.org/dante or at https://cohost.org/videodante
Check out Dante on Twitter at https://twitter.com/videodante
Check out Dante on Itch.IO at https://videodante.itch.io/
Episode 55 - Conversation with Rittz, currently working on Electrokinetic
In this episode I speak with Rittz, currently working on Electrokinetic and previously smaller titles like Death Roll Frenzy, Blazing Dynamo, and Stratosphere
0:00 - Start
1:30 - Who Rittz is and current projects
38:30 - Words of wisdom
48:30 - Favorite game
1:08:00 Life outside of games
1:30:00 Wrap up
Check out Rittz on Twitter at https://twitter.com/rittzler
Check out Rittz's itch.io page for their smaller projects at https://rittzler.itch.io/
Join Rittz's Discord community at https://discord.com/invite/Mny2HfNMrT
Check out Rittz on Tumblr at https://rittzler.tumblr.com/
Check out Electrokinetic on Steam at https://store.steampowered.com/app/2166730/Electrokinetic/
Check out the recommended title Vernal Edge https://store.steampowered.com/app/1546710/Vernal_Edge/
Check out the recommended Jamphibian at https://twitter.com/jamphibian_game
Check out the recommended DoubleShake at https://store.steampowered.com/app/1445190/DoubleShake/ or https://twitter.com/rightstickdev
Check out the recommended Big Catch at https://store.steampowered.com/app/2146290/The_Big_Catch/
Check out the recommended Arbiter at https://arbitergame.ca/
Episode 054 - Conversation with Nix, currently making Silent Santicado
In this episode I speak with Nix, designer and director at VA Studios currently working on Silent Santicado
0:00 Intro
5:45 Silent Santicado
14:45 Getting into making games
17:45 Words of wisdom
29:00 Why make games
31:00 Favorite game
36:00 Favorite Castlevania/Igavania
39:00 Game Nix enjoyed as a child, that doesn't hold up today
44:30 What makes games enjoyable to Nix today
51:00 Hobbies outside of gaming - We talkin' anime
01:03:30 Wrap up
Check Nix out on Twitter at https://twitter.com/NixPixGames
Check out/Wishlist Silent Santicado on Steam at https://store.steampowered.com/app/1287930/Silent_Santicado/
Episode 053 - Conversation with Riv, currently making Pepper Grinder.
In this episode I speak with Riv of Ahr Ech studios, developer of the upcoming game Pepper Grinder currently set to be released sometime in 2023 and published by Devolver Digital.
0:00 Intro
11:00 How Riv got into making games
26:00 Words of wisdom from their experiences
30:30 The game that made Riv want to make games
35:30 What makes gaming enjoyable to Riv
51:00 Non-Gaming hobbies
1:05:30 Wrap up
Check out Riv on Twitter at https://twitter.com/Ahr_Ech
Check out Riv on Cohost at https://cohost.org/Ahr-Ech
Check out the Pepper Grinder Discord at discord.gg/peppergrinder
Check out Pepper Grinder on Steam at https://store.steampowered.com/app/2076580/Pepper_Grind
Episode 052 - Conversation with Michael Long, CEO of Foolish Mortals
In this episode I speak with CEO of Foolish Mortals, Michael Long, creators of MMM: Murder Most Misfortunate, Lazer Cops, Radio General, and Kaiju Wars
0:00 - Intro
09:30 - How Michael got into making games and words of wisdom
18:00 - The game that made Michael want to get into the industry
22:00 - Favorite game(s)
27:45 - What Michael enjoys about gaming
30:00 - Strategy game recommendations
33:00 - Hobbies outside of gaming
36:00 - Game that Michael feels deserves more attention and the importance of those first 10 reviews
43:00 - Wrap
Check out the Foolish Mortals discord at https://discord.gg/vGPBFft
Join the Foolish Mortals mail list at http://www.foolish-mortals.net/radiogeneral
Check out the Foolish Mortals Twitter at https://twitter.com/foolish_m_games
Check out the entire Foolish Mortals Steam catalogue at https://store.steampowered.com/publisher/foolishmortals/#browse
Check out Kaiju Wars on the Nintendo Switch at https://www.nintendo.com/en-ca/store/products/kaiju-wars-switch/ or on the Play Station Store at https://store.playstation.com/en-us/concept/10005040 or on the XBox Store at https://www.xbox.com/en-US/games/store/kaiju-wars/9nf41qzpcgzp
Episode 051 - Conversation with Scott Slucher and Connor Quinn, from MegaWobble Games, creator of Lil Gator Game
In this episode I speak with both Scott and Connor from Mega Wobble studios, creator of Lil Gator Game! My first multi-person interview!
0:00 Intro
4:00 Lil Gator Game
10:00 Lessons from the demo
14:00 Lil Gator Game intentions & features
24:30 Being a completionist
33:45 How Scott and Connor found themselves working on a game
43:00 More on the team making the game
1:00:00 The game that made them want to make games
1:16:30 Outside of games hobbies
1:29:00 On the topic of "sugar"
1:40:00 Wrap up
Check out Lil Gator Game on Twitter at https://twitter.com/LilGatorGame
Check Lil Gator Game out on Steam at https://store.steampowered.com/app/1586800/Lil_Gator_Game/
Check Lil Gator Game out on the Nintendo E Shop at https://www.nintendo.com/store/products/lil-gator-game-switch/
Support Mega Wobble on Patreon via https://www.patreon.com/lilgatorgame
Check out the Lil Gator Game Discord at https://discord.com/invite/nQDyne8DPC
Check out Lil Gator Game on Instagram at https://www.instagram.com/LilGatorGame/
Check out Connor on Twitter at https://twitter.com/ConnorQuothe
Check out Scott on Twitter at https://twitter.com/skslucher
Episode 050 - Conversation with Zahid Ali Jeelani; Combat Designer at Ninja Theory and solo developer of ENENRA
In this episode I speak with Zahid Ali Jeelani, combat designer at Ninja Theory and solo developer of the upcoming ENENRA game
0:00 Intro
1:30 ENENRA
7:00 Getting into making games
16:30 Words of wisdom
21:30 Game that inspired them to get into the industry
34:45 What makes enjoyable
44:00 Comfort game
53:30 Hobbies outside of gaming
55:00 Game that doesn't get enough credit
58:00 - Wrap up
Check out Zahid on Twitter at https://twitter.com/ZahidAliJeelani
Check out ENENRA on Twitter at https://twitter.com/ENENRAgame
Check out Stephen making Sword Symphony on Twitter at https://twitter.com/stephen_ddungu and https://twitter.com/SWORDOFSYMPHONY
Check out Ace Animation and their game Ai-Kode on Twitter at https://twitter.com/AIKODEgame
Check out Astrum Sensei on Twitter at https://twitter.com/AstrumSensei
Check out Masso on Twitter at https://twitter.com/Massoart
Check out Arisen by Ronald on Twitter at https://twitter.com/Ronlikethegust
Check out Allure's webpage at https://www.alluremanga.com/
Episode 049 - Conversation with Dana Nightingale, Campaign Director at Arkane Lyon
0:00 Intro
4:45 Arkane Austin vs Arkane Lyon
9:30 The Thief modding scene and how Dana entered the industry
17:45 Words of wisdom from her experience
22:00 What is a Campaign Designer/Director?
31:30 Favorite games
38:00 Verisimilitude: Signs of life
43:45 The JRPG that clicked
54:45 Hobbies outside of gaming
1:04:00 What makes games enjoyable
1:11:00 Immersive sims
1:22:30 More short games
1:26:15 Wrap Up
Follow Dana on Twitter at twitter.com/DanaENight
Check out Arkane Studios at www.arkane-studios.com/en or on Twitter at twitter.com/ArkaneStudios
Episode 048 - Conversation with Dave Oshry, runner of New Blood Interactive
Today I speak with Dave Oshry, runner of New Blood Interactive, publishers of titles such as Dusk, Gloomwood, Amid Evil, Ultrakill, and newly released Faith The Unholy Trinity.
0:00 Intro
3:30 The New Blood advertising approach
7:00 How Dave got into the industry
13:30 Beginning of the Boomer Shooter era
18:00 Words of wisdom
21:15 Talking Zelda LttP as favorite game
27:30 What makes gaming enjoyable
29:00 Platinuming Elden Ring
30:30 The kind of game Dave would love to make
33:30 The future of immersive sims
39:45 Hobbies outside of games
41:00 Wrap up
Check out Dave on Twitter at https://twitter.com/DaveOshry
Check out the New Blood Steam page via www.wehate.money or directly at https://store.steampowered.com/publisher/NewBlood/list/32813
Check out Faith The Unholy Trinity on Steam https://store.steampowered.com/app/1179080/FAITH_The_Unholy_Trinity/, GoG https://www.gog.com/en/game/faith_the_unholy_trinity, or Itch.IO https://new-blood.itch.io/faith-the-unholy-trinity
Check out Gloomwood on Steam https://store.steampowered.com/app/1150760/Gloomwood/
Check out Dusk, ahead of Dusk HD, on Steam at https://store.steampowered.com/app/519860/DUSK/
Check out Amid Evil, ahead of Amid Evil VR, on Steam https://store.steampowered.com/app/673130/AMID_EVIL/ and the Amid Evil DLC on The Black Labryinth on Steam at https://store.steampowered.com/app/1852860/AMID_EVIL__The_Black_Labyrinth/
Check out Fallen Aces on Steam at https://store.steampowered.com/app/1411910/Fallen_Aces/
Check out ULTRAKILL on Steam at https://store.steampowered.com/app/1229490/ULTRAKILL/
Wishlist Rise of the Triad: Ludicrous Edition on Steam at https://store.steampowered.com/app/1421490/Rise_of_the_Triad_Ludicrous_Edition/
Grab some New Blood merch at https://newbloodstore.com/
Check out New Blood fanart at NewBlood.Gallery
Episode 047 - Conversation with Zan, creator of Hedon Bloodrite
In this episode I speak with Zan, creator of Hedon Bloodrite, and currently working on 2 other upcoming titles
0:00 Intro
2:00 GzDoom as a foundation mixed with advice
13:00 Future projects
21:00 From architecture to game making
41:00 Favorite game as a child: Mil Sims, Serious Sam, Duke3D, car games
53:00 Recent and comfort games
1:05:00 Hobbies outside of gaming
12:30 Wrap up and info
Check out Zan on Twitter at https://twitter.com/hedondev
Grab Hedon Bloodrite from Steam at https://store.steampowered.com/app/1072150/Hedon_Bloodrite/ or on GoG at https://www.gog.com/game/hedon
Support Zan on Patreon at https://www.patreon.com/hedon
Ashes 2063 Mod recommendation https://www.moddb.com/mods/ashes-2063
Mr Icarus Doom Mods reviews(?) https://www.youtube.com/channel/UCgp_adxCQiesfxKYIqIE9yQ
Episode 046 - Conversation with Tim, Blue Key Games
In this episode I speak with Tim from Blue Key Games, currently developing "They Came From Dimension X"
0:00 Intro
3:45 How Tim got into making games and advice from his experiences
19:45 They Came From Dimension X
45:45 Most exciting trend: The Indie Space
54:15 Hobbies outside of games
1:04:45 - Shout Outs/Links/Winding Down
Check out They Come From Dimension X on Steam at https://store.steampowered.com/app/2115890/They_Came_From_Dimension_X/ or on Itch IO at https://bluekeygames.itch.io/they-came-from-dimension-x
Check out Tim (And Blue Key Games) on Twitter at https://twitter.com/bluekeygames
Check out the Blue Key Games Youtube channel at https://www.youtube.com/@bluekeygames
Check out the Blue Key Games Discord at https://discord.com/invite/XAw2a8fQPX
Episode 045 - Conversation with David Jalbert, creator of upcoming game Extraneum
In this episode I speak with David Jalbert, creator of the upcoming first person shooter Extraneum currently available in Early Access.
0:00 Intro
3:00 The distinct style/aesthetic of Extraneum
15:00 Getting into making games and wisdom to share
29:30 Favorite childhood games
34:30 Games that don't hold up today
47:00 Favorite recent trend
53:00 Relaxing game talk
58:15 Non-Gaming hobbies
1:04:15 Where to find more about David and Extraneum
01:06:45 Trendy games that didn't click with David
01:12:45 Wrap Up
Check David out on Twitter at https://twitter.com/DavidJayIndie
Check out Extraneum on Steam at https://store.steampowered.com/app/1999140/Extraneum/ it also has a demo
Episode 44 - Conversation with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios
In this episode I speak with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios and creators of the upcoming title Cross Blitz and previously Candies 'N Curses as well as Creatures of Aether. As well as a contributor to Flynn Son of Crimson and Shovel Knight Dig
0:00 Intro
05:35 How Phil got into working on games
10:00 Illustrator for pixel art
13:00 Advice for newcomers based on his own experiences
17:00 Favourite childhood games; Fate of Atlantis and other Point & Clicks
22:30 Follow up from point and clicks
25:00 Love of Kingdom Heart series
30:45 Outside hobbies; Working out, cooking, and a puppy
39:30 Cross Blitz and deck building games
48:00 Wrap Up and last thoughts
Check out Phil on Twitter at https://twitter.com/rephildesign
Check out Tako Boy Studio on Twitter at https://twitter.com/takoboystudios
Check out Cross Blitz on Steam at https://store.steampowered.com/app/1619520/Cross_Blitz/
Episode 43 - Conversation with Josh Sullivan, project lead at Awe Interactive and creators of Bullets per Minute
In this episode I speak with Josh Sullivan, Project Lead at Awe Interactive and creators of Bullets Per Minute
Start - 03:10 - Intro
03:10 - 6:45 - I ask Josh about a game he might have wanted to make as a child
06:45 - 14:00 - We talk about their BPM game and what looks like a newly blooming genre.
14:00 - 22:45 - Josh talks about what made him want to get into making games
22:45 - 31:45 - We talk about Josh's favourite games when they were younger
31:45 - 40:00 - We talk about what makes gaming enjoyable to Josh and and what kind of games he might relax with after a hard day
40:00 - 44:00 - Josh talks about what kind of hobbies and things he enjoys outside of gaming
44:00 - End - Wrap up and discussion about their suggested build to help with BPM
Check out Awe Interactive on Twitter at https://twitter.com/AweInteractive
Check out Bullets Per Minute on Twitter at https://twitter.com/BPMGame
Check out Bullets Per Minute on Steam at https://store.steampowered.com/app/1286350/BPM_BULLETS_PER_MINUTE/
Episode 42 - Conversation with Trapp, programmer at Communion Games and currently making Iowa
In this episode I speak with Trapp, a programmer at Communion Games and currently working on their first commercial game Iowa
Start - 9:00 - Intro and a brief discussion his busy/packed life
9:00 - 27:30 - We talk about how Trapp got into developing and making games and advice they might wish to impart from their experiences
27:30 - 32:45 - We talk about Trapp's favorite childhood games, and what makes the Halo and Starcraft series some of his favorites.
32:45 - 44:00 - We discuss RTS games more, as well as Halo Wars as it is the cross section of two genres Trapp enjoys.
44:00 - 01:05:00 - We talk about Communion Game's upcoming game, Iowa.
01:05:00 - 01:10:00 - We talk about what other things Trapp enjoys doing outside of gaming
01:10:00 - End - Wrap up
Check Trapp out on Twitter at https://twitter.com/CommunionGames
Check out the Communion Games Youtube at https://www.youtube.com/channel/UCQUKct7f7v2QB138B4PDDSw
Check out Elegant Crow, the other member of Communion Games at https://mobile.twitter.com/elegantcrowcg
Trailer 2: Electric Boogaloo
Red Tunic Podcast Trailer
Follow me on Twitter @ https://twitter.com/RedTunicPodcast
Episodes can be found at most podcast delivery services.
Full list found at https://pod.link/TheRedTunicPodcast
Music from the title track of Rhodes Deep by Ronald Jenkees, http://www.ronaldjenkees.com/
Episode 41 - Conversation with Thomas Altenburger, game director at Flying Oak Games, makers of Scourge Bringer and NeuroVoider
In this episode I speak with Thomas Altenburger, game director at Flying Oak Games, creators of Scourge Bringer, and Neuro Voider.
Start - 08:45 - Intro and a discussion of game feel
08:45 - 22:15 - We talk about how and why Thomas got into making games and advice he can share to those looking to get into the industry based on his own experiences
22:15 - 32:45 - We talk about Thomas's first introduction to gaming and what kind of games he enjoyed with his favorite game from that era being Super Metroid.
32:45 - 45:40 - We talk about what Thomas finds enjoyable about gaming
45:40 - 53:00 - Thomas discusses non-gaming related hobby and pineapple pizza.
53:00 - End - Wrap up
Check Thomas out on Twitter at https://twitter.com/mrhelmut
Check out Flying Oak Games on Twitter at https://twitter.com/FlyingOakGames
Check out all things Flying Oak related at their linktree https://linktr.ee/flyingoak
Episode 40 - Conversation with Stephen Frost, Head of Production at Digital Eclipse
In this episode, I speak with Stephen Frost, head of production at Digital Eclipse, formerly Senior editor at PSM, and formerly producer at Sega.
Start - 17:00 - Intro and how they got into the industry
17:00 - 25:30 - Stephen shares some advice based on his experiences for those that might be looking to get into the industry
28:30 - 43:00 - We talk about Stephens favorite game(s) from his younger years. Starting with the Sierra games and other point and click/adventure style games, leading to platformers and action adventure platformers from the N64-era in his high-school days. Eventually leading to the fighters of his later high-school and college years.
43:00 - 48:00 - We talk about what it is that Stephen finds enjoyable about games
48:00 - 58:00 - We talk about what kind of things Stephen does and enjoys outside of making and playing games.
58:00 - 1:27:00 - We drift into talking about Digital Eclipse does
1:27:00 - End - Wrap up
Follow Stephen on Twitter at https://twitter.com/frostman007
Check out Digital Eclipse on Twitter at https://twitter.com/digitaleclipse
Check out the Digital Eclipse website at https://www.digitaleclipse.com/
Check out Digital Eclipse on Facebook at https://www.facebook.com/DigitalEclipseSoftware
Episode 39 - Conversation with Jason Mojica, part of the Prodeus team
In this episode I speak with Jason Mojica, part of the two man team working on the upcoming Prodeus game, formerly a level designer at Irrational Games and Raven Soft. Contributor to Black Out Club and Pay Day 2.
Start - 17:30 - Intro and talking about Prodeus
17:30 - 32:30 - Jason talks about how he got into making games, and what advice he might share based on his experiences
32:30 - 45:15 - We talk about what Jason's favorite game[s] as a child were.
45:15 - 53:00 - We talk about what Jason does outside of gaming and what other kinds of things he enjoys doing.
53:00 - End - Wrap up
Check out Jason on Twitter at https://twitter.com/generalvivi
Check out Prodeus on Twitter at https://twitter.com/ProdeusGame
Check out the Prodeus website at https://www.prodeusgame.com/website/index.php
Grab Prodeus on Steam at https://store.steampowered.com/app/964800/Prodeus/
Episode 38 - Conversation with Rubeki, creator of upcoming Lorn's Lure
In this episode I speak with Rubeki, developer of the upcoming Lorn's Lure, and previously Kill The K.O.T.H, DUE, Hatch, and Hollow Head.
Start - 4:45 - Intro
4:45 - 26:00 - Rubeki talks about how he got into the industry and what advice he might give to those looking to get into making games
26:00 - 39:45 - We talk about why Legend of Zelda Ocarina of Time is Rubeki's favorite childhood game. As well as other games such as Mario 64, Resident Evil 2, and Jet Force Gemini.
39:45 - 45:30 - We talk about what Rubeki enjoys in games, and what makes them enjoyable to him
45:30 - 50:00 - We talk about what Rubeki does outside of making and playing games.
50:00 - 58:30 - We talk a little more about Rubeki's games
58:30 - End - Wrap Up
Check Rubeki out on Twitter at https://twitter.com/_rubeki
Check out the Lorn's Lure demo at https://store.steampowered.com/app/1417930/Lorns_Lure/
Want to support Rubeki through his development? Check out his Patreon at https://www.patreon.com/rubeki
You can also join his Discord via https://discord.com/invite/dQj9DUD
You can also check out his website at https://rubeki.com/ and his Itch IO page at https://rubeki.itch.io/
Episode 37 - Conversation with David Bocek, Sr.Game Designer at Gravity Well, prev Apex Legends and Destiny 2
In this episode I speak with David Bocek, Senior Game Designer at Gravity Well and previously worked on Apex Legends and Destiny 2
Start - 3:00 - Introductions
3:00 - 20:30 - David talks more about what he did as a weapon designer at Respawn while working on Apex Legends
20:30 - 31:00 - We talk about how David got into the industry and any advice he can share based on his experiences so far
31:00 - 37:15 - We talk about why David's favorite childhood games included Silent Hill 2, the Zelda series, Mario series, as well as horror-genre games. Which eventually lead to online shooters being what set him on the path to wanting to work on shooters.
37:15 - 39:30 - We talk about what it is about gaming that David enjoys
39:30 - 47:00 - We talk about the concept of flow state and what games David can feel that in
47:00 - 59:00 - We talk about what David does outside of gaming... Which often includes more video games. We also discuss what kind of comfort games David enjoys to relax
59:00 - End - Wrap up
Check David out on Twitter https://twitter.com/AmusedApricot
Check out the studio David works at Gravity Well on Twitter https://twitter.com/gravitywell
David occasionally streams on Twitch, check him out there at https://www.twitch.tv/Amused_Apricot
As David suggested, everyone should check out the Moss devs, Polyarc, on Twitter https://twitter.com/polyarcgames
Episode 36 - Aaron Clark, co-founder Glovebox Games, creators of Beard Blade
Start - 3:45 - Intro
3:45 - 10:30 - Aaron answers how and why they landed on a magical beard wielding protagonist named Branson
10:30 - 18:15 - I ask Aaron about the current climate of educational games
18:15 - 30:25 - We talk about how Aaron got into making games, and what kind of advice he can share based on his experience
30:25 - 51:30 - We talk about Aarons favorite game, Super Mario World, and why. We then float through a bunch of other games that Aaron enjoyed and I ask about whether he ever played any of the SNES Capcom games due to his art reminding me of their fantastic designs
51:30 - 54:30 - We talk about what makes gaming enjoyable to Aaron
54:30 - 1:01:00 - We talk about what Aaron enjoys doing outside of playing and making games
1:01:00 - End - Wrap Up
Check Beard Blade out on their Steam page at store.steampowered.com/app/1546940/Beard_Blade/
Check Beard Blade out on Twitter at twitter.com/BeardBladeGame or check out Glove Box Games on Twitter at twitter.com/gloveboxgames
Check Aaron out on Twitter at twitter.com/ac2Dart
For you hold outs, you can also check them out on Tumblr at beardbladegame.tumblr.com/
Check out their Instagram at www.instagram.com/beardbladegame/