These Flimsy Rituals

These Flimsy Rituals

By These Flimsy Rituals
Narrative-first roleplaying, telling small stories in big worlds. Currently playing Tiding — Challa, Belka, Bris & Venz lead their people through a world of restless gods and shifting landscapes.

New episodes every other Sunday.
Follow us on twitter @flimsyrituals
Join our Discord discord.gg/jcWRCBt
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Tiding 20: Veiled Conversation
“I stand before our village’s council to relinquish my claim to become elder of the Derral family. I understand that my claim will be passed to my sister Aya, or otherwise the next person to come of age. I reaffirm my commitment to my family and will continue to serve them in other ways.”  - Bris *** In the aftermath of the Jackal Dorish's attack, the caravan tries to make sense of what happened. The wounded must be tended, sides taken and questions about Challa's part in this answered. Bris and Challa find themselves making decisions about the future of themselves and the caravan. Challa loses a friend and Bris talks to a tent. *** Hosted by Adam Dixon (@adtidixon).  Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames).   Produced by Thryn Henderson and Adam Dixon.   Cover art by Allissa Chan (@formyths).   Rules are available at adtidi.itch.io/ryne.     Sound clips from  Heigh-hoo, alexkandrell and kiefspoon at freesound.org
58:43
August 18, 2019
Tiding 19: Welcome to Lentil
C/W: Violence “Our practice is about untangling memory. Done well, the petitioner should have no sense of the memory they wanted rid of. This means that our work will often be tedious, we must cultivate patience. Learn to see that network of roots attached to each memory, and work slowly to pry each one free leaving stone intact.”  - Notes on Our Practice by the Judgemental Observer Axenius *** Eulogy sits at the heart of Cenja, a small town governed by the monks of the Revenant Chorus. At its centre is the Helctic Library, a monastery where they practice their trade - the taking of memories, to assuage the pain of the grieving.  Escorted by Captain Aloma Labrencis, Belka reaches Eulogy with Venz not far behind. Meanwhile, the rest of the camping trip head back to the caravan, where trouble awaits. Bris gets told off, Belka refuses to budge, Challa shows uncanny potential and Venz gets sassy. *** Hosted by Adam Dixon (@adtidixon).  Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames).   Produced by Thryn Henderson and Adam Dixon.   Cover art by Allissa Chan (@formyths).   Rules are available at adtidi.itch.io/ryne.     Sound clips from newagesoup, elmoustachio and fthgurdy at freesound.org
53:42
August 4, 2019
Tiding 18: Forces in Play
"But to do this is to ignore all of the different forces in play. It ignores the Splintered Breath, that group of renegade snarls, already planning their audacious robbery of the monk’s library - willing to risk everything to find a trace of their absent prophet. It ignores those opposing them. Snarl-hunters from the Conclave of Sima, who would let the library go up in flames, if it meant catching their quarry. It ignores too the ambitions of the monk’s supposed allies, the Satraphy of Pheretrere, who, fearing the Conclave’s interference, moved to reaffirm the loyalty of the Revenant Chorus - by whatever means that would take.”  - The Counterfeit God: A History of Corpus by Avyn Fiir Vorunt *** After a night’s rest on Tiller Bract’s farm, trouble catches up to the camping trip. They find themselves caught between their melancholy host and people who would do them harm. Bris babysits, Challa sings songs, Venz makes threats and Belka stands firm. *** Hosted by Adam Dixon (@adtidixon).  Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames).   Produced by Thryn Henderson and Adam Dixon.   Cover art by Beck Michalak (@r_michalak). Tiding art by Allissa Chan (@formyths).   Rules are available at adtidi.itch.io/ryne.     Sound clips from HunteR4708 and kiefspoon at freesound.org
40:54
July 21, 2019
Tiding 17: Clean Slate
C/W: terminal illness, death, bugs   “I never thought I’d be able to think of this place as a home, but it wasn’t half bad for a while. But life being the way it is, the things we were running from caught up with us. And now, as I find myself desperately wanting to forget, to leave this place, I find myself weighed down - as if by stone.”  - The memories of Tiller Bract recorded by The Distractible Sepult Charus *** The camping group find shelter in the house of Tiller Bract, a rancher living near Eulogy. For the first time in a long while they are well-fed and rested. However, like leaves in the gutter, gloom and memory weigh down this house. Sensing something strange, the group attempt to investigate the farm and their forgetful host. Bris investigates, Venz takes it all in, Challa discovers strange animals and Belka learns about omelettes. *** Hosted by Adam Dixon (@adtidixon).  Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames).   Produced by Thryn Henderson and Adam Dixon.   Cover art by Beck Michalak (@r_michalak). Tiding art by Allissa Chan (@formyths).   Rules are available at adtidi.itch.io/ryne.     Sound clips from SoundCollectah, HunteR4708 and sunsharon0709 at freesound.org
51:10
July 7, 2019
Tiding 16: A Fistful of Feathers
 “But, Corpus did not lie idle. It had begun to proliferate outwards from Carn Veskl; folded the power claimed from Slumber and Strael into its whole. And by spore and ice wind and tunnel, spread. In the Sharrow it found easy pickings, the land defenceless following its remnant’s murder. Now in control of Strael’s frozen wake, it stretched itself over the territory. Then, it turned East. Began to track those who had eluded it in the caves, the ones that had turned its powers against it. It put its newfound strength to the test against Cenja. And, while Duier did its best to hold back Corpus’ fury, its victory seemed an inevitability.”  - Avyn Fiir Vorunt *** Ahead of the caravan, the camping trip starts proper. Venz and Challa attempt to get answers from Strael; first though they’ll have to avoid Belka and Bris’ suspicions, as well as the attention of dangerous strangers. Venz finds time for his hobbies, Belka cooks potatoes, Challa rides a moth and Bris goes chasing waterfalls. *** Hosted by Adam Dixon (@adtidixon).  Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames).   Produced by Thryn Henderson and Adam Dixon.    Cover art by Beck Michalak (@r_michalak). Tiding art by Allissa Chan (@formyths).    Rules are available at adtidi.itch.io/ryne.     Sound clips from jcarrascovazquez, xenonn, straget and Matucha at freesound.org
58:21
June 23, 2019
Tiding 15: Secrets, Loosely Held
C/W: upsetting scenes “I knew then that if I was to do this right, I would need to get close. I would have to map the full extent of Venz’s influence - find out whether it spread elsewhere, to see whether the two children might be redeemed under the Conclave’s tutelage. And only then, I would strike. I would destroy the stem of weed, but destroy it right down to the roots. Yours in faithful service, Rugate Ullun Bakkal”  ***  Challa and Bris gather people, ready to go camping. First though there are permissions to be asked and conversations to be had, Secrets unfurl, spreading their shadow over the whole trip. Belka investigates Strael, Challa gets a ghostly surprise, Venz hides behind a secret and Bris loses her temper.  ***  Hosted by Adam Dixon (@adtidixon).   Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames).    Produced by Thryn Henderson and Adam Dixon.     Cover art by Beck Michalak (@r_michalak). Tiding art by Allissa Chan (@formyths).    Rules are available at adtidi.itch.io/ryne.      Sound clips from Kyster and Matucha at freesound.org
52:03
June 9, 2019
Tiding 14: Memento Mori
C/W: Mention of family death "When a remnant demands beauty, give your eyes so it can see its land. When a remnant demands expression, give your tongue so it can speak. When a remnant demands knowledge, give your thoughts so it can understand. When a remnant demands service, give your body so it can act. When a remnant demands certainty, give your spirit so it can judge. When a remnant demands death, give your life so it can be put to a higher purpose." - a prayer recorded on a Voek grave, Cenja *** Amongst the stone and root of Cenja, Belka meets envoys of the remnant Duier. They barter for the caravan's right to cross its land. Meanwhile, at the caravan, Strael repeats their demands. Belka shares a name, Challa asks for help, Venz meets Strael and Bris agrees to a camping trip. *** Hosted by Adam Dixon (@adtidixon).  Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames).   Produced by Thryn Henderson and Adam Dixon.    Cover art by Beck Michalak (@r_michalak). Tiding art by Allissa Chan (@formyths).    Rules are available at adtidi.itch.io/ryne.     Sound clips from Kyster and Daenerys at freesound.org  
1:04:15
May 28, 2019
Tiding 13: Written in Stone
C/W: discussion of grief  “Vassan, Lef. My hope is that you’ll never have to go through this. That we’ll find a home you’ll never have to leave unless you choose to.”  - Jeddah Assum  ***  The caravan continues its journey through the grave-strewn landscape of Cenja. They head towards Eulogy, following the trail of a scientist who was seen fleeing Carn Veskl. There an order of monks, devoted to capturing memory and assuaging grief, make their home. But, there is much road still to cover between here and there.  Venz shares his burdens, Bris hears harsh truths, Challa demands Strael's attention and Belka investigates a grave.  ***  Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames).  Produced by Thryn Henderson and Adam Dixon.    Cover art by Beck Michalak (@r_michalak). Tiding art by Allissa Chan (@formyths).    Rules are available at adtidi.itch.io/ryne.     Sound clips from SteeLManure, daenerys and mcharchenko at freesound.org
53:05
May 12, 2019
Tiding 12: Murmurations
“Your book is an incredible thing. I recognise so much of my home in it, even a few things I didn’t know. I’d been planning to keep it, but as you’re still around, I thought you might like it back. I hope you continue to work on it. I fear that the place we both know is lost with the Sharrow’s death. The book is a fitting tribute.”  -Venz  ***  Having decided to head East the survivors of Carn Veskl gather their belongings. Soon they’ll climb the steep path out of the valley into Cenja, a territory devoted to mourning. A forested landscape dotted with graves, tombs and graves from a thousand cultures; where fruit grows bland and grief lingers like a thick fog. As the caravan prepares to leave there are a few moments - to heal wounds, to make plans, to catch-up with old friends. Venz returns a book, Belka reunites with Vilte, Bris shares unwelcome wisdom and Challa sees a bird.  ***  As mentioned in the episode we recently created a Discord - a place where you can chat about the podcast. You can join at https://discord.gg/bTQdKmU. We’ve also released the draft rules for Ryne, the game we play on the podcast. You can get the playtest version at adtidi.itch.io/ryne.    ***  Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames).  Produced by Thryn Henderson and Adam Dixon.  Cover art by Beck Michalak (@r_michalak). Tiding art by Allissa Chan (@formyths).    Rules are available at adtidi.itch.io/ryne.     Sound clips from bbcsfx.acropolis.org.uk and mcharchenko at freesound.org
53:26
April 28, 2019
Tiding 11: A Moment's Respite
C/W: NPC death “But my eyes were drawn to another figure, who sat in their midst. An anathema, the monster I'd come to know as Venz. From the moment I set eye on him I knew I had to act. That if I didn't, all of these people would be doomed.”  -Ullun Bakkal *** Having escaped the strange remnant Corpus, the people of Ninut gather at the confluence of three territories. They rest, shocked by the dark events under the mountain, waiting to see if all of their loved ones make it out of Carn Veskl. A small group, gathered by Jeddah and the now-awakened Vilte, are asked to make a decision about where to go next. Do they go north into Irravence’s untamed forests, or east into the grief-touched Cenja? Venz shares news of the Sharrow’s fate, Belka puts their foot down, Bris gets emotional and Challa climbs a tree. *** This is the start of Tiding's second arc. We're excited to pick up the adventures of Belka, Bris, Challa and Venz again. We also wanted to share some news! We've just released the rules we've been playing with, you can download and view them at adtidi.itch.io/ryne. They're WIP, but we'll be continuing to update them on that itch page. If you want to chat about the rules or podcast, we also have a new Discord server - https://discord.gg/bTQdKmU. Come and discuss the episodes, share your non-canon remnants and argue about which character is the best. *** Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson and Adam Dixon. Cover art by Beck Michalak (@r_michalak). Tiding art by Allissa Chan (@formyths).  Sound clips from bbcsfx.acropolis.org.uk.
34:12
April 15, 2019
Shards & Fragments: Eolith Pt 3
 C/W: violence, death “The instructors taught us this trick. When a remnants influence begins to cause things to slip, build constants. Mark the world, use them to observe and comprehend. That’s the purpose of this record. This is waking 11 or 12.” - Oken nim Sharif *** This is the final part of our special Shards & Fragments: Eolith - focusing on the Jackal’s attempts to bring down Relict. We’re playing The Harder They Fall, a game of final battles for the fate of the world, by Jay Iles and UFO Press. *** Finally united at the edge of Eolith’s petrified forest, the Tender’s Oken and Flint launch their assault on Relict. Its envoys, the gestalt consciousness led by Mell, swarm to protect their remnant.  Sensing the threat that the Jackal’s pose, the envoys petition Relict to release their fearsome sibling, Hongeo. A gigantic fermented stingray, with a dangerous relationship with entropy. *** Featuring special guests Beck Michalak (@R_Michalak) and Nate Crowley (@FrogCroakley), alongside Thryn Henderson (@thairyn). Hosted by Adam Dixon (@adtidixon). Episode produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from kangaroovindaloo, Benboncan and Yuval on Freesound.org 
1:23:19
March 31, 2019
Shards & Fragments: Eolith Pt 2
C/W: trypophobia, discussion of butchery and preservation, violence and horror “Scur, 1502. Relict: leaching of time from surrounding territories Lead agents: Oken nim Shalif, expunged” - Excerpt from Index of Assignments of the Tenders of the Dawn’s Embers *** This is part two of our three-part special focusing on the Jackal’s attempts to bring down Relict. We’re playing The Harder They Fall, a game of final battles for the fate of the world, by Jay Iles and UFO Press. The game has just released, it’s available here: https://ufo-jay.itch.io/harder-they-fall.  *** Eolith. A stoppered landscape, shielded from entropy and decay by the remnant Relict. Here things are detached from the rhythms time - trees grow already petrified, corpses are preserved overnight by a salt wind, insects burst from the ground centuries after their last appearance. With the aid of its envoys - a kind of gestalt hive-mind led by the fearsome Mell - Relict collects rarities from the neighbouring world. It preserves the extinct and the endangered, the fragile and the unique. However, entropy has entered Eolith. Relict’s wunderkammer has created a curio-led gold-rush. Archaeologists, treasure hunters and prospectors flock to the wheeled town of Rush. There they hope to get rich off of the preserved bodies and alien artefacts craned from the argon river.  Relict responds by pulling time from its neighbours. A trickle at first, but that stream widens. To the South, two enter. Flint and Oken. Agents of the Tenders of the Dawn’s Embers - stewards, god-killers, jackals. Their plant-read prophecies show the dark outcome of Relict’s thievery. They have come to stop it. *** Featuring special guests Beck Michalak (@R_Michalak) and Nate Crowley (@FrogCroakley), alongside Thryn Henderson (@thairyn). Hosted by Adam Dixon (@adtidixon). Episode produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from kangaroovindaloo, Benboncan and Yuval on Freesound.org 
1:04:34
March 17, 2019
Shards & Fragments: Eolith Pt 1
 C/W: Trypophobia, discussion of death “Eolith whispers slow. Setting sun, rays lie thick. Cool, harden, coat the tongue. Long, dry exhale, salt-heavy funeral sigh. Atrophy creeping. Old crystalline veins, crumble dust-like, flake and fall. Decay extends, searches. Hide the heart. Calm the pulse, slower, slower. Extend the reach. Split the chrysalis. Wake the hive. Grasp the roots outside the edges - unheeded time, more use here. Others waste, redirect. Bind the wound. Brace.” This is the first of a three-part special focusing on the Jackal’s attempts to bring down Relict. We play the game The Harder They Fall, a game of final battles for the fate of the world, by Jay Iles and UFO Press. In this episode we build the landscape of Eolith, a preserved landscape of amber mountains, tar pits and salt flats. We share the characters we’ll be playing - the remnant Relict, its envoys led by Mell, and the Tenders Flint and Oaken.  It’s set in the same world as Tiding, but is a stand-alone story. If you’re new to These Flimsy Rituals, this might be a good entry point. Featuring special guests Beck Michalak (@R_Michalak) and Nate Crowley (@FrogCroakley), alongside Thryn Henderson (@thairyn). Hosted by Adam Dixon (@adtidixon). Episode produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from kangaroovindaloo and Yuval on Freesound.org 
58:30
March 3, 2019
Tiding 10: Strael
C/W: horror, gore, dead bodies, possession "Vilte fell into a deep sleep. By the time she had awakened Corpus was already growing under Carn Veskl. Her dark prophecy would be coming true." - Avyn Fiir Vorunt After Challa's attempts to stop Corpus fail, the caravan are trapped in Carn Veskl. There they must fight for their lives. Bris attempts to guide people to relative safety, while Belka desperately hunts for another way out of the caves. Venz flees a bear, Belka rows a boat, Challa welcomes a storm and Bris, well... Bris makes some choices. This is the final episode of Tiding's first arc. We'll be picking up the story of Belka, Bris, Challa and Venz again in a few weeks - but before that we'll be taking a quick break from their story to share some special episodes. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from giddster and Schoggimousse at freesound.org
1:17:50
February 17, 2019
Tiding 09: Corpus
"We shouldn't have gone into the caves." - Challa C/W: horror, violence Venz and Shu leave the Sharrow's resting place changed men. Meanwhile, the caravan reaches Carn Veskl and, seeing the kite Venz left them, they decide to head into the caves. Inside, the scouting party investigate the screams and find something monstrous at the barricades. Bris reunites with Korrin, Challa makes a pact, Venz resolves to help Ninut and Belka hears a poem. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Episode produced by Thryn Henderson. Cover art by Allissa Chan (@formyths). Sound clips from juilius_galla and sheepfilms on freesound.
1:10:51
February 3, 2019
Tiding 08: Sharrow
C/W: Death, trauma "Realise this. Realise that despite your training, killing a remnant will not be easy.  They are living gods. Even if your sword strikes true their wounds will heal, their hearts mend. You must do things right.  These are the steps, commit them to memory." - Crooner Cassis Venz and Shu reach the Northern edge of the Sharrow. There they find the missing remnant, and some unwanted company. Venz discovers Sharrow's fate. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames).  Episode produced by Adam Dixon.  Cover art by Allissa Chan (@formyths).  Sound clips from BBC Sound Effects.
1:00:44
January 20, 2019
Tiding 07: Friends, Un/Accounted For
C/W: death, dead body "Every settlement here has its own ways of celebrating our remnants arrival, because we know that with it comes Spring. That in its tred wildflowers grow like footprints, birds settle to nest and the land begins to warm, ready for the sewing of the year's first crops.Spring spreads through the land in a great circle. The Sharrow's passing is a signal for life to wake. I have spent half a life trying to trace the Sharrow, to give detail to its movements. This is what I know." - Cast Under Carn Veskl, the scouting party try to convince Calyn and Madi to move on - before the shadows that haunt the mountain's tunnels claims them. After the meeting the caravan's luck turns. They see signs that they're heading in the right direction. Meanwhile, Venz and Shu are sidetracked from their attempt to find the Sharrow. Belka and Bris tell hard truths, Challa sees a miracle and Venz uncovers a crime.  Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from julius_galla, TinTinOko, Feder_Ogon and Kyster on freesound.org
48:59
January 6, 2019
Tiding 06: At Rest
"But, Vilte's greatest strength was her gift for understanding people. She was able to bring others to her cause, to build a following and inspire them into action. She showed a faith in them and, in return, they would show a faith in her." - Avyn Fiir Vorunt The scouting party make friends with the underpeople - the community that calls Carn Veskl home. The caravan holds a meeting to discuss the lost family. Strael makes a move. Bris prevents a fight, Challa bargains with Strael and Belka enforces bedtime. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from  julius_galla and  bashrambali on freesound.org 
49:38
December 23, 2018
Tiding 05: Entanglements
C/W: Horror "High above, split from the knowing, the body walked in circles around the world thread, and from its being and its witnessing the world was born. Everywhere it passed, the thought of things solidified, and wound another thread around the world’s string." - Belka The world reveals dark omens. The scouting party finds something worrying growing under Carn Veskl - the mountain the caravan approaches. On the surface, a storm's name is revealed, and its intent. Belka swaps stories, Challa fights a storm, Venz eases doubts and Bris draws her sword. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from bbcsfx.acropolis.org.uk and julius_galla on freesound.org
44:30
December 10, 2018
Tiding 04: The Paths We Choose
C/W: Horror “Even the world itself can catch a sickness, once the wound has festered, hidden, for too long. I wonder now how I didn’t feel the fever burning in its caverns. How I could not see the threads of fate there, cut and twisted out of shape.” - Belka The scouting party reaches Carn Veskl's caves and, inside them, find an unexpected presence. Venz, after his encounter with the eagle, decides to take a different path. In the forest below the mountain the storm catches up and Challa tries to guide the stragglers back to the caravan's relative safety. Challa leads a dance, Venz flies a kite, Bris takes us below and Belka knocks hello. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from aliceemily, FreqMan and julius_galla on freesound.org
52:12
November 18, 2018
Tiding 03: Stragglers
C/W: minor horror, implied offscreen death "This is not the first time we've been forced to leave our homes behind. Nearly fifty years ago - before most of us were born - we lived in a different place, way to the west. There, on an island blanketed in colourless fog, our parents and grandparents lived in a town called Brisal. They didn't need to wear veils, their eyes perfectly suited to the shifting shades of mist." - an excerpt from the letters of Jeddah Assum As the storm gathers behind it, the caravan heads towards Carn Veskl. There the scouting party hunt for the caves that will give the travellers protection from the winds. The caves that are rumoured to lead out of the Sharrow. Bris builds bridges, Venz soars like an eagle, Belka listens to a dead fox and Challa starts a blaze. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from bbcsfx.acropolis.org.uk, and aliceemily and FreqMan on freesound.org
1:03:22
November 4, 2018
Tiding 02: Absolutely Useless Things
“Beginnings are always hard. There’s never a perfect place to start a story. The moment we pick is a choice that says as much about us as it does the history we tell.” - Avyn Fiir Vorunt The people of Ninut abandon the village of Etrys. They load their carts hoping to outrun the oncoming storm. Bris struggles with responsibilities, Challa soothes the weaver, Belka packs for an adventure, Venz decides to stick around - for now. A group is formed to scout the looming mountain, Carn Veskl. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from bbcsfx.acropolis.org.uk and thefilmbakery on freesound.org
1:01:48
October 21, 2018
Tiding 01: A Songless Dawn
"I kept a record of every day, overwrote each one the next. Not the normal practice, but the days all seemed like one: a heavy pause, a stutter. I replaced all of our yesterday's like I could erase this endless hesitation, as though the village wasn't there at all." - Belka The first play episode of Tiding - a story of a community doing their best to survive in indifferent landscapes. Two weeks ago the people of Ninut fled their homes to avoid a deadly storm, following the mysterious Parish to Etrys. There they wait, hoping for more stragglers to follow them. Challa uncovers a strange secret in the basements below Etrys, Bris meets a familiar stranger, Venz searches for flinthooks and Belka discovers stew. After a dire warning is shared, the people of Ninut face a difficult decision. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from bbcsfx.acropolis.org.uk and thefilmbakery on freesound.org
1:04:35
October 7, 2018
Tiding 00: The Breaking of Ninut
A storm sweeps over the Sharrow, different to any that has come before - haunted, deadly, alive. A caravan flees its wake, formed of the people of Ninut and the mysterious Parish. Leading them a reluctant guardian, outcast storyteller, rebellious kid and an unravelling spiritweaver. This is the world building episode for our first season, Tiding - set in a world of broken gods, wild landscapes and living spirits. In it we introduce our setting, rules and characters. We’re running a custom Apocalypse World hack, also drawing inspiration from Monsterhearts, Sagas of the Icelanders and The Veil. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths).
1:42:00
September 30, 2018
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