These Flimsy Rituals

These Flimsy Rituals

By These Flimsy Rituals
Narrative-first roleplaying, telling small stories in big worlds. Currently playing Tiding — Challa, Belka, Bris & Venz lead their people through a world of restless gods and shifting landscapes.

New episodes every other Sunday.
Follow us on twitter @flimsyrituals
Join our Discord discord.gg/jcWRCBt
Available on 10 platforms
Tiding 11: A Moment's Respite
C/W: NPC death “But my eyes were drawn to another figure, who sat in their midst. An anathema, the monster I'd come to know as Venz. From the moment I set eye on him I knew I had to act. That if I didn't, all of these people would be doomed.”  -Ullun Bakkal *** Having escaped the strange remnant Corpus, the people of Ninut gather at the confluence of three territories. They rest, shocked by the dark events under the mountain, waiting to see if all of their loved ones make it out of Carn Veskl. A small group, gathered by Jeddah and the now-awakened Vilte, are asked to make a decision about where to go next. Do they go north into Irravence’s untamed forests, or east into the grief-touched Cenja? Venz shares news of the Sharrow’s fate, Belka puts their foot down, Bris gets emotional and Challa climbs a tree. *** This is the start of Tiding's second arc. We're excited to pick up the adventures of Belka, Bris, Challa and Venz again. We also wanted to share some news! We've just released the rules we've been playing with, you can download and view them at adtidi.itch.io/ryne. They're WIP, but we'll be continuing to update them on that itch page. If you want to chat about the rules or podcast, we also have a new Discord server - https://discord.gg/bTQdKmU. Come and discuss the episodes, share your non-canon remnants and argue about which character is the best. *** Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson and Adam Dixon. Cover art by Allissa Chan (@formyths). Sound clips from bbcsfx.acropolis.org.uk.
34:12
April 15, 2019
Shards & Fragments: Eolith Pt 3
 C/W: violence, death “The instructors taught us this trick. When a remnants influence begins to cause things to slip, build constants. Mark the world, use them to observe and comprehend. That’s the purpose of this record. This is waking 11 or 12.” - Oken nim Sharif *** This is the final part of our special Shards & Fragments: Eolith - focusing on the Jackal’s attempts to bring down Relict. We’re playing The Harder They Fall, a game of final battles for the fate of the world, by Jay Iles and UFO Press. *** Finally united at the edge of Eolith’s petrified forest, the Tender’s Oken and Flint launch their assault on Relict. Its envoys, the gestalt consciousness led by Mell, swarm to protect their remnant.  Sensing the threat that the Jackal’s pose, the envoys petition Relict to release their fearsome sibling, Hongeo. A gigantic fermented stingray, with a dangerous relationship with entropy. *** Featuring special guests Beck Michalak (@R_Michalak) and Nate Crowley (@FrogCroakley), alongside Thryn Henderson (@thairyn). Hosted by Adam Dixon (@adtidixon). Episode produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from kangaroovindaloo, Benboncan and Yuval on Freesound.org 
1:23:19
March 31, 2019
Shards & Fragments: Eolith Pt 2
C/W: trypophobia, discussion of butchery and preservation, violence and horror “Scur, 1502. Relict: leaching of time from surrounding territories Lead agents: Oken nim Shalif, expunged” - Excerpt from Index of Assignments of the Tenders of the Dawn’s Embers *** This is part two of our three-part special focusing on the Jackal’s attempts to bring down Relict. We’re playing The Harder They Fall, a game of final battles for the fate of the world, by Jay Iles and UFO Press. The game has just released, it’s available here: https://ufo-jay.itch.io/harder-they-fall.  *** Eolith. A stoppered landscape, shielded from entropy and decay by the remnant Relict. Here things are detached from the rhythms time - trees grow already petrified, corpses are preserved overnight by a salt wind, insects burst from the ground centuries after their last appearance. With the aid of its envoys - a kind of gestalt hive-mind led by the fearsome Mell - Relict collects rarities from the neighbouring world. It preserves the extinct and the endangered, the fragile and the unique. However, entropy has entered Eolith. Relict’s wunderkammer has created a curio-led gold-rush. Archaeologists, treasure hunters and prospectors flock to the wheeled town of Rush. There they hope to get rich off of the preserved bodies and alien artefacts craned from the argon river.  Relict responds by pulling time from its neighbours. A trickle at first, but that stream widens. To the South, two enter. Flint and Oken. Agents of the Tenders of the Dawn’s Embers - stewards, god-killers, jackals. Their plant-read prophecies show the dark outcome of Relict’s thievery. They have come to stop it. *** Featuring special guests Beck Michalak (@R_Michalak) and Nate Crowley (@FrogCroakley), alongside Thryn Henderson (@thairyn). Hosted by Adam Dixon (@adtidixon). Episode produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from kangaroovindaloo, Benboncan and Yuval on Freesound.org 
1:04:34
March 17, 2019
Shards & Fragments: Eolith Pt 1
 C/W: Trypophobia, discussion of death “Eolith whispers slow. Setting sun, rays lie thick. Cool, harden, coat the tongue. Long, dry exhale, salt-heavy funeral sigh. Atrophy creeping. Old crystalline veins, crumble dust-like, flake and fall. Decay extends, searches. Hide the heart. Calm the pulse, slower, slower. Extend the reach. Split the chrysalis. Wake the hive. Grasp the roots outside the edges - unheeded time, more use here. Others waste, redirect. Bind the wound. Brace.” This is the first of a three-part special focusing on the Jackal’s attempts to bring down Relict. We play the game The Harder They Fall, a game of final battles for the fate of the world, by Jay Iles and UFO Press. In this episode we build the landscape of Eolith, a preserved landscape of amber mountains, tar pits and salt flats. We share the characters we’ll be playing - the remnant Relict, its envoys led by Mell, and the Tenders Flint and Oaken.  It’s set in the same world as Tiding, but is a stand-alone story. If you’re new to These Flimsy Rituals, this might be a good entry point. Featuring special guests Beck Michalak (@R_Michalak) and Nate Crowley (@FrogCroakley), alongside Thryn Henderson (@thairyn). Hosted by Adam Dixon (@adtidixon). Episode produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from kangaroovindaloo and Yuval on Freesound.org 
58:30
March 3, 2019
Tiding 10: Strael
C/W: horror, gore, dead bodies, possession "Vilte fell into a deep sleep. By the time she had awakened Corpus was already growing under Carn Veskl. Her dark prophecy would be coming true." - Avyn Fiir Vorunt After Challa's attempts to stop Corpus fail, the caravan are trapped in Carn Veskl. There they must fight for their lives. Bris attempts to guide people to relative safety, while Belka desperately hunts for another way out of the caves. Venz flees a bear, Belka rows a boat, Challa welcomes a storm and Bris, well... Bris makes some choices. This is the final episode of Tiding's first arc. We'll be picking up the story of Belka, Bris, Challa and Venz again in a few weeks - but before that we'll be taking a quick break from their story to share some special episodes. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from giddster and Schoggimousse at freesound.org
1:17:50
February 17, 2019
Tiding 09: Corpus
"We shouldn't have gone into the caves." - Challa C/W: horror, violence Venz and Shu leave the Sharrow's resting place changed men. Meanwhile, the caravan reaches Carn Veskl and, seeing the kite Venz left them, they decide to head into the caves. Inside, the scouting party investigate the screams and find something monstrous at the barricades. Bris reunites with Korrin, Challa makes a pact, Venz resolves to help Ninut and Belka hears a poem. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Episode produced by Thryn Henderson. Cover art by Allissa Chan (@formyths). Sound clips from juilius_galla and sheepfilms on freesound.
1:10:51
February 3, 2019
Tiding 08: Sharrow
C/W: Death, trauma "Realise this. Realise that despite your training, killing a remnant will not be easy.  They are living gods. Even if your sword strikes true their wounds will heal, their hearts mend. You must do things right.  These are the steps, commit them to memory." - Crooner Cassis Venz and Shu reach the Northern edge of the Sharrow. There they find the missing remnant, and some unwanted company. Venz discovers Sharrow's fate. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames).  Episode produced by Adam Dixon.  Cover art by Allissa Chan (@formyths).  Sound clips from BBC Sound Effects.
1:00:44
January 20, 2019
Tiding 07: Friends, Un/Accounted For
C/W: death, dead body "Every settlement here has its own ways of celebrating our remnants arrival, because we know that with it comes Spring. That in its tred wildflowers grow like footprints, birds settle to nest and the land begins to warm, ready for the sewing of the year's first crops.Spring spreads through the land in a great circle. The Sharrow's passing is a signal for life to wake. I have spent half a life trying to trace the Sharrow, to give detail to its movements. This is what I know." - Cast Under Carn Veskl, the scouting party try to convince Calyn and Madi to move on - before the shadows that haunt the mountain's tunnels claims them. After the meeting the caravan's luck turns. They see signs that they're heading in the right direction. Meanwhile, Venz and Shu are sidetracked from their attempt to find the Sharrow. Belka and Bris tell hard truths, Challa sees a miracle and Venz uncovers a crime.  Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from julius_galla, TinTinOko, Feder_Ogon and Kyster on freesound.org
48:59
January 6, 2019
Tiding 06: At Rest
"But, Vilte's greatest strength was her gift for understanding people. She was able to bring others to her cause, to build a following and inspire them into action. She showed a faith in them and, in return, they would show a faith in her." - Avyn Fiir Vorunt The scouting party make friends with the underpeople - the community that calls Carn Veskl home. The caravan holds a meeting to discuss the lost family. Strael makes a move. Bris prevents a fight, Challa bargains with Strael and Belka enforces bedtime. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from  julius_galla and  bashrambali on freesound.org 
49:38
December 23, 2018
Tiding 05: Entanglements
C/W: Horror "High above, split from the knowing, the body walked in circles around the world thread, and from its being and its witnessing the world was born. Everywhere it passed, the thought of things solidified, and wound another thread around the world’s string." - Belka The world reveals dark omens. The scouting party finds something worrying growing under Carn Veskl - the mountain the caravan approaches. On the surface, a storm's name is revealed, and its intent. Belka swaps stories, Challa fights a storm, Venz eases doubts and Bris draws her sword. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from bbcsfx.acropolis.org.uk and julius_galla on freesound.org
44:30
December 10, 2018
Tiding 04: The Paths We Choose
C/W: Horror “Even the world itself can catch a sickness, once the wound has festered, hidden, for too long. I wonder now how I didn’t feel the fever burning in its caverns. How I could not see the threads of fate there, cut and twisted out of shape.” - Belka The scouting party reaches Carn Veskl's caves and, inside them, find an unexpected presence. Venz, after his encounter with the eagle, decides to take a different path. In the forest below the mountain the storm catches up and Challa tries to guide the stragglers back to the caravan's relative safety. Challa leads a dance, Venz flies a kite, Bris takes us below and Belka knocks hello. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from aliceemily, FreqMan and julius_galla on freesound.org
52:12
November 18, 2018
Tiding 03: Stragglers
C/W: minor horror, implied offscreen death "This is not the first time we've been forced to leave our homes behind. Nearly fifty years ago - before most of us were born - we lived in a different place, way to the west. There, on an island blanketed in colourless fog, our parents and grandparents lived in a town called Brisal. They didn't need to wear veils, their eyes perfectly suited to the shifting shades of mist." - an excerpt from the letters of Jeddah Assum As the storm gathers behind it, the caravan heads towards Carn Veskl. There the scouting party hunt for the caves that will give the travellers protection from the winds. The caves that are rumoured to lead out of the Sharrow. Bris builds bridges, Venz soars like an eagle, Belka listens to a dead fox and Challa starts a blaze. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from bbcsfx.acropolis.org.uk, and aliceemily and FreqMan on freesound.org
1:03:22
November 4, 2018
Tiding 02: Absolutely Useless Things
“Beginnings are always hard. There’s never a perfect place to start a story. The moment we pick is a choice that says as much about us as it does the history we tell.” - Avyn Fiir Vorunt The people of Ninut abandon the village of Etrys. They load their carts hoping to outrun the oncoming storm. Bris struggles with responsibilities, Challa soothes the weaver, Belka packs for an adventure, Venz decides to stick around - for now. A group is formed to scout the looming mountain, Carn Veskl. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from bbcsfx.acropolis.org.uk and thefilmbakery on freesound.org
1:01:48
October 21, 2018
Tiding 01: A Songless Dawn
"I kept a record of every day, overwrote each one the next. Not the normal practice, but the days all seemed like one: a heavy pause, a stutter. I replaced all of our yesterday's like I could erase this endless hesitation, as though the village wasn't there at all." - Belka The first play episode of Tiding - a story of a community doing their best to survive in indifferent landscapes. Two weeks ago the people of Ninut fled their homes to avoid a deadly storm, following the mysterious Parish to Etrys. There they wait, hoping for more stragglers to follow them. Challa uncovers a strange secret in the basements below Etrys, Bris meets a familiar stranger, Venz searches for flinthooks and Belka discovers stew. After a dire warning is shared, the people of Ninut face a difficult decision. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths). Sound clips from bbcsfx.acropolis.org.uk and thefilmbakery on freesound.org
1:04:35
October 7, 2018
Tiding 00: The Breaking of Ninut
A storm sweeps over the Sharrow, different to any that has come before - haunted, deadly, alive. A caravan flees its wake, formed of the people of Ninut and the mysterious Parish. Leading them a reluctant guardian, outcast storyteller, rebellious kid and an unravelling spiritweaver. This is the world building episode for our first season, Tiding - set in a world of broken gods, wild landscapes and living spirits. In it we introduce our setting, rules and characters. We’re running a custom Apocalypse World hack, also drawing inspiration from Monsterhearts, Sagas of the Icelanders and The Veil. Hosted by Adam Dixon (@adtidixon). Featuring Ryan Evans (@brainxray), Steve Martin (@purple_steve), Thryn Henderson (@thairyn) and Ziz Simoens (@seasylphgames). Produced by Thryn Henderson (@thairyn). Cover art by Allissa Chan (@formyths).
1:42:00
September 30, 2018
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