two & a half gamers

two & a half gamers

By Lancaric.me

This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
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Currently playing episode

What payback should I aim for? Mastering CPI & LTV in Mobile Gaming by Matej Lancaric

two & a half gamersJan 22, 2025
00:00
29:48
Review radar #8: From Stable Dinosaur to Revenue Rocket. Podcast curse broken!

Review radar #8: From Stable Dinosaur to Revenue Rocket. Podcast curse broken!

We just dropped a new Review Radar episode in which we examined every major mobile game from the last three months. Some are breaking the ‘podcast curse’ and scaling up, others are stuck in stable dinosaur mode, and a few are just… lost.


Highlights:


Triple Match City and Color Block Jam are stacking revenue with surprising ARPU and ad mixes


Royal Kingdom and Pokémon Sleep show that audience and IP still trump any new feature


Cloning is the new normal, but most ‘copy-paste’ games never hit the KPIs of their genre leaders


Monetization is where dreams die, great engines, weak revenue


UA and creative discipline are still the biggest differentiators


Our verdict? Build fast, adapt faster, and don’t be afraid to kill what isn’t scaling. In mobile gaming, the only thing worse than a failed experiment is a boring one.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

https://www.vibe.co/

---------------------------------------

For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

Our sponsor FastSpring:

Has delivered D2C at scale for over 20 years

They power top mobile publishers around the world

Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/vaa1d1Evif0


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to the Review Radar

04:39 Game Performance Insights: Triple Match City

07:16 Core Survival and Its Revenue Growth

10:32 Acero 2: Launch and Revenue Analysis

13:37 Top Girl: User Engagement and Revenue Trends

16:37 Royal Kingdom: Celebrity Campaign Impact

19:36 Path of Exile 2: Community Reactions and Revenue

22:40 Dark and Darker: Soft Launch Insights

25:34 Magic Sword: Future Potential and Market Position

27:06 Revenue Insights: Comparing Game Performance

28:48 Block Blast: The Unexpected Contender

29:42 Project Rise: Anticipation and Delays

33:27 ColorBlockJam: A Rising Star in Mobile Gaming

36:35 Hi-Sees Hero: Challenges in Game Development

39:48 Candy Crush Solitaire: Stagnation in a Competitive Market

41:50 Goods Puzzle: A New Player in the Market

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

Jun 05, 202547:51
MAU'25 Live Special: The Bold New Era of Rewarded Gaming & UA in 2025

MAU'25 Live Special: The Bold New Era of Rewarded Gaming & UA in 2025

In this special episode recorded LIVE at MAU, Matej Lančarič sits down with Noa Gutterman (VP UA, Misplay) and Brett (Senior Manager, UA, Misplay) for a no-BS deep dive into the business and creative secrets powering Misplay’s explosive growth, and their high-stakes launch on iOS.


Brutally honest breakdown:


How Misplay overcame App Store hurdles to launch on iOS


Incrementality testing, the “always-on” strategy that’s blowing up the myth of last-touch attribution


Building a predictive PLTV signal stack for maximum partner value


Why culturalization, not just localization, is driving insane ROI in APAC markets


Creative strategies that actually convert: negative hooks, modular iteration, and next-gen UGC


Real talk on AI in UA, where it works, where it fails, and what’s next


Misplay’s playbook is a wake-up call for UA and product teams: “Question every channel. Obsess over incrementality. Creative is king, but speed and structure are the emperor. And don’t just localize, culturalize, or leave millions on the table.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

https://www.vibe.co/

---------------------------------------

For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

Our sponsor FastSpring:

Has delivered D2C at scale for over 20 years

They power top mobile publishers around the world

Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/xUCAnvTHcYQ


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Misplay and the Team

03:24 Challenges and Opportunities in iOS Gaming

06:51 User Acquisition Strategies for iOS

09:31 Incrementality Testing in User Acquisition

12:38 Measurement and Data Strategies

15:40 Signals and Optimization in Campaigns

18:48 User Segmentation and Geo Strategies

23:31 Culturalized Marketing Strategies in Korea

25:43 Creative Strategies and User-Generated Content

29:47 Innovative Brainstorming and Team Collaboration

32:43 Creative Testing and Iteration

36:38 The Role of AI in Creative Development

42:19 Future Directions for Misplay

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

Jun 04, 202545:18
🧩 Can Century Games Crack the Match-3 Puzzle Genre? In Match3 genre, only the bold survive!

🧩 Can Century Games Crack the Match-3 Puzzle Genre? In Match3 genre, only the bold survive!

In this brutally honest episode, the 2.5 Gamers crew and puzzle expert Laura Taranto dive into Century Games’ match-3 ambitions, dissecting new titles like Family Farm Match, Party Match, and Truckstar. Once a 4X and farming powerhouse, Century is now flooding the puzzle genre with games and wild creative tests, but is there any real strategy?We break down:The copy-paste engine and meta behind Party Match and Family Farm MatchTruckstar’s unique angle and why it’s struggling to scaleUA and creative strategy: random, borrowed, or just desperate?Why failing to use rewarded ads and proper player segmentation is costing millionsPolished engines but way-too-easy level design, can this team ever push players to pay?What’s next? Will slow and safe ever beat bold and brilliant in match-3?Key TakeawayCentury Games has the tech, the team, and the budget, but without a killer UA and creative strategy and the guts to actually experiment, segment, and scale, they’ll keep missing out on match-3’s billion-dollar club. “Spray and pray” isn’t a strategy!Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special Guest: Laura TarantoYoutube: https://youtu.be/LV1FK7kqLJcJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters

00:00 Epic intro

03:07 Exploring Century Games' Portfolio and Revenue Streams

08:54 Casual Gaming Strategy and Market Positioning

11:55 Discussion on Match-Three Games and Their Performance

18:47 Evolution of Match Games

20:28 Engaging Male Audiences in Gaming

22:24 Revenue Strategies and User Acquisition

29:39 Core Mechanics and Level Balancing

35:29 Challenges in Game Differentiation

45:23 Analyzing User Acquisition Tactics

49:34 Understanding Creative Strategies in Marketing

51:45 Evaluating Game Engine Performance

56:57 Final Thoughts on Game Strategy and Development---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

Jun 02, 202501:03:05
🔥 The Art of Scaling Applovin UA & Admon: A Deep dive

🔥 The Art of Scaling Applovin UA & Admon: A Deep dive

Running UA on AppLovin in 2025? Don’t waste another dollar until you hear this.


In this episode, we sit down with Alexis Lejeune (ex-AppLovin, now UA advisor) to dive deep into how AppLovin’s UA stack really works — including how to scale, when to use D28 ROAS, how to test creatives, and how Axon 2 finds your payers before you do.


What we cover:


Axon 2: How AppLovin’s black box blends mediation + advertiser data


D0 vs. D7 vs. D28: Which ROAS model works best and when


Why $500 budgets won’t calibrate for IAP games


Campaign caps, crashes, and recovery strategies


Why campaign goals should be set per geo & not touched every 2 days


Why playables matter more than ever and how they qualify users


How to refresh creatives based on spend volume (5–10/week at $10K/day)

Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

https://www.vibe.co/

---------------------------------------

For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

Our sponsor FastSpring:

Has delivered D2C at scale for over 20 years

They power top mobile publishers around the world

Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special guest: Alexis Lejeune

https://www.linkedin.com/in/alexis-lejeune/

Youtube: https://youtu.be/V3TJwkPBXOM


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction and Guest Introduction

05:03 Alexis Lejeune's Journey in Gaming

07:45 Understanding Applovin and Its Reputation

11:28 Exploring Axon 2 and Its Functionality

14:17 Campaign Strategies: D0, D7, and D28 Models

22:43 Common Mistakes in User Acquisition

27:22 Optimizing Campaigns on Applovin

32:40 Data-Driven Campaign Strategies

34:50 The Importance of Playable Ads

38:09 Creative Optimization and User Engagement

39:51 Creative Refresh Strategies

44:45 Aplovin and TikTok: A Strategic Merge

47:12 Facebook's Advertising Ambitions

48:03 Maximizing ECPMs for Publishers

54:51 Ad Formats: Length and User Experience

56:34 Banner Refresh Rates and Optimization


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

May 29, 202559:34
MAU'25 Live Special: The App Store Monopoly Is Cracking. Are You Ready?

MAU'25 Live Special: The App Store Monopoly Is Cracking. Are You Ready?

In this live-recorded episode from MAU Vegas, Matej sits down with Damon Marshall and Berkley Egenes of Xsolla's mobile leadership team to discuss how the April 30 court ruling opened the floodgates for direct-to-consumer monetization.


We unpack:


How mobile devs can now promote web shops directly inside iOS apps


Why this moment is the “William Wallace freedom moment” for game publishers


How Xsolla is helping everyone from indie devs to AAA publishers go direct


Key monetization tactics: segmented whale offers, welcome packs, Discord-driven promos, and loyalty systems


Why capture rates are already rising from 10% to 30–50%


What the future of Apple, attribution, and platform power looks like from here


This is not theoretical. It’s already happening. And it could mean 50% higher margins for mobile devs who act now.


Get our MERCH NOW: 25gamers.com/shop

---------------------------------------

Xsolla Web Shop #gamedev #mobilegames #XsollaWebshopMaximize your game's revenue with Xsolla Web Shop. Sell in-game goods directly to players, reduce platform fees, and unlock 1,000+ global payment options.:rocket: Learn how to set up your Web Shop: https://xsolla.com/mobile-web-shop?utm_source=content-syndication&utm_medium=infuencer&utm_campaign=webshop2025&utm_content=25gamers

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Host: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠

Youtube: https://youtu.be/aTuKkrKfvfU


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to MAU and Xsolla

02:07 Roles and Responsibilities at Xsolla

04:11 Impact of Recent Rulings on Mobile Gaming

09:59 Direct-to-Consumer Strategies for Developers

12:54 Leveraging Web Shops Post-Ruling

17:18 Best Practices for Web Shop Implementation

20:47 Innovations in Web Shop Features

24:06 Revenue Growth and Market Trends

27:13 Future of Mobile Gaming and Xsolla's Role

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai


May 28, 202537:14
🚨Lands Of Jail: Prison SIM meets 4X strategy. It's Frozen City + Whiteout + Toy Factory & scaling

🚨Lands Of Jail: Prison SIM meets 4X strategy. It's Frozen City + Whiteout + Toy Factory & scaling

Today, we take on Lands of Jail, a Chinese-built 4X survival-sim mashup that combines Frozen City onboarding, Whiteout Survival progression, and King Shot-style map layering, all dressed in prison jumpsuits, toy factories, and riot suppression mechanics.


Lands of Jail is one of the weirdest, deepest, and most well-executed SLG hybrids we’ve seen in 2025. Built by Chinese studio eWorld, it mixes:


Frozen City-style idle onboarding


Hardcore 4X warfare


Saga events, riots, gacha, and Discord-forced alliance spam


A prison toy factory (yes, really)


And some of the most absurd AI-generated creatives on mobile


In this episode of 2.5 Gamers, we go deep on:


What’s working in monetization, pacing, and theme alignment


Why King Shot might be its closest cousin


Where the game borrows from Whiteout Survival, and where it improves


How creative strategy blends GTA, toilet humor, AI anime, and frozen family fails


Why this might be the next 4X template other Chinese devs will clone


🎯 If you care about hybrid casual, 4X, or survival sims — this is a masterclass.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

https://www.vibe.co/

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/k-r2MT16zlc


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to the Podcast and Game Overview

04:07 Exploring the Game Mechanics and Cinematics

07:02 Prison Management and Gameplay Dynamics

10:00 Game Progression and Player Interaction

13:14 Company Background and Game Development Insights

16:11 Market Analysis and Game Strategy

19:05 Final Thoughts and Comparisons to Other Games

22:15 Game Monetization Strategies

24:06 Gacha Mechanics and User Engagement

25:26 Trends in Game Genres

26:12 Creative Marketing Approaches

28:47 Scaling and User Acquisition

31:37 AI in Game Development

33:22 Creative Concepts in Game Ads

35:50 Final Thoughts on Game Trends

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

May 26, 202540:07
Full Steam Ahead: How Steam trends influence Mobile games?

Full Steam Ahead: How Steam trends influence Mobile games?

We go “Full Steam Ahead” with a special guest, Adam Telfer, unpacking how Steam hits influence mobile game development in 2025: from Dreamdale-ified Palworld clones to digging simulators, idle RPG mashups, and more.


The crew explores:


Why some Steam-inspired mobile games (like Repo Online) hit 10M+ downloads and $1.3M in ads


Why others (like Lilith's Palworld clone) flop despite a powerful IP remix


Which genres (like Plinko roguelites and digging sims) are best suited for mobile


The risks of literal copy-paste ports — and what actually works instead


The role of TikTok trends, Steam reviews, and organic play patterns in predicting success


Why execution, not inspiration, is the differentiator


If you're scouting Steam hits for mobile adaptation, this episode is your blueprint for what works and what crashes.


🚂 What happens when mobile devs copy Steam hits too literally?

And why do some weird first-person digging games make $1M, while others crash after launch?


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

https://www.vibe.co/

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special Guest: Adam Telfer

Youtube: https://youtu.be/wrbKxB97lJE


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction and Guest Introduction

04:01 Steam Games and Mobile Adaptations

08:46 Case Study: Power World and Dreamdale

11:45 Exploring Game Mechanics and User Experience

14:40 Potential Mobile Game Adaptations

17:40 Trends in Mobile Gaming and Copycat Games

20:57 Navigating Game Development Challenges

24:15 Analyzing Successful Game Mechanics

27:07 Exploring Innovative Game Concepts

30:20 Adapting Games for Mobile Platforms

33:49 Evaluating Game Trends and Market Dynamics

37:21 Understanding User Engagement and Monetization Strategies

43:13 Exploring Complex Gameplay Mechanics

44:58 The Future of Life Simulation Games

46:29 Innovations in Game Design and AI Integration

47:53 Speed and Physics in Gaming

49:09 The Evolution of Idle Games

55:32 The Rise of Unique Game Concepts

57:03 Advice for Aspiring Game Developers

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

May 22, 202501:03:06
Applovin MAX mediation: Step-by-Step Walkthrough for beginners by Felix Braberg

Applovin MAX mediation: Step-by-Step Walkthrough for beginners by Felix Braberg

In this solo 2.5 Gamers Monologue, Felix walks you through a full setup and strategy guide for AppLovin MAX mediation, from the basics to advanced performance optimization.


Whether you're new to MAX or want to stop leaving revenue on the table, this video covers:


How to set up ad units correctly


Which networks to start with in 2025


How to manage fill rates, waterfall placements, and API syncing


What to monitor daily (like ad ARPDAU, viewer rates, and impressions per DAU)


Real-world benchmarks for rewarded, interstitial, and banner formats


What advanced reporting still matters now that placements are being deprecated


This is your complete starter guide to Applovin MAX.


Using AppLovin MAX for ad monetization?

This video is your complete, updated walkthrough — from setup to optimization — based on years of real-world experience.


Felix breaks down:


✅ How to set up ad units without overcomplicating things

✅ Which networks to prioritize for rewarded, interstitial, and banner

✅ How to connect APIs for accurate reporting (and avoid surprise payout gaps)

✅ What to track daily: ad ARPDAU, viewer rates, and revenue trends

✅ How to run clean A/B tests on bidders and placement floors

✅ What to look for in advanced reports before placements go away

If you're building any ad-monetized game or app, this is the baseline you need.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

https://www.vibe.co/

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/LtEJuyad7dY


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Max Mediation

02:05 Understanding Max Mediation's Market Position

05:37 Getting Started with Max Mediation

09:24 Setting Up Ad Units and Networks

12:46 Analyzing Performance Data

18:16 A/B Testing Strategies

20:36 Advanced Reporting Techniques

24:14 Conclusion and Next Steps


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

May 21, 202525:22
🧩 Word Search Explorer Review: $168K/Day From Ads Alone. No IAPs Needed

🧩 Word Search Explorer Review: $168K/Day From Ads Alone. No IAPs Needed

How do you build a mobile game that does $168K/day in ad revenue… with no fail states, no IAP pressure, and a monetization wall that doesn’t even kick in until level 24?


You study Word Search Explorer, the latest word game from the Lands of Jail studio (PlaySimple/MTG), and a masterclass in calm, deliberate ad monetization.


In this episode, we break down the ad placement strategy, retention metrics, and soft pacing systems that power one of the most deceptively profitable games on the App Store in 2025.


🧠 What if you could make $56M/year with a game that doesn’t push a single IAP until after level 24?


Word Search Explorer is doing just that — blending ultra-calm crossword mechanics with a surgical ad monetization strategy that’s pure efficiency.


How this game delays monetization but still retains like a champion


Why rewarded ads on store exit might be the best placement we’ve seen


The power of fake difficulty and soft urgency pacing


Why sessions are long, sticky, and filled with natural ad gaps


How PlaySimple (owned by MTG) has perfected the casual word game formula


The value of no fail states, no IAP hard stops, and deep passive flow


What other casual games can learn from this patient, profitable model


📈 This is the quiet money machine no one is talking about.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

https://www.vibe.co/

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/_PmjvYai0XY


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Word Games

04:02 The Popularity of Word Games

07:02 Market Dynamics and Revenue Models

10:03 Game Mechanics and User Engagement

13:03 Monetization Strategies in Word Games

16:00 Future Trends and Innovations in Word Games

20:25 Monetization Strategies in Word Games

23:23 Ad Revenue Insights and Game Performance

27:52 Retention vs. Monetization: A Balancing Act

31:16 Creative Strategies and User Engagement

40:32 Final Thoughts and Ratings

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

May 19, 202544:33
⚠️ The Industry’s Dirty Little Secrets: Confessions from the UA Underground

⚠️ The Industry’s Dirty Little Secrets: Confessions from the UA Underground

🎙️ This might be the most dangerous podcast episode we’ve ever released.

An anonymous insider, voice-modulated for protection, joins us to expose the truth about mobile UA, ad network manipulation, and how millions are spent with zero payback logic. With voice modulation in place, our guest “Dr. Doom” reveals what happens behind the dashboards, network sales decks, and investor slides.


You’ll hear :


Dream Games' $50M brand campaign: brilliant market takeover or the dumbest ROI play of 2025?


Why are most UA managers glorified spreadsheet jockeys, and why can’t founders tell the difference?


The smoke-and-mirrors of cohort data, fake growth stories, and shady LTV curve manipulation.


Chinese game studios' 300-person creative teams, outworking and outspending the West with terrifying efficiency.


Rewarded traffic, fake installs, App Store gaming, everything still happens. We pretend it doesn’t.


Ad network manipulation — how early numbers are fluffed, forecasts are gamed, and management eats it up.


This episode is a gloves-off, bullshit-free reality check. No brand-safe talking points. Just raw, uncomfortable truth from someone who’s spent millions and seen the industry from every dirty angle.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

https://www.vibe.co/

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric, Joseph Kim

Special guest: Dr. Doom (anonymous gaming industry legend)

Youtube: https://youtu.be/1Rb3L6gBK9E


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to the Podcast and Guest

04:57 The Overrated Studios in Mobile Gaming

06:40 Analyzing Dream Games' Strategy

12:39 Understanding User Acquisition Challenges

18:44 The Role of UA Managers and Internal Metrics

25:46 Understanding User Acquisition Campaigns

28:16 The Evolution of User Acquisition Strategies

30:15 The Importance of Community in User Acquisition

31:56 Creative Teams and Competitive Advantage

33:09 The Role of Chinese Studios in the Market

37:57 Challenges for Western Developers in Forex Games

42:00 The Impact of AI on Creative Processes

45:22 The Viability of Bot Downloads Today

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

May 15, 202547:45
📊 Is 24-Month Payback the New Normal? Real ROAS Benchmarks Revealed!

📊 Is 24-Month Payback the New Normal? Real ROAS Benchmarks Revealed!

Want real ROAS benchmarks from 300+ games and $200 M+ in spend?

This episode of 2.5 Gamers goes deep with ZJ from PVX Partners, who brings an insane dataset from UA financing across puzzle, casual, strategy, and 4X games.


We cover what’s really happening in 2025:

📉 Payback windows stretching to 12–24 months

📈 Ad revenue up 15%, but not fast enough to catch CAC inflation

🧠 M1 ROAS is the best early predictor of long-term success

🔥 Payer retention is dropping, and revenue is clustering around whales


🧠 What You’ll Learn:

What’s a good M1 ROAS? (40% = 6-month payback, less than 25% = 12+ months)


Why puzzle games are surprisingly strong in M2/M6 payer retention


How hybrid monetization is now the norm, even in 4X and RPGs


Real ROAS curves by genre, by cohort, and by channel


Channel dominance: AppLovin still leads spend, but Google/Unity outperform in ROAS (really?)


Why most UA teams underestimate revenue concentration risks

Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

https://www.vibe.co/

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: Felix Braberg, Matej Lancaric⁠

Special guest: Zhen Jie (ZJ) Sim

https://www.linkedin.com/in/zhenjiesim/


Youtube: https://youtu.be/Kh8JkeXCH54


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to PVX Partners and the Gaming Industry

03:19 Analyzing ROAS Benchmarks and Trends

06:31 User Acquisition Costs and Market Dynamics

12:10 Monetization Strategies and Trends

13:44 Payback Periods and Profitability Insights

17:38 Retention Metrics and Revenue Concentration Risks

22:30 Predictive Analysis and Future Trends

24:46 Introduction to Lambda and ROAS Projections

27:00 Funding Eligibility and Cohort Scoring

28:25 Spending Trends in Casual Gaming Channels

30:44 Attribution Challenges in Marketing

34:30 Benchmarking Performance Across Channels

36:51 Insights on Casual Puzzle Games Performance

40:37 Future of Game Marketing and Community Support

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai


#ROAS #MobileGames #UserAcquisition #GameMonetization #PuzzleGames #PVXPartners #PaybackPeriod #HybridMonetization #2.5Gamers #GameBenchmarks #MobileMarketing #AdSpend #GameGrowth #RevenueRetention

May 14, 202543:28
🎭 Drama Pops Review: Why short drama could be the future of Mobile Entertainment?

🎭 Drama Pops Review: Why short drama could be the future of Mobile Entertainment?

We talk with the Drama Pops team from Codeway — one of Turkey’s top mobile app publishers — about how they scaled a short drama app from scratch into one of the most promising products in the entertainment app space.

www.codeway.co

https://play.google.com/store/apps/details?id=com.deepvision.shortdrama&hl=en


🧠 What You’ll Learn:


Why they chose to avoid ad breaks during cliffhangers (and how it helps retention)


The economics of short-form drama production (yes, it's cheaper in Turkey than LA)


The role of VIP subs, daily tickets, and ad slots in monetization


How they approach hit creation, series testing, and expanding to global demographics


The challenge of staying fresh in a sea of apps chasing the same TikTok tropes


Why interactive content and AI may define the next wave of short drama apps


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

https://www.vibe.co/

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special guests: Sefa & Burkay

https://www.linkedin.com/in/sefakoca/

https://www.linkedin.com/in/burkay-cagilti/

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Drama Pops and Codeway

05:34 Overview of Codeway's Success and Growth

07:15 Exploring the Short Drama Market

10:25 The Journey of Creating Drama Pops

11:59 Content Strategy and Launching the App

13:23 User Experience and App Features

18:32 Monetization Strategies and Ad Integration

28:58 Content Production and Originality

30:10 Trends and Audience Engagement in Content Creation

32:39 Exploring Interactive Storytelling

36:11 Monetization Strategies in Interactive Content

37:20 The Impact of Hit Content on User Acquisition

39:51 The Short Drama Industry Landscape

42:00 User Acquisition and Content Decisions

44:22 The Role of AI in Content Creation

47:42 Playable Ads and User Engagement

49:23 Long-Form Content in User Acquisition

52:21 Expanding User Acquisition Channels

54:52 The Future of Short Dramas and Audience Engagement


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

May 12, 202501:02:13
💥 The latest WTF ads pushing the creative envelope: Creative Trends You’ll Regret Missing April 2025

💥 The latest WTF ads pushing the creative envelope: Creative Trends You’ll Regret Missing April 2025

In this episode, the 2.5 Gamers crew — Matej, Felix, and Jakub — dissect the top mobile ad creative trends spotted across platforms in April 2025.


From AI-generated hooks dominating 5-second ad intros, to IP-mirroring creatives, TikTok-style POV playables, and Freezing Families never going away — this is a masterclass in what’s hot (and not) in mobile game UA right now.


You’ll see:

⚙️ The rise of AI-generated 5-second hooks — and how top studios use them

👑 Royal Kingdom going full Hollywood with celebs and social-first video

🔄 Playable ad chaos: POVs, vacuuming goblins, and "Freezing Shakira" memes

📉 Games with declining revenue but surging DAU — what’s behind it?


If you work in UA, game marketing, or mobile design, this is your creative radar check.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

https://www.vibe.co/

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction and Public Service Announcement

04:08 Exploring Creative Trends in Gaming

06:59 AI in Game Creatives

10:06 Analyzing Successful Game Strategies

13:05 The Role of Creatives in User Acquisition

16:09 Current Trends in Game Development

19:07 Deep Dive into Royal Kingdom's Success

23:10 User Acquisition and Video Content

26:09 The Role of AI in Creative Development

29:08 Game Mechanics and User Engagement

32:10 Trends in Mobile Gaming and User Acquisition

36:27 Exploring Royal Match and Game Mechanics

38:55 Analyzing User Engagement and Revenue Trends

39:30 AI in Game Development and Animation

40:55 Creative Strategies in Game Marketing

41:41 The Role of AI in Creative Processes

43:59 AI's Impact on Visual Design and Branding

45:47 The Evolution of Game Ads and User Experience

47:56 Innovative Concepts in Game Creatives

52:01 Future Trends in Game Marketing and AI Integration


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

May 08, 202553:53
🧠 The Ultimate Gacha System Breakdown: What Every Game Designer Should Know by Jakub Remiar

🧠 The Ultimate Gacha System Breakdown: What Every Game Designer Should Know by Jakub Remiar

Ever wonder why some gacha systems print money, while others crash in weeks?


In this special solo deep-dive, Jakub from 2.5 Gamers breaks down everything you need to know about gacha system design, from token economies to deck-building, duplicate handling, meta shifts, and the subtle art of collection drivers.


If you're building a game with gacha mechanics — or just want to understand why Genshin, AFK Arena, and Clash Royale all work so differently — this episode is essential viewing.


What You’ll Learn:

The 3 core gacha models: Solid Token, Shard, and Merge Gacha

Why deck size and collection drivers are make-or-break

The truth behind duplicate value, token pacing, and gacha depth

How games like Monster Strike, Puzzle & Dragons, and Survivor.io manage their meta and scale content

The trade-offs between luck, grind, and progression friction

Why Asia and the West design gacha systems so differently

This is a GDC-level masterclass packed into one podcast.



Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Gacha Systems

02:21 Understanding Gacha and Loot Boxes

04:10 Core Components of Gacha Systems

15:17 Exploring Solid Token Gacha

27:39 Understanding Shard Token Gacha

40:53 Exploring Merge Token Gacha

48:21 Future of Gacha Systems


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai


May 07, 202551:54
Disney Solitaire Review: Playtika's Genre Expertise meets SuperPlay execution

Disney Solitaire Review: Playtika's Genre Expertise meets SuperPlay execution

MAU Events:

May 20, Tuesday Pre-Game 4pm PT https://lu.ma/919nx0pq

May 21, Wednesday brunch 11am PT https://lu.ma/krnfc16q

May 2,1 Wednesday Gaming Soiree 4pm PT https://lu.ma/il21m7r7


Disney Solitaire is scaling fast. Today, we break down how SuperPlay + Playtika + Disney IP = one of the smartest casual game executions in years.


From a familiar Domino Dreams-style template to a scaling UA strategy (with estimated $1.5M/day in spend), Disney Solitaire targets nostalgia-rich audiences with high production polish, deep progression systems, and sneaky monetization.


🧠 What You’ll Learn:

Why this isn’t really solitaire — it’s puzzle-level based monetization

Smart use of Disney IP: Frozen, Moana, and Cinderella wrapped in Royal Match-style visuals

How scene-based progression and album mechanics drive retention

Comparison with Candy Crush Solitaire — and why Disney’s version feels 10x better

Performance so far: up to 900K DAU, scaling downloads, and massive UA investment

Why this may be the best iteration in the genre since Solitaire Grand Harvest

Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

https://www.vibe.co/

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 The Danish Pilgrimage: A Slovakian Perspective

02:36 Game Talk: Disney Solitaire and Its Potential

04:29 Game Mechanics: Analyzing Disney Solitaire

11:32 Market Dynamics: Playtica and the Solitaire Genre

16:35 Nostalgia and Target Audience in Gaming

21:29 Gameplay Insights: Monetization and User Experience

23:17 The Rise of Matiej

25:33 Game Mechanics and Offers

27:44 Epic Mode and Level Design

31:29 High Production Value in Casual Games

34:24 Revenue Insights and Market Dynamics

39:56 Puzzle Completion and Haptic Feedback

41:01 Introduction of New Sponsor: Vibe.co

42:29 Disney IPs and Gameplay Insights

45:15 Analyzing Download Metrics and CPI

47:37 Profitability Discussion of Disney Solitaire

50:53 Creative Strategies in Mobile Gaming

53:42 Predictions for the Solitaire Genre

57:12 Upcoming Events and Closing Remarks


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

May 05, 202557:25
🚨 EMERGENCY EPISODE🚨 Game over, Apple? What you need to know & do NOW!

🚨 EMERGENCY EPISODE🚨 Game over, Apple? What you need to know & do NOW!

On April 30th, 2025, a U.S. court ruled that Apple’s anti-steering policies are anti-competitive and unenforceable.

That single sentence could redefine the mobile app economy.


For the first time ever, developers can now directly link to their own web stores from inside their iOS apps, promoting them, pricing them competitively, and funneling players off-platform without fear of being banned.


We unpacked everything on a special emergency episode with Chip Thurston, Head of Gaming at FastSpring (and former Scopely product leader)


🧠 What You’ll Learn:

How the Epic v. Apple court ruling changes the rules immediately

What Apple is now legally required to allow inside your app

Why this ruling could unlock 50%+ of iOS revenue via web

What tools, compliance, and merchant of record solutions do you need to get started

Lessons from studios already monetizing 40–50% via web

Why Apple’s retaliation is likely — and how to prepare


📈 Whether you're a midcore dev, casual publisher, or indie studio, this is your moment to take back control of your margin, your funnel, and your future.


According to Chip:

- Before the ruling, best-in-class midcore games saw 40–50% of revenue via web after years of investment

- Casual games managed 20–25% at best

- Now, with direct promotion allowed, any game could hit 50% web revenue with proper messaging and value placement


Let that sink in.


Get our MERCH NOW: 25gamers.com/shop

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special Guest: Chip Thurston


https://www.linkedin.com/in/thurstonchip/

FastSpring: https://fastspring.gg/


Our Yacht party: https://go.fastspring.com/D2Sea_Laser_Yacht_Party_dm_rg.html


Youtube: https://youtu.be/6jk-mDnia3Y


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to the Podcast and Guest

04:22 Apple's Court Ruling and Its Significance

08:44 Impact of Anti-Steering Policies

12:27 Apple's Response and Future Implications

16:22 Choosing a Merchant of Record

19:18 Risk Management and Market Expectations

21:03 Revenue Shifts in Gaming

23:31 Promoting Web Stores Effectively

26:20 Choosing the Right Merchant of Record

28:32 FastSpring's Unique Value Proposition

31:08 Navigating Apple's Response

33:40 Future of Web Stores in Gaming

38:12 Beneficiaries of Increased Profitability

40:02 Looking Ahead: Regulatory Changes

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

May 04, 202540:55
We Played Dreamy Room. It’s Brilliant, Hard, and Makes $27+ million a year in ADS!

We Played Dreamy Room. It’s Brilliant, Hard, and Makes $27+ million a year in ADS!

What if a cozy puzzle game could generate $80K/day — with 89% of that from ads? Dreamy Room is the breakout hit you didn’t see coming. It's not Royal Match. It's not hypercasual. It's deterministic puzzling at its finest — and it's scaling fast.


We break down why Dreamy Room is crushing downloads, how its simple-but-hard core loop drives ad revenue at scale, and why it's one of the most innovative ultra-casual games of 2025.


🧠 What You’ll Learn:

How Dreamy Room hit $80K/day, mostly from interstitial ads

Why its deterministic puzzle design is addictively engaging (think Twisted Tangle meets cozy design)

The level mechanics: snapping items, cleaning rooms, timers, and logic-based item placement

How boosters, piggy banks, and star chests support monetization without ruining flow

UA strategy: scaling on AppLovin & Mintegral — no heavy Facebook spend (yet)

How they’re using Capybara fail states and quirky playables to lower CPIs

Why this game might get "Royal Matched" with IP or deeper meta soon


📈 This isn’t just another ultra-casual clone. Dreamy Room is creative, hard, and print money with ads.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction and Game Overview

04:25 Game Mechanics and Monetization

07:22 Gameplay Experience and Challenges

09:46 Deterministic Puzzler Explained

13:27 Level Design and Progression

16:27 User Experience and Feedback

19:07 The Puzzle Game Experience

23:05 Game Mechanics and Player Engagement

24:17 Monetization Strategies in Mobile Gaming

30:27 Creative Strategies for User Acquisition

34:15 The Future of Mobile Gaming

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai


#DreamyRoom #MobileGameDesign #PuzzleGames #Monetization #HybridCasual #UAstrategy #InterstitialAds #CapybaraCreatives #GameEconomy #2.5Gamers #MobileGamingTrends #AdMonetization

May 01, 202533:55
How to Set Up Meta AdROAS Campaigns: Step-by-Step Guide for UA Teams

How to Set Up Meta AdROAS Campaigns: Step-by-Step Guide for UA Teams

Meta just changed the game for ad monetized mobile apps — and if you’re not testing AdROAS campaigns yet, you’re already behind.


In this 2.5 Gamers solo deep dive, Matej walks through exactly how to set up Meta’s new AdROAS campaigns, how to unlock the hidden value in your ad impressions, and why this is a must-have in your UA strategy for Android in 2025.


🧠 What You’ll Learn:

Step-by-step guide to setting up Meta AdROAS (with visuals!)

Why AdROAS lets you optimize for ad revenue value directly (no more hacks!)

How to unlock AdROAS if it’s grayed out in your Ads Manager

Best practices to hit thresholds: 15+ ad impression events with distinct values

When and how to split campaigns for IAP vs. Ad Revenue targeting

Pitfalls: incorrect event mapping, currency mismatches, and learning phase stalling

The future of AdROAS for iOS — what’s coming next


📊 Whether you’re scaling casual, hybrid-casual, or ad-driven apps, Meta AdROAS can boost LTV and unlock ROAS-based bidding for ad whales.

💥 This episode is your ultimate guide to getting started — with real UA tips, meta setup walk-through, and the latest best practices from someone who’s run 50+ game launches.

💬 Drop your questions or results in the comments — let’s push this feature together.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠

Youtube: https://youtu.be/vsjIGV_w2m4


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Meta Address Optimization

03:39 Understanding AdRas and Its Importance

08:02 Setting Up AdRas Optimization

15:04 Best Practices for AdRas Implementation

21:29 Live Demonstration of AdRas Campaign Setup

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai


#MetaAdROAS #AdMonetization #MobileUA #UserAcquisition #AdRevenueOptimization #MobileGameGrowth #MetaAds #FacebookAds #HybridCasual #2.5Gamers #MobileMarketing #UASetup #MetaAdImpression

Apr 30, 202526:19
💰 $400 MIL/Year Genesis: Like Voodoo, but for apps and bigger. App industry’s secret blueprint

💰 $400 MIL/Year Genesis: Like Voodoo, but for apps and bigger. App industry’s secret blueprint

$400M/year from all apps? 40M downloads for a 15-minute book summary?

In this 2.5 Gamers episode, we explore how Genesis became one of the biggest non-game mobile app publishers in the world, with over $35M/month in revenue, and 400 M+ total downloads.


Forget games for a minute. This is the app industry’s secret playbook, and it’s scaling like crazy.


🧠 What’s Inside:

How Cleaner Guru hit $4M/month by cleaning iPhones — with subscriptions


The rise of Headway, a micro-learning app with 40M+ downloads, beating Blinkist


Why BetterMe is pulling in $157M lifetime revenue as a fitness app juggernaut


The shady brilliance of their subscription models and cancel friction


How Genesis uses web + mobile to double their revenue (50–60% off-app stores)


Their creative strategy: fake TED talks, micro-learning memes, and Duolingo clones


Why their venture builder model (like Voodoo but for apps) scales faster than games


💡 Genesis isn’t just an app company. They’re a growth machine — blending utility, entertainment, and ruthless monetization into an empire

Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/LCuvVzO7VmQ


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to the Podcast and Topic Shift

02:36 Exploring the App Industry vs. Gaming Industry

04:32 Genesis: A Major Player in the App Market

07:34 Business Models and Revenue Streams of Genesis

10:44 Analyzing Popular Apps in Genesis's Portfolio

13:35 The Impact of Subscription Models on App Revenue

16:21 Micro Learning and the Rise of Educational Apps

19:34 Gamification in Apps and User Engagement

22:35 Conclusion and Future Trends in the App Industry

29:06 Exploring Subscription Models in Apps

30:38 User Acquisition Strategies and Revenue Tracking

32:28 Genesis: A Venture Builder Model

34:08 The Role of Shared Services in App Development

36:02 Financial Performance and Market Positioning

36:59 Creative Strategies in User Acquisition

38:52 Trends in App Marketing and Advertising

42:14 Analyzing Competitor Marketing Tactics

45:17 The Impact of User Experience on Retention

47:52 Concluding Thoughts on App Business Dynamics

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Apr 28, 202550:03
Why Casual Games Are Rethinking Interstitial Ads? Ad Monetization is Getting Smarter (Finally)

Why Casual Games Are Rethinking Interstitial Ads? Ad Monetization is Getting Smarter (Finally)

In this episode, we sit down with the team behind Airflux, the AI-powered ad optimizer from Airbridge, and unpack how it’s quietly changing the rules of mobile game monetization.📈 Whether you're optimizing for ad whales, tweaking interstitial frequency, or just tired of playing A/B test roulette, this conversation will change how you think about monetization.🧠 What You’ll Learn:How Airflux delivers +26% LTV uplift with zero manual testingWhy interstitial timing is more impactful than raising eCPMsHow Airflux dynamically segments whales, dolphins, and F2P playersThe difference between Firebase and true AI-based optimizationReal success stories from games with 10M+ MAUWhy casual and hybrid-casual games benefit the most from smart automationHow Airflux plugs into your mediation stack (MAX, AdMob, Unity) in days, not weeks💡 "Airflux is like hiring a full data science team to run monetization A/B tests — except it's automated, AI-driven, and never sleeps."Get our MERCH NOW: 25gamers.com/shop--------------------------------------Airflux bloghttps://airflux.ai/blog/ai-ad-monetization-for-mobile-games---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special guest: Roi Namhttps://www.airflux.ai/Youtube: https://youtu.be/SIsQBrp2608

Chapters00:00 Introduction to Airflux and Roy Nam03:12 Understanding Airflux: The AI Monetization Platform05:05 The Importance of Ad Timing and Personalization10:57 Implementation Process for Airflux16:23 Real-World Success Stories and Case Studies21:24 Future Developments and Integration with UA Campaigns23:15 A/B Testing: How Airflux Innovates the Process26:02 A/B Testing and Reinforcement Learning in Ad Optimization32:12 Understanding LTV Uplift and Its Impact40:10 Pricing Models and API Calls in Ad Mediation43:06 Engagement and Future Connections---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Apr 26, 202542:31
Ad Monetization Secrets: Top Mobile Games Printing $$$ in 2025

Ad Monetization Secrets: Top Mobile Games Printing $$$ in 2025

In this episode, we dive deep into the wild world of ad monetization trends in mobile gaming for 2025. From Vietnamese studios like ABI Games printing money daily to hypercasual reskins and even mobile rip-offs of popular Steam games, we break it all down.


🎮 Games Discussed:

Cooking Dom by ABI Games 🇻🇳

Merge Sticker Playbook by Lion Studios

Hamster Escape by Sunday Games

REPO Mobile (Steam-inspired horror)

Dreamy Rooms (IAP-driven ultra-casual)

Word Search Explorer by PlaySimple Games 💥


💰 Discover:

How some games are pulling $70K+ per day in ad revenue

Why Vietnam is crushing it in ad monetization

The rise of hybrid casual and reskin templates

How fake gameplay is being replaced with real engagement loops

Why retention is still king, and creative fatigue is deadly


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction and Podcast Setup

04:23 Ad Monetization Trends Overview

06:05 Introduction and Game Overview

08:28 Deep Dive into Cooking Them by ABI Game Studios

11:27 Exploring Merge Sticker Playbook by Lion Studios

14:34 Hamster Escape: A New Puzzle Adventure

17:29 Repo Mobile: The Horror Co-op Game

19:26 The Rise of Little Company

22:26 Exploring Dreamy Rooms and Premium Models

25:28 Ad Revenue Insights and Game Monetization

29:20 Word Search Explorer's Success Story

32:30 Future Trends in Gaming and Monetization


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Apr 24, 202534:17
How Chess.com became a $500M Business?

How Chess.com became a $500M Business?

No UA. No App Store tricks. Chess.com - just 650 remote workers, a Netflix show, a cat bot named Mittens, and a $500M/year business.

We dive deep into one of the most fascinating growth stories in mobile: chess.com.


From Queen’s Gambit virality to Magnus Carlsen’s meme-worthy genius, we explore how chess.com built a mobile app empire on subscriptions, community, and strategic chaos — all without running a single ad campaign.


🎯 What You’ll Learn:

Why Queen’s Gambit + COVID lockdown sparked the app’s hockey-stick growth

How Magnus Carlsen, memes, and controversy drove global attention

The insane monetization potential chess.com isn’t using (but could)

Deep dive into subscriptions vs. ad revenue – and why purity might be expensive

Why their retention, session length, and user time rival top-tier mobile games

How they turn in-app education into a sticky, premium experience

The role of community-driven UA powered by YouTubers, Twitch, and chess drama

👑 Whether you're a game dev, monetization lead, or just a fan of big plays in niche markets — this episode is your move.

🧠 Chess.com isn’t just a game. It’s a content engine, a learning platform, and a masterclass in scaling without spending.

🎧 Listen to how they turned 🐾Mittens the cat bot into a quarter-million downloads/day spike — and why we think they’re leaving $50M+ a year on the table.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Chess and the Hosts

04:25 Chess.com: Growth and Revenue Insights

07:22 The Impact of External Factors on Chess Popularity

10:28 Chess.com Features and Community Engagement

13:22 Company Background and Strategic Moves

19:24 Monetization Strategies and Future Prospects

20:32 Monetization Strategies in Chess Apps

23:33 User Engagement and Learning Features

26:05 Ad Revenue vs Subscription Revenue

30:35 Potential for Increased Revenue

36:38 The Balance of User Experience and Revenue

39:43 Chess.com: The Dominant Platform

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Apr 21, 202541:55
DC: Dark Legion Is NOT a 4X Game – And That’s a Big Problem. No Soldiers. No Strategy. Just Gacha.

DC: Dark Legion Is NOT a 4X Game – And That’s a Big Problem. No Soldiers. No Strategy. Just Gacha.

What do you get when you mash Fallout Shelter, AFK Journey, and Batman?🦇 DC: Dark Legion is FunPlus’ latest 4X-adjacent mobile RPG — but despite the DC IP, flashy UA creatives, and $400K/day revenue spike, it might already be in trouble.Today, we dissect the design, monetization, UA, and feature depth of DC: Dark Legion. Is it a mobile gacha RPG pretending to be 4X? Or is it a 4X that forgot the most important part: the map?🎯 What You’ll Learn:Why DC: Dark Legion is NOT a real 4X — and why that mattersWhat the game borrowed from Frozen City, AFK Journey, and Fallout ShelterHow a simplified economy + zero persistent map = reduced spend depthWhy DC IP ≠ guaranteed scale (and how this game proves it)Whether $10M in launch revenue is enough to survive FunPlus’ declining 4X portfolioBreakdown of its multi-channel UA strategy — static ads, UGC, playables, cinematic trailers🛑 Don’t build your 4X like this. Watch the breakdown and learn from it.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/pJnJi1XnPeEJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to DC Dark Legion04:16 Gameplay Mechanics and Features07:04 Onboarding and User Experience10:24 Combat and Progression Systems13:19 Monetization and Gacha Elements16:14 Visual Appeal and Game Design19:17 Market Position and Future Prospects31:06 The Dynamics of Guild Conflicts33:46 Analyzing Revenue Trends in Gaming36:01 The Rise and Fall of Game Portfolios38:00 FunPlus and the Crisis in Game Development42:00 Marketing Strategies in the Gaming Industry50:48 The Future of Game IPs and Market Competition---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Apr 17, 202555:19
Web Shops make up 30% of game revenue in 2025. Here’s how to build yours!

Web Shops make up 30% of game revenue in 2025. Here’s how to build yours!

30% of your revenue could be coming from a web shop, and you wouldn’t even see it in your external IAP dashboards.


In this exclusive episode of 2.5 Gamers, we sit down with David Stelzer, President of Xsolla (formerly Epic Games, SEGA, CAA), to discuss how top-grossing games are ditching App Store dependency and scaling through direct-to-consumer (D2C) models.


This isn’t theoretical.

📈 The top mobile publishers using Xsolla’s stack are pulling 25–30% of their total revenue through off-store web shops — with 50% less in fees than Apple or Google.


Get our MERCH NOW: 25gamers.com/shop

💥 What You’ll Learn:

Why web shops are the future of mobile monetization

The battle pass + subscription combo every midcore game should explore

How AI is reshaping LiveOps, A/B testing & offer personalization

Why casual games are struggling and how offerwalls may be the solution

How to launch a localized, conversion-optimized web shop in minutes

The right UA mindset for 2025 (hint: it’s not CPI chasing anymore)

---------------------------------------

🔗 Want more revenue, more retention, and more control?

Xsolla’s Instant Web Shop might be your best-kept growth secret.

www.xsolla.com

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special Guest: David Stelzer

https://www.linkedin.com/in/davidstelzer/

Youtube: https://youtu.be/Ab6muq76UGo


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Exola and David Stelzer

03:16 Evolution of the Gaming Industry

06:30 Monetization Strategies for Game Developers

10:27 Direct-to-Consumer Sales and Web Shops

12:51 Trends in Mobile Gaming and IAPs

15:01 Challenges for Casual Games in Monetization

17:24 The Role of Subscriptions and Battle Passes

20:00 Expanding into APAC and LATAM Markets

22:53 Localization and Compliance in Global Sales

25:04 The Impact of 5G and Cloud Gaming

26:27 The Rise of AI in Gaming

27:56 AI's Role in Game Development and Monetization

28:27 Data-Driven Decision Making in Game Studios

30:22 Building Effective Web Shops for Games

32:37 Optimizing Web Shops for Better Revenue

34:26 Leveraging AI for Enhanced User Experience

36:37 Understanding Player Behavior for Monetization

38:06 Actionable Strategies for 2025

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Apr 16, 202541:33
🎮 Matching Story review: The 2-Year Soft Launch That Turned Into a $100 Million Match-3 Success

🎮 Matching Story review: The 2-Year Soft Launch That Turned Into a $100 Million Match-3 Success

What if Royal Match and EverMerge had a baby… and it made $250K/day?

That’s Matching Story, the surprise hit that blended match-3, merge, and classic narrative-driven creatives into one of the most polished casual games of 2025.


Today, we dissect how Matching Story, which soft-launched in 2021, took its time, perfected its systems, and is now out-earning most casual titles on the charts.


🔍 What’s inside:

How Matching Story blends match-3 + merge mechanics to create deeper monetization


Why it took 2 years of soft launch to get right

The role of event meta, merge economy, and story triggers (yes, freezing families are back)

The creative strategy: Product-led UA at its finest

Key metrics:

🧮 $250K/day revenue

📲 7M+ downloads

🇺🇸 50% of revenue from the US

📈 Day 1 retention: 41%, Day 30: 15%

Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/Avb2F9MXY9A


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction and Public Service Announcement

05:52 Matching Story: A Game's Journey

08:48 Gameplay Mechanics and Features

11:52 Monetization Strategies and Player Engagement

14:54 Market Impact and Competitor Analysis

17:51 Visual Appeal and Game Iteration

20:44 Conclusion and Future Prospects

25:04 Visual Progression and User Engagement

26:37 Monetization Strategies and Ad Revenue

28:50 Retention Metrics and User Acquisition

31:23 Game Design Innovations and User Experience

34:14 Product-Led User Acquisition Strategies

37:43 Historical Context and Market Trends

42:42 The Emotional Roller Coaster of Gaming

44:54 Trends in Casual Gaming: Freezing Families and More

46:58 Reviving Old Concepts in Game Marketing

48:47 The Importance of Mastering Game Creatives

51:52 The Evolution of Game Creatives and AI Influence

53:55 The Cutthroat Nature of Game Development

56:45 Analyzing Game Performance and Market Trends

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Combine merge and match-3 for exponential monetization potential

Use merge to create downtime gameplay when match-3 lives run out

Product-led UA is real: build the ad inside the game

Leverage classic triggers like “fix the house,” “save the family,” “choose the makeover”

Spend 2 years if that’s what it takes to get it right

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

Apr 14, 202501:01:00
The Secret Sauce Behind $30M/Month Mobile Hits 🧪 Creative trends in Mobile Games - March 2025

The Secret Sauce Behind $30M/Month Mobile Hits 🧪 Creative trends in Mobile Games - March 2025

What if we told you that the biggest mobile game hits right now are recycling 5-year-old concepts and adding AI?


Today, we break down March 2025’s biggest creative trends in mobile gaming — from AI-generated dress-up ads to the rise of near-death experiences in Royal Match clones. You’ll see what’s scaling, who’s winning, and how games pull record revenue by recycling, remixing, and reinvigorating.


🚨 Key insights you’ll get:


How old Playrix-style creatives are coming back to life with AI animation


Why games like Match Factory, Golden Goblins, Impulse, and Royal Match are scaling into the stratosphere


The truth behind Block Blast, I Am Cat, Magic Sort, and more


Which games are hitting $400K/day using recycled ideas with smart execution


Creative tricks: UGC hooks, fake IQ tests, grandma drama, physics porn, shark attacks — and why they work


Is your grandma dying in a sauna? Good — that’s performance gold in 2025.


👉 Don’t fall behind. Watch this to stay ahead of the mobile UA curve.


🎯 Subscribe for weekly breakdowns of ad creatives, monetization strategies, and game growth hacks.


🛍️ Merch drop? Check out 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast: https://youtu.be/cMl9UMjTZ4Q


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction to Creative Trends

04:15 Exploring Golden Goblin Creatives

07:17 Analyzing Project Makeover and AI Trends

11:18 The Evolution of Game Creatives

16:17 Impulse and Market Dynamics

19:22 Connecting the Dots in Game Development

21:14 Scaling and Profitability in Gaming

22:17 Game Iterations and Market Trends

24:04 Creative Strategies in Game Marketing

26:12 The Evolution of Game Design

31:56 Revenue Trends in Long-standing Games

36:04 The Evolution of AI in Creative Production

42:43 AI-Driven Trends in Gaming and Marketing

49:11 Innovative AI Hooks and Their Impact on Engagement

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Apr 10, 202552:05
How to Unlock Hidden Ad Revenue in Google AdMob. Step-by-Step Walkthrough by Felix Braberg

How to Unlock Hidden Ad Revenue in Google AdMob. Step-by-Step Walkthrough by Felix Braberg

Struggling to squeeze more $$$ from your ads? You might be losing thousands just by misusing AdMob.

Today, Felix Braberg reveals the exact setup, tips, and optimization tactics he uses to scale ad revenue for games earning $350M+ in lifetime revenue.


👉 Whether you're earning $20/day or $3K/day, this episode is your AdMob playbook.


💡 What you’ll learn:

How to properly set up AdMob mediation step by step

The most common mistakes (like leaving $$ in "AdMob Default" purgatory)

The best ad networks for banners, interstitials, and rewarded videos

When and how to run A/B tests inside AdMob

Felix’s personal Excel formulas for fill rate & share-of-revenue analysis

Why AdMob is powerful… but painfully clunky


A checklist for daily/weekly/monthly optimization based on your revenue level

📈 If you're not checking your waterfall every week, you’re probably burning money.

Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/3xQgzk9gqTk


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Ad Revenue and AdMob Mediation

03:16 Understanding AdMob Mediation: Pros and Cons

07:25 Setting Up Your AdMob Account and Ad Units

11:17 Creating Mediation Groups and Mapping Impressions

14:12 Monitoring and Analyzing Ad Revenue Data

18:09 Optimizing Ad Revenue with A/B Testing

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

💬 COMMENT if you want a full walk-through of LevelPlay or MAX.

📣 SHARE this with your monetization or UA lead.

👍 LIKE + SUBSCRIBE for deep, actionable insights from real industry operators.

Apr 09, 202525:18
From VR Meme to Mobile Empire 👑 How I Am Cat & I am Security Took Over TikTok AND App Stores

From VR Meme to Mobile Empire 👑 How I Am Cat & I am Security Took Over TikTok AND App Stores

What happens when a cat simulator, born as a VR meme on Meta Quest, lands on mobile with aggressive monetization and viral magic? You get a $300,000/day monster hits. I am Cat with I am Security = 300k/day ad revenue!


Today, we break down the bizarre and brilliant rise of I Am Cat and I Am Security — the mobile games that took over app stores in March 2025 with:


Over 2.6M DAU

$170K/day from I Am Cat

$120K/day from I Am Security

60s interstitial loops and mandatory rewarded ads

Origin story: a team call about cats turned into a Goat Simulator-style sandbox hit

From VR on MetaQuest to top-ranked free games on Android & iOS

Almost no IAP – ads are the economy

Insane virality via YouTube Shorts & TikTok (34M+ views!)


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/zVjfrpqeKSw


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction and Game Overview

04:24 The Rise of Astotti and Their Games

06:50 Exploring the Success of 'I'm Cat' and 'I'm Security'

10:24 The Transition from VR to Mobile Gaming

13:10 Ad Monetization Strategies in Mobile Games

16:30 User Engagement and Game Mechanics

19:31 Revenue Insights and Market Performance

20:19 The Rise of Simulation Games

23:37 Analyzing Game Revenue and User Engagement

24:51 Exploring IAM Security Game Mechanics

29:23 Revenue Insights and Market Sustainability

32:35 Future of Game Development and Marketing Strategies

36:28 Viral Marketing Strategies in Gaming

39:56 The Impact of Social Media on Game Popularity

43:40 Analyzing Game Monetization and Profitability

46:50 The Evolution of Game Concepts and Trends

52:06 Conclusion and Future of Gaming

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

VR to mobile = untapped goldmine, especially for meme-ready content

Aggressive ad placement can work if player retention is fueled by curiosity + chaos

Low CPI + high engagement = ideal organic UA funnel

"I Am Cat" and "I Am Security" are a masterclass in viral design, zero-to-monetization speed, and how to turn meme energy into millions..

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Apr 07, 202553:14
🎮 Kingshot's Insane Genre Mix Explained! How Century Games’ New 4X Hooks Players & Payers

🎮 Kingshot's Insane Genre Mix Explained! How Century Games’ New 4X Hooks Players & Payers

Today, we are tearing down Kingshot by Century Games – a new free-to-play mobile strategy game blending 4X strategy and idle survival mechanics. Our provides a detailed, data-driven look at Kingshot’s gameplay design, monetization strategies, creative marketing trends, and its competitive context.


We examine how Kingshot builds on Century Games’ previous hit, Whiteout Survival. The video dissects Kingshot’s core gameplay loop – from its survival city-building and fixed-base progression to its 4X alliance warfare on the world map – highlighting how familiar mechanics are executed and improved​.


Beyond gameplay and revenue, this teardown highlights creative trends in user acquisition. You’ll learn how Kingshot’s ad creatives leverage popular trends – from fake gameplay mini-games to AI-generated characters.

Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/lZAAOCS2GkM


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction and Personal Anecdotes

04:23 Game Overview: Kingshot by Sentry Games

07:27 Game Mechanics and Design Elements

10:25 Onboarding and Gameplay Experience

13:34 Monetization Strategies and Player Engagement

21:05 The Importance of Game Mechanics

23:38 Analyzing Game Revenue and Player Retention

29:00 Funding and Scaling Game Development

32:20 Comparative Analysis of Game Portfolios

35:24 The Future of Game Genres and Market Trends

40:08 The Evolution of Game Mechanics

42:28 Creative Inspirations in Game Development

46:11 AI and Creative Trends in Gaming

50:35 Marketing Strategies and Spending in Mobile Games

52:35 Future Prospects of Game Titles

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

King Shot Is a Genre Mashup Done Right

The “In-Game Bank” Monetization Is Next-Level

King Shot runs hundreds of creatives, from Rush Royale clones to fake survival stories and AI-generated UGC—proving that creative variety is king.

Built on a Proven Template for Rapid Scaling

With pressure from River Game’s stacked portfolio, King Shot isn’t just a game—it’s a strategic move to stay competitive in the 4X mobile space.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Apr 03, 202556:41
Your Ads Are Boring! 5 Inspiration Tricks to Ignite Your Creative Strategy by Matej Lancaric

Your Ads Are Boring! 5 Inspiration Tricks to Ignite Your Creative Strategy by Matej Lancaric

Where to get creative inspiration? That is always the hard question. Maybe the hardest one! Let’s dig a little bit deeper: There are companies/games you need to follow to uncover the recent creative trends. Continue reading!


Get the Creative bible now: https://lancaric.substack.com/p/the-creative-bible-how-to-win-in?r=7qqaf


Always check the competitors. Use the FB Ads library, TikTok Ad library, and Google Ads transparency center; on top of that, use Adscan.ai to spy on your competitors and see which creative is spending the most in Europe (the most-spending creative is most likely their best-performing creative at that moment).


I usually use a combination of the above-mentioned free tools and Sensor Tower—a quite good combo! Go and see the top creatives in the last 30 days; they give you super interesting insights.


𝗗𝗲𝗰𝗿𝗲𝗮𝘀𝗲 𝘁𝗵𝗲 𝗖𝗣𝗜𝘀. Whatever it takes! The creative inspiration flow has shifted—𝟰𝗫 𝗴𝗮𝗺𝗲 𝗰𝗿𝗲𝗮𝘁𝗶𝘃𝗲𝘀 𝗮𝗿𝗲 𝗻𝗼𝘄 𝗶𝗻𝗳𝗹𝘂𝗲𝗻𝗰𝗶𝗻𝗴 𝗯𝗶𝗴 𝗰𝗮𝘀𝘂𝗮𝗹 𝗴𝗮𝗺𝗲𝘀, and it all comes down to one important thing: 𝗖𝗿𝗲𝗮𝘁𝗶𝘃𝗲𝘀 𝗮𝗿𝗲 𝗮𝗯𝗼𝘂𝘁 𝗲𝗺𝗼𝘁𝗶𝗼𝗻𝘀.


Get our MERCH NOW: 25gamers.com/shop

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Finding Creative Inspiration

04:05 The Shift in Creative Flow

06:59 Exploring Non-Direct Competition

10:06 Leveraging Trends and Tools

12:58 Analyzing Competitors and Their Strategies

15:25 Utilizing AI for Creative Concepts

17:44 Final Thoughts and Takeaways

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Creative inspiration can come from various sources.

Emotions play a crucial role in engaging audiences.

The creative flow has shifted from Forex to casual games.

Analyzing competitors can provide valuable insights.

Exploring non-direct competition can spark new ideas.

Leveraging trends from social media is essential.

AI tools can assist in generating creative concepts.

Understanding your target audience is key to success.

Utilizing different game genres can enhance creativity.

Iterating on ideas using AI can lead to innovative solutions.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://lancaric.substack.com/p/the-creative-bible-how-to-win-in?r=7qqaf

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Apr 02, 202521:22
Screwdom 3D Is PRINTING MONEY! 💸 Vietnam’s Game Devs Just Raised the Bar

Screwdom 3D Is PRINTING MONEY! 💸 Vietnam’s Game Devs Just Raised the Bar

This is not just another mobile puzzle game. Screwdom 3D is a MASTERCLASS in hybrid casual design, monetization, and creativity.


In this episode, we dive deep into how a small Vietnamese studio is scaling up Screwdom 3D into a $3.6M/month beast, powered by killer rewarded ads, smart boosters, and wildly satisfying 3D physics. Think Screw Jam meets Pinout Master meets genius-level iteration.


💥 Learn how the game blends deep engagement with hypercasual roots

📈 See why it's converting on both IAP and ad revenue (40/60 split!)

🧠 Understand why this game is a new benchmark for hybrid casuals

😂 Plus: shower jokes, physics-wiggles, garlic confusion, and we almost lose it mid-episode


👀 Don't just watch – share this with your game dev crew, UA team, and monetization leads.

📣 COMMENT your thoughts. Smash that LIKE. And SUBSCRIBE for more brutally honest breakdowns.

Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast: https://youtu.be/soVUNLWxNf4


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction

02:24 Overview of Screwdom and Its Development

04:20 Growth of Vietnamese Game Dev & Studios

07:26 Screwdom's Performance and Revenue Insights

10:25 Gameplay Mechanics and Features of Screwdom

13:22 User Experience and Game Design Elements

16:22 Monetization Strategies and Ad Integration

19:21 Future Prospects and Industry Trends

20:27 Quality and Adaptation in Game Development

20:54 Revenue Insights: IAP and Ad Revenue

22:24 Scaling and User Acquisition Strategies

23:25 Creative Strategies in User Acquisition

25:21 Market Trends and Game Mechanics

27:27 User Engagement and Retention Strategies

30:25 The Role of Social Media in Game Marketing

32:24 Audience Dynamics in Mobile Gaming

34:24 Challenges in User Acquisition and Analytics

37:24 Final Thoughts on Game Development and Marketing

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Vietnam's game dev industry is rapidly growing, especially in IAP revenues.

Screwdom is an iteration of previous games, showcasing improved mechanics.

The game utilizes 3D elements effectively, enhancing gameplay.

User engagement is crucial, with long levels and no timers.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Mar 31, 202539:26
Top Girl meets Last War! Last Z: Survival Shooter review

Top Girl meets Last War! Last Z: Survival Shooter review

Last Z: Survival shooter is basically a Top Girl with AI girls as heroes mixed with a Last War 4X core. Top Girls are everywhere. It's a new Waifu game in the West.


We explore the mobile game Last Z Survival Shooter's gameplay mechanics, character dynamics, and monetization strategies.


We discuss the game's onboarding process, the integration of AI, and the cultural references embedded within the game.

The conversation also touches on regulatory challenges facing the gaming industry and the future of the 4X genre, highlighting the trends and metrics that indicate growth in this sector.


Ending with reflections on the implications of these trends for the gaming landscape.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction and Context

04:06 Game Review: Last Z: Survival Shooter

07:11 Analyzing Game Metrics and Trends

10:16 Onboarding and Gameplay Mechanics

13:14 Character Dynamics and AI Integration

16:09 Monetization Strategies and User Engagement

19:10 Cultural References and Game Design

22:07 Conclusion and Future Insights

25:44 Game Mechanics and Character Development

28:11 Creative Strategies in Game Marketing

31:07 Trends in Game Advertising and Regulation

37:07 AI and Game Development Innovations

41:10 Revenue Trends in the 4X Genre


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


'Last Z: Survival Shooter' blends familiar mechanics from previous titles.

AI integration is becoming increasingly prevalent in mobile games.

Monetization strategies are evolving, focusing on user engagement and character dynamics.

Cultural references in games can enhance player connection and engagement.

Regulatory challenges are emerging as the industry grapples with content standards.

The 4X genre is experiencing significant growth, driven by successful titles.

Character dynamics play a vital role in player engagement and game success.

The gaming industry is increasingly leaning towards content that appeals to basic human needs.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Mar 27, 202547:45
Mastering Effective Spend Depth in Gaming by Jakub Remiar

Mastering Effective Spend Depth in Gaming by Jakub Remiar

In this episode, Jakub goes into the intricacies of game economies, focusing on the concepts of spend depth and effective spend depth. He explains how these metrics are crucial for understanding player engagement and monetization strategies in games.


Through practical examples from popular games like Clash Royale and Survivor.io, he illustrates how to calculate and increase spend depth while managing content effectively.


The monologue also touches on the challenges of maintaining a balanced game economy and the importance of supporting new content with appropriate progression layers.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/3YcIfmBLZw8


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Game Economies

02:58 Understanding Spend Depth and Effective Spend Depth

07:49 Calculating Spend Depth in Different Game Genres

11:35 Increasing Spend Depth: Case Study of Survivor.io

17:11 Advanced Game Economies: Honkai Star Rail and Beyond

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Spend depth represents the total money a user can spend in a game.

Effective spend depth is the specific resources needed to access end-game content.

Calculating spend depth requires understanding the game's currency and upgrade costs.

Different game genres have unique methods for calculating spend depth.

Increasing spend depth involves adding new layers of progression and content.

Content management is crucial to support new progression layers in games.

Game economies can become bloated if not managed properly.

Understanding competitor spend depth can inform your game's economy design.

Player engagement metrics are essential for balancing game economies.

The longevity of a game depends on its ability to introduce new content and challenges.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Mar 26, 202522:02
Supercell's Mo.co: Exciting new global launch. Is this the next billion-dollar game?

Supercell's Mo.co: Exciting new global launch. Is this the next billion-dollar game?

In this episode, we discuss Supercell's latest game launch, MoCo, exploring Mo.co gameplay mechanics, monetization strategies, and overall market positioning.

We go into the game's features, compare it to other action RPGs, and analyze its potential for future success in the gaming industry.


https://lancaric.me/future-of-ua-creators-mobile-user-acquisition/

Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/AqdL57Mh6Fk


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction and Episode Overview

04:12 MoCo Launch and Initial Impressions

07:24 Gameplay Mechanics and Features

10:04 Inventory and Equipment System

13:13 Monetization and Shop Features

16:08 Game Modes and Progression

18:34 Elite Hunter Program and Seasonal Content

24:50 The Launch of MoCo: A New Era for Supercell

27:59 Monetization Strategies: Balancing Profit and Player Experience

29:58 Design Philosophy: The Challenge of Endgame Content

34:50 Influencer Marketing: Supercell's Creator Program

41:59 The Impact of Marketing Strategies on Game Success

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Supercell's MoCo is a streamlined action RPG.

The game features a polished and finished look.

Gameplay is designed to be snappy and user-friendly.

Monetization focuses heavily on cosmetics and battle passes.

The game employs a gacha system for cosmetics.

We express skepticism about the game's long-term appeal.

Endgame content is a significant factor for player retention.

Supercell's marketing strategy includes leveraging content creators.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

Mar 24, 202550:10
Softlaunch Sonar #8 - Exploring the Latest Game Releases & Innovations

Softlaunch Sonar #8 - Exploring the Latest Game Releases & Innovations

Jakub and Felix discuss the latest trends in mobile gaming, focusing on new game releases, soft launches, and the impact of monetization strategies.


We explore unique gameplay concepts, particularly in the match-3 genre, and analyze the role of intellectual property in game development.


The conversation also touches on future predictions for mobile gaming and the challenges developers face in a competitive market.



Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/g04p176ZrDg


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Emerging Trends in Mobile Gaming

12:17 The Evolution of Merge Games

15:27 AI and Waifu Games: A New Frontier

18:16 Unique Gameplay Mechanics in New Titles

21:28 Family Farm Match: A New Take on Match-3

24:23 Exploring the Alpha of a New Pirate Game

27:28 Supercell's Latest Innovations

29:22 The Rise of User-Generated Content in Gaming

30:37 Marketability of New Games

31:46 Trends in Game Development

33:11 Emerging Game Concepts

34:37 The Match-3 Game Landscape

37:15 Innovations in Game Mechanics

40:12 RPGs and Their Appeal

42:33 The Future of Game Genres

45:46 The Impact of IP in Gaming

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Homa is scaling rapidly with IAP-driven games.

Soft launches are crucial for user acquisition.

The merge genre is facing intense competition.

Unique gameplay concepts can differentiate new games.

Match-3 games continue to dominate the market.

IP can significantly influence a game's success.

The mobile gaming landscape is evolving with new mechanics.

Developers must adapt to changing player preferences.

Monetization strategies are key to sustaining games.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

Mar 20, 202550:36
A Human-Centric Approach to Mobile gaming industry by Ömer Yakabagi

A Human-Centric Approach to Mobile gaming industry by Ömer Yakabagi

In this conversation, Ömer emphasizes the importance of a human-centric approach that prioritizes creativity, joy, and connection over mere revenue generation.

He highlights the challenges faced by the industry, including the pressure on developers and marketers, and advocates for a shift back to the core values of gaming.

The monologue also touches on the need for collaboration, well-being, and redefining success in the gaming world.


Get our MERCH NOW: 25gamers.com/shop


This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ömer Yakabagi⁠

https://www.linkedin.com/in/omerya/


Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 The Human-Centric Approach to Mobile Gaming

06:01 Challenges in the Mobile Gaming Industry

13:13 Rekindling Creativity and Joy in Gaming

20:05 The Future of Mobile Gaming: A Call to Action

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Mobile gaming should prioritize creativity and fun.

The industry faces challenges due to aggressive startup culture.

Work-life balance is essential for developers and marketers.

Creativity is often stifled by revenue-focused pressures.

Human connection is vital in gaming experiences.

Industry events foster community and collaboration.

Investing in well-being can enhance creativity.

We need to celebrate the joy of gaming.

The focus should shift back to storytelling in marketing.

Support and connection within the industry are crucial.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

Mar 19, 202525:41
Exploring Match Villains: A New Contender for THE Casual Throne

Exploring Match Villains: A New Contender for THE Casual Throne

Today, we discuss the mobile game Match Villains, developed by Good Job Games. We explore its gameplay mechanics, market performance, and the competitive landscape of mobile gaming.


The conversation goes into the game's features, comparisons with similar titles, and insights into the developers' strategies and industry trends. In this conversation, we dive into the innovative concepts and market trends in mobile gaming, mainly focusing on the Royal Match game and its competitors.


We discuss the revenue potential of these games, comparing their performance and user engagement strategies. The conversation also touches on creative gameplay mechanics, scaling strategies, and the financial considerations necessary for success in the gaming industry.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/te5fkSD0VLg


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Match Villains and Game Overview

04:22 Game Performance and Market Positioning

07:26 Gameplay Mechanics and Features Comparison

10:12 Good Job Games and Industry Insights

13:18 Creative Strategies and Marketing Approaches

19:05 Innovative Game Concepts and Market Trends

22:08 Revenue Potential and Market Comparisons

24:37 Creative Gameplay Mechanics and User Engagement

29:06 Scaling Strategies and Financial Considerations

31:34 Future Prospects and Industry Insights

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Match Villains is gaining traction in the mobile gaming market.

The game features mechanics similar to Royal Match.

Good Job Games has a strong reputation in the industry.

Market competition is fierce, with few games achieving high revenue.

The game's growth is attributed to effective user acquisition strategies.

The gameplay lacks some features compared to established competitors.

The heist mechanic adds a unique twist to the gameplay.

Good Job Games is a breeding ground for successful game developers.

Creative marketing strategies are crucial for game visibility.

The Turkish gaming market is evolving with new talent and innovation.

Market comparisons reveal insights into game performance.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Mar 17, 202534:33
The Art of Scaling Games: When to scale your game?

The Art of Scaling Games: When to scale your game?

In this episode, we explore the critical aspects of scaling games in the gaming industry, focusing on the right timing, key metrics, and financial strategies.

Ridzki Syahputera from PVX Partners shares insights on cohort profitability, the importance of soft launching, and various financing options available for game developers.

The conversation emphasizes the need for consistency in cohort performance and the role of data in making informed scaling decisions.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special Guest: Ridzki Syahputera

Youtube: https://youtu.be/_HtnAVoNUUM


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction to Scaling in Gaming

04:28 Key Metrics for Scaling Games

07:32 The Importance of Soft Launching

10:34 Understanding Cohort Profitability

13:32 The Role of Consistency in Cohorts

16:32 Funding Growth Strategies

19:25 Navigating Debt and Equity Financing

22:30 Cohort Financing Explained

34:00 Understanding Payback Periods and Risk Monetization

37:37 Data-Driven Financing: The Role of Cohorts

40:39 The Underwriting Process: How Financing Works

46:33 Cohort Analysis: Visualizing Performance Metrics

52:08 Forecasting Future Performance: Tools for Financial Planning

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Ridzki Syahputera

Founder of PVX Partners

https://www.linkedin.com/in/ridzkisyahputera/

---------------------------------------

Takeaways

Scaling should be based on solid metrics and data.

Cohort profitability is essential for sustainable growth.

Soft launching allows for testing and iteration before scaling.

Consistency in cohort performance builds confidence for scaling.

Cohort financing can be a viable option for funding growth.

Understanding the payback period is crucial for financial planning.

Testing new creatives is necessary to maintain performance.

The process of securing funding can be quick if the data is ready.

Using tools for cohort analysis can aid in decision-making.

Engaging with investors early can help secure necessary funding.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Mar 13, 202556:40
A Beginners Guide to Ad monetization: The Fundamentals by Felix Braberg

A Beginners Guide to Ad monetization: The Fundamentals by Felix Braberg

This episode of Two and a Half Gamers provides a comprehensive introduction to ad monetization in mobile gaming. Felix Braberg discusses key metrics such as ECPM, fill rate, and ad ARPDAU, explaining their importance in maximizing ad revenue.


The monologue delves into how ad networks operate, how they determine ECPM, and the various revenue models they employ. The episode also covers strategies for soft launching, selecting mediation platforms, and effectively scaling ad revenue.


Listeners gain insights into best practices for network selection and the significance of maintaining good relationships with ad network account managers.


Get our MERCH NOW: 25gamers.com/shop

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/BY5THj6vQuE


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction to Ad Monetization Metrics

02:57 Understanding ECPM and Fill Rate

05:46 Key Metrics: Ad ARPDAU and Engagement Rates

09:07 The Role of Ad Networks in Monetization

11:53 How Ad Networks Determine ECPM

15:08 Revenue Models of Ad Networks

17:53 Soft Launching and Impression Value

21:08 Choosing a Mediation Platform

23:57 Scaling Your Ad Revenue

27:07 Best Practices for Network Selection

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Ad ARPDAU is crucial for tracking performance.

ECPM and fill rate together determine ad revenue.

Higher user engagement leads to increased ad revenue.

Ad networks connect advertisers with app users.

Understanding how networks determine ECPM is essential.

Ad networks charge margins and fees for services.

During soft launch, focus on ad viewer rates.

Choosing the right mediation platform impacts revenue.

Scaling ad revenue requires adding competitive networks.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

Mar 12, 202531:19
Who is Tripledot & what do they do? The History, games portfolio & estimated profits

Who is Tripledot & what do they do? The History, games portfolio & estimated profits

We discuss the recent news of Applovin selling its gaming division to Tripledot for $900 million. We dive into who Tripledot is, its revenue model, and the impact of ad revenue in the mobile gaming industry.


The conversation covers the rise of Tripledot, key milestones, acquisitions, and an analysis of their game portfolio, particularly focusing on Wodoku.


We also explore the mechanics of ad revenue and provide estimates of Tripledot's earnings and future prospects. In this conversation, we go into the financial dynamics of the gaming industry, focusing on ad revenue, profit margins, and the strategic positioning of major publishers.


We analyze the retention metrics of various games, estimate potential profits, and discuss the implications of publisher incentives and relationships within ad networks.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/7VFD0qNTZIE


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction to the Gaming Industry Shakeup

04:33 Understanding Tripledot and Its Revenue Model

07:50 The Rise of Tripledot: Key Milestones and Acquisitions

10:37 Exploring Tripledot's Game Portfolio

13:36 Analyzing Woodoku and Its Impact

16:36 The Mechanics of Ad Revenue in Mobile Gaming

19:39 Estimating Tripledot's Earnings and Future Prospects

25:20 Analyzing Ad Revenue and Retention Metrics

27:52 Estimating Profit Margins and Financial Health

29:41 Publisher Incentives and Market Positioning

32:20 The Role of Relationships in Ad Networks

34:30 Diversifying Game Portfolios and Revenue Streams

35:46 Creative Strategies in Game Marketing

40:48 The Use of IP and Branding in Gaming

42:48 Final Thoughts on Game Monetization Strategies

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Ad revenue is often more challenging to track than IAP revenue. Thats why people think it doesn't exist.

Tripledot has seen substantial growth since its founding in 2017.

Wodoku is a flagship title that has driven Triple Dot's success.

Revenue estimates for Tripledot suggest they are earning substantial profits.

User acquisition plays a crucial role in the success of mobile games.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Mar 10, 202547:30
Love & Deep Space: The success of Otome Games. A very heavy RPG with dating mechanics & ASMR systems

Love & Deep Space: The success of Otome Games. A very heavy RPG with dating mechanics & ASMR systems

In this episode, we dive into the world of gacha games, focusing on the popular title Love and Deep Space.


We explore the game's mechanics, revenue generation, and character interactions while also discussing the broader context of otome games and their appeal in the gaming market.


The conversation highlights the game's unique features, including its combat system, dating mechanics, and ASMR elements, as well as the marketing strategies employed to attract players.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/wMBL7Z9qL88


Join our Slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction

01:37 Exploring Game Development

03:17 Understanding Gacha Games and Waifu Genre

06:46 The Success of Otome Games

10:47 The Evolution of Paper Games and Love Nikki

15:46 Cultural Context of Gaming in Asia

20:54 Gameplay Mechanics of Love and Deep Space

22:32 Exploring Combat Mechanics in Gacha Games

24:16 The Dating Core: Building Relationships in Gameplay

26:36 Innovative Features: ASMR and Photo Studio Mechanics

28:41 Gacha Mechanics: The Money Maker of the Game

31:10 User Engagement: The Role of Ads and Marketing

35:16 Revenue Insights: Understanding the Game's Success

39:56 Creative Strategies: Marketing and User Acquisition

44:21 Conclusion: Learning from Niche Games


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Gacha games, particularly the waifu genre, are discussed in detail.

Otome games are identified as a growing trend, especially among female gamers.

Revenue insights reveal that 'Love and Deep Space' is generating substantial income.

The game features a unique blend of storytelling and interactive mechanics.

Character interactions play a crucial role in player engagement.

Combat systems in gacha games are becoming more complex and engaging.

ASMR features are introduced as a novel element in gaming.

Love and Deep Space could do way more in their UA activities.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Mar 06, 202546:26
Revolutionizing Video Production & AI UGC with Poolday.AI

Revolutionizing Video Production & AI UGC with Poolday.AI

In this episode, we discuss the transformative impact of AI on video production in the gaming and marketing industries.


They explore the evolution of AI-generated user-generated content (UGC), the importance of volume in creative production, and the cost reductions that AI brings to video creation.


The conversation also touches on the testing methodologies for video performance, the comparison between AI UGC and human creators, and the legal considerations involved in using AI-generated content.


The episode features insights from Alexei, the CEO of Pool Day, who shares how their platform streamlines video production processes and enhances creative testing.

The shift from traditional data-driven user acquisition roles to more creative-focused positions is highlighted, emphasizing the need for UA managers to adapt to new technologies.


The coupon for the 2.5 gamers audience is 50% off on the first 3 months for all new signups on any plan.

POOLGAMERS (make sure to hit "apply coupon")

Sign up, get 2 free AI UGC videos, then choose a subscription plan that works for you!

APPLY COUPON POOLGAMERS

---------------------------------------

Get our MERCH NOW: 25gamers.com/shop

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/0eKuPCIJNH0


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction to AI in Gaming and Marketing

03:04 The Evolution of AI UGC and Video Production

06:01 Testing Methodologies in Video Production

08:55 The Importance of Volume in Creative Production

11:51 Cost Reduction in Video Production

14:45 AI UGC vs. Human Creators

17:53 The Video Creation Process with Pool Day

21:02 AI Voiceover and Localization Features

23:54 Legal Considerations in AI Video Production

26:15 Video Editing Revolution: The Power of AI

31:58 Streamlining Creative Processes with AI

39:02 The Shift in User Acquisition: From Math to Creativity

44:01 The Future of Video Production: A Design System for Creatives

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

AI is revolutionizing video production in gaming and marketing.

Testing methodologies have evolved with the rise of AI.

AI UGC can outperform traditional human-created content in certain scenarios.

AI voiceover features enhance localization and accessibility.

The platform allows for rapid iteration and testing of video content.

Marketers can now produce hundreds of videos quickly and affordably. AI tools are revolutionizing video editing and production

Video editors can now produce content without bottlenecks.

The future of video marketing lies in design systems for efficiency.

AI can help test game concepts before actual development.

Creatives can be generated in minutes, saving time and resources.

The importance of adapting to new technologies in marketing roles.

Video production is becoming more accessible to non-experts.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

Mar 05, 202549:56
Vita Mahjong Game Review: Ads in Gaming? Yes!

Vita Mahjong Game Review: Ads in Gaming? Yes!

In this conversation, we discuss the mobile game Vita Mayong, exploring its gameplay mechanics, user experience, monetization strategies, and user demographics. We delve into the game's ad revenue model, highlighting its success and the criticisms it faces from users regarding ad overload. The discussion also includes comparisons with other games in the genre and insights into the target audience, particularly seniors.


The conversation concludes with reflections on user feedback and the game's future prospects. In this conversation, the speakers discuss the pervasive annoyance of ads in mobile gaming, the creative strategies used in game marketing, and the importance of funding for growth in the gaming industry.

We delve into the role of AI in game development and how it influences user engagement and game performance. The discussion also touches on the evaluation of game creatives and the effectiveness of various marketing strategies.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/UeNb404tVVE


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction and Initial Thoughts on Vita Mayong

04:35 Gameplay Mechanics and User Experience

07:35 Ad Integration and Monetization Strategies

10:34 Target Audience and Game Design Philosophy

13:34 Dynamic Difficulty and Player Engagement

16:39 Market Performance and Competitive Landscape

19:10 Game Features and User Experience

20:57 Ad Revenue Insights

23:21 Market Dynamics and User Demographics

24:57 User Feedback and Game Monetization

29:24 Creative Strategies in Game Marketing

31:17 Funding and Growth Strategies

32:48 Competitor Analysis and Creative Inspiration

34:59 Healing Through Gaming: The Impact on Mental Health

36:45 Creative Diversity in Advertising: Strategies and Insights

38:42 The Role of AI in Gaming: Innovations and Limitations

39:47 Analyzing Ad Campaigns: What Works and What Doesn't

41:48 The Power of Storytelling in Game Marketing

44:28 Evaluating Game Performance: Metrics and Expectations

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Vita Mayong has gained significant popularity with 9 million downloads in 30 days.

The game is heavily ad-driven, generating approximately $55 million annually.

User feedback indicates frustration with the frequency of ads in the game.

The game lacks complex features, focusing instead on straightforward matching mechanics.

User demographics suggest a target audience of older players who prefer easy-to-play games.

Comparative analysis reveals similarities with other successful mobile games like Block Blast.

Mar 03, 202550:14
Rise of Vietnam: Mobile Gaming Boom—Key Players, Winning Strategies & What’s Next

Rise of Vietnam: Mobile Gaming Boom—Key Players, Winning Strategies & What’s Next

In this episode, we explore Vietnam’s rapidly expanding mobile gaming scene, now projected to exceed USD 1 billion in annual revenue by 2025 and boasting a year-over-year growth rate of nearly 30%—one of the highest in Southeast Asia. We spotlight pioneering Vietnamese game studios and their chart-topping hits, examining the creative approaches that have helped them gain international recognition. We also discuss how local developers navigate Vietnam’s evolving regulatory environment and the potential hurdles these rising stars must overcome to sustain their momentum in the global market. Tune in to learn how Vietnam has become a powerhouse in mobile gaming and what’s driving this unprecedented surge.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/lSzc2Y2DqFU


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction and Album Release

03:35 Vietnam's Mobile Gaming Explosion

05:43 Understanding Vietnamese Game Studios

11:52 iKame: A Case Study

16:21 Brave Stars: Success in Ad Monetization

20:48 X Game Studios: The Hidden Giants

24:49 The Evolution of Casual Gaming

25:40 Understanding Ultra Casual Games

26:51 The Appeal of Satisfying Gameplay

27:37 User Acquisition Strategies in Mobile Gaming

31:36 The Rise of Music-Based Games

34:38 Competition in the Music Game Genre

35:41 The Impact of Vietnamese Game Studios

38:41 Regulatory Changes in Vietnam's Gaming Industry


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Vietnam has emerged as a significant player in the mobile gaming industry.

The Vietnamese gaming market is characterized by collaboration among studios.

iKame is a leading studio with impressive download numbers.

Brave Stars has successfully tapped into the ad monetization model.

X Game Studios is gaining traction with innovative titles.

ABI Games is pioneering the ultra-casual gaming genre.

Amanotes specializes in music-based games, showing a unique niche.

OneSoft has a diverse portfolio, including popular puzzle games.

The regulatory landscape in Vietnam is evolving, impacting foreign entities.

Vietnamese companies are competitive globally, often outperforming their Western counterparts.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Feb 27, 202545:18
Publishing 101: What Game to Build, Why, and Which Publisher is Right for You by John Wright

Publishing 101: What Game to Build, Why, and Which Publisher is Right for You by John Wright

In this monologue session, John Wright discusses the current state of mobile game publishing, emphasizing the importance of collaboration between developers and publishers. He outlines the challenges developers face in securing funding and the advantages of working with publishers, including access to expertise and technology. The monologue also covers strategies for choosing the right game and publisher, understanding the game discovery process, and the differences between farming and hunting strategies used by publishers to find new games.


Get our MERCH NOW: 25gamers.com/shop

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists:John Wright

Youtube: https://youtu.be/Ja0Vf2lNHoA


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 The Current State of Mobile Game Publishing

08:27 Choosing the Right Game and Publisher

15:26 Understanding Publisher Game Discovery

23:31 Farming vs. Hunting: Publisher Strategies

---------------------------------------

John Wright

Independent publishing consultant

https://www.linkedin.com/in/johnwright1987/

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


The current state of mobile game publishing is positive, with notable successes.

Developers face challenges in securing funding, making publishers essential partners.

Lean teams should focus on core game development and utilize publisher expertise.

True innovation in games can lead to significant success but carries high risk.

The plus one strategy allows for lower risk and faster validation of game concepts.

Market research is crucial; developers should use data tools to inform their decisions.

Finding the right publisher is vital for game success; alignment with their thesis is key.

Building relationships with publishers can lead to future opportunities, even after rejection.

Publishers use both farming and hunting strategies to discover new games.

Understanding publisher strategies can improve a developer's chances of getting signed.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

Feb 26, 202531:47
Goods Puzzle Sort Challenge Review: Innovative Puzzle Game

Goods Puzzle Sort Challenge Review: Innovative Puzzle Game

We review a new puzzle game from Vietnam, Goods Puzzle: Sort Challenge, discussing its gameplay mechanics, design, monetization strategies, and user engagement.


We explore the challenges players face, the game's level structure, and how it compares to other titles in the genre. The conversation also delves into the game's ad revenue potential and future market trends, concluding with ratings and overall impressions.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/hZ3EfncFR3Q


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to the Game Review

04:18 Gameplay Mechanics and Challenges

07:24 Game Design and Level Structure

10:19 Reward Systems and Monetization

13:21 Final Thoughts and Insights

16:20 The Rise of Casual Gaming Mechanics

19:23 Understanding Shallow Economies in Casual Games

22:23 The Evolution of Game Features and Events

25:19 Ad Revenue Strategies in Puzzle Games

28:14 Balancing Gameplay and New Features

31:21 Revenue Insights and Future Projections

34:53 Scaling and Profitability Insights

36:17 Funding and User Acquisition Strategies

37:10 Organic vs Paid Growth Dynamics

38:20 Creative Strategies in User Acquisition

40:48 Market Trends and User Engagement

42:32 Advertising Channels and Budget Allocation

45:02 Performance Metrics and Retention Strategies

50:41 Game Evaluation and Future Recommendations


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


The game presents significant challenges that require strategic thinking.

Monetization through ads is a key revenue driver for the game.

User engagement is crucial, with a focus on retention strategies.

The game design includes innovative level structures that enhance gameplay.

Comparative analysis shows the game is competitive within its genre.

Future growth potential is promising based on current trends.

The hosts emphasize the importance of balancing gameplay and monetization.

Ad revenue estimates suggest a strong financial performance.

The game has a unique appeal that resonates with casual gamers.

Overall ratings reflect a positive reception of the game's mechanics.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Feb 24, 202553:17
Candy Crush Solitaire: The Solitaire Showdown on a Gaming Battlefield

Candy Crush Solitaire: The Solitaire Showdown on a Gaming Battlefield

Ever wondered why some games blow up while others fade into obscurity? We dive headfirst into the surprisingly complex world of Solitaire games—yes, Solitaire! Especiall, Candy Crush Solitaire! We unpack how this classic genre has evolved from your grandma’s desktop time-killer to a booming corner of the gaming industry, fueled by IP powerhouses like Candy Crush Solitaire.


Oh, and we’re not holding back on the Candy Crush of it all. We swing between hype and skepticism about its latest spin-off, asking: Can a titanic IP guarantee success, or is the market too unpredictable? This episode’s got hot takes, cold truths, and enough Solitaire trivia to impress your group chat.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/uKTs4zqksY8


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Solitaire and Personal Updates

03:14 Metrics and Predictions in the Gaming Industry

07:10 The Evolution of Solitaire Games

13:10 New Entrants in the Solitaire Market

19:11 Challenges and Opportunities in Game Development

21:10 Review of Candy Crush Solitaire

24:43 Brand Recognition and Game Mechanics

26:04 Gameplay Dynamics and Strategic Depth

29:43 Balancing Complexity and User Experience

31:09 Monetization Strategies and Game Economics

33:12 Advertising and Revenue Generation

35:52 Event Rotation and Player Engagement

41:54 Future Prospects and Market Competition

44:58 Cultural Differences in Gaming

45:47 Market Challenges and Pessimism

47:03 User Acquisition Strategies

48:47 The Role of Playable Ads

50:00 Nostalgia in Game Marketing

51:33 User-Generated Content and Its Impact

53:42 Revenue Insights and Market Analysis

57:41 Future Predictions for Solitaire Games

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

The gaming industry is witnessing a battlefield of Solitaire games.

Gameplay mechanics can create strategic depth in Solitaire games.

The evolution of Solitaire games reflects changing player preferences.

The future of Solitaire games may involve more aggressive monetization tactics.

Pessimism about game launches can stem from high expectations and market competition.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Feb 20, 202501:04:55
2.5 gamers x Live AM(F)A #8 - Ask Me Anything

2.5 gamers x Live AM(F)A #8 - Ask Me Anything

Our "monthly" live AMA is live. Check it out, and next time, ask questions in real time!


Secret quest: Jesse Lempiäinenhttps://www.linkedin.com/in/jesselempiainen/

https://geeklab.app/


In this conversation, we discuss various aspects of mobile game development, focusing on App Store Optimization (ASO), user acquisition strategies, and monetization techniques. They explore the integration of AI in ASO, the importance of creative-level frameworks for iOS, and the nuances of soft launching games.

The discussion also covers attribution challenges, effective testing methods for game ideas, and strategies for segmenting users based on monetization models. In this conversation, the speakers delve into various aspects of user acquisition, advertising strategies, and the challenges posed by privacy regulations. They discuss innovative ad strategies, technical capabilities in user acquisition, and the impact of Apple and Google policies on the advertising landscape. The conversation also touches on the rise of alternative app stores, navigating app store rejections, and effective marketing strategies for Steam games. Additionally, they explore the intricacies of ECPM and user segmentation, emphasizing the importance of diversifying user acquisition channels.


Chapters


00:00 Introduction and Welcome

02:00 ASO and AI Integration

04:59 iOS Framework and User Acquisition

07:57 Soft Launch Strategies

12:00 Attribution and Campaign Insights

16:50 Testing Game Ideas and User Segmentation

22:02 Monetization Strategies in Hybrid Games

28:23 Innovative Ad Strategies and Market Trends

29:14 Technical Capabilities in User Acquisition

30:36 Challenges in Tracking and Privacy Regulations

32:12 The Impact of Apple and Google Policies

34:16 The Future of Advertising on iOS

38:14 The Rise of Alternative App Stores

40:41 Navigating App Store Rejections

43:25 Marketing Strategies for Steam Games

47:16 Understanding ECPM and User Segmentation

53:19 Diversifying User Acquisition Channels


Takeaways


ASO requires a unique skill set and personality.

AI is increasingly taking over tasks in ASO.

Creative-level frameworks are essential for iOS user acquisition.

Soft launching can be done effectively through beta testing.

Attribution is becoming more complex with new updates.

Testing game ideas is crucial for understanding user preferences.

Segmentation based on user acquisition sources can enhance monetization.

Hybrid games can benefit from both ad and IAP revenue strategies.

Using landing pages for testing can provide valuable insights.

AI can expedite the testing process for game ideas. Innovative ad strategies can significantly improve CTR.

Technical capabilities are evolving but not fully utilized yet.

Privacy regulations pose challenges for tracking user behavior.

Apple and Google policies heavily influence the advertising landscape.

Alternative app stores are emerging but face significant challenges.

App store rejections can be random and frustrating for developers.

Marketing strategies for Steam games can leverage mobile marketing techniques.

ECPM is influenced by various factors including user behavior and geography.

Diversifying user acquisition channels is crucial for sustained growth.

Understanding user segmentation can enhance ad performance.

Feb 19, 202501:01:49
Creative Trends in Mobile gaming - January 2025

Creative Trends in Mobile gaming - January 2025

In this episode, we dive into the latest creative trends and insights in the gaming industry, focusing on creative trends and strategies, emotional advertising, and the growing impact of AI in mobile game marketing.


We analyze successful game creatives, share thoughts on the evolution of marketing strategies, and explore how emotions are essential for engaging players. Together, we highlight the importance of iteration in improving game performance and discuss the future of game marketing as AI reshapes the industry.


Join us for a comprehensive discussion that blends data, creativity, and cutting-edge technology to uncover what’s next for game marketers and developers alike.


Our Music Album: https://open.spotify.com/artist/2o80XDfSqkDIqmuc5tOZdt

Get our Merch NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/S5hOmIjVRYE


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction to the Gaming Landscape

03:02 Creative Trends in Game Advertising

05:53 Analyzing Successful Game Creatives

09:02 The Importance of Iteration in Game Development

11:58 Understanding Game Revenue Dynamics

14:58 Exploring New Game Concepts and Mechanics

17:55 The Role of Physics in Game Creatives

21:01 Future Directions in Game Advertising

24:23 The Evolution of Top War's Marketing Strategy

27:18 Creative Iteration in Game Advertising

30:12 Visual Styles and Game Mechanics

31:32 User-Generated Content in Game Promotion

34:09 Innovative Advertising Techniques in Gaming

36:35 The Role of Celebrity Endorsements

39:10 AI and Creative Trends in Game Marketing

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Successful creatives often use satisfying physics interactions.

Iteration in game development is crucial but can be unpredictable.

Understanding player psychology is key to successful game design.

The future of gaming will rely on creativity and player satisfaction. Top War's marketing strategy is evolving with creative iterations.

User-generated content is becoming more prominent in promotions.

Innovative advertising techniques are essential for engagement.

Celebrity endorsements can significantly impact game visibility.

AI is influencing creative trends in-game marketing.

The gaming industry is seeing a shift towards emotional storytelling.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

Playable trends: https://lancaric.substack.com/p/playbles-trends-in-mobile-games-january?r=7qqaf

Feb 17, 202547:07
Key aspects for Mobile Game Growth in 2025: UA, speed, monetization & globalization with Airbridge

Key aspects for Mobile Game Growth in 2025: UA, speed, monetization & globalization with Airbridge

Today, we talked about how to break the charts in 2025 for hybrid and hyper-casual games. Buckle up for this takeaway-packed interview - it might just be the spark your game needs to blow up.

Despite the chatter about mobile game growth hitting the brakes, especially after the COVID-fueled boom that supercharged hyper-casual and hybrid-casual games, the industry is far from slowing down. As we pointed out, mobile game growth in 2025 is driven by three key aspects: speed, monetization, and globalization.

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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Host: Roi Nam

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 The Evolution of In-App Advertising

05:55 The Global Gaming Landscape

12:10 Emerging Markets in Gaming

17:51 Strategies for Game Success

23:53 User Acquisition Channel Diversification

30:21 Hybrid Monetization: The Key to Success

36:01 Segmentation Strategies in User Acquisition

39:39 The Role of Creatives in User Acquisition

50:01 The Evolving Role of UA Managers

57:20 Global Expansion: Navigating Cultural Differences

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Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

Roi Nam

CEO Airbridge

https://www.linkedin.com/in/roinam/

https://www.airbridge.io/

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Takeaways

Players who are likely to spend on in-app purchases should see fewer ads.

The gaming industry is seeing a significant upward trend in app development.

Emerging markets like Vietnam and Turkey are becoming key players in mobile gaming.

Speed and adaptability are crucial for success in the gaming industry.

User acquisition strategies must evolve to include diversification across channels.

A good game is just the starting point; a great user acquisition strategy is essential.

CPI versus LTV is a critical equation for game success.

The landscape of mobile gaming is shifting towards more diverse and innovative games.

Rewarded ad platforms are gaining traction in the market. Hybrid monetization combines the best of hypercasual and casual games.

User acquisition is crucial for successful monetization strategies.

Segmentation allows for tailored experiences based on player behavior.

Creatives, especially playables, are essential for effective user acquisition.

UA managers must adapt to evolving roles in the gaming industry.

A robust in-game economy is vital for monetization success.

Cultural differences must be considered when expanding globally.

Feature-heavy games may not perform well in Western markets.

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Please share feedback and comments - matej@lancaric.me

Feb 13, 202501:02:36