
Bookwarm Games
By Wesley Schantz
O, she's warm!
If this be magic, let it be an art
Lawful as eating.
- The Winter's Tale
You're back! Don't bother yourself with talking now, you look too tired.
Mothers understand these things. Eat some [favorite food] and scoot up to bed.
- EarthBound
Deep dives into video games and books, including a trove of audio for the Video Game Academy, co-hosted with Ben Kozlowski. Get involved at www.patreon.com/ProfessorKozlowski


Side Quests FFVIII - Ep 14 Travesty of a Concert
Rinoa rage quits on most runs, but with just the right (wrong) choice of instruments, the romance on the solar panels plays out at more leisure.
Perhaps it's fitting that our audio is even rougher than usual? Sorry about that!
For more FFVIII study resources: https://videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening

Side Quests: FFVIII - Ep 13: Eschatological Flavor
For more FFVIII study resources: videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening

Side Quests FFVIII - Ep 12: Garden Factions
Balamb Garden as Midgar; as Ithaka overrun with suitors; as Inferno. Encounters with the luciferean capitalist empodded in one of the basements and magic machinery larded with fossil fuels in the layers of several others. Both power a Garden that moves, dodges missiles, comes unmoored and comes dangerously close to wrecking the town before it squalls out to sea.
For more FFVIII study resources: https://videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening!

Side Quests FFVIII - Ep 11: Error Ratio All the Way Up
Missile Base Mission, feat. Selphie, Rinoa, and Irvine. Is Squall Dead is one thing, but after this part the better question looks like "What about Selphie and whoever else went to the missile base?"
For more FFVIII study resources: https://videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening!

Side Quests: FFVIII - Ep 10: Prison Risen
Desert transformations in the D-District Prison.
For more FFVIII study resources: https://videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening!

Tim Summers on Video Game Music and the Mythic Quality of MOTHER/EarthBound
In conversation with Dr Tim Summers of Royal Holloway, University of London, and Ludomusicology, the video game music research group.
https://pure.royalholloway.ac.uk/en/persons/timothy-summers
https://www.ludomusicology.org/
His new book is Pixel Soundtracks: Exploring Video Game Music Through Twenty Games
You'll hear snippets of audio from Buck Rogers; Uematsu's FFVI Opera (and Toby Fox/Undertale's Mettaton riffing on it); Dvorak's Songs My Mother Taught Me; the Prelude of Stravinsky's Firebird; the Wagner Museum theme from The Beast Within: A Gabriel Knight Mystery; the Title theme from the Follins' NES Silver Surfer; the opening of MOTHER/EarthBound Zero (and cf. Undertale's opening); the Michael Nyman/ St Paul's Cathedral Choir arrangement of Suzuki/Tanaka's Eight Melodies from MOTHER; Kondo's Kakariko Village from Zelda: Ocarina of Time; the Summers Resort theme and a fun sound effect moment that plays after you've OK'd naming all your characters and favorite things in EarthBound. I think that's all of them!
I'm working on a post to help me think through more of the lines of argument, examples, and allusions you'll also hear, especially all of the scholarly work mentioned by Dr Summers in the course of this conversation, so check out https://videogameacademia.org/ for more.
Thanks for listening!

Side Quests: FFVIII - Ep 9: Quite a Studly Laguna
We're at the start of Disc 2, beginning again in Winhill and then finding ourselves in the Galbadian Prison with nary a save point in sight. From music-box idylls to techno-crucifixions--what's that, Moomba? Laguna's been watching over Squall just as we've been dreaming of him...?
For more FFVIII study resources: https://videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening!

Side Quests: FFVIII - Ep 8: Procession of the Sorceress
A botched sorceress assassination takes us up to the end of Disc 1, drawing dispel from her and casting reflect with the aid of a Guardian Force drawn from the statues she animates.
For more FFVIII study resources: https://videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening!

Project Moon and Rituals of Play
What happens when gacha mechanics meet mythic storytelling on the latest Project Moon mobile game, Limbus Company?
We discuss Professor Kozlowski's proposal for Manchester Games Centre's Multiplatform 2025 conference on the theme "Rituals of Play".
More on https://videogameacademia.org/
Thanks for listening!

Side Quests: FFVIII - Ep 7: Labyrinths
In the Tomb of the Unknown King, turning right and contemplating brotherhood and perspective.
For more FFVIII study resources: https://videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening!

FFVII Archaeology Club
Remember that mini game where you can dig up the mop? In this conversation we take a step back and revisit Final Fantasy VII, since Steve has been speedrunning it lately.
For more FFVII study resources, see http://videogameacademia.org/courses/past-semesters/final-fantasy-vii/
To be continued, with a closer look at Ben's essay: http://videogameacademia.org/2024/09/03/a-crystal-darkly-the-growing-pains-of-final-fantasy-viii-and-ix/
Apologies for the dodgy audio on this one. Thanks for listening!

Side Quests: FFVIII - Ep 6: Sleep Conceit
We yap this time from the Laguna dream sequence in the forest to the drama in Galbadia Garden.
For more FFVIII study resources: videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening!

Side Quests: FFVIII - Ep 5: Triple Triad Siren Song
For more FFVIII study resources : videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening!

Side Quests: FFVIII - Ep 4: Oh, the forests of Timber sure has changed
But the moogles, chocobos, and loveable misfit rebel groups are still here. Returners, AVALANCHE, step aside: the Owls are still around.
From the Training Center to the trains of Timber, swerving Homerically/Quixotically into a dream sequence with Laguna and Julia, and plotting with the Owls.
For more FFVIII study resources : https://videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening!

Side Quests: FFVIII - Ep 3: FF8 is Capitalism
Did you pass the SeeD Exam? I heard you only have to kill a hundred people to get a perfect score!
For more FFVIII study resources : https://videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening!

Side Quests: FFVIII - Ep 2: Draw Me a Sheep--er, GF
That's pronounced gee ef. The Little Prince > FFVIII (but then again, The Little Prince > almost everything else, n'estc-ce pas?
With Alexander Schmid, replaying and reflecting on Final Fantasy VIII.
A few more preliminaries this time: guides, versions, whys and wherefores... Storywise, we're through Fire Cavern and SeeD exam, respectively.
For more FFVIII study resources : https://videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening!

Side Quests: FFVIII - Ep 1: Garden Salad Days
That's pronounced ef ef vee ay ay ay.
With Alexander Schmid, replaying and reflecting on Final Fantasy VIII. Apologies for dog- and cat-related interruptions.
For more FFVIII study resources : https://videogameacademia.org/courses/current-semester/final-fantasy-viii/
Thanks for listening!

Philip Pullman's Fairy Tales: The Firework-Maker's Daughter
Audio from a broadcast for Signum Academy on Twitch in Fall 2020. After the Summer of Storytelling, it was the Fall of Philip Pullman!
Slides to accompany the video (part 1 and part 2).
Quite a few of these are uploaded to YouTube, and there may be even more still lingering in the Twitch archives. I tried to track the project here.
As Signum is rebranding some of its content in the Plaza, there may be a more polished version available someday, but I wanted to share it such as it is. My hope is still to incorporate this material into a book about Pullman, which I'm envisioning as more of an intellectual biography than the commentaries and analyses I've released so far. Collaborators welcome!
Thanks to the team at Signum for lending me the platform for these experiments in reading video games and playing books on Twitch, and thank you for listening.

Philip Pullman's Fairy Tales: The Scarecrow and His Servant
Audio from a broadcast for Signum Academy on Twitch in Fall 2020. After the Summer of Storytelling, it was the Fall of Philip Pullman!
Slides to accompany the video (part 1 and part 2).
Quite a few of these are uploaded to YouTube, and there may be even more still lingering in the Twitch archives. I tried to track the project here.
As Signum is rebranding some of its content in the Plaza, there may be a more polished version available someday, but I wanted to share it such as it is. My hope is still to incorporate this material into a book about Pullman, which I'm envisioning as more of an intellectual biography than the commentaries and analyses I've released so far. Collaborators welcome!
Thanks to the team at Signum for lending me the platform for these experiments in reading video games and playing books on Twitch, and thank you for listening.

Philip Pullman's Fairy Tales: Clockwork
Audio from a broadcast for Signum Academy on Twitch in Fall 2020. After the Summer of Storytelling, it was the Fall of Philip Pullman!
Slides to accompany the video (part 1 and part 2).
Quite a few of these are uploaded to YouTube, and there may be even more still lingering in the Twitch archives. I tried to track the project here.
As Signum is rebranding some of its content in the Plaza, there may be a more polished version available someday, but I wanted to share it such as it is. My hope is still to incorporate this material into a book about Pullman, which I'm envisioning as more of an intellectual biography than the commentaries and analyses I've released so far. Collaborators welcome!
Thanks to the team at Signum for lending me the platform for these experiments in reading video games and playing books on Twitch, and thank you for listening.

Philip Pullman's Fairy Tales: From the Brothers Grimm
Audio from a broadcast for Signum Academy on Twitch in Fall 2020. After the Summer of Storytelling, it was the Fall of Philip Pullman!
Slides to accompany the video.
Quite a few of these are uploaded to YouTube, and there may be even more still lingering in the Twitch archives. I tried to track the project here.
As Signum is rebranding some of its content in the Plaza, there may be a more polished version available someday, but I wanted to share it such as it is. My hope is still to incorporate this material into a book about Pullman, which I'm envisioning as more of an intellectual biography than the commentaries and analyses I've released so far. Collaborators welcome!
Thanks to the team at Signum for lending me the platform for these experiments in reading video games and playing books on Twitch, and thank you for listening.

Philip Pullman's Fairy Tales: Intro
Audio from a broadcast for Signum Academy on Twitch in Fall 2020. After the Summer of Storytelling, it was the Fall of Philip Pullman!
Slides to accompany the video.
Quite a few of these are uploaded to YouTube, and there may be even more still lingering in the Twitch archives. I tried to track the project here.
As Signum is rebranding some of its content in the Plaza, there may be a more polished version available someday, but I wanted to share it such as it is. My hope is still to incorporate this material into a book about Pullman, which I'm envisioning as more of an intellectual biography than the commentaries and analyses I've released so far. Collaborators welcome!
Thanks to the team at Signum for lending me the platform for these experiments in reading video games and playing books on Twitch, and thank you for listening.

Tomorrow, and Tomorrow, and Tomorrow, and Harry Potter
The preview session for Video Game Studies in SPACE.
Inviting students to share their delight in, and deepen their appreciation of, video games, we will discuss examples of the art, music, gameplay, and story from a range of influential titles. We will introduce and experiment with some of the theoretical frameworks that have been applied to video games as media objects and cultural artifacts. But mostly, we will enjoy learning more about the medium and the games we already love. Aside from links and selections shared throughout the module, Gabrielle Zevin’s novel Tomorrow, and Tomorrow, and Tomorrow will be the only required reading.
And for a true expelliarmus from the past, here's some audio recorded at Norwescon 42 with Sarah Miller, for a podcast created by Alexander Schmid, discussing the Harry Potter books.
Thanks to Signum U for hosting my course, to the organizers at Norwescon, and you for listening!

EarthBound and The Golden Compass, revisited
A talk given at Cascade Moot (August 31, 2024) on the theme: "From the Fringe: The Importance of Secondary and Tertiary Characters"
A Tale of Two Tonys: Loss and Recovery in The Golden Compass and EarthBound
Presentation slides - essential for playing Name That Tony! with us and reading text boxes from EarthBound
Reflecting on two secondary characters, Tony from Snow Wood and Tony Makarios, respectively appearing in EarthBound, a video game released for the Super Nintendo in 1995, and The Golden Compass, a book by Philip Pullman published that same year, players and readers of all ages are invited to consider themes of loss and recovery from a new perspective. Both characters are kidnapped, one at the start and one near the end of the adventures in which they figure; both characters have someone important taken away from them in turn. Their responses provide significant symbolic images and gameplay mechanics that draw us closer to the heart of these stories.
Thanks to the team at Signum U for hosting, and to you for listening.
https://videogameacademia.org/

Teaching Video Games
The audio from a discussion held at TexMoot 2024.
Among the voices you'll hear is that of Corey Olsen, the host of the event and president of Signum University.
This one proved more engaging than my talk on Final Fantasy and King Arthur. I don't know if that was because it was more open-ended and participatory, of if it was because the other was at the end of a long day of talks.
For more on the presentations: videogameacademia.org
Thanks for listening.

Final Fantasy and the Once and Future King
Inspired by Prof Kozlowski's recent post on FFVIII and IX, I'm sharing the audio from my talk on a not-too-dissimilar essay, Rat Tail and Knights of the Round: Summoning King Arthur in Final Fantasy IV and VII.
Abstract: Video games play a significant role in transmitting images of heroism in contemporary culture. This talk concerns allusions to King Arthur in the Final Fantasy video game series, read in the light of mythic narratives present in the role-playing game genre. I focus on representative Arthuriana in Final Fantasy IV and Final Fantasy VII, which I take to be illustrative of the tension between crystalizing and splintering tendencies at work in the series. I draw comparisons between two major examples, the Excalibur weapon and Knights of the Round summon magic. For a tentative framework of theory, I make reference to Tolkien’s imagery of light as refracted by Verlyn Flieger’s analysis in Splintered Light.
Referenced slides.
For more about my presentations at Signum U's TexMoot: videogameacademia.org

Danganronpa 2 ch 6 (and 0) - Video Game Academy
Resolving everything, including seemingly arbitrary AU retelling material, up to the end of Danganronpa 2.
https://videogameacademia.org/courses/current-semester/danganronpa/
Thanks for listening!

Danganronpa 2 ch 5 - Video Game Academy
Exploring the final island and the limits of luck.
https://videogameacademia.org/courses/current-semester/danganronpa/ Thanks for listening.

Danganronpa 2 ch 4 - Video Game Academy
Lost in the Funhouse that is Danganronpa 2...
https://videogameacademia.org/courses/current-semester/danganronpa/
Apologies for the abrupt cessation of audio. Such are the vicissitudes of the killing game. Thanks for listening!

Danganronpa 2 ch 1-3 - Video Game Academy
Somewhere in the ocean, an island paradise named after the Lewis Carroll poem "Jabberwocky" hosts the sequel to Danganronpa.
https://videogameacademia.org/courses/current-semester/danganronpa/
Between our last release and this, a few discussions went unrecorded, but we're carrying on undeterred. Thanks for listening!

Westworld and The Divine Comedy with Alexander Schmid
Just published in the journal Humanities, Contrapasso, Violence, and Madness in Dante’s The Divine Comedy and Westworld, by Alexander E Schmid, is freely available to read:
https://www.mdpi.com/2076-0787/13/5/109
We discuss reveries and memory, freedom and madness, truth and representation, and how they connect these medieval and contemporary works of art. For a related project touching on FF6 and Dante, see Gamelogica's video series:
https://www.youtube.com/watch?v=-TdWFirsgHc
Thanks for listening!

Outer Space and Donuts - Danganronpa Chapter 2 - VGA Ultimate Summer School
The Ultimate Summer School Discussion treads carefully though intrepidly through the manly bonds and broken promises of Danganronpa: Trigger Happy Havoc Chapter 2 - Boys Life of Despair.
https://videogameacademia.org/courses/current-semester/danganronpa/
Spoilers and CW: be ready to talk about gender, sexuality, jealousy, transphobia, and "Gentleman" Genocide Jack.
Thanks for listening!

Ultimate Summer School - Danganronpa Prologue & Chapter 1 - Video Game Academy
A discussion of the opening case of Danganronpa: Trigger Happy Havoc, with appropriate levels of hope and despair foreshadowing major philosophical stakes ahead.
https://videogameacademia.org/courses/current-semester/danganronpa/
Spoilers and CW: see the M rating on the game.
Thanks for listening!

Red and The Green Knight
Sorry, no Tom Bombadil here. Well, a brief mention... Moses Norton, aka the Well-Red Mage, joins me to dig into the recent film adaptation of Sir Gawain and the Green Knight. Tolkien, Dune 2, Dragonslayer, and lots of Gamelogica references round out our discussion of the film's visuals, characters, story, and themes. Enjoy!
We're still hoping for a Criterion Collection of video games, but in the meantime, we'll do our part to bring you thoughtful critique and analysis of games' deeper meaning, with a healthy dash of the ridiculous.
https://videogameacademia.org/

Dylan Holmes, author of A Mind Forever Voyaging: A History of Storytelling in Video Games
Dylan Holmes joins me to discuss his history of storytelling in video games, A Mind Forever Voyaging. Read his book if you're interested in games like FF7, MGS, Deus Ex, and Dear Esther, or in questions about cinematic technique, player choice, power and escapism. Read Tomorrow, and Tomorrow, and Tomorrow, by Gabrielle Zevin all the way to the end and you'll find it among her acknowledgments. Plus, it's translated into French as Little Big Stories: Voyage au coeur de la narration (surely not a reference to another great novel, Little, Big, by John Crowley?!)
Read more from Dylan at Nightmare Mode and Augmented Vision. See my review over on ThePixels. The Secret of Monkey Island audio comes from the SCUMM Bar fansite.
Thanks for reading and listening.

Of Podcasting Paradiso: Dante and the Digital Humanities
We come full circle, as it were, Alex and I, discussing his recently published paper "Popularizing Paradiso: On the Difficulties of Podcasting Dante’s Most Academic Canticle" and his work bridging popular culture with the field of comparative literature.

The Boy and the Heron, or Alexander Schmid and Wesley Schantz
At long last, Alex and I wander off on another side quest, discussing Miyazaki's recent film, The Boy and the Heron, and its resonances for us with myth and history. (As always, I wish I knew more about the language, like how to translate "How Do You Live?")
Other episodes in this series on the storied Studio Ghibli can be found most readily on Alex's youtube.
Thanks for listening.

AI: The Somnium Files - NirvanA Initiative (part 8)
Concluding thoughts on the visual novel. Thanks for listening!
More resources at https://videogameacademia.org/courses/video-game-studies/intro-to-visual-novels/

AI: The Somnium Files - NirvanA Initiative (part 7)
Home stretch!
More at https://videogameacademia.org/courses/video-game-studies/intro-to-visual-novels/

AI: The Somnium Files - NirvanA Initiative (part 6)
More at https://videogameacademia.org/courses/video-game-studies/intro-to-visual-novels/

AI: The Somnium Files - NirvanA Initiative (part 5)
Twists!
https://videogameacademia.org/courses/video-game-studies/intro-to-visual-novels/

AI: The Somnium Files - NirvanA Initiative (part 4)
Onward!
https://videogameacademia.org/courses/video-game-studies/intro-to-visual-novels/

AI: The Somnium Files - NirvanA Initiative (part 3)
Continuing discussion of the sequel to AI: The Somnium Files.
More on visual novels at https://videogameacademia.org/courses/video-game-studies/intro-to-visual-novels/

AI: The Somnium Files - NirvanA Initiative (part 2)
The lost audio recovered, continued.
More at https://videogameacademia.org/courses/video-game-studies/intro-to-visual-novels/

AI: The Somnium Files - NirvanA Initiative (part 1)
The lost audio from last spring recovered at last--mostly--as we discuss the sequel to AI: The Somnium Files, NirvanA Initiative. Thanks for listening and sticking with us.
More resources on visual novels at https://videogameacademia.org/courses/video-game-studies/intro-to-visual-novels/

Justice Questions, Questions of Meaning - Alyse Knorr on Poetry and Teaching
A conversation with Alyse Knorr, 'achiever' (to cite her Super Mario Bros 3, where I first encountered her work and reviewed it for The Pixels). In which we discuss:
- Sweetbitter Podcast, with new episodes coming soon about Mary Magdalen and a fourth season in the works
- Switchback Books, which she edits with her wife
- Regis University, where she teaches alongside colleagues such as Russ Arnold
- her poetry, research, and the novel she's writing
- Annotated Glass and Sappho fragment 31
- 'Bright Star,' Keats, Eliot, Carson's Autobiography of Red; Gilgamesh and Enheduanna
- 'Anatomy Exam'
- Ardor, a book of eco-queer domestic life and love
- Every Last Thing, a book of tantrums and embarrassed apologies
- Micaela Tore's MA thesis on Copper Mother
(and around here you'll get a musical interlude from moonbowmusic)
- Topophilia: Elizabeth Bishop's 'The Map'; Henry Jenkins' 'Complete Freedom of Movement'; Sean Fenty's nostalgia piece in Playing the Past.
- her new class on Video Games and Meaning: topics, problems, persuasion and social justice: Hair Nah and microaggressions; Oregon Trail and colonialism; Tomorrow, Tomorrow, and Tomorrow, by Gabrielle Zevin; Passage; citizen science; This War of Mine; Papers, Please; Train; Anna Anthropy's Dys4ia, Queers in Love at End of World, and ZZT.
- Her new novel (agents, check it out), a postapocalyptic story of love and a journey in a world with too much stuff, not enough people
Alyse also recommends Merlin for birdwatching; "The Love Song of J Alfred Prufrock," by TS Eliot; "Married," "Alone," "In Dispraise of Poetry," and "Failing and Flying," by Jack Gilbert.
Thank you for reading and listening! from the Video Game Academy

Enchantment in His Dark Materials: Conversation with MG Prezioso
MG Prezioso, PhD candidate at the Harvard Graduate School of Education, joins me to discuss her work on the role of enchantment in promoting literacy for young readers, particularly in the case of Philip Pullman's His Dark Materials. Her article appears in Children's Literature in Education; for more on Pullman's view of education, see his essays in Daemon Voices and sundry remarks available online. Thanks for listening!

Shadow Particles with Evan Minto of Ani-Gamers / EarthBound Beginnings and Dragon Quest with Signum
Cross-pollination and housekeeping here at the break at the end of the year, stirring up dust and sending out links to past broadcasts:
First, here's the link to a recent conversation with Evan Minto on Season 3 Episode 3 of His Dark Materials, The Intention Craft.
Then, listen on for one of my semi-monthly discussions from the Middle-earth to EarthBound series on Signum Academy, an introduction to classic JRPGs like Dragon Quest and MOTHER/EarthBound in the light of Tolkien's influence on storytelling.
There's more bookwarm games and gamecool books to come in the new year, starting with a new Video Game Studies module in SPACE.
Happy holidays, and thanks for listening!

Conflicting Pirate Agendas: Assassin's Creed 4
Professor Kozlowski spins us a yarn of the high seas. Pirate opportunism, whale physics, development metafiction, and a polyphony of voices and moral gray areas--it's a good game, but is it actually an Assassin's Creed? Well, yeah. It says so on the box.

The Menu Requires a Loading Screen: Assassin's Creed 3
Along for the ride as Professor Kozlowski weaves together the 2012 PS3 game's disparate threads better than the Ubisoft team does: Patriots and Loyalists; colonizers and oppressed; East coast cities and homesteads; first hour fake-outs and begrudging good riddance to the Desmond stuff. But hey, the naval battles are pretty cool. See also: The Year Project Moon Took Over Ben's Life and Fahrenheit 451