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Twin City Sprawl

Twin City Sprawl

By Andrew Schumacher

In the 22nd century, the US government has deteriorated. Leaving citizens only with the authority of corporate monopolies.

This ice age grinds against the dominant structures of the Mid-Grid. Friction intensifying the unstable relationship between the unwashed masses and the global elite.

Between the tensions of nihilistic drug epidemics, human trafficking, and prolonged genocide, our characters find themselves in an absurd position.

Act out the interests of their corporate sponsors?

Or to light the match onto the corrupt social order so that a new society can be born from the ashes?
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Currently playing episode

Mission // The Adder Transaction

Twin City SprawlSep 12, 2019

00:00
48:39
Mission // The Adder Transaction

Mission // The Adder Transaction

After the team secures their role as back up for the Gear Head Transaction team, they immediately demonstrate why trusting shadowy thugs is a bad idea for a corporation.  The paparazzi get an interview with Mantis. Hammers strike on the bridge and bullets fly into the riot, so the chaos ensues.

Sep 12, 201948:39
L3GW0RK // The Adder Transaction

L3GW0RK // The Adder Transaction

Team prepares for the coming protest // interception job for Better Living Industries. Sara meets Mr. Smiles at his chop shop to get a disguise vehicle. Mantis stops by the no good cousin-in-law to get a scoop on the GearHead and sends the intel to a good friend. Chuck Finds his way into a corporate office for a bold ploy. 

Sep 12, 201953:20
GetJob // The Adder Transaction

GetJob // The Adder Transaction

The team is hired on to intercept classified hardware being sold off by a corporate defector. It seems to pay well, but has a risk of a highly public mission sure to gain the world's attention. 

Sep 11, 201921:24
Seeding the Sprawl: Corps, Anti-heroes, and Links

Seeding the Sprawl: Corps, Anti-heroes, and Links

Creating the Sprawl campaign set in the Midwest 22nd century, together the group creates corrupt systems and rebels with causes. In the end, even violent crews need to believe "Good things are Good" as they include a journalist to document their uncivil disobedience to corporate control. The glaciers of an oppressive ice age weighs down on society.
Our characters oppose the media industry and the mechanization of humanity. They follow the bloodied trail of disappearances and human trafficking and it's intersection to big capital. Produced by Xanadu Media LLC
Recorded at Minneapolis Telecommunications Network
Aug 23, 201901:42:19