XP Quest podcast
Streaming on: April 24th, 2020
Board Games advertised as Single Player due to the pandemic
Lord of the Rings LCG
Descent, Journey into Darkness
App as DM and it sucks
Journey to Middle Earth
Still requires dumb app
Is technology and impertinence ruining the experience?
Board games are just not true board games anymore
DJ: HBO Max is here. Finally something that I might not openly pirate.
Chad - Lotro Legendary Servers
DJ - I have played more D&D since starting the quarantine than I have the last 2 years
XP Quest News:
We are finally on iTunes again! Go download that.
Finding time to grind:
What are you playing this week?
Drac: Retro games - Gauntlet, Castlevania, Dragon’s Liar, Dungeons & Dragons: Shadow over Mystara, Dungeons & Dragons: Tower of Doom,Golden Axe, Altered Beast, ESO, DDO, Xbox One Vampyr Board Games - Opened up Gloomhaven and said Hell No. Planning on playing Lord Of The Rings Journeys In Middle-earth this weekend.. RPG- D&D, Four Against Darkness
DJ: D&D, Farming Sim 2019(...an unhealthy amount), Super Mario Party on Switch
Chad: Most of this is included in the above -- LOTRO, Divinity 2, Elder Scrolls: Arena, Animal Crossing (not an RPG).
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Whenever We Damn Feel Like It. Eastern - XP Quest
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First Whenever of every month - Chromatic Bits Podcast ??
Looking back and laughing at home little we all played down our piles of shame during the pandemic
Thanks for listening and find time for that grind!
XP Quest podcast
Streaming on: March 26th, 2020
Moved podcast to https://anchor.fm/xpquest
Dude, where’s my game (car)?
Catch up on all the games worthy of discussing over the last 2 years we have been off the air?
XP Quest podcast Episode 22
Streaming on: Feb 1st 2018
Show topics: Torchlight series
Torchlight is an action role-playing game developed by Runic Games and published by Perfect World, released for Windows in October 2009. The fantasy-themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters. Following the October 2009 digital distribution release, a Windows retail box version was released in the U.S. in January 2010 by Encore, Inc, and JoWooD Entertainment published a retail box in Europe in April 2010. A port for OS X was developed by World Domination Industries and released through Steam on May 12, 2010. Runic Games and World Domination Industries developed a port for Xbox Live Arcade which was released on March 9, 2011. A Linux port was released as part of the game's inclusion in the Humble Indie Bundle 6.
Development of the game was led by Travis Baldree, designer of Fate, joined by Max Schaefer and Erich Schaefer (co-designers of Diablo and Diablo II), and the team that worked with Baldree on the original incarnation of Mythos. In September 2012, Runic Games released a sequel, Torchlight II, for Windows.
Holy crap Persona 5 isn’t kidding around
Are there any games that resemble the movie plot of Groundhogs Day movie? With repeating cycles.
XP Quest podcast Episode 21
Streaming on: Jan 18th 2018
Swearing in session for Chad “Not the Body” Van Alstin
Show topics: RPGs on Console vs PC & Returning to MMOs after a long break
Convenience vs improved input (Couch vs Keyboard)
New year: new gaming goals?
Crushing a mobile game - Or how I made Fallout Shelter my bitch
Steam controller and Steam Link feedback
LOTRO - You can now walk into Mordor?
Update - The NES games are gone
XP Quest podcast Episode 16
Streaming on:Oct 20th 2016
Show topic: Neverwinter Nights
Neverwinter Nights is a third-person role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Atari. It was released on Microsoft Windows on June 18, 2002. BioWare later released a free Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003.
Neverwinter Nights is set in the fantasy world of the Forgotten Realms campaign setting, with the game mechanics based on the Dungeons & Dragons 3rd edition rules. The game engine was designed around an Internet-based model for running a massively multiplayer online game (MMOG), which would allow end users to host game servers. The intent was to create a potentially infinite massively multiplayer game framework. This game was named after the original Neverwinter Nights online game, the first ever graphical massively multiplayer online role-playing game (MMORPG), which operated from 1991 to 1997 on AOL.
XP Quest podcast Episode 14
Streaming on:Sept 29th 2016
Show topic: Stuff and things - Show about nothing
The grind, it's real
Struggle with choosing a game
Juggling multiple RPGS?
When to give up and throw in the towel
Comfort food RPGs - Which ones can you always just pick up and play over and over?
Is it worth playing more than 2 mmos and paying for them?
XP Quest podcast Episode 12
Streaming on:Sept 1st 2016
Braxwolf (Beyond Bossfights)
Chad Van Alllllllstin (Cinematic Tangent)
Show topic: Lotro
The Lord of the Rings Online (commonly abbreviated to LOTRO), initially branded as The Lord of the Rings Online: Shadows of Angmar, is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows and OS X set in a fantasy universe based upon J. R. R. Tolkien's Middle-earth writings. It takes place during the time period of The Lord of the Rings.
The Lord of the Rings Online was developed and is maintained by Turbine after Jeffrey Anderson secured the rights from Vivendi. Originally subscription-based, it is free-to-play, with a paid VIP subscription available that provides players various perks. Four of the more prominent are access to all game regions and content not part of an expansion pack, the ability to swiftly travel between major towns, the removal of the currency cap that would otherwise hamper the economic freedom of a player, and the ability to send currency through the mail system, and make cash-on-delivery payments.
XP Quest podcast Episode 11
Streaming on:August 11th 2016
Show topic: Final Fantasy 7
Final Fantasy VII is a role-playing video game developed and published by Square (now Square Enix) for the PlayStation platform. Released in 1997, it is the seventh installment in the Final Fantasy series and the first in the series to use 3D computer graphics, featuring fully rendered characters on pre-rendered backgrounds. It was also the first game in the main series to be released in Europe. The story follows Cloud Strife, a mercenary who joins the eco-terrorist rebel organization AVALANCHE to stop the world-controlling megacorporation Shinra from draining the life of the planet to use as an energy source. Cloud and his allies become involved in a larger world-threatening conflict and face off against Sephiroth, the main antagonist.
XP Quest podcast Episode 9
Streaming on:July 21st 2016
Show topic: ARK Survival Evolved
Ark: Survival Evolved is an action-adventure survival video game developed by Studio Wildcard, Instinct Games, Effecto Studios, and Virtual Basement. It is scheduled for release on PlayStation 4, Xbox One, Microsoft Windows, OS X, and Linux in 2016. The game's early access began for Windows on June 2, 2015, for OS X and Linux on July 1, 2015, and for Xbox One on December 16, 2015. In the game, players must survive being stranded on an island filled with roaming dinosaurs, natural hazards, and potentially hostile human players.
The game is played from either a third-person or first-person view and its world is navigated on foot or by riding a dinosaur. Players use firearms and improvised weapons to defend against hostile humans and creatures, with the ability to build bases as defense. The game has both single-player and multiplayer options, with the latter allowing players to engage in simultaneous gameplay.
XP Quest podcast Episode 7
Streaming on:July 7th 2016
Show topic: Fallout 4, or “How I learned to stop worrying and love the Institute”
Fallout 4 is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. The fifth major installment in the Fallout series, the game was released worldwide on November 10, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.
It is set in a post-apocalyptic Boston in the year 2287, 210 years after a devastating nuclear war, in which the player character emerges from an underground bunker known as a Vault. Gameplay is similar to that of Fallout 3 and Fallout: New Vegas. The player completes various quests and acquires experience points to level up their character. With first- and third-person perspectives available, players can explore Fallout 4 's open world setting at will, allowing nonlinear gameplay. Companions can accompany the player on their voyages to assist them in battles and help with scavenging. Players have the ability to construct and deconstruct buildings and items, and use them to build a settlement, which can attract and be inhabited by non-playable characters.
DLC: (Descriptions of all if needed for discussion: http://fallout.wikia.com/wiki/Fallout_4_add-ons)
Nuka World - August 2016
XP Quest podcast Episode 5
Recorded live Nov 26th 2015
Show topic: Thanksgiving and beer
Rules of the “Don’t be a dick Gray Thursday Game Giveaway” contest:
Top 25 games this fall
When searching for “Thanksgiving Themed video games” all it returned was a post on 4chan about how terrible N64 South Park game was. Lets discuss this.
Best after thanksgiving games to play:
XP Quest podcast Episode 4
Recorded live Nov 12th 2015
Show topic: The Secret World
The secret world is a buy to play MMO RPG set in modern-day real world where you battle the occult forces. In the game you join one of three world-controlling secret societies attempting to repel, mitigate, or exploit the attack of Lovecraftian entities, and other immortal being in the coast of Maine, Egypt, Transylvania, and parts of Tokyo. You also try to advance your societies secret agenda over the others.
Unlike many other MMORPGs, there is no need to stop to use most of a character's attacks and abilities; as a result, combat is faster than many other MMORPGs, and movement-based. The character is free to redevelop their abilities on the go, to better prepare themselves for specific threats or better integrate themselves into a group. Unlike traditional MMORPGs, advancement is primarily through equipment, using experience points to buy additional abilities and more powerful weapons.
XP Quest podcast Episode 3
Recorded live Oct 29th 2015
Dean Razavi from Razbury Games, creator of Vidar
Kickstarted earlier this year by 467 backers for $19,500, and also Greenlight in the Steam Community. Longtime superuser of RPG maker and frequent conference attendee and speaker lol
Show topic : RPG Maker and Vidar: The RPG Where Everyone Dies
Vidar is an RPG-puzzler where everyone dies.
The game takes place in a struggling town beset by a Beast, and every night, a villager is killed. Explore Vidar's past in four unique settings, each filled with puzzles which blend nostalgic dungeon-exploration mechanics (like frictionless ice, mirrors which reflect light, adjustable water levels, and more) with new twists.
With random puzzles and random story telling, Vidar brings a new challenge in every playthrough. The only certainty is that everyone will die.
XP Quest podcast Episode 2
Recorded live Oct 23rd 2015
Guild Wars 2 Heart of Thorns launches and hits 7 million players:
RPG Maker MV launched today as well - topic of next weeks show
ESO launchs Imperial City DLC pack:
Also doing Witches Festival this week
Lotro: Beta event Saturday night - drawings to get free stuff!
Hot Line Miami on sale this weekend
Bethesda teams with Carlsburg to make Fallout Beer
Dungeon Defenders II Public Alpha
Star Wars Battlefront Beta
XP Quest podcast Episode 1
Recorded live Oct 4th 2015
Show topic: Guild Wars 2
GW2 is a MMORPG developed by ArenaNet. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.
The whole game is based upon dynamic event system vs traditional quest system
Lack of subscription fees
Sold over 5mil copies up to Aug 2015 at which point it went ftp
5 races and 8 professions
Skill based combat system - slot 10(?) skills out of a pool. Can you go Pokemon and collect them all?
Heart of Thorns releasing Oct 23 2015
New area - jungle
New profession - Revenant
Elite Specializations at level 80
New PvP and WvW