Burden of Dreams
By CoaguCo Industries
Burden of DreamsJul 31, 2022
S01E10 - Richi and Günther from Monolith of Minds
In the season finale, I talk massive amounts of shit with the brothers from Monolith of Minds, Richi and Günther. We do talk about their games and pre-game development backgrounds but we mostly spend time talking about the fascinating worlds of poop, van remodeling, coffee, tattoos, meeting cool strangers, and more. There is a fair amount of editing when we talk about a secrete game project and there were a few drop-outs of audio based on internet connection.
Check them out on a variety of sites too: Steam (developer page) | Website | Twitter | Discord
S01E09 - Josef and Simone from DU&I
In this episode I get to have a big, ol' chat with the lovely folks at DU&I, Josef and Simone. We talk a lot about their experiences in game development, living in game dev co-ops, how we all met, Steamworks, and other interesting things like dream games and PS1-style anime titties. Naturally we get off-topic but manage to rope it back in pretty well.
Check them out on a variety of sites too: Steam (developer page) | Website | Twitter | Instagram
S01E08 - Deverotyan
Come stay a while and listen to episode 8 with Deverotyan. He tells us some wild tales of Russian game development, the world of visual novels, and all manner of shenanigans in game jams. There is also a lot of insight into the making of his games, some quirks about game engines and developing, and some more pretty entertaining stories.
Check him out on a variety of sites: Steam (developer page / multiple games)
S01E07 - Jordan from WinterPixel
In episode 4 I talk with Jordan from WinterPixel; clearly a seasoned-veteran I was wholly unprepared, as evident from my lack of questions. He tells me about the game, the challenges of networking, the awesomeness of open-source engines, and more. We also talk about old-school internet and why you have it good now. The audio is pretty good and the gaps were cut to spare you my "thinking on the spot".
Check him out on a variety of sites: Rocket Bot Royale (Steam) | Twitter | Website | Twitch | YouTube | Discord
S01E06 - Stuffe from LevelHead
In this episode I talk with Stuffe from LevelHead, developer of Turing Complete. We talk a lot about his game, the people who play it, and many other details including where it's going in the near future. There is also some discussion on reviews, dream games, Civilization 6 and the weirdness of barbarians, and more. Finally got the audio sorted out, granted we have a rather abrupt ending after about three hours.
Check him out on a variety of sites: Turing Complete (Steam) | Website | Discord
S01E05 - Matias Bontempo
In the fifth episode I digitally sit down with swell fellow Matias, developer of ShapeGrid. He gives a lot of insight into the making of the game, dealing with Steam, mobile platforms, game engines, etc. We chat a bit about the Steam Deck, tinkering with ideas, what is marketing, dream games, and next steps. There is one severe audio level glitch due to me messing with the sound levels during recording. Can you find it?
Check him out on a variety of sites: ShapeGrid (Steam) | Website
S01E04 - Rivernotch
In this fourth episode I talk with the guys from Rivernotch, developers of Fishards. They gives us lots of details about the making of their game before we descend into all manner of related topics: Steam, Itch.io, missing deadlines, working in a team, game jams, etc. And, naturally, unrelated topics. We even manage to avoid chickens this time around. Audio levels are all over the place too.
Check them out on a variety of sites: Fishards (Steam) | Twitter | Discord
S01E03 - Maybell
In the third episode I chat up my sister from another mother, Maybell, developer of Satryn Deluxe. We cover the full gamut of items like game development, Itch.io, Steam, NFTs, ducks, chickens, shitty internet, dream games, game jams, and more. I still haven't figured out the audio leveling or how to keep a conversation on track.
Check her out on a variety of sites too: Satyrn Deluxe (Steam) | Twitter
S01E02 - Will and Cole from Manifold Interactive
In the second episode I sit down with Will and Cole from Manifold Interactive, developers of Non-Euclidean Chess. They talk about their excellent chess game then we banter a bit about mobile platforms, NFTs, and chickens, naturally. We cover a lot of ground in this hour and a half, despite me not being as loud as I should have been.
Check them out on a variety of sites too: Non-Euclidean Chess (Steam) | Twitter | Manifold Interactive's website | Manifold Interactive's Discord
S01E01 - Doug from Starriver
The very first episode features a conversation with Doug from Starriver, developer of Feral Flowers. He gives some insight into the making of the game and I poorly ask questions then ramble some nonsense about chickens and dodgy copyrights.
The episode also contains two post-recording edits to clarify "poor man's copyright" and Valve's possible use of outside help verifying games.
Check him out on a variety of sites too: Feral Flowers (Steam) | Feral Flowers (Itch.io)