In this episode, I talk about the connection between scientific models and games. Both are tools to help us think about the world - but not just for the sake of understanding it. Instead, scientists and artists model the world so we can help transform it.
In 2015 I wrote a play called Kill Climate Deniers. One of the scariest predictions in that play - one of my personal biggest climate fears - took place last year. But I was completely wrong about how I’d react.
I don’t think I realised until this year how much my values and principles are shifting as the crisis escalates. Things that used to scare me I now welcome - and it's a little scary.
'Climate art' emerged several decades ago as a label for art and storytelling engaged with climate change. Around the turn of the century, the genre label made some sense. But the 21st century has seen a growing awareness that climate change is not a scientific issue: it's the backdrop against which all other issues take place. Climate is not an issue, but an era - and so every artist alive today has become a climate artist, whether they like it or not.
As an artist making work about the climate and the environment, the most frequent question I get asked in interviews is, ‘Where’s the hope?’ But I find myself asking myself: Are you asking for a way to help or a way to make yourself feel better?