DM Fiat!
By Dark Gaia Studios
Please note: this podcast contains explicit language and adult references.
DM Fiat!May 12, 2024
Five Angry Men - Carrion Crown 5E (#11)
With the final trial of the Beast looming ever closer, the party attempt to dispel public outrage even as sinister figures work against them.
Presented by guest DM Andrew Seiple, DM Fiat proudly brings you Carrion Crown, a 5th Edition actual play adapted from the classic adventure path by Paizo.
The Witching Hour - Vampire the Masquerade: Creatures Such As We (#9)
The coterie complete their 'procurement' for Desiree, but her blood magic ritual is anything but routine.
Part Two of The Forrest Effect.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Voices of the Dead - Carrion Crown 5E (#10)
Continuing their investigations into The Beast, the party uncover the forgotten horrors of a grizzly massacre.
Presented by guest DM Andrew Seiple, DM Fiat proudly brings you Carrion Crown, a 5th Edition actual play adapted from the classic adventure path by Paizo.
A Favour for a Friend - Vampire the Masquerade: Creatures Such As We (#8)
When an old enemy resurfaces after 30 years, the coterie are tapped by the Baron for a favour: to "procure" four suitable vessels for a local Tremere.
Part One of The Forrest Effect.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
The Specter of Science - Carrion Crown 5E (#9)
Faced with the gargantuan task of proving a flesh golem's innocence, the party commence their investigations.
Presented by guest DM Andrew Seiple, DM Fiat proudly brings you Carrion Crown, a 5th Edition actual play adapted from the classic adventure path by Paizo.
Eye For Eye - Vampire the Masquerade: Creatures Such As We (#7)
Faced with evidence of foul play in Mickey Mayhew's haven, the coterie rush to the aid of a wayward ghoul, determined to uncover the Brujah's ultimate fate.
Part Two of The Sad Story of Mr Mayhew.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Three Decades Gone - Vampire the Masquerade: Creatures Such As We (#6)
In the year 2022, the coterie are proven members of Buckley's Anarch community. When a hot headed brujah ancilla goes suddenly missing, a new mystery presents itself and, with it, a chance to endear themselves to the Baron's inner circle.
Part One of The Sad Story of Mr Mayhew.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
To Catch A Killer - Carrion Crown 5E (#8)
With the horrors in Ravengro put to rest, the party travel to the city of Lepidstadt, where a vicious serial killer stalks the streets.
Presented by guest DM Andrew Seiple, DM Fiat proudly brings you Carrion Crown, a 5th Edition actual play adapted from the classic adventure path by Paizo.
Make Thick My Blood - Vampire the Masquerade: Creatures Such As We (#5)
The coterie have a name, a place, and a burning desire for revenge. Is their looming confrontation with Kezia as clear cut as it seems?
Part Five of Borrowers of Night.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Held For Ransom - CY_BORG: Gutter Trash (#9)
With a new base of operations secured, the crew prepare to confront their rapidly accumulating enemies, while secrets from Frank's past are violently revealed.
This is Gutter Trash, an actual play podcast presented by DM Fiat! using the CY_BORG OSR rules by Stockholm Kartel and Free League Publishing.
Broken Curse - Carrion Crown 5E (#7)
Sensing they are close to breaking the curse over Ravengro once and for all, the party push into the final chambers of Harrowstone.
Please note: a single session between episode #6 and this episode was played and not recorded. The events of this episode will be recapped later in the series.
Presented by guest DM Andrew Seiple, DM Fiat proudly brings you Carrion Crown, a 5th Edition actual play adapted from the classic adventure path by Paizo.
A Place To Call Home - CY_BORG: Gutter Trash (#8)
Finally having carved out a niche of their own in Cy's seedy underbelley, the crew must make their new home fit for habitation.
This is Gutter Trash, an actual play podcast presented by DM Fiat! using the CY_BORG OSR rules by Stockholm Kartel and Free League Publishing.
Daggers In Men's Smiles - Vampire the Masquerade: Creatures Such As We (#4)
Brought before Buckley's Anarchs at last, the coterie are asked to prove their usefulness or face Final Death.
Part Four of Borrowers of Night.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Frank's Secret - CY_BORG: Gutter Trash (#7)
Frank hires the crew for a job of his own, leading to puzzling questions about his origins.
This is Gutter Trash, an actual play podcast presented by DM Fiat! using the CY_BORG OSR rules by Stockholm Kartel and Free League Publishing.
Blood Will Have Blood - Vampire the Masquerade: Creatures Such As We (#3)
Having taken their first steps into the World of Darkness, the coterie begin to unravel the horrific purpose of the waking nightmare into which they've been thrown.
Part Three of Borrowers of Night.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Unhallowed Ground - Carrion Crown 5E (#6)
Bolstered by their first successful exploration of Harrowstone, the party steel themselves and venture further.
Presented by guest DM Andrew Seiple, DM Fiat proudly brings you Carrion Crown, a 5th Edition actual play adapted from the classic adventure path by Paizo.
Sleep No More - Vampire the Masquerade: Creatures Such As We (#2)
As the most traumatic events of their entire existence continue to unfold, the coterie try to come to terms with their new role as monsters of the night.
Part Two of Borrowers of Night.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Into Harrowstone - Carrion Crown 5E (#5)
The party mounts an expedition into Harrowstone at long last... but are they prepared for the horrors within?
Presented by guest DM Andrew Seiple, DM Fiat proudly brings you Carrion Crown, a 5th Edition actual play adapted from the classic adventure path by Paizo.
All In! - CY_BORG: Gutter Trash (#6)
Trapped in a facility on high alert, the crew must scramble to complete their objectives and exfiltrate before things turn out horribly wrong.
This is Gutter Trash, an actual play podcast presented by DM Fiat! using the CY_BORG OSR rules by Stockholm Kartel and Free League Publishing.
Every Night A Gash - Vampire the Masquerade: Creatures Such As We (#1)
Our story begins in May of 1992, as the promise of societal change stirs in the rugged outback...
Corpses buried in dark earth, clawing desperately out of a mass grave. A tangle of limbs wriggling through dirt, exploding into the night. What are these creatures? Why were they killed, and why were they buried? Will they survive this night?
Part One of Borrowers of Night.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
A Heated Night at Town Hall - Carrion Crown 5E (#4)
Convinced the source of Ravengro's horror lies in Harrowstone, the adventurers attempt to secure sponsorship for an expedition.
Presented by guest DM Andrew Seiple, DM Fiat proudly brings you Carrion Crown, a 5th Edition actual play adapted from the classic adventure path by Paizo.
The Prisoners - Carrion Crown 5E (#3)
Convinced the village of Ravengro is in danger, the party dig into the dark history of Harrowstone and its ghastly inhabitants.
Presented by guest DM Andrew Seiple, DM Fiat proudly brings you Carrion Crown, a 5th Edition actual play adapted from the classic adventure path by Paizo.
Bad Medicine - CY_BORG: Gutter Trash (#5)
Still mystified by the appearance of the Shortfall Collective, the punks are hired by Ermac Ransom to investigate a clinic for nano-infected individuals.
This is Gutter Trash, an actual play podcast presented by DM Fiat! using the CY_BORG OSR rules by Stockholm Kartel and Free League Publishing.
Beneath The Depths - Vampire the Masquerade: Lords of G-Town (#22/Finale)
On this, a night of endings, Andrea Church's designs for G-Town and its kindred are finally revealed. As the evil within Cowie's Bay stirs, the coterie must decide where they stand once and for all.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Carpet Beaters - Carrion Crown 5E (#2)
Carrying out the last will and testament of Professor Lorrimor, the party discover rumblings of a deadly conspiracy in Ravengro.
Presented by guest DM Andrew Seiple, DM Fiat proudly brings you Carrion Crown, a 5th Edition actual play adapted from the classic adventure path by Paizo.
Another Man's Treasure - CY_BORG: Gutter Trash (#4)
Deep into their infiltration of Moss Sanitation, the punks race against a rival team to secure their objective, while their loyalties are called into question by a mysterious and powerful potential client.
This is Gutter Trash, an actual play podcast presented by DM Fiat! using the CY_BORG OSR rules by Stockholm Kartel and Free League Publishing.
The Natural Cycle - Vampire the Masquerade: Lords of G-Town (#21)
Part Three of The Monsters.
With the identity of their quarry finally unveiled, the coterie prepare to confront a loose end from their very first nights as monsters.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Death of a Scholar - Carrion Crown 5E (#1)
In a land where undeath is a way of life, a party of adventurers are brought together by the untimely death of a mutual friend and scholar of the occult. The forces of the Carrion Crown stir, and all begins in the village of Ravengro.
Presented by guest DM Andrew Seiple, DM Fiat proudly brings you Carrion Crown, a 5th Edition actual play adapted from the classic adventure path by Paizo.
The Button - Delta Green: EYES ONLY (#2)
After two months of pretending to be ordinary people, K-Cell are invited on their first official night at the opera. Sent to the sleepy desert town of Henderson, Nevada, they must contain the spread of a cognito-hazard containing horrific implications about the nature of free will.
DM Fiat! proudly presents EYES ONLY, a monthly actual play campaign of Delta Green: The Role Playing Game comprised of classic operations and harrowing shotgun scenarios, and a group of players completely unprepared for the horrors to come.
Please Note: Delta Green EYES ONLY is a side campaign played whenever we have time and doesn't strictly follow a schedule. Episodes may be few and far between, and occasional unannounced breaks are likely.
The Pharaoh's Bounty - Vampire the Masquerade: Lords of G-Town (#20)
Part Two of The Monsters.
Suspicious of the motives of their benefactor, and aware of something in their past coming back to haunt them, the coterie turn to a more unorthodox source of information - the Followers of Set.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
The Cure For Wellness - Vampire: Gem City '21 (#22/Finale)
In this horrific and emotional final episode, the fate of Gem City and its kindred is at last sealed.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
One Man's Trash - CY_BORG: Gutter Trash (#3)
Now known as a crew who can get things done, the punks are approached by a corporate client to retrieve a stolen piece of experimental cyberware from a Mosscroft junkyard before it ends up in the incinerator. Little do they know, their client isn't the only one with eyes on the prize.
This is Gutter Trash, an actual play podcast presented by DM Fiat! using the CY_BORG OSR rules by Stockholm Kartel and Free League Publishing.
Shadow Puppets - Vampire the Masquerade: Lords of G-Town (#19)
Part One of The Monsters.
As the suspicions of G-Town's kindred begin to mount against Samantha Stokes, the coterie are tasked with solving a series of murders with an uncanny sense of familiarity.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
The Bone Grinder - Vampire: Gem City '21 (#21)
The end game draws near, and the coterie team up with a cabal of mages to calm the dark shadow over Dayton.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Death In The Family - Vampire the Masquerade: Lords of G-Town (Bonus #3)
In this special bonus episode, Tig makes a difficult decision when his family life and kindred politics violently collide.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
The Longest Night, Part II - Vampire the Masquerade: Lords of G-Town (#18)
Content Warning: The epilogue of this episode features discussion of emotional abuse and gaslighting.
As the longest night of their unlives continues, the coterie find themselves trapped in an abandoned mall, low on blood and hunted by a terrifying demon.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Last Things Last - Delta Green: EYES ONLY (#1)
Deception is a right. Truth is a privilege. Innocence is a luxury. Hidden in the deepest echelons of paranoia and conspiracy, Delta Green and its agents confront and contain the forces of the Unnatural. In September 2014, five newly recruited agents are tasked with their first, seemingly routine assignment: to investigate the aftermath of a mysterious suicide and cover up any traces of the supernatural. They'll soon learn that, even in death, there are some things Delta Green agents can never let go.
DM Fiat! proudly presents EYES ONLY, a monthly actual play campaign of Delta Green: The Role Playing Game comprised of classic operations and harrowing shotgun scenarios, and a group of players completely unprepared for the horrors to come.
Please Note: Delta Green EYES ONLY is a side campaign played whenever we have time and doesn't strictly follow a schedule. Episodes may be few and far between, and occasional unannounced breaks are likely.
Bodega Brawl - CY_BORG: Gutter Trash (#2)
Having impressed their client enough to be offered an actual job, the punks venture into the desperation soaked slums of Cy to retrieve a data drop from the hideout of a hacker who ended up on the wrong side of the Scorpions gang. If they can get in, get what they need, and get out again without ending up as worm food, they just might be able to refer to themselves as professionals after all.
This is Gutter Trash, an actual play podcast presented by DM Fiat! using the CY_BORG OSR rules by Stockholm Kartel and Free League Publishing.
The Longest Night, Part I - Vampire the Masquerade: Lords of G-Town (#17)
With the traumatised fledgling Kat in tow, the coterie are summoned by Prince Aveline to deal with a raging lupine at a local shopping centre.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Triage - Vampire: Gem City '21 (#20)
With time running short, the coterie race to uncover leads in Chicago while Helena makes an important and permanent decision.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Trial Run - CY_BORG: Gutter Trash (#1)
Welcome to the year 2089. In a world scorched by climate change, blasted by nuclear war, and infected by entities unknowable, only one place matters. A city of 20 million, known only to its inhabitants as Cy, a monument to excess and hyper capitalism, where greedy corps and bloodthirsty gangs exploit the downtrodden and paint the streets with their souls. In this neon-soaked maelstrom of desperation and abject misery, four punks are about to be offered a chance to claw their way out of gutter.
This is Gutter Trash, an actual play podcast presented by DM Fiat! using the CY_BORG OSR rules by Stockholm Kartel and Free League Publishing.
Note: One of our players, Brit, who plays Charlie, wasn't picked up by the bot we use to record Discord. Unfortunately you can't hear her in this one, but we'll make sure she gets to be heard next time!
The Graveyard Shift - Vampire the Masquerade: Lords of G-Town (#16)
As Andrea Church ramps up her activities in G-Town, the coterie find themselves having to clean up a terrible massacre, while a new vampire takes their first steps into the World of Darkness.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Death and Taxes - Call of Cthulhu: Fall of Innsmouth (#6)
As the gray light of morning dawns, the investigators prepare to defend themselves against the shadow that holds Innsmouth in its grasp. In this, our terrifying season finale, the stakes for the fall of Innsmouth are set.
DM Fiat! proudly presents Fall of Innsmouth, an actual play campaign of Call of Cthulhu, 7th Edition comprised of material drawn from Chaosium's Miskatonic canon, and a group of players completely unprepared for the horrors to come.
Earthbound - Vampire the Masquerade: Lords of G-Town (#15)
Part Three of Questions Of Mercy.
The coterie works with Estelle to infiltrate Pentex, and Marion settles the question of her father's existence once and for all.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Small Fish - Vampire: Gem City '21 (#19)
Small fish in the big pond that is Lodin's Chicago, the coterie find themselves pulled in multiple directions.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
The Good Doctor - Vampire the Masquerade: Lords of G-Town (#14)
Part Two of Questions Of Mercy.
Determined to find answers about her father's mysterious domitor, Marion leads the coterie into Gateway General Hospital to seek out the elusive Dr. Giovanni.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
First Contact - Call of Cthulhu: Fall of Innsmouth (#5)
When an old acquaintance of Smythe's reaches out, the investigators find themselves, against any sense of better judgment, travelling to the blighted town of Innsmouth itself, where they will witness the power of Dagon first hand.
DM Fiat! proudly presents Fall of Innsmouth, an actual play campaign of Call of Cthulhu, 7th Edition comprised of material drawn from Chaosium's Miskatonic canon, and a group of players completely unprepared for the horrors to come.
Wolves At The Gates - Vampire the Masquerade: Lords of G-Town (#13)
Part One of Questions Of Mercy.
As the Pentex corporation's Cowie's Bay Project nears completion, Marion's touchstone becomes the thrall of an unknown enemy, while a new addition to the coterie renders aid.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Chicago By Night - Vampire: Gem City '21 (#18)
Stranded in a hostile and unfamiliar city, the coterie scramble to find allies and a place to stay during the day.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This actual play is fan content and is not officially endorsed by Paradox Interactive AB.
Bless the Beasts and Children, Part III - Call of Cthulhu: Fall of Innsmouth (#4)
Prepared for the worst, the investigators travel to the sleepy village of Falcon Point, where servants of Dagon await them.
DM Fiat! proudly presents Fall of Innsmouth, an actual play campaign of Call of Cthulhu, 7th Edition comprised of material drawn from Chaosium's Miskatonic canon, and a group of players completely unprepared for the horrors to come.