Dota Obs
By DotA Obs
Dota ObsApr 08, 2021
Episode 14: When to TP as a Core?
Struggling to know when to teleport? We go over a few points to help you better decide when to TP and when to keep farming as a position 1.
Episode 13: How I Improved My Gameplay/MMR
Wondering what you could do to help your gameplay? For today's episode, we go over three aspects that help gameplay and increase MMR.
Episode 12: Efficient Farming
Want to know how to increase your GPM? Make decisions on when to engage in fights vs farming as a care? We review some ideas to keep in mind when farming as a core!
Episode 11: Qualitative Mechanics
For this weeks' episode we dive into Qualitative Mechanics: Communication and Visualization. While these may be harder to measure, they are every bit as important as knowing items and timings.
Episode 10: Attack Modifiers Pt. 2
Today we continue our discussion of Attack Modifiers. We go over On-hit Effects, Active Attack Modifiers, and the history of Attack Modifiers!
Episode 9: Attack Modifiers Pt. 1
For today’s episode we are once again diving into another unique mechanic, Attack Modifiers. We define what an Attack Modifier is and go through Common Attack Modifiers found in Dota 2.
Episode 8: Team fight/Skirmish Aftermath
Having a hard time being proactive or knowing what to do after a successful fight? This is a common dilemma in Dota, it is hard to know exactly what to do. We go over four ideas to consider in the aftermath: Pushing, Vision, Rosh, and Farming.
Episode 7: Ganking
For today's episode, we are going to focus on one of the most important early game mechanics of Dota: Ganking. We are joined today with Nimble Tomato, an experience mid player who has practiced this mechanic hundreds, if not thousands, of times. We talk about when to perform a gank as well as how to execute and avoid them.
Episode 6: Team Fighting
Diving into the chaotic aspects of team fighting. Today we are joined with Lo, a seasoned Dota 2 player who helps bring a different perspective and valuable insights to navigating fights and evaluating your team. We look at understanding your hero and strengths, and what to do/who to focus during the fights. Audio cuts out at a few random times due to internet issues, apologies in advance. Thank you for your support! Visit Dotaobs.com to learn more and don't forget to support the podcast by becoming a Patreon or visiting Anchor.fm/dota-obs!
Episode 5: Mechanics Overview, Pt. 2 - Farming & Initiating
Continuing our segment of looking into mechanics: the inner workings of Dota 2. Today we look at Farming and Initiating, how to perform them, what items to consider to help enable the roles, and what heroes commonly have these traits. Support the Podcast by becoming a Patreon, or visiting Dota Obs on Anchor and donating. Good luck and have fun in your games!
Episode 4: Mechanics Overview Pt.1 - Ganking, Pushing, Harassing
Looking over Mechanics - the inner workings of Dota 2. While not that glamorous, they are essential to the functionality of the game, and will help you with your overall comprehension of the game itself.
We touch on Ganking, Pushing, Harassing and share some heroes who are known to have these capabilities.
The website is now up and running too. You can find it at dotaobs.com.
Episode 3: Support Positions, 4-5
Part 2 of the positions segment. We touch on the support positions 4-5: Soft Support/Roaming, and Hard Support. We look into their roles, the mindset behind each of them, and some common heroes found in those positions. Also look into what position you should choose if you are first starting out.
Episode 2: Carry Positions, 1-3
Part 1 of the positions segment. We touch on the carry positions 1-3: Hard Carry, Mid, and Offlane. We look into what their roles are, examples of heroes commonly found in these positions, and what is generally expected of them.
Episode 1: What to Expect and Brief Overview
Touching on the new player experience of first coming into Dota. Focusing on gauging expectations, talking about a brief overview of the game, and seeing some of the limitless possibilities of item and hero builds.