Game Studies Review
By Alex Layne
With so many new articles coming out each month, who has time to read them all? On each episode of this podcast, we cover one article in the academic field of Game Studies in 15 minutes or less. Maybe you’re an academic looking for a way to stay current in the field while also spending time on the treadmill. Maybe you’re an avid gamer and theorycrafter working on expanding your knowledge of game studies. Either way, listen in and listen up.
Review of "The Future of Media Studies is Game Studies" by Shira Chess and Mia Consalvo
This perspicacious editor's intro to a special issue fills Cody and I with questions, hope, and visions of the future. Chess, S. and Consalvo, M. (2022). The future of media studies is game studies. Critical Studies in Media Communication.
June 14, 2022
Review of Treacherous Play by Marcus Carter
Alex read the book, Cody didn't. Listen in as he asks all the questions you have about the awesome book, Treacherous Play, by Marcus Carter.
May 23, 2022
Review of "'Never Battle Alone': Egirls and the Gender(ed) War on Video Game Live Streaming as 'Real' Work" by Christine H. Tran
Check out our review of the BRAND NEW article by Christine Tran on Egirls, gendered work, and livestreaming. This article opens up an exciting area in need of scholarly attention and investigation. Tran, Christine H. (2022). “‘Never Battle Alone’: Egirls and the Gender(ed) War on Video Game Live Streaming as ‘Real’ Work.” Television & New Media 23(3) Podcast mentioned in this episode: https://anchor.fm/techcommtalk/episodes/Social-justice-and-tech-comm--Part-2-Doing-social-justice-e1for29
April 04, 2022
Review of “There Is No Immersion: Critical Intervention through Hypermediacy in Metagames" by Sarah Thorne
Metagames, hypermediacy, and antagonistic narrators-- oh my! Listen in as Cody and I review a fabulous new article that deep dives into There Is No Game, a metagame that is both self-reflective and playful. Thorne, Sarah. (2021). “There Is No Immersion: Critical Intervention through Hypermediacy in Metagames.” Eludamos: Journal for Computer Game Studies 12.1.
March 23, 2022
Review of "At a Glance: Teaching, Writing, Gaming" by Colby, Johnson, and Shultz Colby
Check out our super quick review for a super brief article. Colby, Richard, Johnson, Matthew S.S., Shultz Colby, Rebekah. (2022) Colby, Richard, Johnson, Matthew S.S., Shultz Colby, Rebekah. (2022) At a Glance: Teaching, Writing, Gaming. Composition Studies 49.3.. Composition Studies 49.3.
March 14, 2022
Review of "Trans Game Studies" by Bo Ruberg
Bo Ruberg, “Trans Game Studies,” JCMS 61, no. 2 (Winter 2022): 200–205.
February 21, 2022
Review of "We Are the Champions? Performing whiteness in ASCENSION: DAMN OF CHAMPIONS" by Sabine Harrer
Harrer, S. (2021). We Are the Champions? Performing whiteness in ASCENSION: DAMN OF CHAMPIONS. Simulation & Gaming, 52(5), 533-553
February 07, 2022
Review of "Gamifying Contentious Politics: Gaming Capital and Playful Resistance" by Vincent Huang and Tingting Liu
This article taps into many areas of interest for game scholars and community members: disruptive gaming, playful resistance, games that subvert capitalism, and ways to spread and inspire political action. Listen in! Huang, V. G., & Liu, T. (2022). Gamifying Contentious Politics: Gaming Capital and Playful Resistance. Games & Culture, 17(1), 26–46.
January 24, 2022
Review of "Open Video Game Development and Participatory Design" by Luke Thominet
Luke Thominet (2021) Open Video Game Development and Participatory Design, Technical Communication Quarterly, 30:4, 359-374, DOI: 10.1080/10572252.2020.1866679
January 19, 2022
Review of "White Protagonism and Imperial Pleasures in Game Design" by Meghna Jayanth
An absolutely mind-blowing talk by Meghna Jayanth. Read it, watch it, check it out now. The future of games may depend on it! DiGRA India Conference 2021 Keynote #1: Meghna Jayanth “White Protagonism and Imperial Pleasures in Game Design” https://www.youtube.com/watch?v=HsYN0H7Z1sc YT (1h18m) or read: https://medium.com/@betterthemask/white-protagonism-and-imperial-pleasures-in-game-design-digra21-a4bdb3f5583c
January 08, 2022
Review of "The Game of Video Game Objects: A Minimal Theory of when we see Pixels as Objects rather than Pictures" by Jesper Juul
Check out our review of an attempt at a practical ontology of objects in game worlds by Jesper Juul. Play the accompanying game first! https://www.jesperjuul.net/text/gameofobjects/ Juul, Jesper. “The Game of Video Game Objects: A Minimal Theory of When We See Pixels as Objects Rather than Pictures.” In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, 376–81. CHI PLAY ’21. New York, NY, USA: Association for Computing Machinery, 2021. https://doi.org/10.1145/3450337.3483449. https://www.jesperjuul.net/text/gameofobjects/essay.html
November 29, 2021
Review of "Exploring Hybrid Gaming Cultures through Black Cyberfeminism" by Kishonna L. Gray and Brigitte Perkins
Cody and Alex review a thought-provoking piece by Kishonna L. Gray and Brigitte Perkins on transformative games and Black cyberfeminism. This practical and theoretically-engaging work is exactly what you need to be reading. Gray, Kishonna L., Perkins, Brigitte. (2021). Exploring Hybrid Gaming Cultures through Black Cyberfeminism. Footnotes 49.4. (Magazine of the American Sociological Association). https://www.asanet.org/exploring-hybrid-gaming-cultures-through-black-cyberfeminism
November 01, 2021
Review of "Gender Moderation and Moderating Gender: Sexual Content Policies in Twitch's Community Guidelines" by Andrew Zolides
Review of "Gender Moderation and Moderating Gender: Sexual Content Policies in Twitch's Community Guidelines" by Andrew Zolides. Zolides argues that Twitch's Community Guidelines reinforce the sexist ideological discourse within Twitch and the gaming community as well as emboldens those seeking to police women's bodies. Zolides, A. (2021). Gender Moderation and Moderating Gender: Sexual Content Policies in Twitch’s Community Guidelines. New Media & Society, 23(10). 2999-3015
October 18, 2021
Review of "There and Back Again: Tolkein, Gamers, and the Remediation of Exclusion through Fantasy Media" by Emma Vossen
Listen in as Cody and Alex dive into one of their favorite articles to date. This is games scholarship at its absolute best--compelling, brilliant, relevant. As Cody says in the podcast, every sentence in this article is fire. Vossen, E. (2021). There and Back Again: Tolkein, Gamers, and the Remediation of Exclusion through Fantasy Media. Feminist Media Histories 6.1.
October 04, 2021
Review of “Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games" by Sparrow, Gibbs, and Arnold
Cody and Alex review a brand new article! Sparrow, Lucy A., Gibbs, Martin, and Arnold, Michael. (2021). “Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games.” Games and Culture 16(6).
September 20, 2021
"Designing for Disability: Evaluating the State of Accessibility Design in Video Games" by Mark Brown and Sky LaRell Anderson
Listen in as Alex and Cody discuss "Designing for Disability: Evaluating the State of Accessibility Design in Video Games" by Mark Brown and Sky LaRell Anderson. We also talk about an email we received from Miguel Sicart in response to our recent review of his article "Playthings." Drama? Listen to find out! Brown, Mark and Anderson, Sky LaRell. (2021). Designing for Disability: Evaluating the State of Accessibility Design in Video Games. Games and Culture 16(6).
September 12, 2021
Interview with Kat Schrier
Listen in as Alex Interviews prolific professor, game designer, and author of We the Gamers: How Games Teach Ethics and Civics: https://global.oup.com/academic/product/we-the-gamers-9780190926113?lang=en&cc=us#
August 11, 2021
"Extracting the Pedagogy: Using Games as Texts in the Language Classroom" by Alex Hogue
Listen to Alex and Cody chat about "Extracting the Pedagogy: Using Games as Texts in the Language Classroom" by Alex Hogue. Published June 7, 2021 in Analog Game Studies: https://analoggamestudies.org/2021/06/extracting-the-pedagogy-using-games-as-texts-in-the-language-classroom/
August 09, 2021
“Grades on Games: Gaming Preferences and Weekly Studying on College GPAs” By Kelsey Prena and Andrew Weaver
Review of “Grades on Games: Gaming Preferences and Weekly Studying on College GPAs” By Kelsey Prena and Andrew Weaver
July 12, 2021
"Playthings" by Miguel Sicart
Review of "Playthings" by Miguel Sicart, published in Games and Culture May 18, 2021
June 27, 2021
"A Typology of Imperative Game Goals" by Debus Et. Al.
Debus, Michael S., Zagal, José P., Cardona-Rivera, Rogelio E. (2020). A Typology of Imperative Game Goals. Game Studies 20(3).
May 12, 2021
"Esports Research: A Literature Review" by Retiman Et. Al.
Esports Research: A Literature Review. Games and Culture 2020, Vol. 15(1) 32-50 by Jason G. Reitman, Maria J. Anderson-Coto, Minerva Wu, Je Seok Lee, and Constance Steinkuehler
May 05, 2021
"Replaying Video Game History as a Mixtape of Black Feminist Thought" with Samantha Blackmon
An interview with acclaimed Game Studies scholar Samantha Blackmon on her recent article with TreAndrea Russworm, "Replaying Video Game History as a Mixtape of Black Feminist Thought" published in Feminist Media Histories, Vol 6 N 1.
April 28, 2021
"Play Like a Feminist" by Shira Chess
Interview with Shira Chess, author of Play Like a Feminist, published in 2020. Part of the Playful Thinking series by MIT.
April 21, 2021
"The Right Way to Play a Game" by C. Thi Nguyen
Review of “The Right Way to Play a Game” by C. Thi Nguyen, published in Game Studies volume 19, issue 1 in May 2019
April 14, 2021
This episode is a short bit of background on the podcast and the host.
April 10, 2021