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The Art Wire

The Art Wire

By gold extra

A gold extra podcast about game design, innovative theatre, digital storytelling and new forms of narration.

"The Art Wire" is created and produced by gold extra.
www.goldextra.com
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Currently playing episode

Evgeni Puzankov - Briefs Special - Dating Ducks with a Twist

The Art WireJul 07, 2022

00:00
44:01
AR Communities - Talk with Litto and Jascha from SystemKollektiv

AR Communities - Talk with Litto and Jascha from SystemKollektiv

What is an Artifical Musem? What is Artivism? What does all of this have to do with Augmented Reality?


In this 90-minute episode you can dive deep into the world of augmented reality, art and activism. Find out how artworks can be made immortal and how to get from Toronto to the moon (and much more, of course)


This podcast episode was produced as part of the research project "AR Communities". Host of this episode is Sophia, project collaborator at AR Communities.


Links: https://www.goldextra.com/en/ar-communities

https://thesystem.at/

https://artificialmuseum.com/#z=6&lat=49&lng=14.7&s=about




//Photocredit: mandi knospe

Nov 23, 202301:30:19
AR Communities - Talk with Irina Paraschivoiu

AR Communities - Talk with Irina Paraschivoiu

Augmented Reality - technology or philosophy?

Sophia Reiterer and Irina Paraschivoiu chat about Augmented Reality as a philosophy and as a tool for games and everyday life. Besides many other topics like reverse engineering or the game "Escape Fake", Irina talks about her experiences at the game developing company "Polycular" and her academic research about AR.

This podcast episode was produced as part of the research project "AR Communities". Host of this episode is Sophia, project collaborator at AR Communities.


Links:

https://www.goldextra.com/en/ar-communities

https://www.polycular.com/

https://escapefake.org/

https://uni-salzburg.elsevierpure.com/en/persons/irina-elena-paraschivoiu-5


Nov 14, 202355:30
AR Communities - Christian Knapp im Interview

AR Communities - Christian Knapp im Interview

Was steht bei der Entwicklung eines Spiels am Anfang des Prozesses - die Technologie oder die Idee? Wie verändert die Technologie die Ideen und beeinflussen umgekehrt die Ideen auch die Technologien? Was bedeutet es, die Realität zu erweitern? Und wie können ernste Themen wie die Klimakrise in einem Spielkontext behandelt werden?

Über diese und andere Fragen diskutieren Christian Knapp und Sophia Reiterer in dieser Folge von The Art Wire.


Diese Podcast-Episode wurde im Rahmen des Forschungsprojekts "AR Communities" produziert. Host dieser Folge ist Sophia, Projektmitarbeiterin bei AR Communities. In dieser Folge von The Art Wire wird ausnahmsweise auf Deutsch gesprochen.



When developing a game, what is at the beginning of the process - the technology or the idea? How does technology change ideas and, conversely, do ideas affect technologies? What does it mean to expand reality? And how can serious issues like the climate crisis be addressed in a game context?

Christian Knapp and Sophia Reiterer discuss these and other questions in this episode of The Art Wire.


This podcast episode was produced as part of the research project "AR Communities". Host of this episode is Sophia, project collaborator at AR Communities. Exceptionally, this episode of The Art Wire is spoken in German.

Jul 20, 202301:02:38
AR Communities - Florian Jindra im Interview

AR Communities - Florian Jindra im Interview

DE:

Diese Podcastfolge wurde im Rahmen des Forschungsprojekts "AR Communities" produziert. Host dieser Folge ist Sophia, Projektmitarbeiterin bei AR Communities. Ausnahmsweise wird in dieser Folge von The Art Wire auf Deutsch gesprochen.

In dieser Folge teilt Florian Jindra von der FH Salzburg seine Erkenntnisse zu Augmented Reality, Spieleentwicklung und Technologie-Accessibility. AR wird sowohl als Technologie als auch als Philosophie diskutiert. Zusätzlich sprechen Flo und Sophia über Niederschwelligkeit, Partizipation, verschiedene Softwares, Spiele, gesellschaftliche Veränderung und Verantwortung. Auch geht es um die Frage von Partizipation , also wie man Leute dazu einladen kann, bei Projekten/Game-Entwicklung/Spielen etc. mitzumachen. Im Podcast werden Möglichkeiten angedacht, in den öffentlichen Raum einzugreifen - auch durch Augmented Reality.


ENG:

This podcast episode was produced as part of the "AR Communities" research project. Host of this episode is Sophia, project collaborator at AR Communities. Exceptionally, this episode of The Art Wire is spoken in German.

In this episode, Florian Jindra from FH Salzburg shares his insights on augmented reality, game development and technology accessibility. AR is discussed both as a technology and as a philosophy. Additionally, Flo and Sophia talk about low-threshold, participation, different softwares, games, social change and responsibility. Also the question of participation is discussed, i.e. how to invite people to participate in projects/game development/games, etc. In the podcast Flo and Sophia think about possibilities to intervene in the public space - also through augmented reality.

May 12, 202353:12
Interview with the Vamp-AI

Interview with the Vamp-AI

In this Episode gold extra's Reinhold Bidner and Tobias Hammerle discuss about the mystical creature Artificial Intelligence. Will it suck all life out of human artists, before it takes over the petty remains of what we used to call our home planet? Special guests: Hal2023, Skynet, a Kangaroo and a (pretty decent) vampire.

Feb 22, 202355:01
Damien Crawford - Briefs Special - A shafted by capitalism RPG

Damien Crawford - Briefs Special - A shafted by capitalism RPG

In this sixth episode on the micro publishing series Briefs Damien Crawford tells us how capitalism became the blight of the land in his creation Have-Nots Unforgiving, why gambling is at the center of this creation and why no one else in the world wants to create this kind of games.

Dec 23, 202259:05
Joshua Hollendonner - Briefs Special - A role of the dice platformer

Joshua Hollendonner - Briefs Special - A role of the dice platformer

In this fifth episode on the micro publishing series Briefs Joshua Hollendonner tells us all about the unholy platformer kerfufle titled Mosa Lina, the art of teaching and the not too trivial task to generate randomized levels that aren't not really random.

Oct 21, 202244:34
Marta Fijak - Briefs Special - A working class city builder

Marta Fijak - Briefs Special - A working class city builder

In this fourth episode on the micro publishing series Briefs Marta Fijak tells us all about Buildingo, her sinister take on the city building genre: Grab a hammer and ... follow instructions? Yes. You are not in charge. Someone else is. Go and build as you are commanded!

Sep 07, 202235:51
Alex & Max Robins - Briefs Special - Corporate Bolder Hell

Alex & Max Robins - Briefs Special - Corporate Bolder Hell

In this third episode on the micro publishing series Briefs Max & Alex Robbins give us an insight into their painful typing game Mondays and how they went about creating this wildly successful corporate email sim.

Aug 16, 202237:35
Evgeni Puzankov - Briefs Special - Dating Ducks with a Twist

Evgeni Puzankov - Briefs Special - Dating Ducks with a Twist

In this second episode on the micro publishing series Briefs (ETA 6th of July 2022) the game developer and artist in exile Evgeni Puzankov explains us why he made a game about dating a duck assassin with a steel beak that refuses the use of vowels for political reasons.

Jul 07, 202244:01
Eva Jucci - Briefs Special - Behold the Parallelpipedon!

Eva Jucci - Briefs Special - Behold the Parallelpipedon!

In this first episode on the micro publishing series Briefs (ETA 6th of July 2022) the narrative designer and translator Eva Jucci talks about her creation, the art of text based labyrinths and, of course, how to pronounce a black Parallelpipedon that one randomly encounters in a yellow field.

Jun 23, 202244:48
Aleksandra Jarosz - On Game Development and Psychology in Games

Aleksandra Jarosz - On Game Development and Psychology in Games

gold extra's Charlie Zechenter talks to Aleksandra Jarosz about game development and -psychology.

Aleksandra Jarosz is a Polish game designer and researcher. She speaks about her personal gaming history and how it influenced her game development ideas. Her background in psychology Aleksandra influenced her works Fantastic Fetus (a sarcastic pregnacy Tamagotchi) and Indygo (a game in depression). She shares insights in her projects on psychology in games and the game development of Indygo.

Aleksandra Jarosz is a psychologist and game designer at Purple Lamp Studio, Vienna. Her best known games are Fantastic Fetus and Indygo. Her PhD project at the Academy of Arts, Katowice, explored personality measurement in games.

Jun 08, 202252:15
Kris Hofmann - Augmented Reality with a purpose
May 25, 202252:23
Bernhard Gwiggner - On Monuments, memorials and resistance.
May 25, 202256:37
Depart - Hyperpoetics and the Algoritual

Depart - Hyperpoetics and the Algoritual

Reinhold Bidner talks with with Leo Lass from Depart about hyperpoetic approaches and explores uncanny valleys, "actitechture" and downloadable spaces. https://www.depart.at/

"The Art Wire" podcast is created and produced by gold extra.

May 25, 202247:46
Evgeni Puzankov & Georg Hobmeier - Notions of play and child development
Apr 04, 202250:34