HiBRiD_Theory
By HiBRiD Roleplaying Game
HiBRiD_TheorySep 07, 2020
S3E12: The Devil Went Down to Jersey (Episode 4/5) Collaborative Live Play using the The Unexplained RPG
So what did the investigators find? What is happening back at the camp? What is Johnny Parkour going to do? Will Dr. Alex get to finish his Cheetos? WIll Roger survive the night and make it to retirement? Will red-shirted Joel the Cameraman survive the next action scene?
Find out in this, our 4th of 5 episodes produced by our collaborative effort between Brad Younie from Carnivore Games (who will be our intrepid Director running his game The Unexplained, a FUDGE game setting of paranormal investigation), Tony from A Fool's Quest, Aaron from Level up You Gaming, Jerome from D20 to Curtain, and last but by no means list, Scott and Bill from the Dungeon Masters Dojo!
Sites where each of the other 4 episodes may be heard:
- Episode 1: A Fool’s Quest: https://podcasts.apple.com/us/podcast/a-fools-quest/id1493771638?i=1000581387412&fbclid=IwAR11zg2dsucvy37URJ7acdcSgU8c3Kzl0vW_k1oHBWdxoWNHB1t-k-BW1WE
- Episode 2: Level Up Your Gaming Podcast: Website: https://levelupyourgaming.buzzsprout.com
- Episode 3: D20 to Curtain: https://d20tocurtain.com/index.html
- 10/31 - Episode 5: The Dungeon Master's Dojo: https://thedungeonmastersdojo.podbean.com/
Additional Project Links to our Episode Contributors:
A Fool's Quest
- Website: afoolsquest.com
Level Up Your Gaming
D20 to Curtain
- Spotify: https://open.spotify.com/show/4yUDbTlpfjQ4ZgsZMm2S9M
- Apple Store: https://podcasts.apple.com/us/podcast/d20-to-curtain-podcast/id1513279194 Apple podcast
- Podchaser: https://www.podchaser.com/podcasts/d20-to-curtain-podcast-1201801
- Twitter: https://twitter.com/d20tocurtain
- Instagram: https://www.instagram.com/d20tocurtain/
- Facebook: https://www.facebook.com/D20toCurtain/
Brad Younie
- Carnivore Games: https://carnivoregames.com/
Dungeon Master's Dojo:
- Website: https://www.thedungeonmastersdojo.com/
- Twitter: https://twitter.com/DungeonDojo
- Instagram: https://www.instagram.com/thedungeonmastersdojo/
- Facebook: https://www.facebook.com/TheDungeonMastersDojo
S3E11: A Catch Up and Joint Project Announcement
Hey Everyone...
Wonder why the radio silence? Listen to our quick episode where I catch everyone up with the state of the game and announce my new project:
A cross-podcast Live Play featuring
- Director Brad Younie from Carnivore Games
- Scott and BIll, from The Dungeon Master's Dojo podcast
- Jerome, from The D20 to Curtain podcast,
- Tony, from the A Fool's Quest (http://afoolsquest.com podcast
- Aaron, from the Level Up Your Gaming Podcast (https://levelupyourgaming.buzzsprout.com
The first episode of our 5 part series drops tomorrow on http://afoolsquest.com and each one of our podcasts will drop an episode each week in October, with the grand finale episode tp be presented on Halloweeen by the organizer of our production, our friends at the Dungeon Master's Dojo!
S3E10 FACERIPPING: HiBRiDizing the FASERIP Game System
S3E9: Directing 5E HiBRiD Style: Implementing the Ite' Gaming Engine in Your Dungeons and Dragons Game
Many players who have only known the 5E game system and video games are trapped within the paradigm of emphasizing character abilities, and character ability optimization. In this episode, Hujraat discusses the barriers he encountered when attempting to start to move his players away from this paradigm and how he implemented the Ite' Gaming Engine to do so. He then provides tools and advice to help you implement the Ite' Gaming Engine in phases to slowly help the players you direct to adjust and ultimately accept a similar shift to a new gaming paradigm as well.
S3E8: Directing 5E HiBRiD Style: Combat Encounter Design 2: Pace Assessment and Adjustment
In this episode, Hujraat discusses how to adjust the encounters you have designed on the fly during the game and provides an example.
S3E7: Directing 5E HiBRiD Style: The Basics of Combat Encounter Design
In this episode, Hujraat continues his discussion on encounter design that he began in the previous episode by going through the process of designing a combat encounter.
S3E6: Directing 5E HiBRiD Style: Fast Initiative and the HiBRiD Dogpile Initiative System
S3E5: Directing 5E HiBRiD Style: The Rule of Ten and An Example of Encounter Design (The Chase Encounter)
In this episode, Hujraat designs an encounter in live time to provide a specific example of to use the Rule of 10 in the medium time frame for Encounter Design.
S3E4: Directing 5E HiBRiD Style: The Rule of 10: Time Management, Action Scene Pacing, and Hit Point Elimination
In this episode, Hujraat describes the what HiBRiD Rule of Ten is and how you can use it to manage your time in one of three time frames, a short time frame for directing Action Scenes (Encounters), a mid-range time frame for Encounter Design, and a long-term time frame for World Building. It also provides three examples of using the Rule of 10 in the short time frame.
S3E3: Directing 5E HiBRiD Style: The Rule of 3(N+1) in Encounter Design
S3E2: PharmacoHiBRiD: Alchemy and Chemistry
In this episode, Hujrot discusses the differences between Alchemy and Chemistry, then goes on to describe how players can use these differences player to enhance their character's dialog and Directors can use them to create stories, create tension, and engage their players
S3E1 Introducing The New Episode Series for 2022
In this episode, Hujrot discusses the topics he will be presenting in each of the series of episodes he will be releasing for the 2022 Podcast Season: HiBRiDizing 5E for Directors and PharmacoHiBRiD
S2E12: HiBRiDizing 5E: Year Recap and Introduction to next Season's Topic
This episode marks my first full year of recording this podcast and I wanted to do a brief description of how the implementation of the HiBRiD rules that we have been discussing this season in my 5E Dungeons and Dragons game worked as well as what didn't work. I will also be providing a sneak preview of the two series I will presenting over 2022: HiBRiDizing 5E for Directors and The Science of The Game. Thanks everyone for tuning in this year, and I look forward to chatting with you over the 2022 Podcasting Season.
S2E11: HiBRiDizing 5E: Revisiting Action Economy: Attacks of Opportunity and the Disengage Action
This episode is a short one in which I expand a bit on my discussion from S2E2 in which I discussed the differences in the action economy between in HiBRiD and 5E Specifically, I discuss the HiBRiDization of Attacks of Opportunity and the Disengage action to speed up gameplay. You may be surprised by how I did it...
S2E10_B: HiBRiDizing 5E: Psionics - Character Creation | Classes
This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. This episode is the second of the final two episodes of my current series discussing traditional "psionic abilities" in the Dungeons and Dragons game, in which I describe the rules for creating characters that I will be using to make characters able to assert the "psionic" aspects previously mentioned throughout the series. In this episode, I discuss the 5 psionic character classes we will be using in our 5E game.
S2E10_A: HiBRiDizing 5E: Psionics - Character Creation | Origins
This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. This episode is the first of the final two episodes of my current series discussing traditional"psionic abilities" in the Dungeons and Dragons game, in which I describe the rules for creating characters that I will be using to make characters able to assert the "psionic" aspects previously mentioned throughout the series. In this episode, I discuss the two character origins that may use psionic abilities: Brih'jaDunians and Half-Brih'jaDunians.
S2E9: HiBRiDizing 5E: Psionics - Correspondent Aspects
This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, a continuation of my current series discussing traditional defined "psionic abilities" in the Dungeons and Dragons game, I do a rundown of the correspondent aspects of the game, specifically providing a few examples of not only how they can be used creatively but also how time travel and teleportation can be used in the game without a complete disruption of the story.
S2E8: HiBRiDizing 5E: Psionics - Telekinetic Aspects
S2E7: HiBRiDizing 5E: Psionics - Mentalic Aspects
This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, I continue my discussion of psionic abilities. I begin by briefly comparing and contrasting the biokinetic aspects I described in my previous episode with the mentalic aspects I will be describing in this episode, then define two terms used for these abilities, then delve into basic descriptions of the second of the four types of "psionic" abilities: Mentalic Aspects.
S2E6: HiBRiDizing 5E: Psionics - Biokinetic Aspects
This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, I continue my discussion of psionic abilities. Having discussed the problem I intend to resolve and compared and contrasted the specific mechanics of the two systems, I begin by briefly describing how psionic abilities, or aspects, are categorized into four types, then introduce a few terms to make understanding the descriptions easier, then finally delve into basic descriptions of the first of these four types of abilities: Biokinetic Aspects. One Caveat/Disclaimer to this episode: In this episode I talk about humans are "devolved to lemurs", "yuan ti to snakes", and so forth. I just want to let everyone know that I understand how evolution truly works. A human is not "evolved form a lemur"; a human would actually be devolved to a common ancestor between a lemur and a human...a branch species or common protospecies with less derived anatomy, if you like. This was worded this way so as to remove confusion in the presentation of the source material. If you really wish to get into a discussion of comparative vertebrate anatomy, please respond via email; this is about gaming and meant to be fun.
S2E5: HiBRiDizing 5E: Psionics - Implementing the HiBRiD Abilities with the 5E Mechanics
S2E4: HiBRiDizing 5E: Psionics - The Problem Defined and the Plan to Resolve
S2E3: HiBRiDizing 5E: Magicless Weapon Damage
S2E2: HiBRiDizing 5E: Action Economy
This episode consists of a discussion of the 5E action economy, the HiBRiD action economy, and how I will be implementing the HiBRiD action economy into my 5e game.
S2E1: HiBRiDizing 5E: Hit Points
This episode will be the first in yet another series in which I share how I am modifying the current 5E campaign I am running with HiBRiD rules to speed up game play and align the experience more with HiBRiD Theory
Episode 4.1: Episode 4 Addendum
I was going through my notes and noticed I had missed a portion of the evolution of the name of the HiBRiD game system. For the record, it went from going form a "hybrid" system to the "Highly Bastardized RPG in Development" to the "Heroic Ite-Based RPG in Development" to the "Heroic Ite-Based RPG in Disguise" to just "HiBRID", with no meaning to the acroynym whatsoever....