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HiBRiD_Theory

HiBRiD_Theory

By HiBRiD Roleplaying Game

A podcast dedicated to bringing science and cinematic style to tabletop roleplaying for those courageous enough to step outside their systems and preformed notions.
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S3E12: The Devil Went Down to Jersey (Episode 4/5) Collaborative Live Play using the The Unexplained RPG

HiBRiD_TheoryOct 24, 2022

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35:33
S3E12: The Devil Went Down to Jersey  (Episode 4/5) Collaborative Live Play using the The Unexplained RPG

S3E12: The Devil Went Down to Jersey (Episode 4/5) Collaborative Live Play using the The Unexplained RPG

So what did the investigators find? What is happening back at the camp? What is Johnny Parkour going to do? Will Dr. Alex get to finish his Cheetos? WIll Roger survive the night and make it to retirement? Will red-shirted Joel the Cameraman survive the next action scene?

Find out in this, our 4th of 5 episodes produced by our collaborative effort between Brad Younie from Carnivore Games (who will be our intrepid Director running his game The Unexplained, a FUDGE game setting of paranormal investigation), Tony from A Fool's Quest, Aaron from Level up You Gaming, Jerome from D20 to Curtain, and last but by no means list, Scott and Bill from the Dungeon Masters Dojo!

Sites where each of the other 4 episodes may be heard:

Additional Project Links to our Episode Contributors:

A Fool's Quest

Level Up Your Gaming

D20 to Curtain

  • Spotify: https://open.spotify.com/show/4yUDbTlpfjQ4ZgsZMm2S9M
  • Apple Store: https://podcasts.apple.com/us/podcast/d20-to-curtain-podcast/id1513279194  Apple podcast
  • Podchaser: https://www.podchaser.com/podcasts/d20-to-curtain-podcast-1201801
  • Twitter: https://twitter.com/d20tocurtain
  • Instagram: https://www.instagram.com/d20tocurtain/
  • Facebook: https://www.facebook.com/D20toCurtain/

Brad Younie

Dungeon Master's Dojo:







Oct 24, 202235:33
S3E11: A Catch Up and Joint Project Announcement

S3E11: A Catch Up and Joint Project Announcement

Hey Everyone...

Wonder why the radio silence? Listen to our quick episode where I catch everyone up with the state of the game and announce my new project:

A cross-podcast Live Play featuring 

The first episode of our 5 part series drops tomorrow on http://afoolsquest.com and each one of our podcasts will drop an episode each week in October, with the grand finale episode tp be presented on Halloweeen by the organizer of our production, our friends at the Dungeon Master's Dojo!

Oct 02, 202205:10
S3E10 FACERIPPING: HiBRiDizing the FASERIP Game System

S3E10 FACERIPPING: HiBRiDizing the FASERIP Game System

In this episode, Hujraat decides to take a break from 5th Edition Dungeons and Dragons and discuss how he would HiBRiDize the FASERIP retroclone of the classic 1984 TSR Marvel Superheroes RPG.
Jun 12, 202216:16
S3E9: Directing 5E HiBRiD Style: Implementing the Ite' Gaming Engine in Your Dungeons and Dragons Game

S3E9: Directing 5E HiBRiD Style: Implementing the Ite' Gaming Engine in Your Dungeons and Dragons Game

Many players who have only known the 5E game system and video games are trapped within the paradigm of emphasizing character abilities, and character ability optimization. In this episode, Hujraat discusses the barriers he encountered when attempting to start to move his players away from this paradigm and how he implemented the Ite' Gaming Engine to do so. He then provides tools and advice to help you implement the Ite' Gaming Engine in phases to slowly help the players you direct to adjust and ultimately accept a similar shift to a new gaming paradigm as well.

May 15, 202221:10
S3E8: Directing 5E HiBRiD Style: Combat Encounter Design 2: Pace Assessment and Adjustment

S3E8: Directing 5E HiBRiD Style: Combat Encounter Design 2: Pace Assessment and Adjustment

In this episode, Hujraat discusses how to adjust the encounters you have designed on the fly during the game and provides an example.

Apr 11, 202219:04
S3E7: Directing 5E HiBRiD Style: The Basics of Combat Encounter Design

S3E7: Directing 5E HiBRiD Style: The Basics of Combat Encounter Design

In this episode, Hujraat continues his discussion on encounter design that he began in the previous episode by going through the process of designing a combat encounter.

Apr 03, 202226:02
S3E6: Directing 5E HiBRiD Style: Fast Initiative and the HiBRiD Dogpile Initiative System

S3E6: Directing 5E HiBRiD Style: Fast Initiative and the HiBRiD Dogpile Initiative System

In this episode, Hujraad discusses the 5E initiative system, its origins, its weaknesses, and how to keep things organized with large-sized gaming groups using the HiBRiD Initiative System, using two Rules of Three in a method known as the Phased Initiative/"Dogpile" initiative system.
Mar 20, 202225:41
S3E5: Directing 5E HiBRiD Style: The Rule of Ten and An Example of Encounter Design (The Chase Encounter)

S3E5: Directing 5E HiBRiD Style: The Rule of Ten and An Example of Encounter Design (The Chase Encounter)

In this episode, Hujraat designs an encounter in live time to provide a specific example of to use the Rule of 10 in the medium time frame for Encounter Design.


Mar 06, 202254:23
S3E4: Directing 5E HiBRiD Style: The Rule of 10: Time Management, Action Scene Pacing, and Hit Point Elimination

S3E4: Directing 5E HiBRiD Style: The Rule of 10: Time Management, Action Scene Pacing, and Hit Point Elimination

In this episode, Hujraat describes the what HiBRiD Rule of Ten is and how you can use it to manage your time in one of three time frames, a short time frame for directing Action Scenes (Encounters), a mid-range time frame for Encounter Design, and a long-term time frame for World Building. It also provides three examples of using the Rule of 10 in the short time frame. 

Feb 27, 202219:27
S3E3: Directing 5E HiBRiD Style: The Rule of 3(N+1) in Encounter Design

S3E3: Directing 5E HiBRiD Style: The Rule of 3(N+1) in Encounter Design

This episode discusses the origin of the Rule of Three used in the HiBRiD Director's Guide, how it works, and an example of how to apply it when developing encounters for your 5E game.
Jan 31, 202217:21
S3E2: PharmacoHiBRiD: Alchemy and Chemistry

S3E2: PharmacoHiBRiD: Alchemy and Chemistry

In this episode, Hujrot discusses the differences between Alchemy and Chemistry, then goes on to describe how players can use these differences player to enhance their character's dialog and Directors can use them to create stories, create tension, and engage their players 

Jan 20, 202223:34
S3E1 Introducing The New Episode Series for 2022

S3E1 Introducing The New Episode Series for 2022

In this episode, Hujrot discusses the topics he will be presenting in each of the series of episodes he will be releasing for the 2022 Podcast Season: HiBRiDizing 5E for Directors and PharmacoHiBRiD

Jan 06, 202208:37
S2E12: HiBRiDizing 5E: Year Recap and Introduction to next Season's Topic

S2E12: HiBRiDizing 5E: Year Recap and Introduction to next Season's Topic

This episode marks my first full year of recording this podcast and I wanted to do a brief description of how the implementation of the HiBRiD rules that we have been discussing this season in my 5E Dungeons and Dragons game worked as well as what didn't work. I will also be providing a sneak preview of the two series I will presenting over 2022: HiBRiDizing 5E for Directors and The Science of The Game. Thanks everyone for tuning in this year, and I look forward to chatting with you over the 2022 Podcasting Season.

Nov 01, 202113:14
S2E11: HiBRiDizing 5E: Revisiting Action Economy: Attacks of Opportunity and the Disengage Action

S2E11: HiBRiDizing 5E: Revisiting Action Economy: Attacks of Opportunity and the Disengage Action

This episode is a short one in which I expand a bit on my discussion from S2E2 in which I discussed the differences in the action economy between in HiBRiD and 5E Specifically, I discuss the HiBRiDization of Attacks of Opportunity and the Disengage action to speed up gameplay. You may be surprised by how I did it...

Oct 01, 202109:08
S2E10_B: HiBRiDizing 5E: Psionics - Character Creation | Classes

S2E10_B: HiBRiDizing 5E: Psionics - Character Creation | Classes

This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. This episode is the second of the final two episodes of my current series discussing traditional "psionic abilities" in the Dungeons and Dragons game, in which I describe the rules for creating characters that I will be using to make characters able to assert the "psionic" aspects previously mentioned throughout the series. In this episode, I discuss the 5 psionic character classes we will be using in our 5E game.

Sep 14, 202109:18
S2E10_A: HiBRiDizing 5E: Psionics - Character Creation | Origins

S2E10_A: HiBRiDizing 5E: Psionics - Character Creation | Origins

This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. This episode is the first of the final two episodes of my current series discussing traditional"psionic abilities" in the Dungeons and Dragons game, in which I describe the rules for creating characters that I will be using to make characters able to assert the "psionic" aspects previously mentioned throughout the series. In this episode, I discuss the two character origins that may use psionic abilities: Brih'jaDunians and Half-Brih'jaDunians.

Sep 04, 202107:08
S2E9: HiBRiDizing 5E: Psionics - Correspondent Aspects

S2E9: HiBRiDizing 5E: Psionics - Correspondent Aspects

This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, a continuation of my current series discussing traditional defined "psionic abilities" in the Dungeons and Dragons game,  I do a  rundown of the correspondent aspects of the game, specifically providing a few examples of not only how they can be used creatively but also how time travel and teleportation can be used in the game without a complete disruption of the story.

Aug 01, 202111:16
S2E8: HiBRiDizing 5E: Psionics - Telekinetic Aspects

S2E8: HiBRiDizing 5E: Psionics - Telekinetic Aspects

This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, a continuation of my current series discussing traditional defined "psionic abilities" in the Dungeons and Dragons game, I do a rundown of the 7 telekinetic aspects of the game, specifically providing a few examples of not only how they can be used creatively but also how they cleanly fit in with the 5E rules system with respect to both damage types and their interactions with magical abilities and spells.
Jul 01, 202111:54
S2E7: HiBRiDizing 5E: Psionics - Mentalic Aspects

S2E7: HiBRiDizing 5E: Psionics - Mentalic Aspects

This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, I continue my discussion of psionic abilities. I begin by briefly comparing and contrasting the biokinetic aspects I described in my previous episode with the mentalic aspects I will be describing in this episode, then define two terms used for these abilities, then delve into basic descriptions of the second of the four types of "psionic" abilities: Mentalic Aspects.

Jun 01, 202110:17
S2E6: HiBRiDizing 5E: Psionics - Biokinetic Aspects

S2E6: HiBRiDizing 5E: Psionics - Biokinetic Aspects

This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, I continue my discussion of psionic abilities. Having discussed the problem I intend to resolve and compared and contrasted the specific mechanics of the two systems, I begin by briefly describing how psionic abilities, or aspects, are categorized into four types, then introduce a few terms to make understanding the descriptions easier, then finally delve into basic descriptions of the first of these four types of abilities: Biokinetic Aspects. One Caveat/Disclaimer to this episode: In this episode I talk about humans are "devolved to lemurs", "yuan ti to snakes", and so forth. I just want to let everyone know that I understand how evolution truly works. A human is not "evolved form a lemur"; a human would actually be devolved to a common ancestor between a lemur and a human...a branch species or common protospecies with less derived anatomy, if you like. This was worded this way so as to remove confusion in the presentation of the source material. If you really wish to get into a discussion of comparative vertebrate anatomy, please respond via email; this is about gaming and meant to be fun.

May 01, 202111:39
S2E5: HiBRiDizing 5E: Psionics - Implementing the HiBRiD Abilities with the 5E Mechanics

S2E5: HiBRiDizing 5E: Psionics - Implementing the HiBRiD Abilities with the 5E Mechanics

In this episode, I explain why HiBRiD does not use the term Psionics, but rather the term "aspects", as well as how aspects work in HIBRiD and how I will make them work in the 5E game I am directing. I also discuss how implementing this system will create the different feeling for "psionics" that I am trying to achieve.
Apr 01, 202113:43
S2E4: HiBRiDizing 5E: Psionics - The Problem Defined and the Plan to Resolve

S2E4: HiBRiDizing 5E: Psionics - The Problem Defined and the Plan to Resolve

In this episode, I discuss the issue I am having regarding psionics (or rather the lack of a unique and defined psionic system and feel in the 5E paradigm) and my plan for introducing the HiBRiD psionics system to the 5E game I am running to overcome this issue to create a feeling of uniqueness to psionic abilities among my players.
Mar 07, 202112:42
S2E3: HiBRiDizing 5E: Magicless Weapon Damage

S2E3: HiBRiDizing 5E: Magicless Weapon Damage

To give fighters and monks back their mojo and speed up combat with high level characters, I further discuss HiBRiDizing the 5E action economy, specifically with the implementation of the HiBRiD weapon damage code system into the 5th Edition Dungeons and Dragons game I am currently running.
Feb 23, 202110:55
S2E2: HiBRiDizing 5E: Action Economy

S2E2: HiBRiDizing 5E: Action Economy

This episode consists of a discussion of the 5E action economy, the HiBRiD action economy, and how I will be implementing the HiBRiD action economy into my 5e game.

Jan 23, 202124:35
S2E1: HiBRiDizing 5E: Hit Points

S2E1: HiBRiDizing 5E: Hit Points

This episode will be the first in yet another series in which I share how I am modifying the current 5E campaign I am running with HiBRiD rules to speed up game play and align the experience more with HiBRiD Theory 

Jan 08, 202116:24
Episode 4.1: Episode 4 Addendum

Episode 4.1: Episode 4 Addendum

I was going through my notes and noticed I had missed a portion of the evolution of the name of the HiBRiD game system. For the record, it went from going form a "hybrid" system to the "Highly Bastardized RPG in Development" to the "Heroic Ite-Based RPG in Development" to the "Heroic Ite-Based RPG in Disguise" to just "HiBRID", with no meaning to the acroynym whatsoever....

Dec 13, 202003:24
Episode 5: Tenets of HiBRiD - Speed Over Complexity (Task Resolution)

Episode 5: Tenets of HiBRiD - Speed Over Complexity (Task Resolution)

The first in this series as laid out in Episode 4, I discuss speed of play and how HiBRiD theory balances this with complexity of game rules to enhance the game experience. In this episode, I focus on task resolution, specifically, the physical tasks and mental operations required by both players and directors that can slow down and stifle game play.
Dec 13, 202035:59
Episode 4: The Tenets of HiBRiD-A Series Foreword

Episode 4: The Tenets of HiBRiD-A Series Foreword

This episode is the introduction to a series of episodes I will be producing over the coming weeks in which I will be discussing ways of instilling your games with faster action resolution, increased levels of heroism, new levels of emotional satisfaction, and more fulfilling social interactions at the gaming table.
Nov 15, 202019:36
Episode 3: Introducing the Ite' Gaming Engine...

Episode 3: Introducing the Ite' Gaming Engine...

This podcast is intended to introduce the Ite' Gaming Engine, a system designed to increase the level of heroism of any tabletop roleplaying game regardless of genre or level of tactical detail in the ruleset. The system is a metagaming engine that players and directors can layer on top of their preferred system of choice, and by doing this, enable themselves to adjust the level of heroism, character survival, and over-the-top action without having to tinker with the preferred system's core mechanics.
Oct 03, 202032:38
Episode 2: Hacking the Vancian Paradigm

Episode 2: Hacking the Vancian Paradigm

In this episode, I wanted to discuss what I think are the strengths and weaknesses of the Vancian Paradigm used in Dungeons and Dragons and various other systems based on the Open Gaming License and share a few hacks I've used to overcome someof the paradigm's weaknesses.
Sep 07, 202021:10
Episode 1: An Introduction

Episode 1: An Introduction

This episode is just a short introduction to who I am, why I am doing a podcast, and what the podcast will be about.
Aug 02, 202011:22